ADDED single/pkd-01_衍生版_01.lua Index: single/pkd-01_衍生版_01.lua ================================================================== --- /dev/null +++ single/pkd-01_衍生版_01.lua @@ -0,0 +1,72 @@ +Debug.SetAIName("base-2") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) + +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,20000,0,0) + +----------------- + +Debug.AddCard(5560911,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(71645242,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(87979586,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(64034255,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(28674152,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(75732622,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(11163040,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +----------------- + +Debug.AddCard(34408491,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(33698022,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(73580471,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(50321796,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(53325667,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(44405066,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(52119435,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(99111753,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(28776350,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(98095162,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) +Debug.AddCard(41999284,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +----------------- + + +----------------- + + +----------------- + + +----------------- + +local c = Debug.AddCard(21887175,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.PreSummon(c, SUMMON_TYPE_LINK) +local e1=Effect.CreateEffect(c) +e1:SetType(EFFECT_TYPE_SINGLE) +e1:SetCode(EFFECT_INDESTRUCTABLE_EFFECT) +e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) +e1:SetRange(LOCATION_MZONE) +e1:SetValue(1) +c:RegisterEffect(e1) +local c = Debug.AddCard(42632209,1,1,LOCATION_MZONE,6,POS_FACEUP_ATTACK) +local e1=Effect.CreateEffect(c) +e1:SetType(EFFECT_TYPE_SINGLE) +e1:SetCode(EFFECT_INDESTRUCTABLE_BATTLE) +e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE) +e1:SetRange(LOCATION_MZONE) +e1:SetValue(1) +c:RegisterEffect(e1) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +Debug.ShowHint("终末不能被战破,双穹不能被效破")