DELETED single/简化版_0510_02.lua Index: single/简化版_0510_02.lua ================================================================== --- single/简化版_0510_02.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -你会加减乘除吗? -#Naim_MathMech -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 22500, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(23995346, 1, 1, k1, 3, POS_FACEUP_ATTACK, true) -Debug.AddCard(23995346, 1, 1, k1, 4, POS_FACEUP_ATTACK, true) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53577438, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(52354896, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89743495, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(16360142, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(41410651, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(42632209, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(85692042, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(17946349, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(57160136, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(80965043, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27182739, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("块斩机 算子达朗贝尔") -aux.BeginPuzzle(1) DELETED single/简化版_0510_03.lua Index: single/简化版_0510_03.lua ================================================================== --- single/简化版_0510_03.lua +++ /dev/null @@ -1,30 +0,0 @@ ---[[message -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5300, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(5405695, 1, 1, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(5405695, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(5405695, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72291078, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(91646304, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(26202165, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(86066372, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(44097050, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(50588353, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(60303245, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(98978921, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙") -aux.BeginPuzzle(1) DELETED single/简化版_0510_04.lua Index: single/简化版_0510_04.lua ================================================================== --- single/简化版_0510_04.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -青眼大战圣夜 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 11600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(6740720, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(6740720, 1, 1, k1, 3, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(17751597, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(25451383, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(71039903, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(30576089, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(66961194, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(72378329, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(70534340, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(03322931, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(34995106, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(35659410, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(08240199, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(41620959, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(38517737, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(53318263, 1, 1, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("黑衣龙 白界龙") -aux.BeginPuzzle(1) ADDED single/简化版_53_010_2.lua Index: single/简化版_53_010_2.lua ================================================================== --- /dev/null +++ single/简化版_53_010_2.lua @@ -0,0 +1,34 @@ +--[[message +你会加减乘除吗? +#Naim_MathMech +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 22500, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(23995346, 1, 1, k1, 3, k2, true) +Debug.AddCard(23995346, 1, 1, k1, 4, k2, true) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53577438, 0, 0, k1, 0, k2) +Debug.AddCard(52354896, 0, 0, k1, 0, k2) +Debug.AddCard(89743495, 0, 0, k1, 0, k2) +Debug.AddCard(16360142, 0, 0, k1, 0, k2) +Debug.AddCard(41410651, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(42632209, 0, 0, k1, 0, k2) +Debug.AddCard(85692042, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(17946349, 0, 0, k1, 0, k2) +Debug.AddCard(57160136, 0, 0, k1, 0, k2) +Debug.AddCard(80965043, 0, 0, k1, 0, k2) +Debug.AddCard(27182739, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("块斩机 算子达朗贝尔") +aux.BeginPuzzle(1) ADDED single/简化版_53_010_3.lua Index: single/简化版_53_010_3.lua ================================================================== --- /dev/null +++ single/简化版_53_010_3.lua @@ -0,0 +1,31 @@ +--[[message +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5300, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(5405695, 1, 1, k1, 0, k2) +Debug.AddCard(5405695, 1, 1, k1, 1, k2) +Debug.AddCard(5405695, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72291078, 0, 0, k1, 0, k2) +Debug.AddCard(91646304, 0, 0, k1, 0, k2) +Debug.AddCard(26202165, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(86066372, 0, 0, k1, 0, k2) +Debug.AddCard(44097050, 0, 0, k1, 0, k2) +Debug.AddCard(50588353, 0, 0, k1, 0, k2) +Debug.AddCard(60303245, 0, 0, k1, 0, k2) +Debug.AddCard(98978921, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("幻兽机 曙光女神百头龙") +aux.BeginPuzzle(1) ADDED single/简化版_53_010_4.lua Index: single/简化版_53_010_4.lua ================================================================== --- /dev/null +++ single/简化版_53_010_4.lua @@ -0,0 +1,37 @@ +--[[message +青眼大战圣夜 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 5) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 11600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(6740720, 1, 1, k1, 1, k2) +Debug.AddCard(6740720, 1, 1, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(17751597, 0, 0, k1, 0, k2) +Debug.AddCard(25451383, 0, 0, k1, 0, k2) +Debug.AddCard(71039903, 0, 0, k1, 0, k2) +Debug.AddCard(30576089, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(66961194, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(72378329, 0, 0, k1, 0, k2) +Debug.AddCard(70534340, 0, 0, k1, 0, k2) +Debug.AddCard(03322931, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(34995106, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(35659410, 0, 0, k1, 0, k2) +Debug.AddCard(08240199, 0, 0, k1, 0, k2) +Debug.AddCard(41620959, 0, 0, k1, 0, k2) +Debug.AddCard(38517737, 0, 0, k1, 0, k2) +Debug.AddCard(53318263, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("黑衣龙 白界龙") +aux.BeginPuzzle(1)