ADDED single/AlphaKretin_a05 3_07_400.lua Index: single/AlphaKretin_a05 3_07_400.lua ================================================================== --- /dev/null +++ single/AlphaKretin_a05 3_07_400.lua @@ -0,0 +1,44 @@ +--[[message +察局:2024-02-09 +简语:This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? +]] + +Debug.SetAIName("AlphaKretin_a05") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) + +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 100, 0, 0) + +--AI's deck +Debug.AddCard(7902349, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(8124921, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(44519536, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(70903634, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) --exodia pieces + +--AI's hand +Debug.AddCard(7902349, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(8124921, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(44519536, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces +Debug.AddCard(70903634, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --exodia pieces + +--AI's field + +--AI’s GY + +--Player's Extra Deck + +--Player's Hand +Debug.AddCard(39238953, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Lullaby +Debug.AddCard(10000040, 1, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Holactie, AI owned +Debug.AddCard(5556668, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Exchange +Debug.AddCard(71564252, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Thunder King "Rai-Oh Rai-Oh", the Thunder King (best friends with Fushioh "Lichie Lich" Richie (TN: Fushioh means Lich)) + +--Player's Field +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) --CotH +Debug.AddCard(77561728, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) --Disturbance strat + +--Player's GY +Debug.AddCard(24221739, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Protector of the Sanct + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/LV_a07 3_03_-0.lua Index: single/LV_a07 3_03_-0.lua ================================================================== --- /dev/null +++ single/LV_a07 3_03_-0.lua @@ -0,0 +1,23 @@ +--[[message +察局:2024-02-10 +]] + +Debug.SetAIName("LV_a07") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2300, 0, 0) + +Debug.AddCard(46657337, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(93920745, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(14181608, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(90908427, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/LV_a12 3_02.lua Index: single/LV_a12 3_02.lua ================================================================== --- /dev/null +++ single/LV_a12 3_02.lua @@ -0,0 +1,20 @@ +--[[message +察局:2024-02-10 +]] + +Debug.SetAIName("LV_a12") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +Debug.AddCard(70781052, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(57308711, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(95286165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(11901678, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/LV_a17 3_03_-3000.lua Index: single/LV_a17 3_03_-3000.lua ================================================================== --- /dev/null +++ single/LV_a17 3_03_-3000.lua @@ -0,0 +1,20 @@ +--[[message +察局:2024-02-10 +]] +--puzzle1 +Debug.SetAIName("LV_a17") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1100, 0, 0) + +Debug.AddCard(63519819, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/LV_a18 3_03_-3000.lua Index: single/LV_a18 3_03_-3000.lua ================================================================== --- /dev/null +++ single/LV_a18 3_03_-3000.lua @@ -0,0 +1,20 @@ +--[[message +察局:2024-02-10 +]] +--puzzle1 +Debug.SetAIName("LV_a18") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1100, 0, 0) + +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(34853266, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/LV_a24 3_02.lua Index: single/LV_a24 3_02.lua ================================================================== --- /dev/null +++ single/LV_a24 3_02.lua @@ -0,0 +1,21 @@ +--[[message +察局:2024-02-10 +]] +--puzzle1 +Debug.SetAIName("LV_a24") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +Debug.AddCard(58831685, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13429800, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(15025844, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(22046459, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(58831685, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/LV_a44 3_09_900.lua Index: single/LV_a44 3_09_900.lua ================================================================== --- /dev/null +++ single/LV_a44 3_09_900.lua @@ -0,0 +1,28 @@ +--[[message +察局:2024-02-10 +简语: +]] +--puzzle1 +Debug.SetAIName("LV_a44") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(41420027, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) + +local m01 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local s01 = Debug.AddCard(1435851, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.PreEquip(s01, m01) + +Debug.AddCard(22046459, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(64389297, 1, 1, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(73891874, 1, 1, LOCATION_GRAVE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/LV_a51 3_08_2000.lua Index: single/LV_a51 3_08_2000.lua ================================================================== --- /dev/null +++ single/LV_a51 3_08_2000.lua @@ -0,0 +1,31 @@ +--[[message +察局:2024-02-10 +简语: +]] +--puzzle1 +Debug.SetAIName("LV_a51") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +Debug.AddCard(63259351, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(22587018, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(85520851, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(22587018, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(58071123, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(75390004, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(13069066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(12829151, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/LV_a83 3_07_-100.lua Index: single/LV_a83 3_07_-100.lua ================================================================== --- /dev/null +++ single/LV_a83 3_07_-100.lua @@ -0,0 +1,24 @@ +--[[message +察局:2024-02-10 +简语: +]] +--puzzle1 +Debug.SetAIName("LV_a83") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3050, 0, 0) + +Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) + +Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(29549364, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(78700060, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/LV_b36 3_07_-1000.lua Index: single/LV_b36 3_07_-1000.lua ================================================================== --- /dev/null +++ single/LV_b36 3_07_-1000.lua @@ -0,0 +1,24 @@ +--[[message +察局:2024-02-10 +简语: +]] +--puzzle1 +Debug.SetAIName("LV_b36") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5000, 0, 0) + +Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(27551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(69196160, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(36331074, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(336369, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(91662792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(65277087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/[WCS2006]_a01 3_07_300.lua Index: single/[WCS2006]_a01 3_07_300.lua ================================================================== --- /dev/null +++ single/[WCS2006]_a01 3_07_300.lua @@ -0,0 +1,19 @@ +--[[message +察局:2024-01-21 +]] +Debug.SetAIName("[WCS2006]_a01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 7000, 0, 0) +Debug.AddCard(07459013, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(32619583, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(33731070, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(78004197, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79126789, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(05498296, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(15150365, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41142615, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/[WCS2006]_a03 3_06_400.lua Index: single/[WCS2006]_a03 3_06_400.lua ================================================================== --- /dev/null +++ single/[WCS2006]_a03 3_06_400.lua @@ -0,0 +1,22 @@ +--[[message +察局:2024-01-21 +]] +Debug.SetAIName("[WCS2006]_a03") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3300, 0, 0) + +Debug.AddCard(92001300, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(10509340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(83104731, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(56094445, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(23995346, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/[WCS2006]_a04 3_04_-500.lua Index: single/[WCS2006]_a04 3_04_-500.lua ================================================================== --- /dev/null +++ single/[WCS2006]_a04 3_04_-500.lua @@ -0,0 +1,14 @@ +--[[message +察局:2024-02-09 +]] +Debug.SetAIName("[WCS2006]_a04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) +Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(29654737, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(86281779, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40703222, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/[WCS2006]_a08 3_05_-1100.lua Index: single/[WCS2006]_a08 3_05_-1100.lua ================================================================== --- /dev/null +++ single/[WCS2006]_a08 3_05_-1100.lua @@ -0,0 +1,21 @@ +--[[message +察局:2024-02-09 +]] +Debug.SetAIName("[WCS2006]_a08") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 2100, 0, 