ADDED single/简化版_31_000_001.lua Index: single/简化版_31_000_001.lua ================================================================== --- /dev/null +++ single/简化版_31_000_001.lua @@ -0,0 +1,26 @@ +--[[message +#LV-018 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(14087893, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(34853266, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("纳祭之魔") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_002.lua Index: single/简化版_31_000_002.lua ================================================================== --- /dev/null +++ single/简化版_31_000_002.lua @@ -0,0 +1,27 @@ +--[[message +#LV-024 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(58831685, 0, 0, k1, 1, k2) +Debug.AddCard(13429800, 0, 0, k1, 2, k2) +Debug.AddCard(15025844, 0, 0, k1, 3, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(58831685, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(22046459, 0, 0, k1, 2, k2) +Debug.AddCard(22046459, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("巨大化") +aux.BeginPuzzle() ADDED single/简化版_31_000_003.lua Index: single/简化版_31_000_003.lua ================================================================== --- /dev/null +++ single/简化版_31_000_003.lua @@ -0,0 +1,25 @@ +--[[message +#[WCS2006]04_cannon +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 2500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(29654737, 0, 0, k1, 2, k2) +Debug.AddCard(11384280, 0, 0, k1, 3, k2) +Debug.AddCard(86281779, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40640057, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("加农炮兵") +aux.BeginPuzzle() ADDED single/简化版_31_000_004.lua Index: single/简化版_31_000_004.lua ================================================================== --- /dev/null +++ single/简化版_31_000_004.lua @@ -0,0 +1,27 @@ +--[[message +#[WCS2006]08_burn +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 2100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(77568553, 0, 0, k1, 1, k2) +Debug.AddCard(34690519, 0, 0, k1, 2, k2) +Debug.AddCard(04335645, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(33248692, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(49398568, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(5183693, 0, 0, k1, 0, k2) +Debug.AddCard(46918794, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("连续魔法") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_005.lua Index: single/简化版_31_000_005.lua ================================================================== --- /dev/null +++ single/简化版_31_000_005.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2008]01 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(76573247, 0, 0, k1, 2, k2) +Debug.AddCard(76573247, 0, 0, k1, 4, k2) +Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(99788587, 0, 0, k1, 0, k2) +Debug.AddCard(63394872, 0, 0, k1, 2, k2) +Debug.AddCard(89631141, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(37480144, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("物体消失") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_006.lua Index: single/简化版_31_000_006.lua ================================================================== --- /dev/null +++ single/简化版_31_000_006.lua @@ -0,0 +1,36 @@ +--[[message +This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? +#AlphaKretin_05_Lullaby +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(97077563, 0, 0, k1, 1, k2) +Debug.AddCard(77561728, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(10000040, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(24221739, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(39238953, 0, 0, k1, 0, k2) +Debug.AddCard(5556668, 0, 0, k1, 0, k2) +Debug.AddCard(71564252, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("光之创造神 哈拉克提") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_007.lua Index: single/简化版_31_000_007.lua ================================================================== --- /dev/null +++ single/简化版_31_000_007.lua @@ -0,0 +1,28 @@ +--[[message +#LV-136 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(49036338, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(69196160, 0, 0, k1, 1, k2) +Debug.AddCard(27551, 0, 0, k1, 2, k2) +Debug.AddCard(69196160, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(65277087, 0, 0, k1, 0, k2) +Debug.AddCard(36331074, 0, 0, k1, 0, k2) +Debug.AddCard(336369, 0, 0, k1, 1, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(1929294, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("薰风的疾风 莉兹") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_010.lua Index: single/简化版_31_000_010.lua ================================================================== --- /dev/null +++ single/简化版_31_000_010.lua @@ -0,0 +1,29 @@ +--[[message +#MH-31 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(50088247, 0, 0, k1, 0, k2) +Debug.AddCard(8783685, 1, 1, k1, 0, k2) +Debug.AddCard(8783685, 1, 1, k1, 0, k2) +Debug.AddCard(27527047, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(38528901, 0, 0, k1, 0, k2) +Debug.AddCard(37806313, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(50088247, 0, 0, k1, 0, k2) +Debug.AddCard(50088247, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("死亡树熊") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_011.lua Index: single/简化版_31_000_011.lua ================================================================== --- /dev/null +++ single/简化版_31_000_011.lua @@ -0,0 +1,32 @@ +--[[message +#[WCS2006]23_Break the Seal +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 800, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(65570596, 0, 0, k1, 2, k2) +Debug.AddCard(70781052, 1, 1, k1, 2, k2) +Debug.AddCard(16246527, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(36280194, 0, 0, k1, 2, k2) +Debug.AddCard(16762927, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(08124921, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(75043725, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(07902349, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40619825, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("补充要员") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_012.lua Index: single/简化版_31_000_012.lua ================================================================== --- /dev/null +++ single/简化版_31_000_012.lua @@ -0,0 +1,30 @@ +--[[message +#[WCS2008]04 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4650, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(57610714, 0, 0, k1, 2, k2) +Debug.AddCard(80825553, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, k1, 1, k2) +Debug.AddCard(80825553, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(89631142, 1, 1, k1, 3, k2) +Debug.AddCard(81179446, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(45653036, 0, 0, k1, 3, k2) +Debug.AddCard(18158397, 0, 0, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(43318266, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(14087893, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("自然灾害") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_013.lua Index: single/简化版_31_000_013.lua ================================================================== --- /dev/null +++ single/简化版_31_000_013.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2006]10_Equip Power +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, k2) +local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, k2) +local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, k2) +Debug.AddCard(65957473, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP) +local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP) +local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(69933858, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("隼骑士") +aux.BeginPuzzle(1) +Debug.PreEquip(s01, m01) +Debug.PreEquip(s02, m02) +Debug.PreEquip(s03, m03) ADDED single/简化版_31_000_014.lua Index: single/简化版_31_000_014.lua ================================================================== --- /dev/null +++ single/简化版_31_000_014.lua @@ -0,0 +1,33 @@ +--[[message +#「DMI2」Magical Scientist +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 6600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(95727991, 0, 0, k1, 1, k2) +Debug.AddCard(34206604, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(04392470, 1, 1, k1, 2, k2) +Debug.AddCard(04392470, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(14898066, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("千眼纳祭神") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_015.lua Index: single/简化版_31_000_015.lua ================================================================== --- /dev/null +++ single/简化版_31_000_015.lua @@ -0,0 +1,39 @@ +--[[message +What is this sadness pounding in my chest...? +Use a combination of Blue-Eyes and Obelisk The Tormentor's abilities to win! +Solution (Video): https://www.youtube.com/watch?v=wlIBlP1X_zE +#RashFaustinho_03_Seto_VS_Ishizu +]] + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetAIName("QQ群181175613") +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 4000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(1929294, 0, 0, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(54878498, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(35659410, 0, 0, k1, 2, k2) +Debug.AddCard(89041555, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(10000000, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(79339613, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(72892473, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(45467446, 0, 0, k1, 0, k2) +Debug.AddCard(88241506, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("白色灵龙") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_016.lua Index: single/简化版_31_000_016.lua ================================================================== --- /dev/null +++ single/简化版_31_000_016.lua @@ -0,0 +1,26 @@ +--[[message +#LV-012 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(70781052, 0, 0, k1, 2, k2) +Debug.AddCard(74677422, 0, 0, k1, 3, k2) +Debug.AddCard(57308711, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(95286165, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(11901678, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(24094653, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("融合解除") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_017.lua Index: single/简化版_31_000_017.lua ================================================================== --- /dev/null +++ single/简化版_31_000_017.lua @@ -0,0 +1,29 @@ +--[[message +#LV-007 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(46657337, 0, 0, k1, 1, k2) +Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(14181608, 0, 0, k1, 3, k2) +Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(69140098, 1, 1, k1, 2, k2) +Debug.AddCard(69140098, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(90908427, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(91152256, 0, 0, k1, 0, k2) +Debug.AddCard(46986414, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("幻影壁") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_020.lua Index: single/简化版_31_000_020.lua ================================================================== --- /dev/null +++ single/简化版_31_000_020.lua @@ -0,0 +1,26 @@ +--[[message +#LV-017 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(63519819, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(14087893, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(34853266, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("月之书") +aux.BeginPuzzle(1) ADDED single/简化版_31_000_021.lua Index: single/简化版_31_000_021.lua ================================================================== --- /dev/null +++ single/简化版_31_000_021.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2006]07_cybernetic_magician +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(59023523, 0, 0, k1, 2, k2) +Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(36280194, 0, 0, k1, 2, k2) +Debug.AddCard(83133491, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(73915051, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(97023549, 0, 0, k1, 0, k2) +Debug.AddCard(84686841, 0, 0, k1, 0, k2) +Debug.AddCard(34100324, 0, 0, k1, 0, k2) +Debug.AddCard(48766543, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(48094997, 0, 0, k1, 0, k2) +Debug.AddCard(48094997, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("电控魔术师") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_001.lua Index: single/简化版_31_010_001.lua ================================================================== --- /dev/null +++ single/简化版_31_010_001.lua @@ -0,0 +1,34 @@ +--[[message +#LV-051 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(63259351, 0, 0, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(22587018, 0, 0, k1, 3, k2) +Debug.AddCard(12829151, 1, 1, k1, 1, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) +Debug.AddCard(23995346, 1, 1, k1, 3, k2) +Debug.AddCard(12829151, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(85520851, 0, 0, k1, 0, k2) +Debug.AddCard(22587018, 0, 0, k1, 0, k2) +Debug.AddCard(22587018, 0, 0, k1, 0, k2) +Debug.AddCard(79759861, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(58071123, 0, 0, k1, 0, k2) +Debug.AddCard(75390004, 0, 0, k1, 0, k2) +Debug.AddCard(13069066, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("超传导恐兽") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_002.lua Index: single/简化版_31_010_002.lua ================================================================== --- /dev/null +++ single/简化版_31_010_002.lua @@ -0,0 +1,33 @@ +--[[message +#[WCS2006]20_Beginning of the End +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(31560081, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(48659020, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(15025844, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(29843091, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72426662, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(08198712, 0, 0, k1, 0, k2) +Debug.AddCard(22493811, 0, 0, k1, 0, k2) +Debug.AddCard(58192742, 0, 0, k1, 0, k2) +Debug.AddCard(46427957, 0, 0, k1, 0, k2) +Debug.AddCard(80161395, 0, 0, k1, 0, k2) +Debug.AddCard(99171160, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("终焉之王 迪米斯") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_003.lua Index: single/简化版_31_010_003.lua ================================================================== --- /dev/null +++ single/简化版_31_010_003.lua @@ -0,0 +1,38 @@ +--[[message +#[WCS2006]15_charmer +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(00759393, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(37970940, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(74364659, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(37744402, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) +Debug.AddCard(75356564, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(53776525, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(75889523, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(48202661, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(31305911, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(42945701, 0, 0, k1, 1, k2) +Debug.AddCard(70156997, 0, 0, k1, 2, k2) +Debug.AddCard(06540606, 0, 0, k1, 3, k2) +Debug.AddCard(79333300, 0, 0, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(31887905, 0, 0, k1, 0, k2) +Debug.AddCard(68881649, 0, 0, k1, 0, k2) +Debug.AddCard(04376658, 0, 0, k1, 0, k2) +Debug.AddCard(31764353, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40640057, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("风灵使 薇茵") +aux.BeginPuzzle() ADDED single/简化版_31_010_004.lua Index: single/简化版_31_010_004.lua ================================================================== --- /dev/null +++ single/简化版_31_010_004.lua @@ -0,0 +1,41 @@ +--[[message +#增殖的G抽 #02.Maxx C Draw +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 1200, 0, 0) +Debug.SetPlayerInfo(1, 4000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(34002992, 0, 0, k1, 1, k2) +Debug.AddCard(30834988, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(55465441, 