Index: single/简化版_430_27.lua ================================================================== --- single/简化版_430_27.lua +++ single/简化版_430_27.lua @@ -1,21 +1,21 @@ ---[[message -维护:2024-02-14 -原局:[WCS2008]_a04 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 4650, 0, 0) -Debug.AddCard(45653036, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.AddCard(18158397, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) -Debug.AddCard(57610714, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(81179446, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) -Debug.AddCard(43318266, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() - -aux.BeginPuzzle() +--[[message +维护:2024-06-26 +标签:#[WCS2008]a04 +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4650, 0, 0) +Debug.AddCard(45653036, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(18158397, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(57610714, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(81179446, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) +Debug.AddCard(43318266, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle()