Index: single/简化版_533_07.lua ================================================================== --- single/简化版_533_07.lua +++ single/简化版_533_07.lua @@ -1,9 +1,8 @@ --[[message 维护:2024-06-24 -标签:#有人打不过 #16.Flip Illusions #四妹 -简语:反转幻想 +标签:#有人打不过 #16.Flip Illusions #四妹 #反转幻想 ]] --puzzle1 Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) @@ -12,18 +11,18 @@ Debug.AddCard(92826944, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(96146814, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(7392745, 0, 0, LOCATION_DECK, 4, POS_FACEDOWN) -Debug.AddCard(14087893, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(43434803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(35480699, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(43434803, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(35480699, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(39648965, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) -Debug.AddCard(14644902, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(14644902, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(37101832, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) Debug.AddCard(24317029, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(30915572, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(30915572, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) Debug.AddCard(90075978, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(4081825, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(93747864, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.AddCard(5014629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) Debug.AddCard(68597372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) @@ -41,6 +40,6 @@ Debug.AddCard(44789585, 1, 1, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) Debug.AddCard(35686187, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) Debug.AddCard(20522190, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) Debug.ReloadFieldEnd() -aux.BeginPuzzle(5) +aux.BeginPuzzle()