Index: single/简化版_30_000.lua ================================================================== --- single/简化版_30_000.lua +++ single/简化版_30_000.lua @@ -1,27 +1,33 @@ --[[message -#LV-024 +#「DMI2」Magical Scientist +#z2001jx ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 3000, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 6600, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(58831685, 0, 0, k1, 1, k2) -Debug.AddCard(13429800, 0, 0, k1, 2, k2) -Debug.AddCard(15025844, 0, 0, k1, 3, k2) +Debug.AddCard(95727991, 0, 0, k1, 1, k2) +Debug.AddCard(34206604, 0, 0, k1, 2, k2) Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(58831685, 1, 1, k1, 2, k2) +Debug.AddCard(04392470, 1, 1, k1, 2, k2) +Debug.AddCard(04392470, 1, 1, k1, 3, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(22046459, 0, 0, k1, 2, k2) -Debug.AddCard(22046459, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(14898066, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(63519819, 0, 0, k1, 0, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) +Debug.AddCard(46696593, 0, 0, k1, 1, k2) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 Debug.ReloadFieldEnd() -aux.BeginPuzzle() +aux.BeginPuzzle(1) Index: single/简化版_30_000_5.lua ================================================================== --- single/简化版_30_000_5.lua +++ single/简化版_30_000_5.lua @@ -1,32 +1,27 @@ --[[message -#[WCS2006]23_Break the Seal +#LV-024 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 800, 0, 0) -Debug.SetPlayerInfo(1, 1500, 0, 0) +Debug.SetPlayerInfo(0, 3000, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(65570596, 0, 0, k1, 2, k2) -Debug.AddCard(70781052, 1, 1, k1, 2, k2) -Debug.AddCard(16246527, 1, 1, k1, 3, k2) +Debug.AddCard(58831685, 0, 0, k1, 1, k2) +Debug.AddCard(13429800, 0, 0, k1, 2, k2) +Debug.AddCard(15025844, 0, 0, k1, 3, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(58831685, 1, 1, k1, 2, k2) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(36280194, 0, 0, k1, 2, k2) -Debug.AddCard(16762927, 1, 1, k1, 2, POS_FACEUP) +Debug.AddCard(22046459, 0, 0, k1, 2, k2) +Debug.AddCard(22046459, 0, 0, k1, 3, k2) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(08124921, 0, 0, k1, 0, k2) -Debug.AddCard(44519536, 0, 0, k1, 0, k2) -Debug.AddCard(70903634, 0, 0, k1, 0, k2) -Debug.AddCard(75043725, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(07902349, 0, 0, k1, 0, k2) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40619825, 0, 0, k1, 0, k2) -Debug.AddCard(33396948, 0, 0, k1, 0, k2) Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) +aux.BeginPuzzle() ADDED single/简化版_31_000_4.lua Index: single/简化版_31_000_4.lua ================================================================== --- /dev/null +++ single/简化版_31_000_4.lua @@ -0,0 +1,32 @@ +--[[message +#[WCS2006]23_Break the Seal +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 800, 0, 0) +Debug.SetPlayerInfo(1, 1500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(65570596, 0, 0, k1, 2, k2) +Debug.AddCard(70781052, 1, 1, k1, 2, k2) +Debug.AddCard(16246527, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(36280194, 0, 0, k1, 2, k2) +Debug.AddCard(16762927, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(08124921, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(75043725, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(07902349, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40619825, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__31_000_014.lua Index: single/简化版__31_000_014.lua ================================================================== --- single/简化版__31_000_014.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#「DMI2」Magical Scientist -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 4000, 0, 0) -Debug.SetPlayerInfo(1, 6600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(95727991, 0, 0, k1, 1, k2) -Debug.AddCard(34206604, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(04392470, 1, 1, k1, 2, k2) -Debug.AddCard(04392470, 1, 1, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(14898066, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(63519819, 0, 0, k1, 0, k2) -Debug.AddCard(63519819, 0, 0, k1, 0, k2) -Debug.AddCard(63519819, 0, 0, k1, 0, k2) -Debug.AddCard(46696593, 0, 0, k1, 1, k2) -Debug.AddCard(46696593, 0, 0, k1, 1, k2) -Debug.AddCard(46696593, 0, 0, k1, 1, k2) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)