ADDED single/简化版_50_010_3.lua Index: single/简化版_50_010_3.lua ================================================================== --- /dev/null +++ single/简化版_50_010_3.lua @@ -0,0 +1,39 @@ +--[[message +#悠悠王 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 6100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(8783685, 1, 1, k1, 0, k2) +Debug.AddCard(8783685, 1, 1, k1, 1, k2) +Debug.AddCard(8783685, 1, 1, k1, 2, k2) +Debug.AddCard(8783685, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(69809989, 0, 0, k1, 0, k2) +Debug.AddCard(69809989, 0, 0, k1, 0, k2) +Debug.AddCard(46986414, 0, 0, k1, 0, k2) +Debug.AddCard(96383838, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(98978921, 0, 0, k1, 0, k2) +Debug.AddCard(99111753, 0, 0, k1, 0, k2) +Debug.AddCard(53334641, 0, 0, k1, 0, k2) +Debug.AddCard(46895036, 0, 0, k1, 0, k2) +Debug.AddCard(21887175, 0, 0, k1, 0, k2) +Debug.AddCard(53334641, 0, 0, k1, 0, k2) +Debug.AddCard(65741786, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(99910751, 0, 0, k1, 0, k2) +Debug.AddCard(27288416, 0, 0, k1, 0, k2) +Debug.AddCard(97631303, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__51_010_003.lua Index: single/简化版__51_010_003.lua ================================================================== --- single/简化版__51_010_003.lua +++ /dev/null @@ -1,39 +0,0 @@ ---[[message -#悠悠王 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 6100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(8783685, 1, 1, k1, 0, k2) -Debug.AddCard(8783685, 1, 1, k1, 1, k2) -Debug.AddCard(8783685, 1, 1, k1, 2, k2) -Debug.AddCard(8783685, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(69809989, 0, 0, k1, 0, k2) -Debug.AddCard(69809989, 0, 0, k1, 0, k2) -Debug.AddCard(46986414, 0, 0, k1, 0, k2) -Debug.AddCard(96383838, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(98978921, 0, 0, k1, 0, k2) -Debug.AddCard(99111753, 0, 0, k1, 0, k2) -Debug.AddCard(53334641, 0, 0, k1, 0, k2) -Debug.AddCard(46895036, 0, 0, k1, 0, k2) -Debug.AddCard(21887175, 0, 0, k1, 0, k2) -Debug.AddCard(53334641, 0, 0, k1, 0, k2) -Debug.AddCard(65741786, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(99910751, 0, 0, k1, 0, k2) -Debug.AddCard(27288416, 0, 0, k1, 0, k2) -Debug.AddCard(97631303, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)