Index: single/特殊局_3.lua ================================================================== --- single/特殊局_3.lua +++ single/特殊局_3.lua @@ -7,18 +7,18 @@ Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 5950, 0, 0) local d = {} d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) -local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) -local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) -local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) -local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) -local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) -local c16 = Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +Debug.AddCard(27288416, 1, 1, LOCATION_DECK, 2, POS_FACEUP_ATTACK) Debug.AddCard(20129614, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) Debug.ReloadFieldEnd("卡组") aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1) Index: single/特殊局_4.lua ================================================================== --- single/特殊局_4.lua +++ single/特殊局_4.lua @@ -1,120 +1,66 @@ ---[[message -维护:2024-06-26 -简语:不容小觑的似羊动物! -标签:#枯岳说书人 #印卡 #法老审判 -]] - -Debug.SetAIName("QQ群181175613") - -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) - -Debug.SetPlayerInfo(0, 500, 0, 0) - -Debug.SetPlayerInfo(1, 30000, 0, 0) -local d = {} -d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) - -local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) -Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) - -Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) - -Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) - -Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) - -local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) - -local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) - -Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10) - -Debug.PreSetTarget(s2, m2) - -Debug.PreEquip(s1, m1) - ---[[ -这局的核心理念是: - -> 烈烈炎火燃九幽,淼淼清水漫仙境。 -> 零落残品,遗落于世界之角落。 -> 被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。 -> 刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念! -> 聚集的祈愿,将唤醒光芒万丈的通天大道! -> 斗破长天,吾等将超越森罗万象! -> 明镜止水之心发动! -> 破~限~疾~驰! - -这一局,关键是大方向要正确。 -对面的异星不被战破、不被效破、不成为效果对象,同时还有许多卡进行联合保护。 -对方集力保护异星。 -在这种情况下,要从异星方面去进行突破,无异于天方夜谈。 -假若真的可以从异星方面去进行突破,那么这张突破卡估计是游戏王卡池里最高质量的卡之一。 -从悲观的角度看,异星是不可逾越的。 -既然不突破异星,那么就没有怪兽出场。 -没有怪兽出场,那么就不是通过战阶来获取胜利。 -胜利的方式还有两种,一种是效果的特殊胜利,一种是让对方把卡抽干。 -在如此强敌之下,要达成效果的特殊胜利,估计不可能。 -若真的能这样,那么这种卡估计已经耳熟能详了。 -那么只剩下一种方式了,那就是让对方抽干。 -如果用怪兽卡来让对方抽干,那么基本上这张怪兽卡需要出场。 -由于异星的存在,不能用怪兽卡来让对方抽干。 -于是剩下只有一条路了,那就是解锁魔法。 -我方只有两张手卡。 -而要让这两张手卡解锁魔法,基本上不可能。 -因为对方也是用两张卡来封锁魔法的。 -我们估计要借用已有的卡来缓解魔法封锁的压力。 -仔细观察对方两只魔法师族怪兽,可以发现其中一张实际上是画蛇添足。 -不受怪效影响与受到怪效庇护是互斥的,于是可用月镜盾突破掉其中一只魔法师族。 -接下来,我们估计用一张手卡突破剩下的一只魔法师族怪兽。 -综合以上信息,可以猜出这张手卡的关键字:估计包含“手”字,估计可以多次发动来消耗掉对方的怪效反击,估计不是能让对方效果无效的卡。 -解锁魔法之后,剩下的一张手卡,估计是一张能调用卡组资源的卡。 -由于墓地封锁与灰流丽,那么这张手卡只能是除外卡组中的卡。 -能大规模除外卡组资源的卡,就只有那张死灵之颜了。 -由于死灵之颜调动的资源太多,那么被除外的卡会需要一些回收卡来避免卡数超过该局限制。 -接下来要突破灰流丽、暗黑神鸟、月镜盾。 -用效果骗一下灰流丽就好了。 -用效果对付一下暗黑神鸟就好了。 -由于月镜盾在我方场上,因此可以采用收益大且代价也大的卡来去除掉它,比如天降宝牌。 -最后用日全食之书一锤定音。 -至此,该局的关键点都讲完了。 -人们对印卡残局总有一个误解,就是解印卡残局需要脑内卡池大。 -这局就是要彻底粉碎他们的妄想! -没有足够的逻辑与想象力的情况下,脑内卡池再大,也解不开! -罔顾逻辑与想象力,自顾自地去翻卡池,就是翻卡池翻吐了,也解不开! -这就像一条有窒息感的绞绳,越挣扎,就越紧。 -越盲目翻卡池,就越难解开。 -关于印卡残局中的超模卡,大可以寄希望于禁卡表,也可以寄希望于《奥利哈钢天神荡》之类的卡,但到底能不能靠它们解开呢? -就自求多福吧。 -没加《安全地带》之前涌现出了两种值得一提的突破性方法。 -一种是从手卡发动的取对象无效类效果,例如《黑羽-雪击之奇努克》。 -一种是从手卡发动的战破类思路,例如《白骨公主》《暗黑欧尼斯特》。 -没关系,它们只是盯着《异星的最终战士》好欺负而已,那只需加上一张《安全地带》即可全数封禁。 -《终结之阿努比斯》无效墓地,而不是无效手卡。 -小学时就觉得这卡特帅! -终于有机会让它大展一次神威了。 -许多人大脑里的卡池都偏向于墓地流,正好可以被《终结之阿努比斯》碾压。 -随着卡池的增大,以后的解,我也控制不了,于是在此说明一下似羊动物的指向。 -貘似羊。 -]] +--[[message +维护:2024-06-26 +简语:不容小觑的似羊动物! + +这局的核心理念是: + +> 烈烈炎火燃九幽,淼淼清水漫仙境。 +> 零落残品,遗落于世界之角落。 +> 被人遗弃,却绝不曾放弃,虽久处低劣仍犹言未悔。 +> 刚强不屈,即使天生破碎,也要在残缺中昭示胜利的信念! +> 聚集的祈愿,将唤醒光芒万丈的通天大道! +> 斗破长天,吾等将超越森罗万象! +> 明镜止水之心发动! +> 破~限~疾~驰! +标签:#法老审判 +]] + +Debug.SetAIName("QQ群181175613") + +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) + +Debug.SetPlayerInfo(0, 500, 0, 0) + +Debug.SetPlayerInfo(1, 30000, 0, 0) +local d = {} +d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) + +local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) +Debug.AddCard(49888191, 1, 1, LOCATION_DECK, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +local m2 = Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) + +Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) + +Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) + +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) + +local s2 = Debug.AddCard(38296564, 1, 1, LOCATION_SZONE, 0, POS_FACEUP_ATTACK) + +local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.ReloadFieldEnd("大宫司") +aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2, 10) + +Debug.PreSetTarget(s2, m2) + +Debug.PreEquip(s1, m1) Index: single/特殊局_5.lua ================================================================== --- single/特殊局_5.lua +++ single/特殊局_5.lua @@ -1,30 +1,55 @@ ---[[message -维护:2024-06-27 -简语:印卡 -标签:#枯岳说书人 #比鸭累 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 500, 0, 0) -Debug.SetPlayerInfo(1, 30000, 0, 0) -local d = {} -d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) - -Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) - -Debug.ReloadFieldEnd() -Debug.PreEquip(s1, m1) - -aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2) +--[[message +维护:2024-06-27 +简语:印卡 +标签:#比鸭累 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 30000, 0, 0) +local d = {} +d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(14558127, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +local m1 = Debug.AddCard(65403020, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(67441435, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK)Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(21466326, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.AddCard(81035362, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(86099788, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(11366199, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(41147577, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(26268488, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(17016362, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +local s1 = Debug.AddCard(19508728, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) + +Debug.AddCard(68462976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) + +Debug.ReloadFieldEnd() +Debug.PreEquip(s1, m1) + +aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 2) Index: single/特殊局_7.lua ================================================================== --- single/特殊局_7.lua +++ single/特殊局_7.lua @@ -1,26 +1,26 @@ ---[[message -维护:2024-06-28 -简语:真印寂血 -标签:#印卡 #不灭之王 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 500, 0, 0) -Debug.SetPlayerInfo(1, 30000, 0, 0) -local d = {} -d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) - -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(83965310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4) +--[[message +维护:2024-06-28 +简语:真印寂血 +标签:#不灭之王 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 500, 0, 0) +Debug.SetPlayerInfo(1, 30000, 0, 0) +local d = {} +d["卡_印卡源"] = Debug.AddCard(55948544, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK) + +Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(1929294, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(83965310, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd("大逆转") +aux.BeginPuzzle(nil, nil, d["卡_印卡源"], 1, 4) Index: single/简化版_1.lua ================================================================== --- single/简化版_1.lua +++ single/简化版_1.lua @@ -1,127 +1,127 @@ ---[[message -维护:2024-06-27 -简语:Puzzle that consist of multiple layer of defense mechanism that player has to figure how to breakthrough and OTK. -标签:#Banyspy_03_Absolute_Defense -]] - ---Absolute defense -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 81000, 0, 0) - ---Player's deck -Debug.AddCard(87571563, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --world legacy guardragon -Debug.AddCard(74063034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --invocation -Debug.AddCard(82321037, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --barasthos -Debug.AddCard(58400390, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --beckoned by world chalice -Debug.AddCard(61901281, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Collaspserpent -Debug.AddCard(96227613, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Supreme king gate zero -Debug.AddCard(38572779, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Miscellaneousaurus -Debug.AddCard(80727721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --aeolo -Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Premature Burial ---~ Debug.AddCard(70828912,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Premature Burial ---~ Debug.AddCard(70828912,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Premature Burial - ---Player's monster zone -Debug.AddCard(63845230, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --eater of millions -Debug.AddCard(59123937, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --D/D Vice Typhon -Debug.AddCard(21593977, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Makyura the Destructor -Debug.AddCard(59123937, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --D/D Vice Typhon -Debug.AddCard(63845230, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --eater of millions -local zero = Debug.AddCard(66403530, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK, true) --zeroboros -Debug.PreSummon(zero, SUMMON_TYPE_LINK, LOCATION_EXTRA) - ---Player's extra deck -Debug.AddCard(32559361, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Chaos Dyson sphere -Debug.AddCard(01992816, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Dyson sphere -Debug.AddCard(95685352, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --dark anthelion dragon -Debug.AddCard(06983839, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --tornado dragon -Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --castel -Debug.AddCard(01686814, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Ultimaya tzolkin -Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --trishula -Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --crystal wing -Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --power tool -Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Ib -Debug.AddCard(43387895, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --SK starving venom -Debug.AddCard(41209827, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --starving venom -Debug.AddCard(49513164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Raidjin -Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --N'tss -Debug.AddCard(54757758, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --mudragon - ---Player's hand -Debug.AddCard(46606977, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Nemeses Umbrella -Debug.AddCard(69610326, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --darkwurm -Debug.AddCard(14470845, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --ojama duo -Debug.AddCard(46652477, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --The transmigration Prophecy/shuffle 2 cards from GY -Debug.AddCard(25173686, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Straight Flush -Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --super poly -Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --super poly -Debug.AddCard(98494543, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Magical stone excavation -Debug.AddCard(94220427, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --rank-up-magic argent chaos force -Debug.AddCard(15381421, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Starleige Seyfert -Debug.AddCard(53804307, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Blaster Dragon Ruler -Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --genex birdman -Debug.AddCard(99234526, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Wyverburster -Debug.AddCard(86120751, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --aleister -Debug.AddCard(21208154, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --wicked avatar - ---Player's S/T -Debug.AddCard(16306932, 0, 0, LOCATION_PZONE, 0, POS_FACEUP) --odd-eyes revolution -local mop = Debug.AddCard(24845628, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) -- duster mop -Debug.AddCard(29762407, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) -- Temple of the kings -Debug.AddCard(34906152, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) -- Mass Driver -Debug.AddCard(13035077, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) -- dragonic diagram -Debug.PreEquip(mop, zero) -- Equip mop to Zeroboros - ---Player's GY -Debug.AddCard(16006416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --D/D/D