0, 0, k1, 3, k2) +Debug.AddCard(80036543, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(7902349, 0, 0, k1, 0, k2) +Debug.AddCard(35112613, 0, 0, k1, 0, k2) +Debug.AddCard(8124921, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(23434538, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 0, 0, k1, 0, k2) +Debug.AddCard(7526150, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(74440055, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(65737274, 0, 0, k1, 0, k2) +Debug.AddCard(51630558, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("小仙人掌斗士") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_005.lua Index: single/简化版_31_010_005.lua ================================================================== --- /dev/null +++ single/简化版_31_010_005.lua @@ -0,0 +1,34 @@ +--[[message +#LV-143 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 20000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(30606547, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(98045062, 0, 0, k1, 1, k2) +Debug.AddCard(42956963, 0, 0, k1, 2, k2) +Debug.AddCard(82324105, 0, 0, k1, 3, k2) +Debug.AddCard(31550470, 0, 0, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(102380, 0, 0, k1, 0, k2) +Debug.AddCard(9391354, 0, 0, k1, 0, k2) +Debug.AddCard(90263923, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(15341821, 0, 0, k1, 0, k2) +Debug.AddCard(36629203, 0, 0, k1, 0, k2) +Debug.AddCard(93187568, 0, 0, k1, 0, k2) +Debug.AddCard(1475311, 0, 0, k1, 0, k2) +Debug.AddCard(10352095, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("闪光吸收") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_006.lua Index: single/简化版_31_010_006.lua ================================================================== --- /dev/null +++ single/简化版_31_010_006.lua @@ -0,0 +1,29 @@ +--[[message +#MH-54 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(47297616, 0, 0, k1, 2, k2) +Debug.AddCard(47297616, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74701381, 1, 1, k1, 1, k2) +Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(19230408, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(63487632, 0, 0, k1, 0, k2) +Debug.AddCard(63487632, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(19230408, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("电子召唤爆破器") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_007.lua Index: single/简化版_31_010_007.lua ================================================================== --- /dev/null +++ single/简化版_31_010_007.lua @@ -0,0 +1,32 @@ +--[[message +#QB +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(31477025, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +Debug.AddCard(86170989, 0, 0, k1, 0, k2) +Debug.AddCard(70095154, 0, 0, k1, 0, k2) +Debug.AddCard(94667532, 0, 0, k1, 0, k2) +Debug.AddCard(86170989, 0, 0, k1, 0, k2) +Debug.AddCard(71645242, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +Debug.AddCard(96965364, 0, 0, k1, 0, k2) +Debug.AddCard(86686671, 0, 0, k1, 0, k2) +Debug.AddCard(19665973, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("大刀β") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_010.lua Index: single/简化版_31_010_010.lua ================================================================== --- /dev/null +++ single/简化版_31_010_010.lua @@ -0,0 +1,39 @@ +--[[message +#[WCS2006]11_remove +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(61528025, 0, 0, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(27408609, 0, 0, k1, 3, k2) +local m1 = Debug.AddCard(99267150, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(81843628, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(05758500, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(08628798, 0, 0, k1, 0, k2) +Debug.AddCard(08628798, 0, 0, k1, 0, k2) +Debug.AddCard(08628798, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(80887952, 0, 0, k1, 0, k2) +Debug.AddCard(42703248, 0, 0, k1, 0, k2) +Debug.AddCard(54493213, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("魂之解放") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_011.lua Index: single/简化版_31_010_011.lua ================================================================== --- /dev/null +++ single/简化版_31_010_011.lua @@ -0,0 +1,34 @@ +--[[message +#[WCS2006]19_vwxyz +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 900, 0, 0) +Debug.SetPlayerInfo(1, 7500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(91998119, 0, 0, k1, 2, k2, true) +Debug.AddCard(23995346, 1, 1, k1, 1, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) +Debug.AddCard(20060230, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(23995346, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(97077563, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(70828912, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(58859575, 0, 0, k1, 0, k2) +Debug.AddCard(84243274, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(96300057, 0, 0, k1, 0, k2) +Debug.AddCard(82112775, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(21438286, 0, 0, k1, 0, k2) +Debug.AddCard(51638941, 0, 0, k1, 0, k2) +Debug.AddCard(42703248, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("飓风") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_012.lua Index: single/简化版_31_010_012.lua ================================================================== --- /dev/null +++ single/简化版_31_010_012.lua @@ -0,0 +1,30 @@ +--[[message +#[WCS2011]03 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 250, 0, 0) +Debug.SetPlayerInfo(1, 21900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(86421986, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(27174286, 0, 0, k1, 1, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(92719314, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(27869883, 0, 0, k1, 0, k2) +Debug.AddCard(27572350, 0, 0, k1, 0, k2, true) +Debug.AddCard(30312361, 0, 0, k1, 0, k2) +Debug.AddCard(92719314, 0, 0, k1, 0, k2) +Debug.AddCard(92719314, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(92719314, 0, 0, k1, 0, k2) +Debug.AddCard(6039967, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("吸血鬼千金") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_013.lua Index: single/简化版_31_010_013.lua ================================================================== --- /dev/null +++ single/简化版_31_010_013.lua @@ -0,0 +1,37 @@ +--[[message +#[WCS2011]09 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(44508094, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(46652477, 0, 0, k1, 2, k2) +Debug.AddCard(56120475, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(13474291, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(65749035, 0, 0, k1, 0, k2) +Debug.AddCard(50091196, 0, 0, k1, 0, k2) +Debug.AddCard(66698383, 0, 0, k1, 0, k2) +Debug.AddCard(52687916, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(93369354, 0, 0, k1, 0, k2) +Debug.AddCard(16197610, 0, 0, k1, 0, k2) +Debug.AddCard(13474291, 0, 0, k1, 0, k2) +Debug.AddCard(80825553, 0, 0, k1, 0, k2) +Debug.AddCard(80825553, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(80825553, 0, 0, k1, 0, k2) +Debug.AddCard(13474291, 0, 0, k1, 0, k2) +Debug.AddCard(96947648, 0, 0, k1, 0, k2) +Debug.AddCard(42709949, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("魂魔物 乱气流") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_014.lua Index: single/简化版_31_010_014.lua ================================================================== --- /dev/null +++ single/简化版_31_010_014.lua @@ -0,0 +1,35 @@ +--[[message +#[WCS2011]10 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(45815891, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(15629801, 0, 0, k1, 1, k2) +Debug.AddCard(27551, 0, 0, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(40666140, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(93483212, 0, 0, k1, 0, k2) +Debug.AddCard(67098114, 0, 0, k1, 0, k2) +Debug.AddCard(30604579, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(57421866, 0, 0, k1, 0, k2) +Debug.AddCard(40844552, 0, 0, k1, 0, k2) +Debug.AddCard(29795530, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(41788781, 0, 0, k1, 0, k2) +Debug.AddCard(77060848, 0, 0, k1, 0, k2) +Debug.AddCard(66362965, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("武斗圆舞") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_015.lua Index: single/简化版_31_010_015.lua ================================================================== --- /dev/null +++ single/简化版_31_010_015.lua @@ -0,0 +1,33 @@ +--[[message +#[WCS2011]11 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 10300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(52768103, 0, 0, k1, 2, k2) +Debug.AddCard(83011277, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89189982, 1, 1, k1, 2, k2) +Debug.AddCard(40575313, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(98045062, 0, 0, k1, 1, k2) +Debug.AddCard(55465441, 0, 0, k1, 2, k2) +Debug.AddCard(41398771, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(52768103, 0, 0, k1, 0, k2) +Debug.AddCard(10315429, 0, 0, k1, 0, k2) +Debug.AddCard(9748752, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(34016756, 0, 0, k1, 0, k2) +Debug.AddCard(81823360, 0, 0, k1, 0, k2) +Debug.AddCard(37742478, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("邪帝 盖乌斯") +aux.BeginPuzzle(1) ADDED single/简化版_31_011_001.lua Index: single/简化版_31_011_001.lua ================================================================== --- /dev/null +++ single/简化版_31_011_001.lua @@ -0,0 +1,31 @@ +--[[message +#LV067 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 3400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(11384280, 0, 0, k1, 1, k2) +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(1929294, 0, 0, k1, 3, k2) +Debug.AddCard(1929294, 0, 0, k1, 4, k2) +Debug.AddCard(31305911, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(23205979, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(13945283, 1, 1, k1, 3, k2) +Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(75560629, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(22537443, 0, 0, k1, 0, k2) +Debug.AddCard(79575620, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("加农炮兵") +aux.BeginPuzzle(1) ADDED single/简化版_32_000.lua Index: single/简化版_32_000.lua ================================================================== --- /dev/null +++ single/简化版_32_000.lua @@ -0,0 +1,31 @@ +--[[message +外星人洗脑光线发动! +#[WCS2008]05 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 6700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(98719226, 0, 0, k1, 2, k2) +Debug.AddCard(24104865, 0, 0, k1, 3, k2) +Debug.AddCard(41949033, 1, 1, k1, 0, k2) +Debug.AddCard(89631141, 1, 1, k1, 1, k2) +Debug.AddCard(13039848, 1, 1, k1, 2, k2) +Debug.AddCard(23995346, 1, 1, k1, 3, k2) +Debug.AddCard(20277860, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(57384901, 0, 0, k1, 1, k2) +Debug.AddCard(73262676, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(25920413, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("外星人母后") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_1.lua Index: single/简化版_32_000_1.lua ================================================================== --- /dev/null +++ single/简化版_32_000_1.lua @@ -0,0 +1,31 @@ +--[[message +#[WCS2006]13_hero +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 4700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(58932615, 0, 0, k1, 2, k2) +Debug.AddCard(20721928, 0, 0, k1, 3, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(63035430, 0, 0, k1, 5, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(24094653, 0, 0, k1, 0, k2) +Debug.AddCard(45906428, 0, 0, k1, 0, k2) +Debug.AddCard(21844576, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(25366484, 0, 0, k1, 0, k2) +Debug.AddCard(35809262, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(79109599, 0, 0, k1, 0, k2) +Debug.AddCard(24094653, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_2.lua Index: single/简化版_32_000_2.lua ================================================================== --- /dev/null +++ single/简化版_32_000_2.lua @@ -0,0 +1,33 @@ +--[[message +#「DMI2」_Primal Seed +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9750, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(61528025, 0, 0, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.AddCard(04392470, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72989439, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(12493482, 0, 0, k1, 0, k2) +Debug.AddCard(14898066, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(23701465, 0, 0, k1, 0, k2) +Debug.AddCard(23701465, 0, 0, k1, 0, k2) +Debug.AddCard(79759861, 0, 0, k1, 0, k2) +Debug.AddCard(35183584, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("混沌战士 -开辟的使者-") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_3.lua Index: single/简化版_32_000_3.lua ================================================================== --- /dev/null +++ single/简化版_32_000_3.lua @@ -0,0 +1,30 @@ +--[[message +#LV-056 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8500, 0, 0) +Debug.SetPlayerInfo(1, 6900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(8353769, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(8353769, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(77622396, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(47529357, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40619825, 0, 0, k1, 0, k2) +Debug.AddCard(21900719, 0, 0, k1, 0, k2) +Debug.AddCard(55713623, 0, 0, k1, 0, k2) +Debug.AddCard(79759861, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("雾状躯体") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_4.lua Index: single/简化版_32_000_4.lua ================================================================== --- /dev/null +++ single/简化版_32_000_4.lua @@ -0,0 +1,30 @@ +--[[message +#[WCS2008]02 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631141, 1, 1, k1, 1, k2) +Debug.AddCard(89631141, 1, 1, k1, 2, k2) +Debug.AddCard(89631141, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(53582587, 0, 0, k1, 2, k2) +Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(7093411, 0, 0, k1, 0, k2) +Debug.AddCard(7093411, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(35486099, 0, 0, k1, 0, k2) +Debug.AddCard(95326659, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("宝玉兽 红玉兽") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_5.lua Index: single/简化版_32_000_5.lua ================================================================== --- /dev/null +++ single/简化版_32_000_5.lua @@ -0,0 +1,28 @@ +--[[message +#[WCS2006]03_Ancient Mechanism +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(23995346, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(44095762, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(92001300, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(10509340, 0, 0, k1, 0, k2) +Debug.AddCard(83104731, 0, 0, k1, 0, k2) +Debug.AddCard(56094445, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_6.lua Index: single/简化版_32_000_6.lua ================================================================== --- /dev/null +++ single/简化版_32_000_6.lua @@ -0,0 +1,30 @@ +--[[message +#[WCS2006]01_ankokukai +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 7000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(05498296, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(15150365, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(41142615, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(07459013, 0, 0, k1, 0, k2) +Debug.AddCard(78004197, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(32619583, 0, 0, k1, 0, k2) +Debug.AddCard(33731070, 0, 0, k1, 0, k2) +Debug.AddCard(79126789, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("暗黑界的武神 高尔德") +aux.BeginPuzzle(1) ADDED single/简化版_32_000_7.lua Index: single/简化版_32_000_7.lua ================================================================== --- /dev/null +++ single/简化版_32_000_7.lua @@ -0,0 +1,27 @@ +--[[message +#LV-083 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3050, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(54652250, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78700060, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(82732705, 