Index: 31.Cluster of Shark Offensive.lua ================================================================== --- 31.Cluster of Shark Offensive.lua +++ 31.Cluster of Shark Offensive.lua @@ -52,6 +52,71 @@ Debug.AddCard(84136000,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(96008713,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.AddCard(75105429,1,1,LOCATION_SZONE,4,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() + + +local str = {} +local fun = {} + +local cache_1 +local cache_2 + +fun["通关邀请"] = function() + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_DAMAGE) + function cache_1() + cache_1 = Duel.GetLP(1) + if cache_1 <= 0 then + cache_1 = true + else + cache_1 = false + end + return cache_1 + end + effect_1:SetCondition(cache_1) + function cache_1() + Debug.ShowHint("残局群181175613") + return + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["开局添加手卡"] = function(str_1) + local effect_1 + effect_1 = Effect.GlobalEffect() + effect_1:SetType(EFFECT_TYPE_FIELD + + EFFECT_TYPE_CONTINUOUS) + effect_1:SetCode(EVENT_ADJUST) + effect_1:SetCountLimit(1) + function cache_1() + return true + end + effect_1:SetCondition(cache_1) + function cache_1(effect_event + , player_who_activate_the_effect) + str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect + , Card.IsAbleToHand + , player_who_activate_the_effect + , LOCATION_DECK + , 0 + , str_1 + , str_1 + , nil) + Duel.SendtoHand(str["玩家选定的卡"] + , nil + , REASON_RULE) + end + effect_1:SetOperation(cache_1) + Duel.RegisterEffect(effect_1 + , 0) + end + +fun["通关邀请"]() +