High King Genghis -Debug.AddCard(55878038, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Chaos Dragon Levianeer -Debug.AddCard(44335251, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --oviraptor -Debug.AddCard(09742784, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Jet Synchron -Debug.AddCard(09952083, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --chain summoning - ---Ai's hand -Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus -Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus -Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus -Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus -Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus ---~ Debug.AddCard(25857246,1,1,LOCATION_HAND,0,POS_FACEUP) --nekroz valkyrus ---~ Debug.AddCard(25857246,1,1,LOCATION_HAND,0,POS_FACEUP) --nekroz valkyrus - ---Ai's monster zone -Debug.AddCard(89386122, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) ---Ai's GY ---~ Debug.AddCard(85991529,1,1,LOCATION_GRAVE,0,POS_FACEUP) --kozmo dark planet ---~ Debug.AddCard(85991529,1,1,LOCATION_GRAVE,0,POS_FACEUP) --kozmo dark planet ---~ Debug.AddCard(85991529,1,1,LOCATION_GRAVE,0,POS_FACEUP) --kozmo dark planet ---~ Debug.AddCard(25857246,1,1,LOCATION_GRAVE,0,POS_FACEUP) --nekroz valkyrus ---~ Debug.AddCard(25857246,1,1,LOCATION_GRAVE,0,POS_FACEUP) --nekroz valkyrus ---~ Debug.AddCard(25857246,1,1,LOCATION_GRAVE,0,POS_FACEUP) --nekroz valkyrus -Debug.AddCard(25669282, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --Burnout ---~ Debug.AddCard(34293667,1,1,LOCATION_GRAVE,0,POS_FACEUP) --Ice barrier ---~ Debug.AddCard(19254117,1,1,LOCATION_GRAVE,0,POS_FACEUP) --Rise to Full Height -Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --electromagnetic turtle - ---Ai's S/T -Debug.AddCard(78625592, 1, 1, LOCATION_SZONE, 0, POS_FACEUP) -- spiritual swords of revealing light ---~ Debug.AddCard(78625592,1,1,LOCATION_SZONE,1,POS_FACEUP) -- spiritual swords of revealing light -Debug.AddCard(59305593, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) -- Mistake -Debug.AddCard(30459350, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) --iron wall -Debug.AddCard(7153114, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) -- pop-up -Debug.AddCard(76375976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) --Mystic mine - ---Ai's deck ---~ Debug.AddCard(25857246,1,1,LOCATION_DECK,0,POS_FACEDOWN) --nekroz valkyrus ---~ Debug.AddCard(76375976,1,1,LOCATION_DECK,0,POS_FACEDOWN) --Mystic mine - ---Ai's Banish -Debug.AddCard(68366996, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP) --Magical Reflect Slime - ---load field and information -Debug.ReloadFieldEnd() - ---begin -aux.BeginPuzzle() +--[[message +维护:2024-06-27 +简语:Puzzle that consist of multiple layer of defense mechanism that player has to figure how to breakthrough and OTK. +标签:#Banyspy_03_Absolute_Defense +]] + +--Absolute defense +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 81000, 0, 0) + +--Player's deck +Debug.AddCard(87571563, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --world legacy guardragon +Debug.AddCard(74063034, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --invocation +Debug.AddCard(82321037, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --barasthos +Debug.AddCard(58400390, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --beckoned by world chalice +Debug.AddCard(61901281, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Collaspserpent +Debug.AddCard(96227613, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Supreme king gate zero +Debug.AddCard(38572779, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --Miscellaneousaurus +Debug.AddCard(80727721, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --aeolo +Debug.AddCard(70828912, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --Premature Burial +--~ Debug.AddCard(70828912,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Premature Burial +--~ Debug.AddCard(70828912,0,0,LOCATION_DECK,0,POS_FACEDOWN) --Premature Burial + +--Player's monster zone +Debug.AddCard(63845230, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) --eater of millions +Debug.AddCard(59123937, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --D/D