0, 0, k1, 2, k2) +Debug.AddCard(29549364, 0, 0, k1, 3, k2) +Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(71413901, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(31036355, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("技能抽取") +aux.BeginPuzzle(1) ADDED single/简化版_32_010.lua Index: single/简化版_32_010.lua ================================================================== --- /dev/null +++ single/简化版_32_010.lua @@ -0,0 +1,34 @@ +--[[message +#MH-20161025 +#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 13700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(25793414, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(84298614, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(31036355, 0, 0, k1, 0, k2) +Debug.AddCard(3606728, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(12533811, 0, 0, k1, 0, k2) +Debug.AddCard(54366836, 0, 0, k1, 0, k2) +Debug.AddCard(65305468, 0, 0, k1, 0, k2) +Debug.AddCard(33909817, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(57421866, 0, 0, k1, 0, k2) +Debug.AddCard(52085072, 0, 0, k1, 0, k2) +Debug.AddCard(26082117, 0, 0, k1, 0, k2) +Debug.AddCard(57421866, 0, 0, k1, 0, k2) +Debug.AddCard(57421866, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("宝贝虎龙") +aux.BeginPuzzle(1) ADDED single/简化版_32_010_1.lua Index: single/简化版_32_010_1.lua ================================================================== --- /dev/null +++ single/简化版_32_010_1.lua @@ -0,0 +1,33 @@ +--[[message +Inspired by this page (http://roadoftheking.com/dd-advance-combo). +#Naim_DDD +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(73360025, 0, 0, k1, 0, k2) +Debug.AddCard(46372010, 0, 0, k1, 0, k2) +Debug.AddCard(74069667, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(8463720, 0, 0, k1, 0, k2) +Debug.AddCard(74583607, 0, 0, k1, 0, k2) +Debug.AddCard(50954680, 0, 0, k1, 0, k2) +Debug.AddCard(44852429, 0, 0, k1, 0, k2) +Debug.AddCard(987311, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(45206713, 0, 0, k1, 0, k2) +Debug.AddCard(19580308, 0, 0, k1, 0, k2) +Debug.AddCard(11609969, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("DD 螺涡史莱姆") +aux.BeginPuzzle(1) ADDED single/简化版_32_010_2.lua Index: single/简化版_32_010_2.lua ================================================================== --- /dev/null +++ single/简化版_32_010_2.lua @@ -0,0 +1,35 @@ +--[[message +A simple puzzle, which teaches a Red Dragon Archfiend line combo +#Eroldin_01_Mastering_the_Red_Dragons +]] + +--Mastering the Red Dragons +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 9700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(31122090, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(42079445, 0, 0, k1, 1, k2) +Debug.AddCard(76407432, 0, 0, k1, 2, k2) +Debug.AddCard(80280737, 0, 0, k1, 3, k2) +Debug.AddCard(44095762, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(77336644, 0, 0, k1, 0, k2) +Debug.AddCard(20474741, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(70902743, 0, 0, k1, 0, k2) +Debug.AddCard(97489701, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(57568840, 0, 0, k1, 0, k2) +Debug.AddCard(8487449, 0, 0, k1, 0, k2) +Debug.AddCard(16638212, 0, 0, k1, 0, k2) +Debug.AddCard(5780210, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("爆裂反击") +aux.BeginPuzzle(1) ADDED single/简化版_32_010_3.lua Index: single/简化版_32_010_3.lua ================================================================== --- /dev/null +++ single/简化版_32_010_3.lua @@ -0,0 +1,39 @@ +--[[message +#Scrap +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(76774528, 0, 0, k1, 5, k2) +Debug.AddCard(90660762, 1, 1, k1, 1, k2) +Debug.AddCard(67030233, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.AddCard(89631139, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(8783685, 0, 0, k1, 0, k2) +Debug.AddCard(16638212, 0, 0, k1, 0, k2) +Debug.AddCard(56746202, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(50091196, 0, 0, k1, 0, k2) +Debug.AddCard(62560742, 0, 0, k1, 0, k2) +Debug.AddCard(76774528, 0, 0, k1, 0, k2) +Debug.AddCard(90953320, 0, 0, k1, 0, k2) +Debug.AddCard(44508094, 0, 0, k1, 0, k2) +Debug.AddCard(24696097, 0, 0, k1, 0, k2) +Debug.AddCard(35952884, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(96930127, 0, 0, k1, 0, k2) +Debug.AddCard(57421866, 0, 0, k1, 0, k2) +Debug.AddCard(19139516, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(16638212, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("流天类星龙") +aux.BeginPuzzle(1) ADDED single/简化版_32_010_4.lua Index: single/简化版_32_010_4.lua ================================================================== --- /dev/null +++ single/简化版_32_010_4.lua @@ -0,0 +1,36 @@ +--[[message +#ABC +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 17450, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(68184115, 0, 0, k1, 0, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) +Debug.AddCard(23995346, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(19613556, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(21790410, 0, 0, k1, 0, k2) +Debug.AddCard(21977828, 0, 0, k1, 0, k2) +Debug.AddCard(21977828, 0, 0, k1, 0, k2) +Debug.AddCard(21790410, 0, 0, k1, 0, k2) +Debug.AddCard(68184115, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(91949988, 0, 0, k1, 0, k2) +Debug.AddCard(91949988, 0, 0, k1, 0, k2) +Debug.AddCard(44505297, 0, 0, k1, 0, k2) +Debug.AddCard(29669359, 0, 0, k1, 0, k2) +Debug.AddCard(29669359, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(69207766, 0, 0, k1, 0, k2) +Debug.AddCard(02461031, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("火山恐龙") +aux.BeginPuzzle(1) ADDED single/简化版_32_010_5.lua Index: single/简化版_32_010_5.lua ================================================================== --- /dev/null +++ single/简化版_32_010_5.lua @@ -0,0 +1,34 @@ +--[[message +#暗黑大日 #03.Dark Vylon +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(168917, 0, 0, k1, 2, k2) +Debug.AddCard(168917, 1, 1, k1, 2, k2) +Debug.AddCard(168917, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(55465441, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(74064212, 0, 0, k1, 0, k2) +Debug.AddCard(37520316, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(12014404, 0, 0, k1, 0, k2) +Debug.AddCard(25132288, 0, 0, k1, 0, k2) +Debug.AddCard(88643579, 0, 0, k1, 0, k2) +Debug.AddCard(76774528, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(57784563, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(423585, 0, 0, k1, 0, k2) +Debug.AddCard(31036355, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("哈普托大日") +aux.BeginPuzzle(1) ADDED single/简化版_32_010_6.lua Index: single/简化版_32_010_6.lua ================================================================== --- /dev/null +++ single/简化版_32_010_6.lua @@ -0,0 +1,37 @@ +--[[message +#[WCS2011]12 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 700, 0, 0) +Debug.SetPlayerInfo(1, 5100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(54541900, 1, 1, k1, 1, k2) +Debug.AddCard(54541900, 1, 1, k1, 2, k2) +Debug.AddCard(54541900, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(82732705, 0, 0, k1, 1, k2) +Debug.AddCard(21070956, 0, 0, k1, 2, k2) +Debug.AddCard(27551, 0, 0, k1, 3, k2) +Debug.AddCard(27174286, 0, 0, k1, 4, k2) +Debug.AddCard(98139712, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(35262428, 0, 0, k1, 0, k2) +Debug.AddCard(37011715, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(71717923, 0, 0, k1, 0, k2) +Debug.AddCard(84916669, 1, 1, k1, 0, k2) +Debug.AddCard(43642620, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(43642620, 0, 0, k1, 0, k2) +Debug.AddCard(75652080, 0, 0, k1, 0, k2) +Debug.AddCard(35262428, 0, 0, k1, 0, k2) +Debug.AddCard(81674782, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("二重旋风") +aux.BeginPuzzle(1) ADDED single/简化版_32_010_7.lua Index: single/简化版_32_010_7.lua ================================================================== --- /dev/null +++ single/简化版_32_010_7.lua @@ -0,0 +1,35 @@ +--[[message +棉花得意局 +#MH-HERO +#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 4400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(40101111, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(40044918, 0, 0, k1, 0, k2) +Debug.AddCard(50720316, 0, 0, k1, 0, k2) +Debug.AddCard(89943723, 0, 0, k1, 0, k2) +Debug.AddCard(79979666, 0, 0, k1, 0, k2) +Debug.AddCard(75141056, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(40854197, 0, 0, k1, 0, k2) +Debug.AddCard(34086406, 0, 0, k1, 0, k2) +Debug.AddCard(81566151, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(89621922, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(213326, 0, 0, k1, 0, k2) +Debug.AddCard(45906428, 0, 0, k1, 0, k2) +Debug.AddCard(35255456, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("元素英雄 绝对零度侠") +aux.BeginPuzzle(1) ADDED single/简化版_42_000_1.lua Index: single/简化版_42_000_1.lua ================================================================== --- /dev/null +++ single/简化版_42_000_1.lua @@ -0,0 +1,29 @@ +--[[message +连接召唤入门 +#sample7 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(46986414, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(62279055, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53932291, 0, 0, k1, 1, k2) +Debug.AddCard(59546797, 0, 0, k1, 2, k2) +Debug.AddCard(81275020, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(1861629, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(50185950, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(645087, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("牲祭栗子球") +aux.BeginPuzzle(1) ADDED single/简化版_42_010_1.lua Index: single/简化版_42_010_1.lua ================================================================== --- /dev/null +++ single/简化版_42_010_1.lua @@ -0,0 +1,33 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 1500, 0, 0) +Debug.SetPlayerInfo(1, 13450, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(8692301, 0, 0, k1, 0, k2) +Debug.AddCard(9012916, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(55824220, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(01264319, 0, 0, k1, 0, k2) +Debug.AddCard(81846636, 0, 0, k1, 0, k2) +Debug.AddCard(54620698, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(49597193, 0, 0, k1, 0, k2) +Debug.AddCard(39512984, 0, 0, k1, 0, k2) +Debug.AddCard(47611119, 0, 0, k1, 0, k2) +Debug.AddCard(47611119, 0, 0, k1, 0, k2) +Debug.AddCard(24484270, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(94689206, 0, 0, k1, 0, k2) +Debug.AddCard(99645428, 0, 0, k1, 0, k2) +Debug.AddCard(79531196, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("宝石骑士·黄玉") +aux.BeginPuzzle(1) ADDED single/简化版_42_010_2.lua Index: single/简化版_42_010_2.lua ================================================================== --- /dev/null +++ single/简化版_42_010_2.lua @@ -0,0 +1,28 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 5100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(98700941, 0, 0, k1, 1, k2) +Debug.AddCard(82199284, 0, 0, k1, 2, k2) +Debug.AddCard(29054481, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(20374520, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(15854426, 0, 0, k1, 5, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(82199284, 0, 0, k1, 0, k2) +Debug.AddCard(69448290, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(35199656, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(44330098, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿") +aux.BeginPuzzle(1) ADDED single/简化版_42_010_3.lua Index: single/简化版_42_010_3.lua ================================================================== --- /dev/null +++ single/简化版_42_010_3.lua @@ -0,0 +1,46 @@ +--[[message +1850 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 2000, 0, 0) +Debug.SetPlayerInfo(1, 13600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(95788410, 1, 1, k1, 0, k2) +Debug.AddCard(74677426, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(32626733, 1, 1, k1, 3, k2) +Debug.AddCard(38955728, 1, 1, k1, 4, k2) +Debug.AddCard(31897444, 1, 1, k1, 5, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(86937530, 0, 0, k1, 0, k2) +Debug.AddCard(39000945, 0, 0, k1, 0, k2) +Debug.AddCard(86937530, 0, 0, k1, 0, k2) +Debug.AddCard(55623480, 0, 0, k1, 0, k2) +Debug.AddCard(62256492, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) +Debug.AddCard(74677426, 1, 1, k1, 0, k2) +Debug.AddCard(74677426, 1, 1, k1, 0, k2) +Debug.AddCard(38955728, 1, 1, k1, 0, k2) +Debug.AddCard(38955728, 1, 1, k1, 0, k2) +Debug.AddCard(95788410, 1, 1, k1, 0, k2) +Debug.AddCard(95788410, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(28776350, 0, 0, k1, 0, k2) +Debug.AddCard(66011101, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(14785765, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(12289247, 0, 0, k1, 0, k2) +Debug.AddCard(86937530, 0, 0, k1, 0, k2) +Debug.AddCard(9952083, 0, 0, k1, 0, k2) +Debug.AddCard(39000945, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("刻读之魔术士") +aux.BeginPuzzle(1) ADDED single/简化版_42_010_4.lua Index: single/简化版_42_010_4.lua ================================================================== --- /dev/null +++ single/简化版_42_010_4.lua @@ -0,0 +1,38 @@ +--[[message +解法由「如果」提供。 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 16000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local c1 = Debug.AddCard(92559258, 0, 0, k1, 2, k2) +Debug.PreAddCounter(c1, 0x1, 1) +Debug.AddCard(27288416, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53842431, 0, 0, k1, 0, k2) +Debug.AddCard(66104644, 0, 0, k1, 0, k2) +Debug.AddCard(53842431, 0, 0, k1, 0, k2) +Debug.AddCard(27354732, 0, 0, k1, 0, k2) +Debug.AddCard(3611830, 0, 0, k1, 0, k2) +Debug.AddCard(91182675, 0, 0, k1, 0, k2) +Debug.AddCard(39910367, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(24094258, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(5133471, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(39000945, 0, 0, k1, 0, k2) +Debug.AddCard(53842431, 0, 0, k1, 0, k2) +Debug.AddCard(94599451, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("魔导兽 胡狼") +aux.BeginPuzzle(1) ADDED single/简化版_42_011_1.lua Index: single/简化版_42_011_1.lua ================================================================== --- /dev/null +++ single/简化版_42_011_1.lua @@ -0,0 +1,35 @@ +--[[message +纪念气象报告员。 