0) + +Debug.AddCard(5183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(49398568, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(46918794, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(77568553, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(34690519, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(04335645, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(33248692, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/[WCS2006]_a13 3_07_-300.lua Index: single/[WCS2006]_a13 3_07_-300.lua ================================================================== --- /dev/null +++ single/[WCS2006]_a13 3_07_-300.lua @@ -0,0 +1,28 @@ +--[[message +察局:2024-02-09 +]] +Debug.SetAIName("[WCS2006]_a13") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 4700, 0, 0) + +Debug.AddCard(24094653, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(79109599, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(20721928, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(63035430, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.AddCard(25366484, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35809262, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() ADDED single/[WCS2006]_a20 3_08_100.lua Index: single/[WCS2006]_a20 3_08_100.lua ================================================================== --- /dev/null +++ single/[WCS2006]_a20 3_08_100.lua @@ -0,0 +1,28 @@ +--[[message +察局:2024-02-09 +]] +Debug.SetAIName("[WCS2006]_a20") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +Debug.AddCard(72426662, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(08198712, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(22493811, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(58192742, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(46427957, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(80161395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(99171160, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(31560081, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(48659020, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(15025844, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) + +Debug.AddCard(29843091, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(21844576, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() ADDED single/sample_a01 5_06.lua Index: single/sample_a01 5_06.lua ================================================================== --- /dev/null +++ single/sample_a01 5_06.lua @@ -0,0 +1,28 @@ +--[[message +察局:2024-02-10 +简语:游戏王基本操作 +]] + +Debug.SetAIName("sample_a01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +Debug.AddCard(89943723, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(94192409, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(60082869, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(84749824, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN) + +Debug.AddCard(62113340, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(70342110, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(97077563, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/sample_a02 5_08_1700.lua Index: single/sample_a02 5_08_1700.lua ================================================================== --- /dev/null +++ single/sample_a02 5_08_1700.lua @@ -0,0 +1,29 @@ +--[[message +察局:2024-02-10 +简语:同调召唤入门 +]] + +Debug.SetAIName("sample_a02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3100, 0, 0) + +Debug.AddCard(00027551, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(83764718, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(96363153, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(63977008, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(40348946, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(68124775, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(26593852, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) + +Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(16527176, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() ADDED single/sample_a07 4_07_1300.lua Index: single/sample_a07 4_07_1300.lua ================================================================== --- /dev/null +++ single/sample_a07 4_07_1300.lua @@ -0,0 +1,25 @@ +--[[message +察局:2024-02-10 +简语:连接召唤入门 +]] + +Debug.SetAIName("sample_a07") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +Debug.AddCard(81275020, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --陀螺 +Debug.AddCard(645087, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --工具 + +Debug.AddCard(50185950, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --栗子球 + +Debug.AddCard(53932291, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) --竹蜻蜓 +Debug.AddCard(59546797, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) --妖形杵 + +Debug.AddCard(1861629, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --解码 + +Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --黑魔导 +Debug.AddCard(62279055, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) --魔法筒 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/「DMI2」_aMagical Scientist 3_05_-3000.lua Index: single/「DMI2」_aMagical Scientist 3_05_-3000.lua ================================================================== --- /dev/null +++ single/「DMI2」_aMagical Scientist 3_05_-3000.lua @@ -0,0 +1,27 @@ +--[[message +察局:2024-02-09 +]] +Debug.SetAIName("「DMI2」_aMagical Scientist") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 6600, 0, 0) + +Debug.AddCard(95727991, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(34206604, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(63519819, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(46696593, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) + +Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_a01 3_05_-1800.lua Index: single/枯岳说书人_a01 3_05_-1800.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a01 3_05_-1800.lua @@ -0,0 +1,27 @@ +--[[message +察局:2024-02-10 +原局:[WCS2006]_a07 +]] +Debug.SetAIName("枯岳说书人_a01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +Debug.AddCard(48094997, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(48766543, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(73915051, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(23205979,0,0,LOCATION_MZONE,1,POS_FACEUP_DEFENSE) +Debug.AddCard(59023523, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23205979, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) + +Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(83133491, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) + +Debug.AddCard(97023549, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(84686841, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(34100324, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_a02 3_07.lua Index: single/枯岳说书人_a02 3_07.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a02 3_07.lua @@ -0,0 +1,26 @@ +--[[message +察局:2024-02-10 +原局:LV_a56 +]] +--puzzle1 +Debug.SetAIName("枯岳说书人_a02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8500, 0, 0) +Debug.SetPlayerInfo(1, 6900, 0, 0) + +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(47529357, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(8353769, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_a52 3_07_-500.lua Index: single/枯岳说书人_a52 3_07_-500.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a52 3_07_-500.lua @@ -0,0 +1,28 @@ +--[[message +察局:2024-02-12 +简语: +原局:棉花_a31 +]] +--created by ygopro puzzle maker +Debug.SetAIName("枯岳说书人_a52") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) +Debug.AddCard(50088247, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(38528901, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(37806313, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 0, POS_FACEDOWN_DEFENSE) +Debug.AddCard(27527047, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(50088247, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(19665973,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(18964575,1,1,LOCATION_DECK,0,POS_FACEDOWN) +--~ Debug.AddCard(44330098,1,1,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(8783685, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,3,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_a53 3_09_300.lua Index: single/枯岳说书人_a53 3_09_300.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a53 3_09_300.lua @@ -0,0 +1,21 @@ +--[[message +察局:2024-02-12 +原局:棉花_a54 +]] + +--created by ygopro puzzle maker +Debug.SetAIName("枯岳说书人_a53") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) +Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(63487632, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(63477921, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(47297616, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) +Debug.AddCard(74701381, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(9995766, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_a58 5_06_-1600.lua Index: single/枯岳说书人_a58 5_06_-1600.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a58 5_06_-1600.lua @@ -0,0 +1,35 @@ +--[[message +察局:2024-02-12 +原局:棉花_b20210116 +]] + +Debug.SetAIName("枯岳说书人_a58") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 16200, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) + +--自己的怪兽区 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(29071332, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --武器手套 +--对方的怪兽区 +Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --武器手套 +Debug.AddCard(33878931, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --武器手套 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--对方的卡组 +--自己的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_a72 3_07_-300.lua Index: single/枯岳说书人_a72 3_07_-300.