Index: single/X-LV-28.lua ================================================================== --- single/X-LV-28.lua +++ single/X-LV-28.lua @@ -1,27 +1,28 @@ --[[message 新手教学 ]] + Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 1400, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(17441953, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(17441953, 0, 0, k1, 1, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(35480699, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(58531587, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(49514333, 1, 1, k1, 1, POS_FACEDOWN) -Debug.AddCard(3129635, 1, 1, k1, 2, POS_FACEDOWN) -Debug.AddCard(23626223, 1, 1, k1, 3, POS_FACEDOWN) +Debug.AddCard(35480699, 0, 0, k1, 1, k2) +Debug.AddCard(58531587, 0, 0, k1, 3, k2) +Debug.AddCard(49514333, 1, 1, k1, 1, k2) +Debug.AddCard(3129635, 1, 1, k1, 2, k2) +Debug.AddCard(23626223, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(24903843, 1, 1, k1, 0, POS_FACEUP) +Debug.AddCard(24903843, 1, 1, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(17441953, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(17441953, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() aux.BeginPuzzle() Index: single/X-LV-29.lua ================================================================== --- single/X-LV-29.lua +++ single/X-LV-29.lua @@ -1,29 +1,30 @@ --[[message 新手教学 ]] + Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 41500, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(17775525, 0, 0, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(82593786, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(82593786, 1, 1, k1, 2, k2) Debug.AddCard(27134689, 0, 0, k1, 3, POS_FACEUP_DEFENSE) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(55948544, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(55948544, 0, 0, k1, 3, POS_FACEDOWN) -Debug.AddCard(41420027, 1, 1, k1, 1, POS_FACEDOWN) -Debug.AddCard(53239672, 1, 1, k1, 2, POS_FACEDOWN) +Debug.AddCard(55948544, 0, 0, k1, 1, k2) +Debug.AddCard(55948544, 0, 0, k1, 3, k2) +Debug.AddCard(41420027, 1, 1, k1, 1, k2) +Debug.AddCard(53239672, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(81332143, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(14731897, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(24299458, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(81332143, 0, 0, k1, 0, k2) +Debug.AddCard(14731897, 0, 0, k1, 0, k2) +Debug.AddCard(24299458, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("铁道王") aux.BeginPuzzle() Index: single/X-LV-30.lua ================================================================== --- single/X-LV-30.lua +++ single/X-LV-30.lua @@ -10,31 +10,32 @@ 由于棉花做的局总是差 100 血,我们惯性地以为这个残局和棉花做的局是同样的,都是残局作者故意设计的差血难题。 但彦却提出了一个令我们诧异的结论——这局无解。 我对彦的结论将信将疑,以为仅仅是他半途而废而已,但在我穷举了这个残局的所有操作后,我终于确定了这个残局的确无解——彦是对的。 面对这种情况,我就想在新手教学残局 X-LV 系列的最后一局(X-LV 系列原定的最后一局是 X-LV-30)来重现这种状况,用来记念这件事。 ]] + Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 8000, 0, 0) Debug.SetPlayerInfo(1, 4000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46384672, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(46384672, 0, 0, k1, 2, k2) +Debug.AddCard(49888191, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(75884822, 0, 0, k1, 3, POS_FACEDOWN) +Debug.AddCard(75884822, 0, 0, k1, 3, k2) Debug.AddCard(90011152, 0, 0, k1, 5, POS_FACEUP) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(38395123, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(38395123, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(980973, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(90500169, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(79335209, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(42941100, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(12482652, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(90500169, 0, 0, k1, 0, k2) +Debug.AddCard(79335209, 0, 0, k1, 0, k2) +Debug.AddCard(42941100, 0, 0, k1, 0, k2) +Debug.AddCard(12482652, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd("无解") aux.BeginPuzzle()