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 211700, 0, 0) +Debug.SetPlayerInfo(1, 214700, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(80611581, 0, 0, k1, 0, k2) +Debug.AddCard(37243151, 0, 0, k1, 1, k2) +Debug.AddCard(9628664, 0, 0, k1, 2, k2) +Debug.AddCard(48202661, 0, 0, k1, 3, k2) +Debug.AddCard(69456283, 0, 0, k1, 4, k2) +Debug.AddCard(47297616, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(44968687, 1, 1, k1, 1, k2) +Debug.AddCard(34408491, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(46652477, 0, 0, k1, 1, k2) +Debug.AddCard(83764718, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(08964854, 0, 0, k1, 0, k2) +Debug.AddCard(08842266, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(90162951, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(82593786, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(25789292, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("禁忌的圣杯") +aux.BeginPuzzle(1) ADDED single/简化版_42_011_2.lua Index: single/简化版_42_011_2.lua ================================================================== --- /dev/null +++ single/简化版_42_011_2.lua @@ -0,0 +1,38 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 18900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(29343734, 0, 0, k1, 1, k2) +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(17658803, 0, 0, k1, 3, k2) +Debug.AddCard(96851799, 1, 1, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +local m1 = Debug.AddCard(22855882, 1, 1, k1, 2, k2) +local m2 = Debug.AddCard(29343734, 1, 1, k1, 3, k2) +Debug.AddCard(89631139, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local s1 = Debug.AddCard(47529357, 1, 1, k1, 2, POS_FACEUP) +local s2 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(74063034, 0, 0, k1, 0, k2) +Debug.AddCard(43422537, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(12307878, 0, 0, k1, 0, k2) +Debug.AddCard(49513164, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(34853266, 0, 0, k1, 0, k2) +Debug.AddCard(86120751, 0, 0, k1, 0, k2) +Debug.AddCard(00458748, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("雾状躯体") +aux.BeginPuzzle(1) +Debug.PreEquip(s1, m1) +Debug.PreEquip(s2, m2) ADDED single/简化版_52_000.lua Index: single/简化版_52_000.lua ================================================================== --- /dev/null +++ single/简化版_52_000.lua @@ -0,0 +1,29 @@ +--[[message +#MH-20210116 +#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 16200, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(29071332, 0, 0, k1, 0, k2) +Debug.AddCard(29071332, 0, 0, k1, 1, k2) +Debug.AddCard(29071332, 0, 0, k1, 2, k2) +Debug.AddCard(29071332, 0, 0, k1, 3, k2) +Debug.AddCard(29071332, 0, 0, k1, 4, k2) +Debug.AddCard(29071332, 0, 0, k1, 5, k2) +Debug.AddCard(33878931, 1, 1, k1, 0, k2) +Debug.AddCard(33878931, 1, 1, k1, 1, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("武器手套") +aux.BeginPuzzle() ADDED single/简化版_52_000_1.lua Index: single/简化版_52_000_1.lua ================================================================== --- /dev/null +++ single/简化版_52_000_1.lua @@ -0,0 +1,28 @@ +--[[message +元素英雄 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 4200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(9327502, 0, 0, k1, 1, k2) +Debug.AddCard(20721928, 0, 0, k1, 3, k2) +Debug.AddCard(58932615, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(20721928, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(37412656, 0, 0, k1, 1, k2) +Debug.AddCard(21143940, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(50608164, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("假面英雄 光牙") +aux.BeginPuzzle() ADDED single/简化版_52_000_2.lua Index: single/简化版_52_000_2.lua ================================================================== --- /dev/null +++ single/简化版_52_000_2.lua @@ -0,0 +1,32 @@ +--[[message +游戏王基本操作 +#sample1 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89943723, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(70781052, 1, 1, k1, 2, k2) +Debug.AddCard(70781052, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(94192409, 0, 0, k1, 1, k2) +Debug.AddCard(97077563, 0, 0, k1, 2, k2) +Debug.AddCard(60082869, 0, 0, k1, 3, k2) +Debug.AddCard(84749824, 0, 0, k1, 4, k2) +Debug.AddCard(70342110, 1, 1, k1, 2, k2) +Debug.AddCard(97077563, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(62113340, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("活死人的呼声") +aux.BeginPuzzle(1) ADDED single/简化版_52_000_3.lua Index: single/简化版_52_000_3.lua ================================================================== --- /dev/null +++ single/简化版_52_000_3.lua @@ -0,0 +1,26 @@ +--[[message +剑圣之技! +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(47946130, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(62878208, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(3918345, 0, 0, k1, 0, k2) +Debug.AddCard(22091647, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(61127349, 0, 0, k1, 0, k2) +Debug.AddCard(54485355, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("刚鬼 大巨人食人魔") +aux.BeginPuzzle(1) ADDED single/简化版_52_000_4.lua Index: single/简化版_52_000_4.lua ================================================================== --- /dev/null +++ single/简化版_52_000_4.lua @@ -0,0 +1,29 @@ +--[[message +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(56727340, 0, 0, k1, 0, k2) +Debug.AddCard(14624296, 0, 0, k1, 0, k2) +Debug.AddCard(82112494, 0, 0, k1, 0, k2) +Debug.AddCard(19510093, 0, 0, k1, 0, k2) +Debug.AddCard(3117804, 0, 0, k1, 0, k2) +Debug.AddCard(34496660, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(28912357, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(89631139, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("超重神童 牛若-U4") +aux.BeginPuzzle(1) ADDED single/简化版_52_000_5.lua Index: single/简化版_52_000_5.lua ================================================================== --- /dev/null +++ single/简化版_52_000_5.lua @@ -0,0 +1,32 @@ +--[[message +综合残局1 +#sample8 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(37955049, 0, 0, k1, 1, k2) +Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(58932615, 0, 0, k1, 3, k2) +Debug.AddCard(24311372, 1, 1, k1, 1, k2) +Debug.AddCard(6740720, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(99748883, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(97204936, 0, 0, k1, 0, k2) +Debug.AddCard(95992081, 0, 0, k1, 1, k2) +Debug.AddCard(26563200, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +Debug.AddCard(87979586, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(28637168, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("流星连打-白黑机人") +aux.BeginPuzzle(1) ADDED single/简化版_52_000_6.lua Index: single/简化版_52_000_6.lua ================================================================== --- /dev/null +++ single/简化版_52_000_6.lua @@ -0,0 +1,26 @@ +--[[message +#z2001jx +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(46986414, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(4031928, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(78391364, 0, 0, k1, 0, k2) +Debug.AddCard(83334932, 0, 0, k1, 0, k2) +Debug.AddCard(90361010, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(33918636, 0, 0, k1, 0, k2) +Debug.AddCard(76471944, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("超重忍者 猿飞-B") +aux.BeginPuzzle(1) ADDED single/简化版_52_000_7.lua Index: single/简化版_52_000_7.lua ================================================================== --- /dev/null +++ single/简化版_52_000_7.lua @@ -0,0 +1,29 @@ +--[[message +#QB072 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP) +Debug.AddCard(86871614, 1, 1, k1, 1, k2) +Debug.AddCard(86871614, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(2511717, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(83039729, 0, 0, k1, 0, k2) +Debug.AddCard(54098121, 0, 0, k1, 0, k2) +Debug.AddCard(44430454, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("血之代偿") +aux.BeginPuzzle(1) ADDED single/简化版_52_010.lua Index: single/简化版_52_010.lua ================================================================== --- /dev/null +++ single/简化版_52_010.lua @@ -0,0 +1,31 @@ +--[[message +十卡让你体验极致翻翻乐! +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 20200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(65976795, 0, 0, k1, 0, k2) +Debug.AddCard(42713844, 0, 0, k1, 0, k2) +Debug.AddCard(16719140, 0, 0, k1, 0, k2) +Debug.AddCard(74762582, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("地中族妖魔") +aux.BeginPuzzle(nil) ADDED single/简化版_52_010_1.lua Index: single/简化版_52_010_1.lua ================================================================== --- /dev/null +++ single/简化版_52_010_1.lua @@ -0,0 +1,34 @@ +--[[message +Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. +#Naim_Lyrilusc +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(46986414, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(45452224, 0, 0, k1, 0, k2) +Debug.AddCard(43422537, 0, 0, k1, 0, k2) +Debug.AddCard(85431040, 0, 0, k1, 0, k2) +Debug.AddCard(85431040, 0, 0, k1, 0, k2) +Debug.AddCard(60954556, 0, 0, k1, 0, k2) +Debug.AddCard(60954556, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(8491961, 0, 0, k1, 0, k2) +Debug.AddCard(8491961, 0, 0, k1, 0, k2) +Debug.AddCard(48608796, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(97949165, 0, 0, k1, 0, k2) +Debug.AddCard(34550857, 0, 0, k1, 0, k2) +Debug.AddCard(85431040, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("抒情歌鸲-青玉燕") +aux.BeginPuzzle(2) ADDED single/简化版_52_010_2.lua Index: single/简化版_52_010_2.lua ================================================================== --- /dev/null +++ single/简化版_52_010_2.lua @@ -0,0 +1,34 @@ +--[[message +你会加减乘除吗? +#Naim_MathMech +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 22500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(23995346, 1, 1, k1, 3, k2, true) +Debug.AddCard(23995346, 1, 1, k1, 4, k2, true) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53577438, 0, 0, k1, 0, k2) +Debug.AddCard(52354896, 0, 0, k1, 0, k2) +Debug.AddCard(89743495, 0, 0, k1, 0, k2) +Debug.AddCard(16360142, 0, 0, k1, 0, k2) +Debug.AddCard(41410651, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(42632209, 0, 0, k1, 0, k2) +Debug.AddCard(85692042, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(17946349, 0, 0, k1, 0, k2) +Debug.AddCard(57160136, 0, 0, k1, 0, k2) +Debug.AddCard(80965043, 0, 0, k1, 0, k2) +Debug.AddCard(27182739, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("块斩机 算子达朗贝尔") +aux.BeginPuzzle(1) ADDED single/简化版_52_010_3.lua Index: single/简化版_52_010_3.lua ================================================================== --- /dev/null +++ single/简化版_52_010_3.lua @@ -0,0 +1,33 @@ +--[[message +#base-2 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 40300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +local m1 = Debug.AddCard(32965616, 1, 1, k1, 0, k2) +Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(7799906, 0, 0, k1, 0, k2) +Debug.AddCard(73130445, 0, 0, k1, 0, k2) +Debug.AddCard(15978426, 0, 0, k1, 0, k2) +Debug.AddCard(79068663, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(23693634, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(64034255, 0, 0, k1, 0, k2) +Debug.AddCard(17330916, 0, 0, k1, 0, k2) +Debug.AddCard(40318957, 0, 0, k1, 0, k2) +Debug.AddCard(69211541, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("精灵神后 树精") +aux.BeginPuzzle(1) ADDED single/简化版_52_010_4.lua Index: single/简化版_52_010_4.lua ================================================================== --- /dev/null +++ single/简化版_52_010_4.lua @@ -0,0 +1,37 @@ +--[[message +青眼大战圣夜 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 11600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(6740720, 1, 1, k1, 1, k2) +Debug.AddCard(6740720, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(17751597, 0, 0, k1, 0, k2) +Debug.AddCard(25451383, 0, 0, k1, 0, k2) +Debug.AddCard(71039903, 0, 0, k1, 0, k2) +Debug.AddCard(30576089, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(66961194, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(72378329, 0, 0, k1, 0, k2) +Debug.AddCard(70534340, 0, 0, k1, 0, k2) +Debug.AddCard(03322931, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(34995106, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(35659410, 0, 0, k1, 0, k2) +Debug.AddCard(08240199, 0, 0, k1, 0, k2) +Debug.AddCard(41620959, 0, 0, k1, 0, k2) +Debug.AddCard(38517737, 0, 0, k1, 0, k2) +Debug.AddCard(53318263, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("黑衣龙 白界龙") +aux.BeginPuzzle(1) ADDED single/简化版_52_010_5.lua Index: single/简化版_52_010_5.lua ================================================================== --- /dev/null +++ single/简化版_52_010_5.lua @@ -0,0 +1,35 @@ +--[[message +龙星 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 4800, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(24154052, 0, 0, k1, 2, k2) +Debug.AddCard(83755611, 0, 0, k1, 3, k2) +local m1 = Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(57831349, 0, 0, k1, 1, k2) +Debug.AddCard(57831349, 0, 0, k1, 3, k2) +Debug.AddCard(55749927, 0, 0, k1, 0, k2) +Debug.AddCard(98139712, 1, 1, k1, 1, POS_FACEUP) +Debug.AddCard(20140382, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(19508728, 0, 0, k1, 0, k2) +Debug.AddCard(24154052, 0, 0, k1, 0, k2) +Debug.AddCard(5183693, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(33909817, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(67441435, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(44956694, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("象牙角笛") +aux.BeginPuzzle(1) ADDED single/简化版_52_010_6.lua Index: single/简化版_52_010_6.lua ================================================================== --- /dev/null +++ single/简化版_52_010_6.lua @@ -0,0 +1,42 @@ +--[[message +#MH-20230405 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 14200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(64463828, 0, 0, k1, 0, k2) +Debug.AddCard(15150371, 0, 0, k1, 1, k2) +Debug.AddCard(77637979, 0, 0, k1, 5, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.AddCard(89631139, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(25669282, 0, 0, k1, 1, k2) +Debug.AddCard(80758812, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72305034, 0, 0, k1, 0, k2) +Debug.AddCard(16146511, 0, 0, k1, 0, k2) +Debug.AddCard(65959844, 0, 0, k1, 0, k2) +Debug.AddCard(90965652, 0, 0, k1, 0, k2) +Debug.AddCard(44088292, 0, 0, k1, 0, k2) +Debug.AddCard(80476891, 0, 0, k1, 0, k2) +Debug.AddCard(55100740, 0, 0, k1, 0, k2) +Debug.AddCard(81599449, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(38026562, 0, 0, k1, 0, k2) +Debug.AddCard(68300121, 0, 0, k1, 0, k2) +Debug.AddCard(27381364, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(16984449, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("进化合兽 二氧鬼神") +aux.BeginPuzzle(1, 1) ADDED single/简化版_52_010_7.lua Index: single/简化版_52_010_7.lua ================================================================== --- /dev/null +++ single/简化版_52_010_7.lua @@ -0,0 +1,37 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 10000, 0, 0) +Debug.SetPlayerInfo(1, 6350, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(72717433, 1, 1, k1, 0, k2) +Debug.AddCard(11901678, 1, 1, k1, 1, k2) +Debug.AddCard(27134689, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(14342283, 1, 1, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72090076, 0, 0, k1, 0, k2) +Debug.AddCard(99748883, 0, 0, k1, 0, k2) +Debug.AddCard(91646304, 0, 0, k1, 0, k2) +Debug.AddCard(72291078, 0, 0, k1, 0, k2) +Debug.AddCard(72291078, 0, 0, k1, 0, k2) +Debug.AddCard(9742784, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(27548199, 0, 0, k1, 0, k2) +Debug.AddCard(90953320, 0, 0, k1, 0, k2) +Debug.AddCard(21915012, 0, 0, k1, 0, k2) +Debug.AddCard(44097050, 0, 0, k1, 0, k2) +Debug.AddCard(50588353, 0, 0, k1, 0, k2) +Debug.AddCard(60303245, 0, 0, k1, 0, k2) +Debug.AddCard(86066372, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(26202165, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("幻兽机 猎户座飞狮") +aux.BeginPuzzle(1) DELETED single/简化版__31_000_01.lua Index: single/简化版__31_000_01.lua ================================================================== --- single/简化版__31_000_01.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#LV-018 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(64631466, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14087893, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(34853266, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("纳祭之魔") -aux.BeginPuzzle(1) DELETED single/简化版__31_000_02.lua Index: single/简化版__31_000_02.lua ================================================================== --- single/简化版__31_000_02.lua +++ /dev/null @@ -1,27 +0,0 @@ ---[[message -#LV-024 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58831685, 0, 0, k1, 1, k2) -Debug.AddCard(13429800, 0, 0, k1, 2, k2) -Debug.AddCard(15025844, 0, 0, k1, 3, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(58831685, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(22046459, 0, 0, k1, 2, k2) -Debug.AddCard(22046459, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("巨大化") -aux.BeginPuzzle() DELETED single/简化版__31_000_03.lua Index: single/简化版__31_000_03.lua ================================================================== --- single/简化版__31_000_03.lua +++ /dev/null @@ -1,25 +0,0 @@ ---[[message -#[WCS2006]04_cannon -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 2000, 0, 0) -Debug.SetPlayerInfo(1, 2500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29654737, 0, 0, k1, 2, k2) -Debug.AddCard(11384280, 0, 0, k1, 3, k2) -Debug.AddCard(86281779, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(40703222, 0, 0, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40640057, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("加农炮兵") -aux.BeginPuzzle() DELETED single/简化版__31_000_04.lua Index: single/简化版__31_000_04.lua ================================================================== --- single/简化版__31_000_04.lua +++ /dev/null @@ -1,27 +0,0 @@ ---[[message -#[WCS2006]08_burn -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 500, 0, 0) -Debug.SetPlayerInfo(1, 2100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(77568553, 0, 0, k1, 1, k2) -Debug.AddCard(34690519, 0, 0, k1, 2, k2) -Debug.AddCard(04335645, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(33248692, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(49398568, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(5183693, 0, 0, k1, 0, k2) -Debug.AddCard(46918794, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("连续魔法") -aux.BeginPuzzle(1) DELETED single/简化版__31_000_05.lua Index: single/简化版__31_000_05.lua ================================================================== --- single/简化版__31_000_05.