Index: single/MH-20150511_衍生版_1.lua ================================================================== --- single/MH-20150511_衍生版_1.lua +++ single/MH-20150511_衍生版_1.lua @@ -1,10 +1,13 @@ --[[message -卡数:16 -规则:大师3 ]] ---created by ygopro puzzle maker + +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + + Debug.SetAIName("棉花") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,6600,0,0) Debug.SetPlayerInfo(1,10900,0,0) @@ -24,18 +27,8 @@ c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) - -Debug.ShowHint("爆龙剑士的攻击力已设置成2500!") - e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e)