Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -56,47 +56,48 @@
  • 1.20
  • 1.21
  • 1.22
  • 1.23
  • 1.24
  • +
  • 1.25
  • 2 异常
  • 1 正常

    1.1

    @@ -905,14 +906,109 @@ Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() --~ aux.BeginPuzzle() + +

    1.25

    +
    Debug.SetAIName("base-2")
     
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
    +Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
    +Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
    +Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
     

    2 异常

    -

    2.1

    +

    2.1

    应该不能发动加速同调星尘龙。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -945,11 +1041,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.2

    +

    2.2

    应该不能特召火焰手。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -980,11 +1076,11 @@
     Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.3

    +

    2.3

    应该可以发动痛苦伯劳效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1014,11 +1110,11 @@
     -----------------
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.4

    +

    2.4

    应该可以自己选择适用哪只缺陷编译器的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1047,11 +1143,11 @@
     
     Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.5

    +

    2.5

    应该可以把连接 3 吹回去。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    @@ -1086,11 +1182,11 @@
     Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.6

    +

    2.6

    应该在对方受到伤害后也可以适用黑羽的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1124,11 +1220,11 @@
     Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.7

    +

    2.7

    应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1164,11 +1260,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.8

    +

    2.8

    应该可以发动反骨王的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1200,11 +1296,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.9

    +

    2.9

    应该否定企鹅会被永恒混沌限制。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1238,11 +1334,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.10

    +

    2.10

    应该可以特召海神。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1273,11 +1369,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.11

    +

    2.11

    应该仇恨裂缝可以发动。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1307,11 +1403,11 @@
     Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.12

    +

    2.12

    锈龙不应该被召唤兽除外。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1343,11 +1439,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.13

    +

    2.13

    应该能特召冰水。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1378,11 +1474,11 @@
     Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.14

    +

    2.14

    应该英雄假面改名后不算剑斗兽怪兽了。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -1396,11 +1492,11 @@
     Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.15

    +

    2.15

    应该喷气龙不能特召。

    Debug.SetAIName("AI")
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
     Debug.SetPlayerInfo(0,8000,0,0)
     Debug.SetPlayerInfo(1,8000,0,0)
    @@ -1415,11 +1511,11 @@
     Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.16

    +

    2.16

    应该不能发动简易融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1448,11 +1544,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.17

    +

    2.17

    应该不能羽衣精效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1482,11 +1578,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.18

    +

    2.18

    应该不能以被无效的双龙为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1515,11 +1611,11 @@
     Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.19

    +

    2.19

    应该不能以技能抽取为代价。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1548,11 +1644,11 @@
     Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.20

    +

    2.20

    应该不能发动超银河。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1582,11 +1678,11 @@
     Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.21

    +

    2.21

    应该不能发动六武众效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1616,11 +1712,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.22

    +

    2.22

    应该可以发动新宇融合。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1650,11 +1746,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.23

    +

    2.23

    应该对方恢复 1800 基本分。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1689,11 +1785,11 @@
     Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.24

    +

    2.24

    应该不是1000伤害。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1723,11 +1819,11 @@
     Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.25

    +

    2.25

    应该我方不受伤害。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1758,11 +1854,11 @@
     Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.26

    +

    2.26

    应该衍生物不被破坏。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1793,11 +1889,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.27

    +

    2.27

    应该有一次特召机会。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1830,11 +1926,11 @@
     
     
     Debug.ReloadFieldEnd()
     --~ aux.BeginPuzzle()
     
    -

    2.28

    +

    2.28

    应该不回到卡组。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1862,11 +1958,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.29

    +

    2.29

    应该要用龙星作为素材。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1898,11 +1994,11 @@
     
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.30

    +

    2.30

    应该不能召唤魔王。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1933,11 +2029,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.31

    +

    2.31

    应该不能特召野鸭。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -1967,11 +2063,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.32

    +

    2.32

    应该不能解放古怪恶魔。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2000,11 +2096,11 @@
     Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.33

    +

    2.33

    应该能发轰炸龙的效果。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
     
    @@ -2034,11 +2130,11 @@
     Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     aux.BeginPuzzle()
     
    -

    2.34

    +

    2.34

    应该可以连续攻击。

    Debug.SetAIName("base-2")
     
     Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
     
    
    Index: single_doc/场景.md
    ==================================================================
    --- single_doc/场景.md
    +++ single_doc/场景.md
    @@ -903,10 +903,109 @@
     Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
     
     Debug.ReloadFieldEnd()
     --~ aux.BeginPuzzle()
     
    +~~~
    +
    +###
    +
    +~~~
    +Debug.SetAIName("base-2")
    +
    +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
    +
    +Debug.SetPlayerInfo(0,8000,0,0)
    +Debug.SetPlayerInfo(1,8000,0,0)
    +
    +-----------------
    +
    +Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
    +
    +-----------------
    +
    +Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
    +Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
    +Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
    +Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
    +Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
    +Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
    +Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +-----------------
    +
    +
    +Debug.ReloadFieldEnd()
    +aux.BeginPuzzle()
     
     ~~~
     
     ## 异常