Index: single/X-LV-47.lua ================================================================== --- single/X-LV-47.lua +++ single/X-LV-47.lua @@ -1,17 +1,19 @@ --[[message -卡数:8 规则:新大师 个十百千万? ]] --created by puzzle editor +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) Debug.SetAIName("顽雨沉风") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) Debug.SetPlayerInfo(0,621543,0,0) Debug.SetPlayerInfo(1,231370,0,0) -local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) +local c=Debug.AddCard(5758500,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) local n=0 function print_hand(e,tp,eg,ep,ev,re,r,rp) local ac=Duel.AnnounceCard(tp) local c=Duel.CreateToken(tp,ac) @@ -140,16 +142,11 @@ Debug.AddCard(7562372,1,1,LOCATION_DECK,4,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) +fun["开局说明"]() + Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《魂之解放》打印任意卡!\n只能打印1张卡到手卡或额外卡组!\n部分怪兽攻守已改变!") --~ Debug.ShowHint("只能打印1张卡到手卡或额外卡组!") --~ Debug.ShowHint("场上的怪兽攻击力已改变!")