Vice Typhon +Debug.AddCard(21593977, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --Makyura the Destructor +Debug.AddCard(59123937, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --D/D Vice Typhon +Debug.AddCard(63845230, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) --eater of millions +local zero = Debug.AddCard(66403530, 0, 0, LOCATION_MZONE, 5, POS_FACEUP_ATTACK, true) --zeroboros +Debug.PreSummon(zero, SUMMON_TYPE_LINK, LOCATION_EXTRA) + +--Player's extra deck +Debug.AddCard(32559361, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Chaos Dyson sphere +Debug.AddCard(01992816, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Dyson sphere +Debug.AddCard(95685352, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --dark anthelion dragon +Debug.AddCard(06983839, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --tornado dragon +Debug.AddCard(82633039, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --castel +Debug.AddCard(01686814, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Ultimaya tzolkin +Debug.AddCard(52687916, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --trishula +Debug.AddCard(50954680, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --crystal wing +Debug.AddCard(45815891, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --power tool +Debug.AddCard(94677445, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Ib +Debug.AddCard(43387895, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --SK starving venom +Debug.AddCard(41209827, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --starving venom +Debug.AddCard(49513164, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --Raidjin +Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --N'tss +Debug.AddCard(54757758, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --mudragon + +--Player's hand +Debug.AddCard(46606977, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Nemeses Umbrella +Debug.AddCard(69610326, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --darkwurm +Debug.AddCard(14470845, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --ojama duo +Debug.AddCard(46652477, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --The transmigration Prophecy/shuffle 2 cards from GY +Debug.AddCard(25173686, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Straight Flush +Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --super poly +Debug.AddCard(48130397, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --super poly +Debug.AddCard(98494543, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Magical stone excavation +Debug.AddCard(94220427, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --rank-up-magic argent chaos force +Debug.AddCard(15381421, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Starleige Seyfert +Debug.AddCard(53804307, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Blaster Dragon Ruler +Debug.AddCard(64034255, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --genex birdman +Debug.AddCard(99234526, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --Wyverburster +Debug.AddCard(86120751, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --aleister +Debug.AddCard(21208154, 0, 0, LOCATION_HAND, 0, POS_FACEUP) --wicked avatar + +--Player's S/T +Debug.AddCard(16306932, 0, 0, LOCATION_PZONE, 0, POS_FACEUP) --odd-eyes revolution +local mop = Debug.AddCard(24845628, 0, 0, LOCATION_SZONE, 1, POS_FACEUP) -- duster mop +Debug.AddCard(29762407, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) -- Temple of the kings +Debug.AddCard(34906152, 0, 0, LOCATION_SZONE, 3, POS_FACEUP) -- Mass Driver +Debug.AddCard(13035077, 0, 0, LOCATION_SZONE, 5, POS_FACEUP) -- dragonic diagram +Debug.PreEquip(mop, zero) -- Equip mop to Zeroboros + +--Player's GY +Debug.AddCard(16006416, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --D/D/D High King Genghis +Debug.AddCard(55878038, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Chaos Dragon Levianeer +Debug.AddCard(44335251, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --oviraptor +Debug.AddCard(09742784, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --Jet Synchron +Debug.AddCard(09952083, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) --chain