Index: single/印卡局_2.lua ================================================================== --- single/印卡局_2.lua +++ single/印卡局_2.lua @@ -3,13 +3,13 @@ ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5950, 0, 0) + local d = {} d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - --怪兽区域 Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --魔陷区域 @@ -23,7 +23,7 @@ --外组区域 --墓地区域 --除外区域 --手卡区域 -Debug.ReloadFieldEnd("卡组") +Debug.ReloadFieldEnd() aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Index: single/印卡局_3.lua ================================================================== --- single/印卡局_3.lua +++ single/印卡局_3.lua @@ -1,66 +1,56 @@ ---[[message -维护:2024-07-03 -简语:不容小觑的似羊动物! - -这局的核心理念是: - -> 烈烈炎火燃九幽,淼淼清水漫仙境。 -> 零落残品,遗落于世界之角落。 -> 被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。 -> 刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念! -> 聚集的祈愿,将唤醒光芒万丈的通天大道! -> 斗破长天,吾等将超越森罗万象! -> 明镜止水之心发动! -> 破~限~疾~驰! -标签:#法老审判 -]] - -Debug.SetAIName("QQ群181175613") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) - -Debug.SetPlayerInfo(0, 500, 0, 0) - -Debug.SetPlayerInfo(1, 30000, 0, 0) -local d = {} -d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) - -local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) - -Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) - -local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) - -local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) - -Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) - -Debug.ReloadFieldEnd("大宫司") -aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10) - -Debug.PreSetTarget(s2, m2) - -Debug.PreEquip(s1, m1) +--[[message +不容小觑的似羊动物! +这局的核心理念是: + +> 烈烈炎火燃九幽,淼淼清水漫仙境。 +零落残品,遗落于世界之角落。 +被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。 +刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念! +聚集的祈愿,将唤醒光芒万丈的通天大道! +斗破长天,吾等将超越森罗万象! +明镜止水之心发动! +破~限~疾~驰! + +标签:#法老审判 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 30000, 0, 0) + +local d = {} +d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +--怪兽区域 +Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +--魔陷区域 +local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) +--卡组区域 +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +--外组区域 +--墓地区域 +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--除外区域 +--手卡区域 +Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("混沌超量 风纪大宫司 祭文") +aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10) + +Debug.PreSetTarget(s2, m2) +Debug.PreEquip(s1, m1)