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a72 3_07_-300.lua @@ -0,0 +1,36 @@ +--[[message +察局:2024-02-12 +原局:QB_a72 +]] + +Debug.SetAIName("枯岳说书人_a72") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +local m1 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --青眼光龙 +--自己的魔陷区 +Debug.AddCard(27970830, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) --六武之门 +Debug.AddCard(80604091, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) --血之代偿 +--对方的魔陷区 +Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --克隆复制 +Debug.AddCard(86871614, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --克隆复制 +--自己的手卡 +Debug.AddCard(83039729, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --六武众的师范 +Debug.AddCard(54098121, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --谜之傀儡师 +Debug.AddCard(2511717, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --真六武众-阴鬼 +Debug.AddCard(44430454, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --六武众的影武者 +--对方的手卡 +--自己的墓地 + +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--对方的卡组 +--自己的额外 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_a77 5_08_2800.lua Index: single/枯岳说书人_a77 5_08_2800.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a77 5_08_2800.lua @@ -0,0 +1,32 @@ +--[[message +察局:2024-02-12 +简语:融合召唤入门 +原局:sample_a04 +]] + +Debug.SetAIName("枯岳说书人_a77") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 1450, 0, 0) + +Debug.AddCard(45906428, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21143940, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(24094653, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21844576, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(40044918,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK) +Debug.AddCard(66836598, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(03642509, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(29095552, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(40854197, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) + +Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +--~ Debug.AddCard(32012841,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) +--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) + +Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() ADDED single/枯岳说书人_a78 5_02_1100.lua Index: single/枯岳说书人_a78 5_02_1100.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a78 5_02_1100.lua @@ -0,0 +1,26 @@ +--[[message +察局:2024-02-12 +简语:灵摆召唤入门1 +原局:sample_a05 +]] + +Debug.SetAIName("枯岳说书人_a78") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(92125819, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(76908448, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(43096270, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14214060, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(16195942,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +Debug.AddCard(91731841, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(21251800, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() ADDED single/枯岳说书人_a79 5_05_1400.lua Index: single/枯岳说书人_a79 5_05_1400.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a79 5_05_1400.lua @@ -0,0 +1,31 @@ +--[[message +察局:2024-02-12 +简语:灵摆召唤入门2 +原局:sample_a06 +]] + +Debug.SetAIName("枯岳说书人_a79") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2800, 0, 0) + +Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(17390179, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(17390179, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(35322812, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(53129443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(28363749, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +--~ Debug.AddCard(31386180,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) + +Debug.AddCard(67284908, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +--~ Debug.AddCard(23205979,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) +--~ Debug.AddCard(31305911,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE) + +--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() ADDED single/枯岳说书人_a80 5_06_-900.lua Index: single/枯岳说书人_a80 5_06_-900.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a80 5_06_-900.lua @@ -0,0 +1,31 @@ +--[[message +察局:2024-02-12 +简语:综合残局1 +原局:sample_a08 +]] + +Debug.SetAIName("枯岳说书人_a80") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11500, 0, 0) + +Debug.AddCard(15341821, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(58932615, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(37955049, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(87979586, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(28637168, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(99748883, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 1, POS_FACEDOWN) +Debug.AddCard(26563200, 0, 0, LOCATION_EXTRA, 2, POS_FACEDOWN) + +Debug.AddCard(6740720, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(24311372, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("GAME START!") +aux.BeginPuzzle() ADDED single/枯岳说书人_a83 4_06_-300.lua Index: single/枯岳说书人_a83 4_06_-300.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a83 4_06_-300.lua @@ -0,0 +1,32 @@ +--[[message +察局:2024-02-12 +原局:z2001jx_a02 +]] +Debug.SetAIName("枯岳说书人_a83") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --超重武者 大弁庆-K +Debug.AddCard(4031928, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) --超重武者 大弁庆-K +--对方的手卡 +--自己的墓地 +Debug.AddCard(90361010, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --超重武者装留 岩融 +--对方的墓地 +--自己除外的卡 +--对方除外DOWN +--自己的卡组 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(83334932, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 摩托-Q +--对方的卡组 +--自己的额外 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(76471944, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重忍者 猿飞-B + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_a98 3_09_400.lua Index: single/枯岳说书人_a98 3_09_400.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a98 3_09_400.lua @@ -0,0 +1,31 @@ +--[[message +原局:[WCS2006]_a19 +]] +Debug.SetAIName("枯岳说书人_a98") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 900, 0, 0) +Debug.SetPlayerInfo(1, 7500, 0, 0) + +Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(21438286, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(51638941, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(91998119, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK, true) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(20060230, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) + +Debug.AddCard(97077563, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(96300057, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(82112775, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.AddCard(58859575, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(84243274, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() ADDED single/枯岳说书人_a99 3_05_200.lua Index: single/枯岳说书人_a99 3_05_200.lua ================================================================== --- /dev/null +++ single/枯岳说书人_a99 3_05_200.lua @@ -0,0 +1,29 @@ +--[[message +原局:[WCS2006]_a23 +]] +Debug.SetAIName("枯岳说书人_a99") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 800, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +Debug.AddCard(08124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) + +Debug.AddCard(75043725, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(40619825, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(33396948, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(65570596, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70781052, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(16246527, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(36280194, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(16762927, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(07902349, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() ADDED single/枯岳说书人_c01 4_01_-3200.lua Index: single/枯岳说书人_c01 4_01_-3200.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c01 4_01_-3200.lua @@ -0,0 +1,16 @@ +--[[message +新手教学 +]] + +Debug.SetAIName("枯岳说书人_c01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) +Debug.AddCard(53927679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(89631139, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下攻击表示与守备表示的区别\nM1:主要阶段1 BP:战斗阶段 M2:主要阶段2") ADDED single/枯岳说书人_c02 4_01.lua Index: single/枯岳说书人_c02 4_01.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c02 4_01.lua @@ -0,0 +1,17 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 200, 0, 0) + +Debug.AddCard(52097679, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(6368039, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(2964201, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(46986414, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下让怪兽同归于尽") ADDED single/枯岳说书人_c03 4_02.lua Index: single/枯岳说书人_c03 4_02.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c03 4_02.lua @@ -0,0 +1,15 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c03") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1800, 0, 0) + +Debug.AddCard(05183693, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(95638658, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下装备卡的用法") ADDED single/枯岳说书人_c04 4_09_-400.lua Index: single/枯岳说书人_c04 4_09_-400.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c04 4_09_-400.lua @@ -0,0 +1,24 @@ +--[[message +新手教学 +【莫勉强】 +]] +Debug.SetAIName("枯岳说书人_c04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 10500, 0, 0) +local g01 = Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +local g02 = Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +local g12 = Debug.AddCard(46613515, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(93788854, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local m03 = Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m03 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m00 = Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) +Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(89631139, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(39581190, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(74640994,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(31000575,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("胜利目标:让对方生命值归零!\n提示:隐含特殊胜利方式!") ADDED single/枯岳说书人_c05 4_00.lua Index: single/枯岳说书人_c05 4_00.