DELETED single/简化版_0500_33.lua Index: single/简化版_0500_33.lua ================================================================== --- single/简化版_0500_33.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#MH-31 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("死亡树熊") -aux.BeginPuzzle(1) ADDED single/简化版_31_100_01.lua Index: single/简化版_31_100_01.lua ================================================================== --- /dev/null +++ single/简化版_31_100_01.lua @@ -0,0 +1,26 @@ +--[[message +#LV-018 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(64631466, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("纳祭之魔") +aux.BeginPuzzle(1) ADDED single/简化版_31_100_02.lua Index: single/简化版_31_100_02.lua ================================================================== --- /dev/null +++ single/简化版_31_100_02.lua @@ -0,0 +1,27 @@ +--[[message +#LV-024 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(58831685, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13429800, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(15025844, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(58831685, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("巨大化") +aux.BeginPuzzle() ADDED single/简化版_31_100_03.lua Index: single/简化版_31_100_03.lua ================================================================== --- /dev/null +++ single/简化版_31_100_03.lua @@ -0,0 +1,25 @@ +--[[message +#[WCS2006]04_cannon +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(29654737, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(11384280, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(86281779, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("加农炮兵") +aux.BeginPuzzle() ADDED single/简化版_31_100_04.lua Index: single/简化版_31_100_04.lua ================================================================== --- /dev/null +++ single/简化版_31_100_04.lua @@ -0,0 +1,27 @@ +--[[message +#[WCS2006]08_burn +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 2100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(77568553, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(34690519, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(04335645, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("连续魔法") +aux.BeginPuzzle(1) ADDED single/简化版_31_100_05.lua Index: single/简化版_31_100_05.lua ================================================================== --- /dev/null +++ single/简化版_31_100_05.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2008]01 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(76573247, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(76573247, 0, 0, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(99788587, 0, 0, k1, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("物体消失") +aux.BeginPuzzle(1) ADDED single/简化版_31_100_06.lua Index: single/简化版_31_100_06.lua ================================================================== --- /dev/null +++ single/简化版_31_100_06.lua @@ -0,0 +1,36 @@ +--[[message +This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? +#AlphaKretin_05_Lullaby +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(97077563, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(77561728, 0, 0, k1, 2, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(10000040, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("光之创造神 哈拉克提") +aux.BeginPuzzle(1) ADDED single/简化版_31_100_07.lua Index: single/简化版_31_100_07.lua ================================================================== --- /dev/null +++ single/简化版_31_100_07.lua @@ -0,0 +1,28 @@ +--[[message +#LV-136 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(49036338, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(69196160, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(27551, 0, 0, k1, 2, POS_FACEDOWN) +Debug.AddCard(69196160, 0, 0, k1, 3, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("薰风的疾风 莉兹") +aux.BeginPuzzle(1) DELETED single/简化版_31_100_1.lua Index: single/简化版_31_100_1.lua ================================================================== --- single/简化版_31_100_1.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#LV-018 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(64631466, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14087893, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(34853266, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("纳祭之魔") -aux.BeginPuzzle(1) ADDED single/简化版_31_100_10.lua Index: single/简化版_31_100_10.lua ================================================================== --- /dev/null +++ single/简化版_31_100_10.lua @@ -0,0 +1,29 @@ +--[[message +#MH-31 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(8783685, 1, 1, k1, 0, POS_FACEDOWN) +Debug.AddCard(27527047, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(38528901, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(37806313, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(50088247, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("死亡树熊") +aux.BeginPuzzle(1) DELETED single/简化版_31_100_2.lua Index: single/简化版_31_100_2.lua ================================================================== --- single/简化版_31_100_2.lua +++ /dev/null @@ -1,27 +0,0 @@ ---[[message -#LV-024 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58831685, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(13429800, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(15025844, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(58831685, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(22046459, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(22046459, 0, 0, k1, 3, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("巨大化") -aux.BeginPuzzle() DELETED single/简化版_31_100_3.lua Index: single/简化版_31_100_3.lua ================================================================== --- single/简化版_31_100_3.lua +++ /dev/null @@ -1,25 +0,0 @@ ---[[message -#[WCS2006]04_cannon -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 2000, 0, 0) -Debug.SetPlayerInfo(1, 2500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29654737, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(11384280, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(86281779, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40640057, 1, 1, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("加农炮兵") -aux.BeginPuzzle() DELETED single/简化版_31_100_4.lua Index: single/简化版_31_100_4.lua ================================================================== --- single/简化版_31_100_4.lua +++ /dev/null @@ -1,27 +0,0 @@ ---[[message -#[WCS2006]08_burn -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 500, 0, 0) -Debug.SetPlayerInfo(1, 2100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(77568553, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(34690519, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(04335645, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(33248692, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(49398568, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(5183693, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(46918794, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("连续魔法") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_5.lua Index: single/简化版_31_100_5.lua ================================================================== --- single/简化版_31_100_5.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2008]01 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(76573247, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(76573247, 0, 0, k1, 4, POS_FACEUP_ATTACK) -Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(99788587, 0, 0, k1, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(63394872, 0, 0, k1, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEDOWN_ATTACK) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(37480144, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("物体消失") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_6.lua Index: single/简化版_31_100_6.lua ================================================================== --- single/简化版_31_100_6.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? -#AlphaKretin_05_Lullaby -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 2100, 0, 0) -Debug.SetPlayerInfo(1, 100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(97077563, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(77561728, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(10000040, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(24221739, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(39238953, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(5556668, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(71564252, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(7902349, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(8124921, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(44519536, 1, 1, k1, 0, POS_FACEDOWN) -Debug.AddCard(70903634, 1, 1, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("光之创造神 哈拉克提") -aux.BeginPuzzle(1) DELETED single/简化版_31_100_7.lua Index: single/简化版_31_100_7.lua ================================================================== --- single/简化版_31_100_7.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#LV-136 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(49036338, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(69196160, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(27551, 0, 0, k1, 2, POS_FACEDOWN) -Debug.AddCard(69196160, 0, 0, k1, 3, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(65277087, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(36331074, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(336369, 0, 0, k1, 1, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(1929294, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("薰风的疾风 莉兹") -aux.BeginPuzzle(1) Index: single/简化版_33_100_4.lua ================================================================== --- single/简化版_33_100_4.lua +++ single/简化版_33_100_4.lua @@ -23,8 +23,9 @@ Debug.AddCard(34100324, 0, 0, k1, 0, POS_FACEUP) Debug.AddCard(48766543, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(48094997, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(48094997, 1, 1, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("电控魔术师") aux.BeginPuzzle(1)