Index: single/07.Constellar vs Evilswarm.lua ================================================================== --- single/07.Constellar vs Evilswarm.lua +++ single/07.Constellar vs Evilswarm.lua @@ -24,40 +24,40 @@ Debug.AddCard(37926346,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true) Debug.AddCard(77542832,1,1,LOCATION_MZONE,3,POS_FACEUP) Debug.AddCard(0,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() -local str = {} -local fun = {} - -local cache_1 - -fun["通关邀请"] = function() - local effect_100 - effect_100 = Effect.GlobalEffect() - effect_100:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_100:SetCode(EVENT_DAMAGE) - function cache_1() - - cache_1 = Duel.GetLP(1) - - if cache_1 <= 0 then - cache_1 = true - else - cache_1 = false - end - - return cache_1 - end - effect_100:SetCondition(cache_1) - function cache_1() - Debug.ShowHint("残局群181175613") - return - end - effect_100:SetOperation(cache_1) - Duel.RegisterEffect(effect_100 - , 0) - end - -fun["通关邀请"]() -Debug.ShowHint("残局群181175613") +--~ local str = {} +--~ local fun = {} + +--~ local cache_1 + +--~ fun["通关邀请"] = function() +--~ local effect_100 +--~ effect_100 = Effect.GlobalEffect() +--~ effect_100:SetType(EFFECT_TYPE_FIELD +--~ + EFFECT_TYPE_CONTINUOUS) +--~ effect_100:SetCode(EVENT_DAMAGE) +--~ function cache_1() + +--~ cache_1 = Duel.GetLP(1) + +--~ if cache_1 <= 0 then +--~ cache_1 = true +--~ else +--~ cache_1 = false +--~ end + +--~ return cache_1 +--~ end +--~ effect_100:SetCondition(cache_1) +--~ function cache_1() +--~ Debug.ShowHint("残局群181175613") +--~ return +--~ end +--~ effect_100:SetOperation(cache_1) +--~ Duel.RegisterEffect(effect_100 +--~ , 0) +--~ end + +--~ fun["通关邀请"]() +--~ Debug.ShowHint("残局群181175613")