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c05 4_00.lua @@ -0,0 +1,19 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c05") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) +Debug.AddCard(46986414, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(70781055, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152256, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint( + "尝试一下四星以下不需要祭品。\n五·六星怪兽需要一只祭品。\n七星以上两只祭品。" +) ADDED single/枯岳说书人_c06 4_02.lua Index: single/枯岳说书人_c06 4_02.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c06 4_02.lua @@ -0,0 +1,14 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c06") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 300, 0, 0) +Debug.AddCard(02084239, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(44947065, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(00487395, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g12 = Debug.AddCard(3797883, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下永续魔法+场地魔法") ADDED single/枯岳说书人_c07 4_03.lua Index: single/枯岳说书人_c07 4_03.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c07 4_03.lua @@ -0,0 +1,16 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c07") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1600, 0, 0) + +Debug.AddCard(81777047, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(81777047, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(62651957, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(23171610, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下效果攻击力的固定") ADDED single/枯岳说书人_c08 4_02.lua Index: single/枯岳说书人_c08 4_02.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c08 4_02.lua @@ -0,0 +1,16 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c08") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1400, 0, 0) + +Debug.AddCard(19230408, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(69140098, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m12 = Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下攻击力的优缺点") ADDED single/枯岳说书人_c09 4_03.lua Index: single/枯岳说书人_c09 4_03.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c09 4_03.lua @@ -0,0 +1,20 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c09") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1250, 0, 0) +Debug.AddCard(55713623, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(09952083, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(69140099, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local m12 = Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("一速卡:永续魔法 通常魔法 场地魔法 装备魔法") +Debug.ShowHint("二速卡:通常陷阱 永续陷阱 速攻魔法") +Debug.ShowHint("三速卡:反击陷阱") ADDED single/枯岳说书人_c10 4_03.lua Index: single/枯岳说书人_c10 4_03.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c10 4_03.lua @@ -0,0 +1,15 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c10") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 300, 0, 0) +local g02 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(56747793, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(5318639, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(77622396, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下旋风") ADDED single/枯岳说书人_c11 5_01.lua Index: single/枯岳说书人_c11 5_01.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c11 5_01.lua @@ -0,0 +1,41 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c11") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8750, 0, 0) + +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.AddCard(11012154, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) + +--自己的怪兽区 +--~ Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --钥匙鼠 +--~ Debug.AddCard(21844576,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK) --死亡袋鼠 +Debug.AddCard(56369281, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --巨大树熊 +Debug.AddCard(2118022, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --星向鸟 +Debug.AddCard(1784619, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星向鸟 + +Debug.AddCard(47060154, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --星向鸟 +--对方的怪兽区 +--自己的魔陷区 +Debug.AddCard(24094653, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --融合 +--对方的魔陷区 +--自己的手卡 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +--对方的卡组 +--自己的额外 +Debug.AddCard(23995346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --OZ之主 +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --大地之骑士 盖亚骑士 +Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --迅雷之骑士 盖亚龙骑士 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下不同召唤方式") ADDED single/枯岳说书人_c12 4_03.lua Index: single/枯岳说书人_c12 4_03.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c12 4_03.lua @@ -0,0 +1,20 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c12") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 5450, 0, 0) + +Debug.AddCard(05405694, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(55761792, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(96851799, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(32295838, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(59053232, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g04 = Debug.AddCard(34100324, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(44182827, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local m03 = Debug.AddCard(30531525, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下仪式召唤") ADDED single/枯岳说书人_c13 4_02_-1900.lua Index: single/枯岳说书人_c13 4_02_-1900.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c13 4_02_-1900.lua @@ -0,0 +1,19 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c13") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 3400, 0, 0) + +Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(83980492, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(19474136, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(11066358, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(91152258, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下灵摆召唤") ADDED single/枯岳说书人_c14 4_02.lua Index: single/枯岳说书人_c14 4_02.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c14 4_02.lua @@ -0,0 +1,14 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c14") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 500, 0, 0) + +local g12 = Debug.AddCard(91152256, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(87772572, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m02 = Debug.AddCard(61420130, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下陷阱卡变成的怪兽") ADDED single/枯岳说书人_c15 4_04.lua Index: single/枯岳说书人_c15 4_04.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c15 4_04.lua @@ -0,0 +1,18 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c15") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +local g02 = Debug.AddCard(84696266, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(31000575, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(74117290, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(79333300, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(46986414, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下控制权的转移+特殊胜利") ADDED single/枯岳说书人_c16 4_03.lua Index: single/枯岳说书人_c16 4_03.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c16 4_03.lua @@ -0,0 +1,19 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c16") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +local g01 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(90470931, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(67949763, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(73915051, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(71594310, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下衍生物+多次攻击") ADDED single/枯岳说书人_c17 4_01.lua Index: single/枯岳说书人_c17 4_01.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c17 4_01.lua @@ -0,0 +1,20 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c17") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4600, 0, 0) + +Debug.AddCard(96851799, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +local g02 = Debug.AddCard(11066358, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(91152256, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(96383838, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(67598234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(27288416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c18 4_03.lua Index: single/枯岳说书人_c18 4_03.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c18 4_03.lua @@ -0,0 +1,16 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c18") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) +local g02 = Debug.AddCard(48202661, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(48202661, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(27288416, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(10352095, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m02 = Debug.AddCard(26864586, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(32298781, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下等级+属性+攻击力的改变") ADDED single/枯岳说书人_c19 4_03_-2500.lua Index: single/枯岳说书人_c19 4_03_-2500.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c19 4_03_-2500.lua @@ -0,0 +1,19 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c19") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2300, 0, 0) + +local g02 = Debug.AddCard(68505803, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(44887817, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) + +Debug.AddCard(44947065, 1, 1, LOCATION_SZONE, 1, POS_FACEUP) + +Debug.AddCard(03989465, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(97204936, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(23635815, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下超量召唤") ADDED single/枯岳说书人_c20 4_06_-0.lua Index: single/枯岳说书人_c20 4_06_-0.