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2008]01 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(76573247, 0, 0, k1, 2, k2) -Debug.AddCard(76573247, 0, 0, k1, 4, k2) -Debug.AddCard(89631141, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(89631141, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(99788587, 0, 0, k1, 0, k2) -Debug.AddCard(63394872, 0, 0, k1, 2, k2) -Debug.AddCard(89631141, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(37480144, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("物体消失") -aux.BeginPuzzle(1) DELETED single/简化版__31_000_06.lua Index: single/简化版__31_000_06.lua ================================================================== --- single/简化版__31_000_06.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? -#AlphaKretin_05_Lullaby -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 2100, 0, 0) -Debug.SetPlayerInfo(1, 100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(97077563, 0, 0, k1, 1, k2) -Debug.AddCard(77561728, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(10000040, 0, 0, k1, 0, k2) -Debug.AddCard(7902349, 1, 1, k1, 0, k2) -Debug.AddCard(8124921, 1, 1, k1, 0, k2) -Debug.AddCard(44519536, 1, 1, k1, 0, k2) -Debug.AddCard(70903634, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(24221739, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(39238953, 0, 0, k1, 0, k2) -Debug.AddCard(5556668, 0, 0, k1, 0, k2) -Debug.AddCard(71564252, 0, 0, k1, 0, k2) -Debug.AddCard(7902349, 1, 1, k1, 0, k2) -Debug.AddCard(8124921, 1, 1, k1, 0, k2) -Debug.AddCard(44519536, 1, 1, k1, 0, k2) -Debug.AddCard(70903634, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("光之创造神 哈拉克提") -aux.BeginPuzzle(1) DELETED single/简化版__31_000_07.lua Index: single/简化版__31_000_07.lua ================================================================== --- single/简化版__31_000_07.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#LV-136 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(49036338, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(69196160, 0, 0, k1, 1, k2) -Debug.AddCard(27551, 0, 0, k1, 2, k2) -Debug.AddCard(69196160, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(65277087, 0, 0, k1, 0, k2) -Debug.AddCard(36331074, 0, 0, k1, 0, k2) -Debug.AddCard(336369, 0, 0, k1, 1, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(1929294, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("薰风的疾风 莉兹") -aux.BeginPuzzle(1) DELETED single/简化版__31_000_10.lua Index: single/简化版__31_000_10.lua ================================================================== --- single/简化版__31_000_10.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#MH-31 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(69579761, 0, 0, k1, 0, POS_FACEDOWN_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(50088247, 0, 0, k1, 0, k2) -Debug.AddCard(8783685, 1, 1, k1, 0, k2) -Debug.AddCard(8783685, 1, 1, k1, 0, k2) -Debug.AddCard(27527047, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(38528901, 0, 0, k1, 0, k2) -Debug.AddCard(37806313, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(50088247, 0, 0, k1, 0, k2) -Debug.AddCard(50088247, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("死亡树熊") -aux.BeginPuzzle(1) DELETED single/简化版__31_000_11.lua Index: single/简化版__31_000_11.lua ================================================================== --- single/简化版__31_000_11.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -#[WCS2006]23_Break the Seal -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 800, 0, 0) -Debug.SetPlayerInfo(1, 1500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(65570596, 0, 0, k1, 2, k2) -Debug.AddCard(70781052, 1, 1, k1, 2, k2) -Debug.AddCard(16246527, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, k2) -Debug.AddCard(16762927, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(08124921, 0, 0, k1, 0, k2) -Debug.AddCard(44519536, 0, 0, k1, 0, k2) -Debug.AddCard(70903634, 0, 0, k1, 0, k2) -Debug.AddCard(75043725, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(07902349, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40619825, 0, 0, k1, 0, k2) -Debug.AddCard(33396948, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("补充要员") -aux.BeginPuzzle(1) DELETED single/简化版__31_000_12.lua Index: single/简化版__31_000_12.lua ================================================================== --- single/简化版__31_000_12.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#[WCS2008]04 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 4650, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(57610714, 0, 0, k1, 2, k2) -Debug.AddCard(80825553, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, k1, 1, k2) -Debug.AddCard(80825553, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(89631142, 1, 1, k1, 3, k2) -Debug.AddCard(81179446, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(45653036, 0, 0, k1, 3, k2) -Debug.AddCard(18158397, 0, 0, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(43318266, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(14087893, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("自然灾害") -aux.BeginPuzzle(1) DELETED single/简化版__31_000_13.lua Index: single/简化版__31_000_13.lua ================================================================== --- single/简化版__31_000_13.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2006]10_Equip Power -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local m01 = Debug.AddCard(21015833, 0, 0, k1, 1, k2) -local m02 = Debug.AddCard(00423705, 0, 0, k1, 2, k2) -local m03 = Debug.AddCard(84430950, 0, 0, k1, 3, k2) -Debug.AddCard(65957473, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local s01 = Debug.AddCard(55226821, 0, 0, k1, 1, POS_FACEUP) -local s02 = Debug.AddCard(37684215, 0, 0, k1, 2, POS_FACEUP) -local s03 = Debug.AddCard(31423101, 0, 0, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(69933858, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("隼骑士") -aux.BeginPuzzle(1) -Debug.PreEquip(s01, m01) -Debug.PreEquip(s02, m02) -Debug.PreEquip(s03, m03) DELETED single/简化版__31_000_14.lua Index: single/简化版__31_000_14.lua ================================================================== --- single/简化版__31_000_14.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#「DMI2」Magical Scientist -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 4000, 0, 0) -Debug.SetPlayerInfo(1, 6600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(95727991, 0, 0, k1, 1, k2) -Debug.AddCard(34206604, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(04392470, 1, 1, k1, 2, k2) -Debug.AddCard(04392470, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14898066, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(63519819, 0, 0, k1, 0, k2) -Debug.AddCard(63519819, 0, 0, k1, 0, k2) -Debug.AddCard(63519819, 0, 0, k1, 0, k2) -Debug.AddCard(46696593, 0, 0, k1, 1, k2) -Debug.AddCard(46696593, 0, 0, k1, 1, k2) -Debug.AddCard(46696593, 0, 0, k1, 1, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("千眼纳祭神") -aux.BeginPuzzle(1) DELETED single/简化版__31_000_15.lua Index: single/简化版__31_000_15.lua ================================================================== --- single/简化版__31_000_15.lua +++ /dev/null @@ -1,39 +0,0 @@ ---[[message -What is this sadness pounding in my chest...? -Use a combination of Blue-Eyes and Obelisk The Tormentor's abilities to win! -Solution (Video): https://www.youtube.com/watch?v=wlIBlP1X_zE -#RashFaustinho_03_Seto_VS_Ishizu -]] - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetAIName("QQ群181175613") -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 4000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(1929294, 0, 0, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(54878498, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(1929294, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(1929294, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(1929294, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(35659410, 0, 0, k1, 2, k2) -Debug.AddCard(89041555, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(10000000, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(79339613, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(72892473, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(45467446, 0, 0, k1, 0, k2) -Debug.AddCard(88241506, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("白色灵龙") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_01.lua Index: single/简化版__31_010_01.lua ================================================================== --- single/简化版__31_010_01.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -#LV-051 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 600, 0, 0) -Debug.SetPlayerInfo(1, 1900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(63259351, 0, 0, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(22587018, 0, 0, k1, 3, k2) -Debug.AddCard(12829151, 1, 1, k1, 1, k2) -Debug.AddCard(23995346, 1, 1, k1, 2, k2) -Debug.AddCard(23995346, 1, 1, k1, 3, k2) -Debug.AddCard(12829151, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(85520851, 0, 0, k1, 0, k2) -Debug.AddCard(22587018, 0, 0, k1, 0, k2) -Debug.AddCard(22587018, 0, 0, k1, 0, k2) -Debug.AddCard(79759861, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(58071123, 0, 0, k1, 0, k2) -Debug.AddCard(75390004, 0, 0, k1, 0, k2) -Debug.AddCard(13069066, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("超传导恐兽") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_02.lua Index: single/简化版__31_010_02.lua ================================================================== --- single/简化版__31_010_02.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#[WCS2006]20_Beginning of the End -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) - -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(31560081, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(48659020, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(15025844, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(29843091, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72426662, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(08198712, 0, 0, k1, 0, k2) -Debug.AddCard(22493811, 0, 0, k1, 0, k2) -Debug.AddCard(58192742, 0, 0, k1, 0, k2) -Debug.AddCard(46427957, 0, 0, k1, 0, k2) -Debug.AddCard(80161395, 0, 0, k1, 0, k2) -Debug.AddCard(99171160, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("终焉之王 迪米斯") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_03.lua Index: single/简化版__31_010_03.lua ================================================================== --- single/简化版__31_010_03.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -#[WCS2006]15_charmer -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 8100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(00759393, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(37970940, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(74364659, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(37744402, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) -Debug.AddCard(75356564, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(53776525, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(75889523, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(48202661, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(31305911, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(42945701, 0, 0, k1, 1, k2) -Debug.AddCard(70156997, 0, 0, k1, 2, k2) -Debug.AddCard(06540606, 0, 0, k1, 3, k2) -Debug.AddCard(79333300, 0, 0, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(31887905, 0, 0, k1, 0, k2) -Debug.AddCard(68881649, 0, 0, k1, 0, k2) -Debug.AddCard(04376658, 0, 0, k1, 0, k2) -Debug.AddCard(31764353, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40640057, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("风灵使 薇茵") -aux.BeginPuzzle() DELETED single/简化版__31_010_04.lua Index: single/简化版__31_010_04.lua ================================================================== --- single/简化版__31_010_04.lua +++ /dev/null @@ -1,41 +0,0 @@ ---[[message -#增殖的G抽 #02.Maxx C Draw -#四妹 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 1200, 0, 0) -Debug.SetPlayerInfo(1, 4000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(34002992, 0, 0, k1, 1, k2) -Debug.AddCard(30834988, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(55465441, 0, 0, k1, 3, k2) -Debug.AddCard(80036543, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7902349, 0, 0, k1, 0, k2) -Debug.AddCard(35112613, 0, 0, k1, 0, k2) -Debug.AddCard(8124921, 0, 0, k1, 0, k2) -Debug.AddCard(44519536, 0, 0, k1, 0, k2) -Debug.AddCard(70903634, 0, 0, k1, 0, k2) -Debug.AddCard(23434538, 0, 0, k1, 0, k2) -Debug.AddCard(33396948, 0, 0, k1, 0, k2) -Debug.AddCard(7526150, 0, 0, k1, 0, k2) -Debug.AddCard(33396948, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(74440055, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(65737274, 0, 0, k1, 0, k2) -Debug.AddCard(51630558, 0, 0, k1, 0, k2) -Debug.AddCard(7902349, 1, 1, k1, 0, k2) -Debug.AddCard(8124921, 1, 1, k1, 0, k2) -Debug.AddCard(44519536, 1, 1, k1, 0, k2) -Debug.AddCard(70903634, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("小仙人掌斗士") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_05.lua Index: single/简化版__31_010_05.lua ================================================================== --- single/简化版__31_010_05.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -#LV-143 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 20000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(30606547, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(98045062, 0, 0, k1, 1, k2) -Debug.AddCard(42956963, 0, 0, k1, 2, k2) -Debug.AddCard(82324105, 0, 0, k1, 3, k2) -Debug.AddCard(31550470, 0, 0, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(102380, 0, 0, k1, 0, k2) -Debug.AddCard(9391354, 0, 0, k1, 0, k2) -Debug.AddCard(90263923, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(15341821, 0, 0, k1, 0, k2) -Debug.AddCard(36629203, 0, 0, k1, 0, k2) -Debug.AddCard(93187568, 0, 0, k1, 0, k2) -Debug.AddCard(1475311, 0, 0, k1, 0, k2) -Debug.AddCard(10352095, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("闪光吸收") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_06.lua Index: single/简化版__31_010_06.lua ================================================================== --- single/简化版__31_010_06.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#MH-54 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(47297616, 0, 0, k1, 2, k2) -Debug.AddCard(47297616, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74701381, 1, 1, k1, 1, k2) -Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(19230408, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(63487632, 0, 0, k1, 0, k2) -Debug.AddCard(63487632, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(19230408, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("电子召唤爆破器") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_07.lua Index: single/简化版__31_010_07.lua ================================================================== --- single/简化版__31_010_07.