Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -56,47 +56,48 @@
Debug.SetAIName("base-2")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
应该不能发动加速同调星尘龙。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -945,11 +1041,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召火焰手。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -980,11 +1076,11 @@
Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动痛苦伯劳效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1014,11 +1110,11 @@
-----------------
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以自己选择适用哪只缺陷编译器的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1047,11 +1143,11 @@
Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以把连接 3 吹回去。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
@@ -1086,11 +1182,11 @@
Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在对方受到伤害后也可以适用黑羽的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1124,11 +1220,11 @@
Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1164,11 +1260,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动反骨王的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1200,11 +1296,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该否定企鹅会被永恒混沌限制。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1238,11 +1334,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以特召海神。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1273,11 +1369,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该仇恨裂缝可以发动。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1307,11 +1403,11 @@
Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-锈龙不应该被召唤兽除外。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1343,11 +1439,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能特召冰水。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1378,11 +1474,11 @@
Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该英雄假面改名后不算剑斗兽怪兽了。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -1396,11 +1492,11 @@
Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该喷气龙不能特召。
Debug.SetAIName("AI")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
Debug.SetPlayerInfo(0,8000,0,0)
Debug.SetPlayerInfo(1,8000,0,0)
@@ -1415,11 +1511,11 @@
Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动简易融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1448,11 +1544,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能羽衣精效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1482,11 +1578,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以被无效的双龙为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1515,11 +1611,11 @@
Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能以技能抽取为代价。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1548,11 +1644,11 @@
Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动超银河。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1582,11 +1678,11 @@
Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能发动六武众效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1616,11 +1712,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以发动新宇融合。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1650,11 +1746,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该对方恢复 1800 基本分。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1689,11 +1785,11 @@
Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不是1000伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1723,11 +1819,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该我方不受伤害。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1758,11 +1854,11 @@
Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该衍生物不被破坏。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1793,11 +1889,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该有一次特召机会。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1830,11 +1926,11 @@
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
-应该不回到卡组。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1862,11 +1958,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该要用龙星作为素材。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1898,11 +1994,11 @@
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能召唤魔王。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1933,11 +2029,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能特召野鸭。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -1967,11 +2063,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该不能解放古怪恶魔。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2000,11 +2096,11 @@
Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该能发轰炸龙的效果。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
@@ -2034,11 +2130,11 @@
Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()
-应该可以连续攻击。
Debug.SetAIName("base-2")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
Index: single_doc/场景.md
==================================================================
--- single_doc/场景.md
+++ single_doc/场景.md
@@ -903,10 +903,109 @@
Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
--~ aux.BeginPuzzle()
+~~~
+
+###
+
+~~~
+Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+-----------------
+
+Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
~~~
## 异常