ADDED single/简化版_30_011_5.lua Index: single/简化版_30_011_5.lua ================================================================== --- /dev/null +++ single/简化版_30_011_5.lua @@ -0,0 +1,43 @@ +--[[message +#QB011 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 12200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(96182448, 0, 0, k1, 1, k2) +Debug.AddCard(67270095, 0, 0, k1, 2, k2) +local m1 = Debug.AddCard(97204936, 0, 0, k1, 3, k2) +local m2 = Debug.AddCard(45815891, 1, 1, k1, 1, k2) +local m3 = Debug.AddCard(45815891, 1, 1, k1, 2, k2) +local m4 = Debug.AddCard(45815891, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(98273947, 0, 0, k1, 1, k2) +Debug.AddCard(94634433, 0, 0, k1, 2, k2) +local s1 = Debug.AddCard(56747793, 0, 0, k1, 3, POS_FACEUP) +local s2 = Debug.AddCard(56747793, 1, 1, k1, 1, POS_FACEUP) +local s3 = Debug.AddCard(56747793, 1, 1, k1, 2, POS_FACEUP) +local s4 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(43641473, 0, 0, k1, 0, k2) +Debug.AddCard(63977008, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(46195773, 0, 0, k1, 0, k2) +Debug.AddCard(18013090, 0, 0, k1, 0, k2) +Debug.AddCard(60800381, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(9365703, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(89631139, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) +Debug.PreEquip(s1, m1) +Debug.PreEquip(s2, m2) +Debug.PreEquip(s3, m3) +Debug.PreEquip(s4, m4) ADDED single/简化版_30_011_6.lua Index: single/简化版_30_011_6.lua ================================================================== --- /dev/null +++ single/简化版_30_011_6.lua @@ -0,0 +1,29 @@ +--[[message +#突破防护罩 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(72631243, 0, 0, k1, 2, k2) +Debug.AddCard(64463828, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(13210191, 0, 0, k1, 1, k2) +Debug.AddCard(40736921, 0, 0, k1, 2, k2) +Debug.AddCard(98045062, 0, 0, k1, 3, k2) +Debug.AddCard(44095762, 1, 1, k1, 0, k2) +Debug.AddCard(44095762, 1, 1, k1, 1, k2) +Debug.AddCard(44095762, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(21155323, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) ADDED single/简化版_30_011_7.lua Index: single/简化版_30_011_7.lua ================================================================== --- /dev/null +++ single/简化版_30_011_7.lua @@ -0,0 +1,32 @@ +--[[message +#[WCS2006]21_token +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 4600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(58192742, 0, 0, k1, 2, k2) +Debug.AddCard(07802006, 1, 1, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(23205979, 1, 1, k1, 2, k2) +Debug.AddCard(86801871, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(29843091, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(87978805, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(71413901, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(38699854, 0, 0, k1, 0, k2) +Debug.AddCard(44762290, 0, 0, k1, 0, k2) +Debug.AddCard(70828912, 0, 0, k1, 0, k2) +Debug.AddCard(65810489, 0, 0, k1, 0, k2) +Debug.AddCard(22493811, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__32_011_1.lua Index: single/简化版__32_011_1.lua ================================================================== --- single/简化版__32_011_1.lua +++ /dev/null @@ -1,43 +0,0 @@ ---[[message -#QB011 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 4000, 0, 0) -Debug.SetPlayerInfo(1, 12200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(96182448, 0, 0, k1, 1, k2) -Debug.AddCard(67270095, 0, 0, k1, 2, k2) -local m1 = Debug.AddCard(97204936, 0, 0, k1, 3, k2) -local m2 = Debug.AddCard(45815891, 1, 1, k1, 1, k2) -local m3 = Debug.AddCard(45815891, 1, 1, k1, 2, k2) -local m4 = Debug.AddCard(45815891, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(98273947, 0, 0, k1, 1, k2) -Debug.AddCard(94634433, 0, 0, k1, 2, k2) -local s1 = Debug.AddCard(56747793, 0, 0, k1, 3, POS_FACEUP) -local s2 = Debug.AddCard(56747793, 1, 1, k1, 1, POS_FACEUP) -local s3 = Debug.AddCard(56747793, 1, 1, k1, 2, POS_FACEUP) -local s4 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(43641473, 0, 0, k1, 0, k2) -Debug.AddCard(63977008, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(46195773, 0, 0, k1, 0, k2) -Debug.AddCard(18013090, 0, 0, k1, 0, k2) -Debug.AddCard(60800381, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(9365703, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(89631139, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) -Debug.PreEquip(s1, m1) -Debug.PreEquip(s2, m2) -Debug.PreEquip(s3, m3) -Debug.PreEquip(s4, m4) DELETED single/简化版__32_011_2.lua Index: single/简化版__32_011_2.lua ================================================================== --- single/简化版__32_011_2.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#突破防护罩 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 4300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(72631243, 0, 0, k1, 2, k2) -Debug.AddCard(64463828, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(13210191, 0, 0, k1, 1, k2) -Debug.AddCard(40736921, 0, 0, k1, 2, k2) -Debug.AddCard(98045062, 0, 0, k1, 3, k2) -Debug.AddCard(44095762, 1, 1, k1, 0, k2) -Debug.AddCard(44095762, 1, 1, k1, 1, k2) -Debug.AddCard(44095762, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(21155323, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) DELETED single/简化版__32_011_3.lua Index: single/简化版__32_011_3.lua ================================================================== --- single/简化版__32_011_3.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -#[WCS2006]21_token -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 4600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58192742, 0, 0, k1, 2, k2) -Debug.AddCard(07802006, 1, 1, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(23205979, 1, 1, k1, 2, k2) -Debug.AddCard(86801871, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(29843091, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(87978805, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(71413901, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(38699854, 0, 0, k1, 0, k2) -Debug.AddCard(44762290, 0, 0, k1, 0, k2) -Debug.AddCard(70828912, 0, 0, k1, 0, k2) -Debug.AddCard(65810489, 0, 0, k1, 0, k2) -Debug.AddCard(22493811, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)