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -#QB -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(31477025, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -Debug.AddCard(86170989, 0, 0, k1, 0, k2) -Debug.AddCard(70095154, 0, 0, k1, 0, k2) -Debug.AddCard(94667532, 0, 0, k1, 0, k2) -Debug.AddCard(86170989, 0, 0, k1, 0, k2) -Debug.AddCard(71645242, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -Debug.AddCard(96965364, 0, 0, k1, 0, k2) -Debug.AddCard(86686671, 0, 0, k1, 0, k2) -Debug.AddCard(19665973, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("大刀β") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_10.lua Index: single/简化版__31_010_10.lua ================================================================== --- single/简化版__31_010_10.lua +++ /dev/null @@ -1,39 +0,0 @@ ---[[message -#[WCS2006]11_remove -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 600, 0, 0) -Debug.SetPlayerInfo(1, 100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(61528025, 0, 0, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(27408609, 0, 0, k1, 3, k2) -local m1 = Debug.AddCard(99267150, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(81843628, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(05758500, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(08628798, 0, 0, k1, 0, k2) -Debug.AddCard(08628798, 0, 0, k1, 0, k2) -Debug.AddCard(08628798, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(80887952, 0, 0, k1, 0, k2) -Debug.AddCard(42703248, 0, 0, k1, 0, k2) -Debug.AddCard(54493213, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("魂之解放") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_11.lua Index: single/简化版__31_010_11.lua ================================================================== --- single/简化版__31_010_11.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -#[WCS2006]19_vwxyz -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 900, 0, 0) -Debug.SetPlayerInfo(1, 7500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(91998119, 0, 0, k1, 2, k2, true) -Debug.AddCard(23995346, 1, 1, k1, 1, k2) -Debug.AddCard(23995346, 1, 1, k1, 2, k2) -Debug.AddCard(20060230, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(23995346, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(97077563, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(70828912, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(58859575, 0, 0, k1, 0, k2) -Debug.AddCard(84243274, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(96300057, 0, 0, k1, 0, k2) -Debug.AddCard(82112775, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(21438286, 0, 0, k1, 0, k2) -Debug.AddCard(51638941, 0, 0, k1, 0, k2) -Debug.AddCard(42703248, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("飓风") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_12.lua Index: single/简化版__31_010_12.lua ================================================================== --- single/简化版__31_010_12.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#[WCS2011]03 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 250, 0, 0) -Debug.SetPlayerInfo(1, 21900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(86421986, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(27174286, 0, 0, k1, 1, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(92719314, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(27869883, 0, 0, k1, 0, k2) -Debug.AddCard(27572350, 0, 0, k1, 0, k2, true) -Debug.AddCard(30312361, 0, 0, k1, 0, k2) -Debug.AddCard(92719314, 0, 0, k1, 0, k2) -Debug.AddCard(92719314, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(92719314, 0, 0, k1, 0, k2) -Debug.AddCard(6039967, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("吸血鬼千金") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_13.lua Index: single/简化版__31_010_13.lua ================================================================== --- single/简化版__31_010_13.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -#[WCS2011]09 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(44508094, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(46652477, 0, 0, k1, 2, k2) -Debug.AddCard(56120475, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(13474291, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(65749035, 0, 0, k1, 0, k2) -Debug.AddCard(50091196, 0, 0, k1, 0, k2) -Debug.AddCard(66698383, 0, 0, k1, 0, k2) -Debug.AddCard(52687916, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(93369354, 0, 0, k1, 0, k2) -Debug.AddCard(16197610, 0, 0, k1, 0, k2) -Debug.AddCard(13474291, 0, 0, k1, 0, k2) -Debug.AddCard(80825553, 0, 0, k1, 0, k2) -Debug.AddCard(80825553, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(80825553, 0, 0, k1, 0, k2) -Debug.AddCard(13474291, 0, 0, k1, 0, k2) -Debug.AddCard(96947648, 0, 0, k1, 0, k2) -Debug.AddCard(42709949, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("魂魔物 乱气流") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_14.lua Index: single/简化版__31_010_14.lua ================================================================== --- single/简化版__31_010_14.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -#[WCS2011]10 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(45815891, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(15629801, 0, 0, k1, 1, k2) -Debug.AddCard(27551, 0, 0, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(40666140, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(93483212, 0, 0, k1, 0, k2) -Debug.AddCard(67098114, 0, 0, k1, 0, k2) -Debug.AddCard(30604579, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(57421866, 0, 0, k1, 0, k2) -Debug.AddCard(40844552, 0, 0, k1, 0, k2) -Debug.AddCard(29795530, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(41788781, 0, 0, k1, 0, k2) -Debug.AddCard(77060848, 0, 0, k1, 0, k2) -Debug.AddCard(66362965, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("武斗圆舞") -aux.BeginPuzzle(1) DELETED single/简化版__31_010_15.lua Index: single/简化版__31_010_15.lua ================================================================== --- single/简化版__31_010_15.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#[WCS2011]11 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 10300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(52768103, 0, 0, k1, 2, k2) -Debug.AddCard(83011277, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89189982, 1, 1, k1, 2, k2) -Debug.AddCard(40575313, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(98045062, 0, 0, k1, 1, k2) -Debug.AddCard(55465441, 0, 0, k1, 2, k2) -Debug.AddCard(41398771, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(52768103, 0, 0, k1, 0, k2) -Debug.AddCard(10315429, 0, 0, k1, 0, k2) -Debug.AddCard(9748752, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(34016756, 0, 0, k1, 0, k2) -Debug.AddCard(81823360, 0, 0, k1, 0, k2) -Debug.AddCard(37742478, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("邪帝 盖乌斯") -aux.BeginPuzzle(1) DELETED single/简化版__31_011_1.lua Index: single/简化版__31_011_1.lua ================================================================== --- single/简化版__31_011_1.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#LV067 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1600, 0, 0) -Debug.SetPlayerInfo(1, 3400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(11384280, 0, 0, k1, 1, k2) -Debug.AddCard(64631466, 0, 0, k1, 2, k2) -Debug.AddCard(1929294, 0, 0, k1, 3, k2) -Debug.AddCard(1929294, 0, 0, k1, 4, k2) -Debug.AddCard(31305911, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(23205979, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(13945283, 1, 1, k1, 3, k2) -Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(75560629, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(22537443, 0, 0, k1, 0, k2) -Debug.AddCard(79575620, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("加农炮兵") -aux.BeginPuzzle(1) DELETED single/简化版__32_000_1.lua Index: single/简化版__32_000_1.lua ================================================================== --- single/简化版__32_000_1.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#LV-012 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(70781052, 0, 0, k1, 2, k2) -Debug.AddCard(74677422, 0, 0, k1, 3, k2) -Debug.AddCard(57308711, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(95286165, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(11901678, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(24094653, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("融合解除") -aux.BeginPuzzle(1) DELETED single/简化版__32_000_2.lua Index: single/简化版__32_000_2.lua ================================================================== --- single/简化版__32_000_2.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#LV-007 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46657337, 0, 0, k1, 1, k2) -Debug.AddCard(93920745, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(14181608, 0, 0, k1, 3, k2) -Debug.AddCard(13945283, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(69140098, 1, 1, k1, 2, k2) -Debug.AddCard(69140098, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(90908427, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(91152256, 0, 0, k1, 0, k2) -Debug.AddCard(46986414, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("幻影壁") -aux.BeginPuzzle(1) DELETED single/简化版__32_000_3.lua Index: single/简化版__32_000_3.lua ================================================================== --- single/简化版__32_000_3.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#LV-017 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(63519819, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14087893, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(34853266, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("月之书") -aux.BeginPuzzle(1) DELETED single/简化版__32_000_4.lua Index: single/简化版__32_000_4.lua ================================================================== --- single/简化版__32_000_4.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2006]07_cybernetic_magician -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 8400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(59023523, 0, 0, k1, 2, k2) -Debug.AddCard(23205979, 0, 0, k1, 3, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, k2) -Debug.AddCard(83133491, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(73915051, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(97023549, 0, 0, k1, 0, k2) -Debug.AddCard(84686841, 0, 0, k1, 0, k2) -Debug.AddCard(34100324, 0, 0, k1, 0, k2) -Debug.AddCard(48766543, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(48094997, 0, 0, k1, 0, k2) -Debug.AddCard(48094997, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("电控魔术师") -aux.BeginPuzzle(1) DELETED single/简化版__33_000.lua Index: single/简化版__33_000.lua ================================================================== --- single/简化版__33_000.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -外星人洗脑光线发动! -#[WCS2008]05 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 6700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(98719226, 0, 0, k1, 2, k2) -Debug.AddCard(24104865, 0, 0, k1, 3, k2) -Debug.AddCard(41949033, 1, 1, k1, 0, k2) -Debug.AddCard(89631141, 1, 1, k1, 1, k2) -Debug.AddCard(13039848, 1, 1, k1, 2, k2) -Debug.AddCard(23995346, 1, 1, k1, 3, k2) -Debug.AddCard(20277860, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(57384901, 0, 0, k1, 1, k2) -Debug.AddCard(73262676, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(25920413, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("外星人母后") -aux.BeginPuzzle(1) DELETED single/简化版__33_000_1.lua Index: single/简化版__33_000_1.lua ================================================================== --- single/简化版__33_000_1.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#[WCS2006]13_hero -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 4700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58932615, 0, 0, k1, 2, k2) -Debug.AddCard(20721928, 0, 0, k1, 3, k2) -Debug.AddCard(23995346, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(63035430, 0, 0, k1, 5, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(24094653, 0, 0, k1, 0, k2) -Debug.AddCard(45906428, 0, 0, k1, 0, k2) -Debug.AddCard(21844576, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(25366484, 0, 0, k1, 0, k2) -Debug.AddCard(35809262, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(79109599, 0, 0, k1, 0, k2) -Debug.AddCard(24094653, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("元素英雄 闪光火焰翼侠") -aux.BeginPuzzle(1) DELETED single/简化版__33_000_2.lua Index: single/简化版__33_000_2.lua ================================================================== --- single/简化版__33_000_2.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#「DMI2」_Primal Seed -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 9750, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(61528025, 0, 0, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -Debug.AddCard(04392470, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72989439, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(12493482, 0, 0, k1, 0, k2) -Debug.AddCard(14898066, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(23701465, 0, 0, k1, 0, k2) -Debug.AddCard(23701465, 0, 0, k1, 0, k2) -Debug.AddCard(79759861, 0, 0, k1, 0, k2) -Debug.AddCard(35183584, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("混沌战士 -开辟的使者-") -aux.BeginPuzzle(1) DELETED single/简化版__33_000_3.lua Index: single/简化版__33_000_3.lua ================================================================== --- single/简化版__33_000_3.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#LV-056 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8500, 0, 0) -Debug.SetPlayerInfo(1, 6900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(64631466, 0, 0, k1, 2, k2) -Debug.AddCard(8353769, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(8353769, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(77622396, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(47529357, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40619825, 0, 0, k1, 0, k2) -Debug.AddCard(21900719, 0, 0, k1, 0, k2) -Debug.AddCard(55713623, 0, 0, k1, 0, k2) -Debug.AddCard(79759861, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("雾状躯体") -aux.BeginPuzzle(1) DELETED single/简化版__33_000_4.lua Index: single/简化版__33_000_4.lua ================================================================== --- single/简化版__33_000_4.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#[WCS2008]02 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631141, 1, 1, k1, 1, k2) -Debug.AddCard(89631141, 1, 1, k1, 2, k2) -Debug.AddCard(89631141, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(53582587, 0, 0, k1, 2, k2) -Debug.AddCard(32710364, 0, 0, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(21698716, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(7093411, 0, 0, k1, 0, k2) -Debug.AddCard(7093411, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35486099, 0, 0, k1, 0, k2) -Debug.AddCard(95326659, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("宝玉兽 红玉兽") -aux.BeginPuzzle(1) DELETED single/简化版__33_000_5.lua Index: single/简化版__33_000_5.lua ================================================================== --- single/简化版__33_000_5.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#[WCS2006]03_Ancient Mechanism -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 3300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(23995346, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(44095762, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(92001300, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(10509340, 0, 0, k1, 0, k2) -Debug.AddCard(83104731, 0, 0, k1, 0, k2) -Debug.AddCard(56094445, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("神圣防护罩 -反射镜力-") -aux.BeginPuzzle(1) DELETED single/简化版__33_000_6.lua Index: single/简化版__33_000_6.lua ================================================================== --- single/简化版__33_000_6.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -#[WCS2006]01_ankokukai -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 600, 0, 0) -Debug.SetPlayerInfo(1, 7000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(05498296, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(15150365, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(41142615, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(07459013, 0, 0, k1, 0, k2) -Debug.AddCard(78004197, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(32619583, 0, 0, k1, 0, k2) -Debug.AddCard(33731070, 0, 0, k1, 0, k2) -Debug.AddCard(79126789, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("暗黑界的武神 高尔德") -aux.BeginPuzzle(1) DELETED single/简化版__33_000_7.lua Index: single/简化版__33_000_7.lua ================================================================== --- single/简化版__33_000_7.lua +++ /dev/null @@ -1,27 +0,0 @@ ---[[message -#LV-083 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3050, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(54652250, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78700060, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(82732705, 0, 0, k1, 2, k2) -Debug.AddCard(29549364, 0, 0, k1, 3, k2) -Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(71413901, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(31036355, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("技能抽取") -aux.BeginPuzzle(1) DELETED single/简化版__33_010.lua Index: single/简化版__33_010.lua ================================================================== --- single/简化版__33_010.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -#MH-20161025 -#棉花 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 13700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(25793414, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(84298614, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(31036355, 0, 0, k1, 0, k2) -Debug.AddCard(3606728, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(12533811, 0, 0, k1, 0, k2) -Debug.AddCard(54366836, 0, 0, k1, 0, k2) -Debug.AddCard(65305468, 0, 0, k1, 0, k2) -Debug.AddCard(33909817, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(57421866, 0, 0, k1, 0, k2) -Debug.AddCard(52085072, 0, 0, k1, 0, k2) -Debug.AddCard(26082117, 0, 0, k1, 0, k2) -Debug.AddCard(57421866, 0, 0, k1, 0, k2) -Debug.AddCard(57421866, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("宝贝虎龙") -aux.BeginPuzzle(1) DELETED single/简化版__33_010_1.lua Index: single/简化版__33_010_1.lua ================================================================== --- single/简化版__33_010_1.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -Inspired by this page (http://roadoftheking.com/dd-advance-combo). -#Naim_DDD -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 11000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(73360025, 0, 0, k1, 0, k2) -Debug.AddCard(46372010, 0, 0, k1, 0, k2) -Debug.AddCard(74069667, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(8463720, 0, 0, k1, 0, k2) -Debug.AddCard(74583607, 0, 0, k1, 0, k2) -Debug.AddCard(50954680, 0, 0, k1, 0, k2) -Debug.AddCard(44852429, 0, 0, k1, 0, k2) -Debug.AddCard(987311, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(45206713, 0, 0, k1, 0, k2) -Debug.AddCard(19580308, 0, 0, k1, 0, k2) -Debug.AddCard(11609969, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("DD 螺涡史莱姆") -aux.BeginPuzzle(1) DELETED single/简化版__33_010_2.lua Index: single/简化版__33_010_2.lua ================================================================== --- single/简化版__33_010_2.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -A simple puzzle, which teaches a Red Dragon Archfiend line combo -#Eroldin_01_Mastering_the_Red_Dragons -]] - ---Mastering the Red Dragons -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 9700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(31122090, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(42079445, 0, 0, k1, 1, k2) -Debug.AddCard(76407432, 0, 0, k1, 2, k2) -Debug.AddCard(80280737, 0, 0, k1, 3, k2) -Debug.AddCard(44095762, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(77336644, 0, 0, k1, 0, k2) -Debug.AddCard(20474741, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(70902743, 0, 0, k1, 0, k2) -Debug.AddCard(97489701, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(57568840, 0, 0, k1, 0, k2) -Debug.AddCard(8487449, 0, 0, k1, 0, k2) -Debug.AddCard(16638212, 0, 0, k1, 0, k2) -Debug.AddCard(5780210, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("爆裂反击") -aux.BeginPuzzle(1) DELETED single/简化版__33_010_3.lua Index: single/简化版__33_010_3.lua ================================================================== --- single/简化版__33_010_3.lua +++ /dev/null @@ -1,39 +0,0 @@ ---[[message -#Scrap -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(76774528, 0, 0, k1, 5, k2) -Debug.AddCard(90660762, 1, 1, k1, 1, k2) -Debug.AddCard(67030233, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -Debug.AddCard(89631139, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(8783685, 0, 0, k1, 0, k2) -Debug.AddCard(16638212, 0, 0, k1, 0, k2) -Debug.AddCard(56746202, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(50091196, 0, 0, k1, 0, k2) -Debug.AddCard(62560742, 0, 0, k1, 0, k2) -Debug.AddCard(76774528, 0, 0, k1, 0, k2) -Debug.AddCard(90953320, 0, 0, k1, 0, k2) -Debug.AddCard(44508094, 0, 0, k1, 0, k2) -Debug.AddCard(24696097, 0, 0, k1, 0, k2) -Debug.AddCard(35952884, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(96930127, 0, 0, k1, 0, k2) -Debug.AddCard(57421866, 0, 0, k1, 0, k2) -Debug.AddCard(19139516, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(16638212, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("流天类星龙") -aux.BeginPuzzle(1) DELETED single/简化版__33_010_4.lua Index: single/简化版__33_010_4.lua ================================================================== --- single/简化版__33_010_4.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -#ABC -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 17450, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(68184115, 0, 0, k1, 0, k2) -Debug.AddCard(23995346, 1, 1, k1, 2, k2) -Debug.AddCard(23995346, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(19613556, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(21790410, 0, 0, k1, 0, k2) -Debug.AddCard(21977828, 0, 0, k1, 0, k2) -Debug.AddCard(21977828, 0, 0, k1, 0, k2) -Debug.AddCard(21790410, 0, 0, k1, 0, k2) -Debug.AddCard(68184115, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(91949988, 0, 0, k1, 0, k2) -Debug.AddCard(91949988, 0, 0, k1, 0, k2) -Debug.AddCard(44505297, 0, 0, k1, 0, k2) -Debug.AddCard(29669359, 0, 0, k1, 0, k2) -Debug.AddCard(29669359, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(69207766, 0, 0, k1, 0, k2) -Debug.AddCard(02461031, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("火山恐龙") -aux.BeginPuzzle(1) DELETED single/简化版__33_010_5.lua Index: single/简化版__33_010_5.lua ================================================================== --- single/简化版__33_010_5.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -#暗黑大日 #03.Dark Vylon -#四妹 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(168917, 0, 0, k1, 2, k2) -Debug.AddCard(168917, 1, 1, k1, 2, k2) -Debug.AddCard(168917, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(55465441, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(74064212, 0, 0, k1, 0, k2) -Debug.AddCard(37520316, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(12014404, 0, 0, k1, 0, k2) -Debug.AddCard(25132288, 0, 0, k1, 0, k2) -Debug.AddCard(88643579, 0, 0, k1, 0, k2) -Debug.AddCard(76774528, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(57784563, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(423585, 0, 0, k1, 0, k2) -Debug.AddCard(31036355, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("哈普托大日") -aux.BeginPuzzle(1) DELETED single/简化版__33_010_6.lua Index: single/简化版__33_010_6.lua ================================================================== --- single/简化版__33_010_6.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -#[WCS2011]12 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 700, 0, 0) -Debug.SetPlayerInfo(1, 5100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(54541900, 1, 1, k1, 1, k2) -Debug.AddCard(54541900, 1, 1, k1, 2, k2) -Debug.AddCard(54541900, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(82732705, 0, 0, k1, 1, k2) -Debug.AddCard(21070956, 0, 0, k1, 2, k2) -Debug.AddCard(27551, 0, 0, k1, 3, k2) -Debug.AddCard(27174286, 0, 0, k1, 4, k2) -Debug.AddCard(98139712, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(35262428, 0, 0, k1, 0, k2) -Debug.AddCard(37011715, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(71717923, 0, 0, k1, 0, k2) -Debug.AddCard(84916669, 1, 1, k1, 0, k2) -Debug.AddCard(43642620, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(43642620, 0, 0, k1, 0, k2) -Debug.AddCard(75652080, 0, 0, k1, 0, k2) -Debug.AddCard(35262428, 0, 0, k1, 0, k2) -Debug.AddCard(81674782, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("二重旋风") -aux.BeginPuzzle(1) DELETED single/简化版__33_010_7.lua Index: single/简化版__33_010_7.lua ================================================================== --- single/简化版__33_010_7.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -棉花得意局 -#MH-HERO -#棉花 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 4400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(40101111, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(40044918, 0, 0, k1, 0, k2) -Debug.AddCard(50720316, 0, 0, k1, 0, k2) -Debug.AddCard(89943723, 0, 0, k1, 0, k2) -Debug.AddCard(79979666, 0, 0, k1, 0, k2) -Debug.AddCard(75141056, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(40854197, 0, 0, k1, 0, k2) -Debug.AddCard(34086406, 0, 0, k1, 0, k2) -Debug.AddCard(81566151, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(89621922, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(213326, 0, 0, k1, 0, k2) -Debug.AddCard(45906428, 0, 0, k1, 0, k2) -Debug.AddCard(35255456, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("元素英雄 绝对零度侠") -aux.BeginPuzzle(1) DELETED single/简化版__43_000_1.lua Index: single/简化版__43_000_1.lua ================================================================== --- single/简化版__43_000_1.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -连接召唤入门 -#sample7 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(62279055, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53932291, 0, 0, k1, 1, k2) -Debug.AddCard(59546797, 0, 0, k1, 2, k2) -Debug.AddCard(81275020, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(1861629, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(50185950, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(645087, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("牲祭栗子球") -aux.BeginPuzzle(1) DELETED single/简化版__43_010_1.lua Index: single/简化版__43_010_1.lua ================================================================== --- single/简化版__43_010_1.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 1500, 0, 0) -Debug.SetPlayerInfo(1, 13450, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(8692301, 0, 0, k1, 0, k2) -Debug.AddCard(9012916, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(55824220, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(01264319, 0, 0, k1, 0, k2) -Debug.AddCard(81846636, 0, 0, k1, 0, k2) -Debug.AddCard(54620698, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(49597193, 0, 0, k1, 0, k2) -Debug.AddCard(39512984, 0, 0, k1, 0, k2) -Debug.AddCard(47611119, 0, 0, k1, 0, k2) -Debug.AddCard(47611119, 0, 0, k1, 0, k2) -Debug.AddCard(24484270, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(94689206, 0, 0, k1, 0, k2) -Debug.AddCard(99645428, 0, 0, k1, 0, k2) -Debug.AddCard(79531196, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("宝石骑士·黄玉") -aux.BeginPuzzle(1) DELETED single/简化版__43_010_2.lua Index: single/简化版__43_010_2.lua ================================================================== --- single/简化版__43_010_2.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 5100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(98700941, 0, 0, k1, 1, k2) -Debug.AddCard(82199284, 0, 0, k1, 2, k2) -Debug.AddCard(29054481, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(20374520, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(15854426, 0, 0, k1, 5, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(82199284, 0, 0, k1, 0, k2) -Debug.AddCard(69448290, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(35199656, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(44330098, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("淘气仙星·莉莉贝儿") -aux.BeginPuzzle(1) DELETED single/简化版__43_010_3.lua Index: single/简化版__43_010_3.lua ================================================================== --- single/简化版__43_010_3.lua +++ /dev/null @@ -1,46 +0,0 @@ ---[[message -1850 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 2000, 0, 0) -Debug.SetPlayerInfo(1, 13600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(95788410, 1, 1, k1, 0, k2) -Debug.AddCard(74677426, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(32626733, 1, 1, k1, 3, k2) -Debug.AddCard(38955728, 1, 1, k1, 4, k2) -Debug.AddCard(31897444, 1, 1, k1, 5, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(86937530, 0, 0, k1, 0, k2) -Debug.AddCard(39000945, 0, 0, k1, 0, k2) -Debug.AddCard(86937530, 0, 0, k1, 0, k2) -Debug.AddCard(55623480, 0, 0, k1, 0, k2) -Debug.AddCard(62256492, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 1, 1, k1, 0, k2) -Debug.AddCard(89631139, 1, 1, k1, 0, k2) -Debug.AddCard(74677426, 1, 1, k1, 0, k2) -Debug.AddCard(74677426, 1, 1, k1, 0, k2) -Debug.AddCard(38955728, 1, 1, k1, 0, k2) -Debug.AddCard(38955728, 1, 1, k1, 0, k2) -Debug.AddCard(95788410, 1, 1, k1, 0, k2) -Debug.AddCard(95788410, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(28776350, 0, 0, k1, 0, k2) -Debug.AddCard(66011101, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(14785765, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(12289247, 0, 0, k1, 0, k2) -Debug.AddCard(86937530, 0, 0, k1, 0, k2) -Debug.AddCard(9952083, 0, 0, k1, 0, k2) -Debug.AddCard(39000945, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("刻读之魔术士") -aux.BeginPuzzle(1) DELETED single/简化版__43_010_4.lua Index: single/简化版__43_010_4.lua ================================================================== --- single/简化版__43_010_4.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -解法由「如果」提供。 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 16000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local c1 = Debug.AddCard(92559258, 0, 0, k1, 2, k2) -Debug.PreAddCounter(c1, 0x1, 1) -Debug.AddCard(27288416, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53842431, 0, 0, k1, 0, k2) -Debug.AddCard(66104644, 0, 0, k1, 0, k2) -Debug.AddCard(53842431, 0, 0, k1, 0, k2) -Debug.AddCard(27354732, 0, 0, k1, 0, k2) -Debug.AddCard(3611830, 0, 0, k1, 0, k2) -Debug.AddCard(91182675, 0, 0, k1, 0, k2) -Debug.AddCard(39910367, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(24094258, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(5133471, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(39000945, 0, 0, k1, 0, k2) -Debug.AddCard(53842431, 0, 0, k1, 0, k2) -Debug.AddCard(94599451, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("魔导兽 胡狼") -aux.BeginPuzzle(1) DELETED single/简化版__43_011_1.lua Index: single/简化版__43_011_1.lua ================================================================== --- single/简化版__43_011_1.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -纪念气象报告员。 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 211700, 0, 0) -Debug.SetPlayerInfo(1, 214700, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(80611581, 0, 0, k1, 0, k2) -Debug.AddCard(37243151, 0, 0, k1, 1, k2) -Debug.AddCard(9628664, 0, 0, k1, 2, k2) -Debug.AddCard(48202661, 0, 0, k1, 3, k2) -Debug.AddCard(69456283, 0, 0, k1, 4, k2) -Debug.AddCard(47297616, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(44968687, 1, 1, k1, 1, k2) -Debug.AddCard(34408491, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(46652477, 0, 0, k1, 1, k2) -Debug.AddCard(83764718, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(08964854, 0, 0, k1, 0, k2) -Debug.AddCard(08842266, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(90162951, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(82593786, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(25789292, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("禁忌的圣杯") -aux.BeginPuzzle(1) DELETED single/简化版__43_011_2.lua Index: single/简化版__43_011_2.lua ================================================================== --- single/简化版__43_011_2.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 18900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29343734, 0, 0, k1, 1, k2) -Debug.AddCard(64631466, 0, 0, k1, 2, k2) -Debug.AddCard(17658803, 0, 0, k1, 3, k2) -Debug.AddCard(96851799, 1, 1, k1, 0, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -local m1 = Debug.AddCard(22855882, 1, 1, k1, 2, k2) -local m2 = Debug.AddCard(29343734, 1, 1, k1, 3, k2) -Debug.AddCard(89631139, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local s1 = Debug.AddCard(47529357, 1, 1, k1, 2, POS_FACEUP) -local s2 = Debug.AddCard(56747793, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(74063034, 0, 0, k1, 0, k2) -Debug.AddCard(43422537, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(12307878, 0, 0, k1, 0, k2) -Debug.AddCard(49513164, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(34853266, 0, 0, k1, 0, k2) -Debug.AddCard(86120751, 0, 0, k1, 0, k2) -Debug.AddCard(00458748, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("雾状躯体") -aux.BeginPuzzle(1) -Debug.PreEquip(s1, m1) -Debug.PreEquip(s2, m2) DELETED single/简化版__53_000.lua Index: single/简化版__53_000.lua ================================================================== --- single/简化版__53_000.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#MH-20210116 -#棉花 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 16200, 0, 0) -Debug.SetPlayerInfo(1, 16200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29071332, 0, 0, k1, 0, k2) -Debug.AddCard(29071332, 0, 0, k1, 1, k2) -Debug.AddCard(29071332, 0, 0, k1, 2, k2) -Debug.AddCard(29071332, 0, 0, k1, 3, k2) -Debug.AddCard(29071332, 0, 0, k1, 4, k2) -Debug.AddCard(29071332, 0, 0, k1, 5, k2) -Debug.AddCard(33878931, 1, 1, k1, 0, k2) -Debug.AddCard(33878931, 1, 1, k1, 1, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("武器手套") -aux.BeginPuzzle() DELETED single/简化版__53_000_1.lua Index: single/简化版__53_000_1.lua ================================================================== --- single/简化版__53_000_1.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -元素英雄 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 4000, 0, 0) -Debug.SetPlayerInfo(1, 4200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(9327502, 0, 0, k1, 1, k2) -Debug.AddCard(20721928, 0, 0, k1, 3, k2) -Debug.AddCard(58932615, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(20721928, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(37412656, 0, 0, k1, 1, k2) -Debug.AddCard(21143940, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(50608164, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("假面英雄 光牙") -aux.BeginPuzzle() DELETED single/简化版__53_000_2.lua Index: single/简化版__53_000_2.lua ================================================================== --- single/简化版__53_000_2.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -游戏王基本操作 -#sample1 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2100, 0, 0) -Debug.SetPlayerInfo(1, 1500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89943723, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(70781052, 1, 1, k1, 2, k2) -Debug.AddCard(70781052, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(94192409, 0, 0, k1, 1, k2) -Debug.AddCard(97077563, 0, 0, k1, 2, k2) -Debug.AddCard(60082869, 0, 0, k1, 3, k2) -Debug.AddCard(84749824, 0, 0, k1, 4, k2) -Debug.AddCard(70342110, 1, 1, k1, 2, k2) -Debug.AddCard(97077563, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(62113340, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("活死人的呼声") -aux.BeginPuzzle(1) DELETED single/简化版__53_000_3.lua Index: single/简化版__53_000_3.lua ================================================================== --- single/简化版__53_000_3.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -剑圣之技! -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(47946130, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(62878208, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(3918345, 0, 0, k1, 0, k2) -Debug.AddCard(22091647, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(61127349, 0, 0, k1, 0, k2) -Debug.AddCard(54485355, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("刚鬼 大巨人食人魔") -aux.BeginPuzzle(1) DELETED single/简化版__53_000_4.lua Index: single/简化版__53_000_4.lua ================================================================== --- single/简化版__53_000_4.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 7800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(56727340, 0, 0, k1, 0, k2) -Debug.AddCard(14624296, 0, 0, k1, 0, k2) -Debug.AddCard(82112494, 0, 0, k1, 0, k2) -Debug.AddCard(19510093, 0, 0, k1, 0, k2) -Debug.AddCard(3117804, 0, 0, k1, 0, k2) -Debug.AddCard(34496660, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(28912357, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(89631139, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("超重神童 牛若-U4") -aux.BeginPuzzle(1) DELETED single/简化版__53_000_5.lua Index: single/简化版__53_000_5.lua ================================================================== --- single/简化版__53_000_5.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -综合残局1 -#sample8 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 11500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(37955049, 0, 0, k1, 1, k2) -Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(58932615, 0, 0, k1, 3, k2) -Debug.AddCard(24311372, 1, 1, k1, 1, k2) -Debug.AddCard(6740720, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(99748883, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(97204936, 0, 0, k1, 0, k2) -Debug.AddCard(95992081, 0, 0, k1, 1, k2) -Debug.AddCard(26563200, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -Debug.AddCard(87979586, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(28637168, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("流星连打-白黑机人") -aux.BeginPuzzle(1) DELETED single/简化版__53_000_6.lua Index: single/简化版__53_000_6.lua ================================================================== --- single/简化版__53_000_6.lua +++ /dev/null @@ -1,26 +0,0 @@ ---[[message -#z2001jx -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(4031928, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(78391364, 0, 0, k1, 0, k2) -Debug.AddCard(83334932, 0, 0, k1, 0, k2) -Debug.AddCard(90361010, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(33918636, 0, 0, k1, 0, k2) -Debug.AddCard(76471944, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("超重忍者 猿飞-B") -aux.BeginPuzzle(1) DELETED single/简化版__53_000_7.lua Index: single/简化版__53_000_7.lua ================================================================== --- single/简化版__53_000_7.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#QB072 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(27970830, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(80604091, 0, 0, k1, 3, POS_FACEUP) -Debug.AddCard(86871614, 1, 1, k1, 1, k2) -Debug.AddCard(86871614, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(2511717, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(83039729, 0, 0, k1, 0, k2) -Debug.AddCard(54098121, 0, 0, k1, 0, k2) -Debug.AddCard(44430454, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("血之代偿") -aux.BeginPuzzle(1) DELETED single/简化版__53_010.lua Index: single/简化版__53_010.lua ================================================================== --- single/简化版__53_010.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -十卡让你体验极致翻翻乐! -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 20200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(16428514, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78202553, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(68001309, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(52503575, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74640994, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(65976795, 0, 0, k1, 0, k2) -Debug.AddCard(42713844, 0, 0, k1, 0, k2) -Debug.AddCard(16719140, 0, 0, k1, 0, k2) -Debug.AddCard(74762582, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("地中族妖魔") -aux.BeginPuzzle(nil) DELETED single/简化版__53_010_1.lua Index: single/简化版__53_010_1.lua ================================================================== --- single/简化版__53_010_1.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -Multiple attackers are fun when you can abuse them. Even funnier if they can attack directly. -#Naim_Lyrilusc -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 14900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(45452224, 0, 0, k1, 0, k2) -Debug.AddCard(43422537, 0, 0, k1, 0, k2) -Debug.AddCard(85431040, 0, 0, k1, 0, k2) -Debug.AddCard(85431040, 0, 0, k1, 0, k2) -Debug.AddCard(60954556, 0, 0, k1, 0, k2) -Debug.AddCard(60954556, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(8491961, 0, 0, k1, 0, k2) -Debug.AddCard(8491961, 0, 0, k1, 0, k2) -Debug.AddCard(48608796, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(97949165, 0, 0, k1, 0, k2) -Debug.AddCard(34550857, 0, 0, k1, 0, k2) -Debug.AddCard(85431040, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("抒情歌鸲-青玉燕") -aux.BeginPuzzle(2) DELETED single/简化版__53_010_2.lua Index: single/简化版__53_010_2.lua ================================================================== --- single/简化版__53_010_2.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -你会加减乘除吗? -#Naim_MathMech -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 22500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(23995346, 1, 1, k1, 3, k2, true) -Debug.AddCard(23995346, 1, 1, k1, 4, k2, true) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53577438, 0, 0, k1, 0, k2) -Debug.AddCard(52354896, 0, 0, k1, 0, k2) -Debug.AddCard(89743495, 0, 0, k1, 0, k2) -Debug.AddCard(16360142, 0, 0, k1, 0, k2) -Debug.AddCard(41410651, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(42632209, 0, 0, k1, 0, k2) -Debug.AddCard(85692042, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(17946349, 0, 0, k1, 0, k2) -Debug.AddCard(57160136, 0, 0, k1, 0, k2) -Debug.AddCard(80965043, 0, 0, k1, 0, k2) -Debug.AddCard(27182739, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("块斩机 算子达朗贝尔") -aux.BeginPuzzle(1) DELETED single/简化版__53_010_3.lua Index: single/简化版__53_010_3.lua ================================================================== --- single/简化版__53_010_3.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#base-2 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 40300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -local m1 = Debug.AddCard(32965616, 1, 1, k1, 0, k2) -Debug.PreSummon(m1, SUMMON_TYPE_SPECIAL) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(71645242, 0, 0, k1, 5, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7799906, 0, 0, k1, 0, k2) -Debug.AddCard(73130445, 0, 0, k1, 0, k2) -Debug.AddCard(15978426, 0, 0, k1, 0, k2) -Debug.AddCard(79068663, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(23693634, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(64034255, 0, 0, k1, 0, k2) -Debug.AddCard(17330916, 0, 0, k1, 0, k2) -Debug.AddCard(40318957, 0, 0, k1, 0, k2) -Debug.AddCard(69211541, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("精灵神后 树精") -aux.BeginPuzzle(1) DELETED single/简化版__53_010_4.lua Index: single/简化版__53_010_4.lua ================================================================== --- single/简化版__53_010_4.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -青眼大战圣夜 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 11600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(6740720, 1, 1, k1, 1, k2) -Debug.AddCard(6740720, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(17751597, 0, 0, k1, 0, k2) -Debug.AddCard(25451383, 0, 0, k1, 0, k2) -Debug.AddCard(71039903, 0, 0, k1, 0, k2) -Debug.AddCard(30576089, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 0, 0, k1, 0, k2) -Debug.AddCard(66961194, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(72378329, 0, 0, k1, 0, k2) -Debug.AddCard(70534340, 0, 0, k1, 0, k2) -Debug.AddCard(03322931, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(34995106, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35659410, 0, 0, k1, 0, k2) -Debug.AddCard(08240199, 0, 0, k1, 0, k2) -Debug.AddCard(41620959, 0, 0, k1, 0, k2) -Debug.AddCard(38517737, 0, 0, k1, 0, k2) -Debug.AddCard(53318263, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("黑衣龙 白界龙") -aux.BeginPuzzle(1) DELETED single/简化版__53_010_5.lua Index: single/简化版__53_010_5.lua ================================================================== --- single/简化版__53_010_5.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -龙星 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 4800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(24154052, 0, 0, k1, 2, k2) -Debug.AddCard(83755611, 0, 0, k1, 3, k2) -local m1 = Debug.AddCard(89631139, 1, 1, k1, 3, k2) -Debug.PreSummon(m1, SUMMON_TYPE_ADVANCE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(57831349, 0, 0, k1, 1, k2) -Debug.AddCard(57831349, 0, 0, k1, 3, k2) -Debug.AddCard(55749927, 0, 0, k1, 0, k2) -Debug.AddCard(98139712, 1, 1, k1, 1, POS_FACEUP) -Debug.AddCard(20140382, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(19508728, 0, 0, k1, 0, k2) -Debug.AddCard(24154052, 0, 0, k1, 0, k2) -Debug.AddCard(5183693, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(33909817, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(67441435, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(44956694, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("象牙角笛") -aux.BeginPuzzle(1) DELETED single/简化版__53_010_6.lua Index: single/简化版__53_010_6.lua ================================================================== --- single/简化版__53_010_6.lua +++ /dev/null @@ -1,42 +0,0 @@ ---[[message -#MH-20230405 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 14200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(64463828, 0, 0, k1, 0, k2) -Debug.AddCard(15150371, 0, 0, k1, 1, k2) -Debug.AddCard(77637979, 0, 0, k1, 5, k2) -Debug.AddCard(89631139, 1, 1, k1, 0, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -Debug.AddCard(89631139, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(25669282, 0, 0, k1, 1, k2) -Debug.AddCard(80758812, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72305034, 0, 0, k1, 0, k2) -Debug.AddCard(16146511, 0, 0, k1, 0, k2) -Debug.AddCard(65959844, 0, 0, k1, 0, k2) -Debug.AddCard(90965652, 0, 0, k1, 0, k2) -Debug.AddCard(44088292, 0, 0, k1, 0, k2) -Debug.AddCard(80476891, 0, 0, k1, 0, k2) -Debug.AddCard(55100740, 0, 0, k1, 0, k2) -Debug.AddCard(81599449, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(38026562, 0, 0, k1, 0, k2) -Debug.AddCard(68300121, 0, 0, k1, 0, k2) -Debug.AddCard(27381364, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(16984449, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("进化合兽 二氧鬼神") -aux.BeginPuzzle(1, 1) DELETED single/简化版__53_010_7.lua Index: single/简化版__53_010_7.lua ================================================================== --- single/简化版__53_010_7.lua +++ /dev/null @@ -1,37 +0,0 @@ ---[[message -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 10000, 0, 0) -Debug.SetPlayerInfo(1, 6350, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(72717433, 1, 1, k1, 0, k2) -Debug.AddCard(11901678, 1, 1, k1, 1, k2) -Debug.AddCard(27134689, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(14342283, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72090076, 0, 0, k1, 0, k2) -Debug.AddCard(99748883, 0, 0, k1, 0, k2) -Debug.AddCard(91646304, 0, 0, k1, 0, k2) -Debug.AddCard(72291078, 0, 0, k1, 0, k2) -Debug.AddCard(72291078, 0, 0, k1, 0, k2) -Debug.AddCard(9742784, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(27548199, 0, 0, k1, 0, k2) -Debug.AddCard(90953320, 0, 0, k1, 0, k2) -Debug.AddCard(21915012, 0, 0, k1, 0, k2) -Debug.AddCard(44097050, 0, 0, k1, 0, k2) -Debug.AddCard(50588353, 0, 0, k1, 0, k2) -Debug.AddCard(60303245, 0, 0, k1, 0, k2) -Debug.AddCard(86066372, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(26202165, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("幻兽机 猎户座飞狮") -aux.BeginPuzzle(1)