Index: single/简化版_30_021_4.lua ================================================================== --- single/简化版_30_021_4.lua +++ single/简化版_30_021_4.lua @@ -3,11 +3,11 @@ #棉花 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 6600, 0, 0) +Debug.SetPlayerInfo(0, 6100, 0, 0) Debug.SetPlayerInfo(1, 10900, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 Debug.AddCard(16229315, 0, 0, k1, 1, k2) Debug.AddCard(57116033, 0, 0, k1, 2, k2) @@ -15,10 +15,11 @@ local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 Debug.AddCard(68540059, 0, 0, k1, 2, k2) Debug.AddCard(98427577, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(41230939, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 Debug.AddCard(24696097, 0, 0, k1, 0, k2) Debug.AddCard(40418351, 0, 0, k1, 0, k2) Debug.AddCard(21123811, 0, 0, k1, 0, k2) Debug.AddCard(67797569, 1, 1, k1, 0, k2) @@ -25,13 +26,12 @@ local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 Debug.AddCard(70298454, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.AddCard(3019642, 0, 0, k1, 0, k2) -Debug.AddCard(41230939, 0, 0, k1, 0, k2) Debug.AddCard(77625948, 0, 0, k1, 0, k2) Debug.AddCard(15471265, 0, 0, k1, 0, k2) Debug.AddCard(5318639, 0, 0, k1, 0, k2) Debug.AddCard(80033124, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() -aux.BeginPuzzle() +aux.BeginPuzzle(1)