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c20 4_06_-0.lua @@ -0,0 +1,20 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c20") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4900, 0, 0) + +Debug.AddCard(55998462, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(67273917, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(96802306, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(97024987, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() +Debug.ShowHint("尝试一下灵摆召唤") ADDED single/枯岳说书人_c21 4_02_-2100.lua Index: single/枯岳说书人_c21 4_02_-2100.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c21 4_02_-2100.lua @@ -0,0 +1,15 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c21") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 500, 0, 0) + +local g02 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +local g12 = Debug.AddCard(59380081, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(93747864, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下反转召唤+反转") ADDED single/枯岳说书人_c22 4_02.lua Index: single/枯岳说书人_c22 4_02.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c22 4_02.lua @@ -0,0 +1,18 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c22") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local g01 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +local g11 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +--~ local m02=Debug.AddCard(75652080,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +--~ local m12=Debug.AddCard(72302403,1,1,LOCATION_SZONE,2,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +Debug.ShowHint("尝试一下怪兽变为装备卡") ADDED single/枯岳说书人_c23 4_05_-3900.lua Index: single/枯岳说书人_c23 4_05_-3900.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c23 4_05_-3900.lua @@ -0,0 +1,16 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c23") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) +local g01 = Debug.AddCard(24137081, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(24137081, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +local g11 = Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(76721030, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m02 = Debug.AddCard(58531587, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local m03 = Debug.AddCard(11741041, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c24 4_04_-1700.lua Index: single/枯岳说书人_c24 4_04_-1700.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c24 4_04_-1700.lua @@ -0,0 +1,17 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c24") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 900, 0, 0) +local g02 = Debug.AddCard(48783998, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(83011277, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(31036355, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local m03 = Debug.AddCard(10012614, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) +--~ local c0=Debug.AddCard(56433456,0,0,LOCATION_SZONE,5,POS_FACEUP) +--~ Debug.AddCard(59546797,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(98582704, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(15303296, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c25 4_06_-100.lua Index: single/枯岳说书人_c25 4_06_-100.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c25 4_06_-100.lua @@ -0,0 +1,17 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c25") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) +local g01 = Debug.AddCard(23635815, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(38955728, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(59380081, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g11 = Debug.AddCard(25795273, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(83102080, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +local c0 = Debug.AddCard(33550694, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) +Debug.AddCard(10817524, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(41517789, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c26 4_05_-200.lua Index: single/枯岳说书人_c26 4_05_-200.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c26 4_05_-200.lua @@ -0,0 +1,16 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c26") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) +Debug.AddCard(23851033, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(74677422, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(34408491, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(86780027, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) +local m02 = Debug.AddCard(59820352, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(44405066, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c28 4_06.lua Index: single/枯岳说书人_c28 4_06.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c28 4_06.lua @@ -0,0 +1,18 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c28") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1400, 0, 0) +Debug.AddCard(17441953, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(17441953, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(35480699, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ local m02=Debug.AddCard(41587307,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +local m03 = Debug.AddCard(58531587, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m11 = Debug.AddCard(23626223, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(3129635, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +local m13 = Debug.AddCard(49514333, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(24903843, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c29 4_09_-3900.lua Index: single/枯岳说书人_c29 4_09_-3900.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c29 4_09_-3900.lua @@ -0,0 +1,20 @@ +--[[message +新手教学 +]] +Debug.SetAIName("枯岳说书人_c29") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 41500, 0, 0) +Debug.AddCard(81332143, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14731897, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(24299458, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(17775525, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +local g03 = Debug.AddCard(27134689, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) +local g12 = Debug.AddCard(82593786, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m01 = Debug.AddCard(55948544, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +local m03 = Debug.AddCard(55948544, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +local m12 = Debug.AddCard(53239672, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +local m13 = Debug.AddCard(41420027, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ Debug.AddCard(82593786,1,1,LOCATION_GRAVE,0,POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c30 4_06_-1700.lua Index: single/枯岳说书人_c30 4_06_-1700.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c30 4_06_-1700.lua @@ -0,0 +1,23 @@ +--[[message +最后一个且尤为特殊的新手教学 +【莫勉强】 +]] +Debug.SetAIName("枯岳说书人_c30") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4000, 0, 0) +Debug.AddCard(38395123, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(25290459,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(90500169, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local g02 = Debug.AddCard(46384672, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g12 = Debug.AddCard(49888191, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +--~ local m02=Debug.AddCard(11741041,0,0,LOCATION_SZONE,2,POS_FACEUP) +Debug.AddCard(75884822, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +--~ Debug.AddCard(70865988,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +local c0 = Debug.AddCard(90011152, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) +Debug.AddCard(79335209, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(42941100, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(12482652, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(980973, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c31 4_08_-400.lua Index: single/枯岳说书人_c31 4_08_-400.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c31 4_08_-400.lua @@ -0,0 +1,18 @@ +--[[message +]] +Debug.SetAIName("枯岳说书人_c31") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 5100, 0, 0) + +Debug.AddCard(69448290, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(44330098, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local g01 = Debug.AddCard(98700941, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local g02 = Debug.AddCard(82199284, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local g03 = Debug.AddCard(29054481, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(20374520, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local c0 = Debug.AddCard(15854426, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) +Debug.AddCard(82199284, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(35199656, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c46 4_06_900.lua Index: single/枯岳说书人_c46 4_06_900.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c46 4_06_900.lua @@ -0,0 +1,28 @@ +--[[message +剑圣之技! +]] +Debug.SetAIName("枯岳说书人_c46") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(47946130, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔 +--自己的魔陷区 +Debug.AddCard(62878208, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --装备喷射球 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(61127349, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --爆炎穿击 +Debug.AddCard(22091647, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德 +Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(3918345, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c47 4_08_-7000.lua Index: single/枯岳说书人_c47 4_08_-7000.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c47 4_08_-7000.lua @@ -0,0 +1,114 @@ +--[[message +个十百千万? +]] +Debug.SetAIName("枯岳说书人_c47") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 621543, 0, 0) +Debug.SetPlayerInfo(1, 231370, 0, 0) + +local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) + +Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(51452091, 1, 1, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) + +local c11 = Debug.AddCard(79182538, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +e11 = Effect.CreateEffect(c11) +e11:SetType(EFFECT_TYPE_SINGLE) +e11:SetCode(EFFECT_UPDATE_ATTACK) +e11:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e11:SetValue(1156) +c11:RegisterEffect(e11) +local c12 = Debug.AddCard(77603950, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +e12 = Effect.CreateEffect(c12) +e12:SetType(EFFECT_TYPE_SINGLE) +e12:SetCode(EFFECT_UPDATE_ATTACK) +e12:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e12:SetValue(1252) +c12:RegisterEffect(e12) +local c13 = Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +e13 = Effect.CreateEffect(c13) +e13:SetType(EFFECT_TYPE_SINGLE) +e13:SetCode(EFFECT_UPDATE_ATTACK) +e13:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e13:SetValue(1698) +c13:RegisterEffect(e13) +local c14 = Debug.AddCard(6367785, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +e14 = Effect.CreateEffect(c14) +e14:SetType(EFFECT_TYPE_SINGLE) +e14:SetCode(EFFECT_UPDATE_ATTACK) +e14:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e14:SetValue(652) +c14:RegisterEffect(e14) +local c15 = Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +e15 = Effect.CreateEffect(c15) +e15:SetType(EFFECT_TYPE_SINGLE) +e15:SetCode(EFFECT_UPDATE_ATTACK) +e15:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e15:SetValue(254) +c15:RegisterEffect(e15) +local c16 = Debug.AddCard(27134689, 1, 1, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) +e16 = Effect.CreateEffect(c16) +e16:SetType(EFFECT_TYPE_SINGLE) +e16:SetCode(EFFECT_UPDATE_ATTACK) +e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e16:SetValue(800) +c16:RegisterEffect(e16) + +local c21 = Debug.AddCard(99645428, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +e21 = Effect.CreateEffect(c21) +e21:SetType(EFFECT_TYPE_SINGLE) +e21:SetCode(EFFECT_UPDATE_ATTACK) +e21:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e21:SetValue(-21565) +c21:RegisterEffect(e21) +local c22 = Debug.AddCard(46986414, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +e22 = Effect.CreateEffect(c22) +e22:SetType(EFFECT_TYPE_SINGLE) +e22:SetCode(EFFECT_UPDATE_ATTACK) +e22:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e22:SetValue(-56546) +c22:RegisterEffect(e22) +local c23 = Debug.AddCard(52367652, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +e23 = Effect.CreateEffect(c23) +e23:SetType(EFFECT_TYPE_SINGLE) +e23:SetCode(EFFECT_UPDATE_ATTACK) +e23:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e23:SetValue(-65415) +c23:RegisterEffect(e23) +local c24 = Debug.AddCard(57662975, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +e24 = Effect.CreateEffect(c24) +e24:SetType(EFFECT_TYPE_SINGLE) +e24:SetCode(EFFECT_UPDATE_ATTACK) +e24:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e24:SetValue(-45212) +c24:RegisterEffect(e24) +local c25 = Debug.AddCard(7562372, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +e25 = Effect.CreateEffect(c25) +e25:SetType(EFFECT_TYPE_SINGLE) +e25:SetCode(EFFECT_UPDATE_ATTACK) +e25:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e25:SetValue(-32215) +c25:RegisterEffect(e25) +local c26 = Debug.AddCard(66889139, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK) +e26 = Effect.CreateEffect(c26) +e26:SetType(EFFECT_TYPE_SINGLE) +e26:SetCode(EFFECT_UPDATE_ATTACK) +e26:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +e26:SetValue(-801) +c26:RegisterEffect(e26) + +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) +Debug.AddCard(7562372, 1, 1, LOCATION_DECK, 4, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() +fun["印卡"](c1, 1) +Debug.ShowHint("场上怪兽攻击力已改变") ADDED single/枯岳说书人_c49 3_06_1100.lua Index: single/枯岳说书人_c49 3_06_1100.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c49 3_06_1100.lua @@ -0,0 +1,25 @@ +--[[message +]] +Debug.SetAIName("枯岳说书人_c49") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3900, 0, 0) + +Debug.AddCard(99330325, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN) +Debug.AddCard(68464358, 0, 0, LOCATION_HAND, 1, POS_FACEDOWN) + +Debug.AddCard(63941210, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(55063751, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(5087128, 0, 0, LOCATION_DECK, 3, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(24154052,0,0,LOCATION_DECK,3,POS_FACEDOWN_ATTACK) + +Debug.AddCard(33178416, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(73081602, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(27134689, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(46668237, 0, 0, LOCATION_GRAVE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c50 4_01.lua Index: single/枯岳说书人_c50 4_01.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c50 4_01.lua @@ -0,0 +1,35 @@ +--[[message +您能帮助「童话动物·小兔子」渡过难关吗? +]] +Debug.SetAIName("枯岳说书人_c50") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5950, 0, 0) + +local c1 = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +--~ e16=Effect.CreateEffect(c16) +--~ e16:SetType(EFFECT_TYPE_SINGLE) +--~ e16:SetCode(EFFECT_UPDATE_ATTACK) +--~ e16:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) +--~ e16:SetValue(-29700) +--~ c16:RegisterEffect(e16) + +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(7902349,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(8124921,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(44519536,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(70903634,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) +--~ local c16=Debug.AddCard(33396948,1,1,LOCATION_DECK,2,POS_FACEUP_ATTACK) + +Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +fun["印卡"](c1, 1) +aux.BeginPuzzle() ADDED single/枯岳说书人_c51 5_06_-400.lua Index: single/枯岳说书人_c51 5_06_-400.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c51 5_06_-400.lua @@ -0,0 +1,15 @@ +--created by ygopro puzzle maker +Debug.SetAIName("枯岳说书人_c51") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 5800, 0, 0) +Debug.AddCard(50608164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(9327502, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(37412656, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(69884162, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(21143940, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(48305365, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(38033121, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(69140098, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_c53 5_08_800.lua Index: single/枯岳说书人_c53 5_08_800.lua ================================================================== --- /dev/null +++ single/枯岳说书人_c53 5_08_800.lua @@ -0,0 +1,36 @@ +Debug.SetAIName("枯岳说书人_c53") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) + +----------------- + +Debug.AddCard(72291078, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(91646304, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(26202165, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +----------------- + +Debug.AddCard(86066372, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44097050, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(50588353, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(60303245, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98978921, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) + +----------------- + +----------------- + +----------------- + +----------------- + +Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(5405695, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f01 3_05_800.lua Index: single/枯岳说书人_f01 3_05_800.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f01 3_05_800.lua @@ -0,0 +1,22 @@ +--[[message +原局:[WCS2008]_a01 +]] +Debug.SetAIName("枯岳说书人_f01") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) +Debug.AddCard(99788587, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) + +Debug.AddCard(63394872, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(76573247, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(76573247, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) +Debug.AddCard(37480144, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() ADDED single/枯岳说书人_f02 3_07_-0.lua Index: single/枯岳说书人_f02 3_07_-0.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f02 3_07_-0.lua @@ -0,0 +1,20 @@ +--[[message +原局:[WCS2008]_a02 +]] +Debug.SetAIName("枯岳说书人_f02") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) +Debug.AddCard(53582587, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(32710364, 0, 0, LOCATION_SZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(35486099, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(95326659, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(21698716, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(7093411, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(7093411, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() ADDED single/枯岳说书人_f03 3_05_-300.lua Index: single/枯岳说书人_f03 3_05_-300.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f03 3_05_-300.lua @@ -0,0 +1,20 @@ +--[[message +原局:[WCS2008]_a04 +]] +Debug.SetAIName("枯岳说书人_f03") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4650, 0, 0) +Debug.AddCard(45653036, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(18158397, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(57610714, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(80825553, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(81179446, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) +Debug.AddCard(43318266, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() + +aux.BeginPuzzle() ADDED single/枯岳说书人_f04 3_05_-300.lua Index: single/枯岳说书人_f04 3_05_-300.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f04 3_05_-300.lua @@ -0,0 +1,24 @@ +--[[message +简语:外星人洗脑光线发动! +原局:[WCS2008]_a05 +]] +--created by ygopro puzzle maker (web) +Debug.SetAIName("枯岳说书人_f04") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 6700, 0, 0) +Debug.AddCard(57384901, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(59258334,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) +Debug.AddCard(73262676, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(98719226, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(24104865, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41949033, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631141, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(13039848, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(23995346, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(20277860, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(25920413, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(47529357,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() ADDED single/枯岳说书人_f05 3_09_-600.lua Index: single/枯岳说书人_f05 3_09_-600.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f05 3_09_-600.lua @@ -0,0 +1,29 @@ +--[[message +原局:[WCS2011]_a03 +]] +Debug.SetAIName("枯岳说书人_f05") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 250, 0, 0) +Debug.SetPlayerInfo(1, 21900, 0, 0) +Debug.AddCard(27869883, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(27572350, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN, true) +Debug.AddCard(30312361, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(92719314, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(92719314, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(92719314, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(92719314, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN) +Debug.AddCard(27174286, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN) +--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN) +--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP) +--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(6039967, 0, 0, LOCATION_HAND, 0, POS_FACEUP) +--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP) +Debug.AddCard(86421986, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() ADDED single/枯岳说书人_f09 3_09_-900.lua Index: single/枯岳说书人_f09 3_09_-900.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f09 3_09_-900.lua @@ -0,0 +1,26 @@ +--[[message +原局:[WCS2011]_a11 +]] +Debug.SetAIName("枯岳说书人_f09") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 10300, 0, 0) +--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(52768103, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(10315429, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(9748752, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN) +--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(34016756, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(81823360, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(55465441, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(41398771, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(52768103, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(83011277, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89189982, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40575313, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(37742478, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("在这个回合取得胜利!") +aux.BeginPuzzle() ADDED single/枯岳说书人_f11 3_09_-700.lua Index: single/枯岳说书人_f11 3_09_-700.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f11 3_09_-700.lua @@ -0,0 +1,30 @@ +--[[message +原局:「DMI2」_Guardian Sphinx +]] +Debug.SetAIName("枯岳说书人_f11") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7200, 0, 0) + +Debug.AddCard(40659562, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(69579761, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(85562745, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14087893, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(42703248, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(14898066, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(84636823, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) +Debug.AddCard(27053506, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd() +--~ Debug.ShowHint("1回合內取得勝利") +aux.BeginPuzzle() ADDED single/枯岳说书人_f12 3_06_-800.lua Index: single/枯岳说书人_f12 3_06_-800.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f12 3_06_-800.lua @@ -0,0 +1,27 @@ +--[[message +原局:「DMI2」_Primal Seed +]] +Debug.SetAIName("枯岳说书人_f12") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9750, 0, 0) + +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(72989439, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(35183584, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(12493482, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) +Debug.AddCard(14898066, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) + +Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f19 3_09_300.lua Index: single/枯岳说书人_f19 3_09_300.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f19 3_09_300.lua @@ -0,0 +1,18 @@ +--[[message +原局:突破防护罩 +]] +Debug.SetAIName("枯岳说书人_f19") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4300, 0, 0) +Debug.AddCard(13210191, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(72631243, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(40736921, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(98045062, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(21155323, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(64463828, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f23 5_07_-200.lua Index: single/枯岳说书人_f23 5_07_-200.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f23 5_07_-200.lua @@ -0,0 +1,41 @@ +--[[message +原局:悠悠王_a04 +]] +--created by puzzle editor +Debug.SetAIName("枯岳说书人_f23") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1700, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --青眼混沌极龙 +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --青眼混沌极龙 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(46052429, 0, 0, LOCATION_HAND, 0, POS_FACEUP_ATTACK) --高等仪式术 +Debug.AddCard(62337487, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --古圣戴 始龙 +Debug.AddCard(96383838, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --三白骨区 +Debug.AddCard(21900719, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --闪光之双剑-雷震 +Debug.AddCard(99910751, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --落单悠悠 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(7902349, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左腕 +Debug.AddCard(8124921, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右足 +Debug.AddCard(44519536, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的左足 +Debug.AddCard(70903634, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --被封印者的右腕 +--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN) --被封印的艾克佐迪亚 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +Debug.AddCard(27288416, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --悠悠 +--对方的卡组 +--自己的额外 +Debug.AddCard(54366836, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --No.54 反骨斗士 狮心 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f24 3_07_0.lua Index: single/枯岳说书人_f24 3_07_0.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f24 3_07_0.lua @@ -0,0 +1,26 @@ +--[[message +察局:2024-02-09 +原局:[WCS2006]_a10 +]] +Debug.SetAIName("枯岳说书人_f24") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +Debug.AddCard(69933858, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +local m01 = Debug.AddCard(21015833, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(00423705, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +local m03 = Debug.AddCard(84430950, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(65957473, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +local s01 = Debug.AddCard(55226821, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) +local s02 = Debug.AddCard(37684215, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local s03 = Debug.AddCard(31423101, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s01, m01) +Debug.PreEquip(s02, m02) +Debug.PreEquip(s03, m03) +aux.BeginPuzzle() ADDED single/枯岳说书人_f28 3_08_-600.lua Index: single/枯岳说书人_f28 3_08_-600.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f28 3_08_-600.lua @@ -0,0 +1,27 @@ +--[[message +察局: +简语: +原局:LV_a67 +]] +--puzzle1 +Debug.SetAIName("枯岳说书人_f28") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 3400, 0, 0) + +Debug.AddCard(11384280, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(64631466, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(75560629, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(22537443, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(79575620, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(31305911, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(23205979, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(13945283, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_DEFENSE) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() ADDED single/枯岳说书人_f29 4_07_-300.lua Index: single/枯岳说书人_f29 4_07_-300.lua ================================================================== --- /dev/null +++ single/枯岳说书人_f29 4_07_-300.lua @@ -0,0 +1,34 @@ +--[[message +察局:2024-02-10 +原局:z2001jx_a01 +]] +Debug.SetAIName("枯岳说书人_f29") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(34496660, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 大八-8 +Debug.AddCard(89631139, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --古代的机械箱 +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --古代的机械箱 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 +Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 双角 +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(3117804, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大弁庆-K +--对方的卡组 +--自己的额外 +Debug.AddCard(28912357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --齿轮齿巨人 X + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: 残局文料/lua_lib/常用库.lua ================================================================== --- 残局文料/lua_lib/常用库.lua +++ 残局文料/lua_lib/常用库.lua @@ -4,16 +4,16 @@ --~ 排 --~ 办排中值的能 --~ 入参2 --~ 入参3 --~ 入参4 -function s.历排(o1_0, o1, o2, o3, o4) +function s.历排(u1_0, o1, o2, o3, o4) local k1_0 --~ 集排 k1_0 = {} - for o5 = 1, #o1_0 do - k1_0[#k1_0 + 1] = o1(o1_0[o5], o2, o3, o4) + for o5 = 1, #u1_0 do + k1_0[#k1_0 + 1] = o1(u1_0[o5], o2, o3, o4) end return k1_0 end --~ 文 --~ 历文的能 @@ -28,15 +28,15 @@ end return k1_0 end --~ 排 --~ 能 -function s.历排取一(o1_0, o1) +function s.历排取一(u1_0, o1) local k1 - for o2 = 1, #o1_0 do + for o2 = 1, #u1_0 do --~ 值 - k1 = s.历排取一的模(k1, o1_0[o2], o1) + k1 = s.历排取一的模(k1, u1_0[o2], o1) end return k1 end --~ 值 --~ 排中值 @@ -49,13 +49,13 @@ return o1 end end --~ 对 --~ 能 -function s.历对取一(o1_0, o1) +function s.历对取一(u1_0, o1) local k1, k2 - for o2, o2_0 in pairs(o1_0) do + for o2, o2_0 in pairs(u1_0) do --~ 键 --~ 值 k1, k2 = s.历对取一的模(k1, k2, o2, o2_0, o1) end return k1, k2 @@ -67,16 +67,16 @@ return o3, o4 else return o1, o2 end end -function s.历对(o1_0, o1, o2) +function s.历对(u1_0, o1, o2) local k1 local k1_0, k2_0 --~ 对 k1_0 = {} - for o3, o2_0 in pairs(o1_0) do + for o3, o2_0 in pairs(u1_0) do --~ 键 --~ 值 k1, k2_0 = o1(o3, o2_0, o2) if k1 then k1_0[k1] = k2_0 @@ -86,15 +86,15 @@ return k1_0 end --~ 排中值 --~ 值类 --~ 办值的能 -function s.操类(o1_0, o1, o2) - if type(o1_0) == o1 then - return o2(o1_0) +function s.操类(u1_0, o1, o2) + if type(u1_0) == o1 then + return o2(u1_0) else - return o1_0 + return u1_0 end end --~ 排中文 --~ 入参2 --~ 入参3 @@ -133,20 +133,20 @@ if string.sub(o1, -#o2) == o2 then return o1 end end --~ 目对 -function s.用令行工具操文件(o1_0) +function s.用令行工具操文件(u1_0) local k1_9 --~ 令行排 - k1_9 = s.历文(o1_0.文件目, 简文件库.dir) - k1_9 = s.历排(k1_9, s.全筛后缀, o1_0.文件类) + k1_9 = s.历文(u1_0.文件目, 简文件库.dir) + k1_9 = s.历排(k1_9, s.全筛后缀, u1_0.文件类) for o1 = 1, #k1_9 do - k1_9[o1] = s.加前缀(k1_9[o1], o1_0.文件目) + k1_9[o1] = s.加前缀(k1_9[o1], u1_0.文件目) k1_9[o1] = s.加前缀(k1_9[o1], [["]]) k1_9[o1] = s.加后缀(k1_9[o1], [["]]) - k1_9[o1] = s.加前缀(k1_9[o1], o1_0.令行前缀) + k1_9[o1] = s.加前缀(k1_9[o1], u1_0.令行前缀) s.办令(k1_9[o1]) end end --~ 文件路 --~ 式 @@ -160,14 +160,14 @@ k1_3:flush() k1_3:close() return k1 end --~ 常量排 -function s.加对限(o1_0) - table.insert(o1_0, 1, "local k1_0 = {}") - table.insert(o1_0, "return k1_0") - return table.concat(o1_0, "\n") +function s.加对限(u1_0) + table.insert(u1_0, 1, "local k1_0 = {}") + table.insert(u1_0, "return k1_0") + return table.concat(u1_0, "\n") end --~ 文 --~ 文件路 --~ 式 function s.写文件(o1, o2, o3) @@ -183,23 +183,23 @@ o1 = string.gsub(o1, "^%s+", "") return string.gsub(o1, "%s+$", "") end --~ 对 --~ 对 -function s.连两对(o1_0, o2_0) +function s.连两对(u1_0, o2_0) for o3_0, o4_0 in pairs(o2_0) do - o1_0[o3_0] = o4_0 + u1_0[o3_0] = o4_0 end - return o1_0 + return u1_0 end --~ 键 --~ 值 -function s.修对类(o1_0, o2_0) - if tonumber(o1_0) then - return tonumber(o1_0), o2_0 +function s.修对类(u1_0, o2_0) + if tonumber(u1_0) then + return tonumber(u1_0), o2_0 else - return o1_0, o2_0 + return u1_0, o2_0 end end do --~ 加数 local k1 = 0 Index: 残局文料/lua_lib/游戏王_则拟器_原版_残局_卡_全筛.lua ================================================================== --- 残局文料/lua_lib/游戏王_则拟器_原版_残局_卡_全筛.lua +++ 残局文料/lua_lib/游戏王_则拟器_原版_残局_卡_全筛.lua @@ -16,32 +16,32 @@ , 19474136 --曼陀林草龙 , 17390179 --闪光之骑士 , 83980492 --铜锣龙 } --~ 卡对 -function s.筛有效果卡(o1_0) +function s.筛有效果卡(u1_0) for o1 = 1, #有效果卡的类排 do - if 位算库.位和(有效果卡的类排[o1], o1_0.type) == 0 then + if 位算库.位和(有效果卡的类排[o1], u1_0.type) == 0 then else - return o1_0 + return u1_0 end end - if 位算库.位和(TYPE_PENDULUM, o1_0.type) == 0 then + if 位算库.位和(TYPE_PENDULUM, u1_0.type) == 0 then else - if 无效果灵摆怪兽排[o1_0.id] then + if 无效果灵摆怪兽排[u1_0.id] then else - return o1_0 + return u1_0 end end end --~ 卡对 -function s.筛怪兽卡(o1_0) - if 位算库.位和(TYPE_MONSTER, o1_0.type) == 0 then +function s.筛怪兽卡(u1_0) + if 位算库.位和(TYPE_MONSTER, u1_0.type) == 0 then else - return o1_0 + return u1_0 end end --~ 卡对 -function s.筛攻击力(o1_0) - return o1_0.atk +function s.筛攻击力(u1_0) + return u1_0.atk end return s Index: 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取一.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取一.lua +++ 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取一.lua @@ -1,12 +1,12 @@ local s = {} -- 启 --~ 对 --~ 能 -function s.历对(o1_0, o1) +function s.历对(u1_0, o1) local k1, k2 - for o2, o3 in pairs(o1_0) do + for o2, o3 in pairs(u1_0) do --~ 键 --~ 值 k1, k2 = s.模(k1, k2, o2, o3, o1) end return k1, k2 @@ -35,12 +35,12 @@ if #o1 > #o3 then return true end end --~ 对 -function s.筛最短键(o1_0) - return s.历对(o1_0, s._筛最短键) +function s.筛最短键(u1_0) + return s.历对(u1_0, s._筛最短键) end -- 最大 --~ 键 --~ 最大值 --~ 键 @@ -49,9 +49,9 @@ if o2 < o4 then return true end end --~ 对 -function s.筛最大值(o1_0) - return s.历对(o1_0, s._筛最大值) +function s.筛最大值(u1_0) + return s.历对(u1_0, s._筛最大值) end return s Index: 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取全.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取全.lua +++ 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取全.lua @@ -1,16 +1,16 @@ local s = {} -- 全与局 --~ 对 --~ 能 --~ 入参3 -function s.历对(o1_0, o1, o2) +function s.历对(u1_0, o1, o2) local k1, k2 local k1_0 --~ 对 k1_0 = {} - for o3, o4 in pairs(o1_0) do + for o3, o4 in pairs(u1_0) do --~ 键 --~ 值 k1, k2 = o1(o3, o4, o2) if k1 then k1_0[k1] = k2 @@ -21,15 +21,15 @@ end --~ 对 --~ 能 --~ 入参2 --~ 入参3 -function s.历值(o1_0, o1, o2, o3) +function s.历值(u1_0, o1, o2, o3) local k1_0 --~ 对 k1_0 = {} - for o4, o5 in pairs(o1_0) do + for o4, o5 in pairs(u1_0) do k1_0[o4] = o1(o5, o2, o3) end return k1_0 end --~ 键 Index: 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取一.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取一.lua +++ 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取一.lua @@ -1,14 +1,14 @@ local s = {} -- 启 --~ 排 --~ 能 -function s.历排(o1_0, o1) +function s.历排(u1_0, o1) local k1 - for o2 = 1, #o1_0 do + for o2 = 1, #u1_0 do --~ 值 - k1 = s.模(k1, o1_0[o2], o1) + k1 = s.模(k1, u1_0[o2], o1) end return k1 end -- 模 --~ 值 @@ -29,9 +29,9 @@ if #o1 > #o2 then return true end end --~ 排 -function s.筛最短文(o1_0) - return s.历排(o1_0, s._筛最短文) +function s.筛最短文(u1_0) + return s.历排(u1_0, s._筛最短文) end return s Index: 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取全.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取全.lua +++ 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取全.lua @@ -4,31 +4,31 @@ --~ 排 --~ 办排中值的能 --~ 入参2 --~ 入参3 --~ 入参4 -function s.历排(o1_0, o1, o2, o3, o4) +function s.历排(u1_0, o1, o2, o3, o4) local k1_0 --~ 集排 k1_0 = {} - for o5 = 1, #o1_0 do - k1_0[#k1_0 + 1] = o1(o1_0[o5], o2, o3, o4) + for o5 = 1, #u1_0 do + k1_0[#k1_0 + 1] = o1(u1_0[o5], o2, o3, o4) end return k1_0 end --~ 排 --~ 排 --~ 办排中值的能 --~ 入参3 --~ 入参4 --~ 入参5 -function s.历二排(o1_0, o2_0, o1, o2, o3, o4) +function s.历二排(u1_0, o2_0, o1, o2, o3, o4) local k1_0 --~ 集排 k1_0 = {} - for o5 = 1, #o1_0 do - k1_0[#k1_0 + 1] = o1(o1_0[o5], o2_0[o5], o2, o3, o4) + for o5 = 1, #u1_0 do + k1_0[#k1_0 + 1] = o1(u1_0[o5], o2_0[o5], o2, o3, o4) end return k1_0 end --~ 排 --~ 排 @@ -35,15 +35,15 @@ --~ 排 --~ 办排中值的能 --~ 入参4 --~ 入参5 --~ 入参6 -function s.历三排(o1_0, o2_0, o3_0, o1, o2, o3, o4) +function s.历三排(u1_0, o2_0, o3_0, o1, o2, o3, o4) local k1_0 --~ 集排 k1_0 = {} - for o5 = 1, #o1_0 do - k1_0[#k1_0 + 1] = o1(o1_0[o5], o2_0[o5], o3_0[o5], o2, o3, o4) + for o5 = 1, #u1_0 do + k1_0[#k1_0 + 1] = o1(u1_0[o5], o2_0[o5], o3_0[o5], o2, o3, o4) end return k1_0 end return s Index: 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取联.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取联.lua +++ 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取联.lua @@ -2,15 +2,15 @@ -- 启 --~ 排 --~ 办排中值的能 --~ 入参2 --~ 入参3 -function s.历排(o1_0, o1, o2, o3, o4) +function s.历排(u1_0, o1, o2, o3, o4) local k1 --~ 和 - k1 = o1_0[1] or 0 - for o5 = 2, #o1_0 do - k1 = o1(k1, o2(o1_0[o5], o3, o4)) + k1 = u1_0[1] or 0 + for o5 = 2, #u1_0 do + k1 = o1(k1, o2(u1_0[o5], o3, o4)) end return k1 end return s Index: 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_相加.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_相加.lua +++ 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_相加.lua @@ -4,15 +4,15 @@ --~ 排 --~ 办排中值的能 --~ 入参2 --~ 入参3 --~ 入参4 -function s.历排(o1_0, o1, o2, o3, o4) +function s.历排(u1_0, o1, o2, o3, o4) local k1 --~ 和 k1 = 0 - for o5 = 1, #o1_0 do - k1 = k1 + o1(o1_0[o5], o2, o3, o4) + for o5 = 1, #u1_0 do + k1 = k1 + o1(u1_0[o5], o2, o3, o4) end return k1 end return s Index: 残局文料/lua_lib/算机_程语_月_基类_表_对.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_表_对.lua +++ 残局文料/lua_lib/算机_程语_月_基类_表_对.lua @@ -3,26 +3,26 @@ local 历对库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_对_取全")) local s = {} -- 连对 --~ 对 --~ 对 -function s.连两对(o1_0, o2_0) +function s.连两对(u1_0, o2_0) local k1_0 --~ 合对 - k1_0 = 历对库.历对(o1_0, 返参库.二参) + k1_0 = 历对库.历对(u1_0, 返参库.二参) for o1, o2 in pairs(o2_0) do k1_0[o1] = o2 end return k1_0 end -- 对长 --~ 对 -function s.对长(o1_0) +function s.对长(u1_0) local k1 --~ 对长 k1 = 0 - for _ in pairs(o1_0) do + for _ in pairs(u1_0) do k1 = k1 + 1 end return k1 end return s Index: 残局文料/lua_lib/算机_程语_月_基类_表_排_基类_数.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_表_排_基类_数.lua +++ 残局文料/lua_lib/算机_程语_月_基类_表_排_基类_数.lua @@ -4,51 +4,51 @@ local 基算库 = require(字集库.u8_to_a("算机_程语_月_基类_数_基算")) local 历排库 = require(字集库.u8_to_a("算机_程语_月_基类_能_传能_历_基类_表_排_取全")) local 数库 = require(字集库.u8_to_a("算机_程语_月_基类_数")) local s = {} --~ 排 -function s.总和(o1_0) - return 历排取联库.历排(o1_0, 基算库.加法, 返参库.一参) +function s.总和(u1_0) + return 历排取联库.历排(u1_0, 基算库.加法, 返参库.一参) end --~ 排 -function s.均值(o1_0) +function s.均值(u1_0) local k1 --~ 总和 - k1 = s.总和(o1_0) - return 基算库.除法(k1, #o1_0) + k1 = s.总和(u1_0) + return 基算库.除法(k1, #u1_0) end --~ 排 --~ 标准值 -function s.方差(o1_0, o1) +function s.方差(u1_0, o1) local k1, k2 local k1_0 --~ 标准值 - k1 = o1 or s.均值(o1_0) + k1 = o1 or s.均值(u1_0) --~ 排,用于算方差 - k1_0 = 历排库.历排(o1_0, 基算库.减法, k1) + k1_0 = 历排库.历排(u1_0, 基算库.减法, k1) k1_0 = 历排库.历排(k1_0, 数库.指数, 2) --~ 方差 k2 = 基算库.除法(s.总和(k1_0), #k1_0) return k2 end --~ 排 --~ 标准值 -function s.标准差(o1_0, o1) +function s.标准差(u1_0, o1) local k1 --~ 方差 - k1 = s.方差(o1_0, o1) + k1 = s.方差(u1_0, o1) return 数库.指数(k1, 1, 2) end --~ 排 --~ 标准值 -function s.均差(o1_0, o1) +function s.均差(u1_0, o1) local k1, k2 local k1_0 --~ 标准值 - k1 = o1 or s.均值(o1_0) + k1 = o1 or s.均值(u1_0) --~ 排,用于算均差 - k1_0 = 历排库.历排(o1_0, 基算库.减法, k1) + k1_0 = 历排库.历排(u1_0, 基算库.减法, k1) k1_0 = 历排库.历排(k1_0, 数库.正数) --~ 均差 k2 = 基算库.除法(s.总和(k1_0), #k1_0) return k2 end