summoning + +--Ai's hand +Debug.AddCard(18964575, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus +Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus +Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus +Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus +Debug.AddCard(1929294, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) --nekroz valkyrus +--~ Debug.AddCard(25857246,1,1,LOCATION_HAND,0,POS_FACEUP) --nekroz valkyrus +--~ Debug.AddCard(25857246,1,1,LOCATION_HAND,0,POS_FACEUP) --nekroz valkyrus + +--Ai's monster zone +Debug.AddCard(89386122, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +--Ai's GY +--~ Debug.AddCard(85991529,1,1,LOCATION_GRAVE,0,POS_FACEUP) --kozmo dark planet +--~ Debug.AddCard(85991529,1,1,LOCATION_GRAVE,0,POS_FACEUP) --kozmo dark planet +--~ Debug.AddCard(85991529,1,1,LOCATION_GRAVE,0,POS_FACEUP) --kozmo dark planet +--~ Debug.AddCard(25857246,1,1,LOCATION_GRAVE,0,POS_FACEUP) --nekroz valkyrus +--~ Debug.AddCard(25857246,1,1,LOCATION_GRAVE,0,POS_FACEUP) --nekroz valkyrus +--~ Debug.AddCard(25857246,1,1,LOCATION_GRAVE,0,POS_FACEUP) --nekroz valkyrus +Debug.AddCard(25669282, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --Burnout +--~ Debug.AddCard(34293667,1,1,LOCATION_GRAVE,0,POS_FACEUP) --Ice barrier +--~ Debug.AddCard(19254117,1,1,LOCATION_GRAVE,0,POS_FACEUP) --Rise to Full Height +Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) --electromagnetic turtle + +--Ai's S/T +Debug.AddCard(78625592, 1, 1, LOCATION_SZONE, 0, POS_FACEUP) -- spiritual swords of revealing light +--~ Debug.AddCard(78625592,1,1,LOCATION_SZONE,1,POS_FACEUP) -- spiritual swords of revealing light +Debug.AddCard(59305593, 1, 1, LOCATION_SZONE, 2, POS_FACEUP) -- Mistake +Debug.AddCard(30459350, 1, 1, LOCATION_SZONE, 3, POS_FACEUP) --iron wall +Debug.AddCard(7153114, 1, 1, LOCATION_SZONE, 4, POS_FACEUP) -- pop-up +Debug.AddCard(76375976, 1, 1, LOCATION_SZONE, 5, POS_FACEUP) --Mystic mine + +--Ai's deck +--~ Debug.AddCard(25857246,1,1,LOCATION_DECK,0,POS_FACEDOWN) --nekroz valkyrus +--~ Debug.AddCard(76375976,1,1,LOCATION_DECK,0,POS_FACEDOWN) --Mystic mine + +--Ai's Banish +Debug.AddCard(68366996, 1, 1, LOCATION_REMOVED, 0, POS_FACEUP) --Magical Reflect Slime + +--load field and information +Debug.ReloadFieldEnd("革命龙") + +--begin +aux.BeginPuzzle() Index: single/简化版_23.lua ================================================================== --- single/简化版_23.lua +++ single/简化版_23.lua @@ -1,117 +1,82 @@ ---[[message -维护:2024-06-26 -简语:大风起兮云飞扬! -标签:#枯岳说书人 #风魔女 #音响 #风 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 3100, 0, 0) -Debug.SetPlayerInfo(1, 120500, 0, 0) - -Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) - -Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true) -Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) ---~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) ---~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) ---~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) ---~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) -c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -c:CompleteProcedure() -Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) -c:CompleteProcedure() -Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true) -Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) -Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) -Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) -Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) -Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) -Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) -Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) ---~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) -Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) ---~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN) -Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) -Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) ---~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) ---~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) -Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK) -Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) -Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) ---~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEDOWN) -Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) ---~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) -Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) -Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) - -Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) -Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(8) - ---[[ -这一局,细节繁复,风格多变,恍若微风横空、小雨点滴,步进风雨交加,渐趋狂风暴雨。 -有些人喜欢以血量来反推残局阵容,但在这一局里是做不到的。 -以这局的多变加攻、多变加血、多变减攻的错综复杂,谈血量,只能落于下乘。 -以这一局的抽卡引擎之强劲,纵使卡组里再多几十张卡,也依然能抽净,但是娱乐决斗的抽卡是强制的,这就注定我方需要留几张卡来供给娱乐决斗。 -这里埋了几个陷阱,若我方强行拆除娱乐决斗,则杀伤力不足。 -很明显,我方需要星尘来进行多次攻击以获取胜利。 -为了提高血量杀伤,还需要提升星尘的攻击力,降低对方的攻击力。 -死角可以捕获对方守备力,而对方的栗子球是变守的,因此我方需要供养对方栗子球。 -为了养栗子球,还需要魂之卡,这就需要我方把卡组怪兽的攻守全部算一遍,并且主动解除对方对我方的保护。 -我方以风系杀伤为主,暗系不能享受风系加攻,应腾出位置,同时,暗系也不应影响对方,因为星尘还需要对手。 -风魔女与鹰身的连结点在雪铃,为此需要把鹰身舞者从超量素材送到墓地、送到场上、送到手卡、送到场上、送到手卡、送到墓地、送到场上,总之是不愧「舞者」之名了。 -风魔女直面真红眼时,不应贪效果。 -为了激活疾行机人,所以并不能以比剑作为战斗力。 -星尘不能攻击摄影机,所以可以将摄影机作为幻透翼的燃料。 -麦克风不受摄影机影响,可以用来诱发一次效果。 -绿宝石龙、鹰身可以配合暴走召唤,很明显绿宝石龙能造成的伤害最多,并且不受水木影响,但是绿宝石龙的位置具有战略意义,不能动,只能选鹰身了。 -并且因为绿宝石龙位置的战略意义,还需要在选卡时把被它阻隔的卡尽量救出。 -洗牌回收的卡会被绿宝石阻隔,故,此局局内无解。 -局内无解,求向局外,更改回卡组默认设置,此局得解。 -结界像可以封印对方少女的反击,但我方需要适时解除。 -由于我方场上怪兽极其多变,而对方怪兽数量有限且大部分需要分配给星尘,所以有些我方怪兽是不能进攻的,一旦进攻,伤害就低了。 -一句话,这局不能无脑攻击。 -因为双重罪键之法的滞后性,所以我方需要转让优先权,诱使对方特召衍生物。 -由于罪键之法的攻击力是在特召时判定的,所以我方需要在此之前补全空位,以灾厄将对方攻击力拖为零。 -为了诱出对方的罗宾,只能消耗我方的一次攻击。 -麒麟是幻透翼的燃料,而麒麟需要对象,所以在星尘进攻最后一只怪兽前,需要点燃麒麟。 -至于水木嘛,很多人对水木忧心忡忡,被她压得动都不敢动,走一步还得想多步。 -其实根本没必要,直接无视水木,以战略目标为重即可。 -战略目标之下,没有太多辗转腾挪的余地,自然也就顾不上水木了。 -刚开始做完这局后就没管了,偶尔重温时发现《地狱的暴走召唤》处理不同了,于是去找水星战士反馈了一下。原来是因为更改了《地狱的暴走召唤》的处理对象造成的,于是最后想了一个简单方法来解决,即更改各怪兽所站的位置。 -玩过这局,有可能会明白,别人对你的保护可能暗藏杀意。 -]] +--[[message +维护:2024-06-26 +简语:大风起兮云飞扬! +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 3100, 0, 0) +Debug.SetPlayerInfo(1, 120500, 0, 0) + +Debug.AddCard(66156348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) + +Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(99666430, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK, true) +Debug.AddCard(68815132, 0, 0, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(46247516, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(96945958,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(17658803, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(96945958, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(71007216, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56585883, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(5399521, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70117860, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(98867329, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56747793, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(37011715, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(73356503, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(7044562, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(76812113, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +--~ Debug.AddCard(68815132,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(14785765, 0, 0, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(70117860,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +Debug.AddCard(70117860, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(7608148,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK) +c = Debug.AddCard(21516908, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +Debug.AddCard(80208158, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c = Debug.AddCard(14577226, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) +c:CompleteProcedure() +Debug.AddCard(98506199, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK, true) +Debug.AddCard(70939418, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP_ATTACK) +Debug.AddCard(82044279, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(64880894, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(42110604, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(14816688, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) +Debug.AddCard(19162134, 0, 0, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.AddCard(79333300, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(67775894, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) +Debug.AddCard(43722862, 0, 0, LOCATION_DECK, 1, POS_FACEUP_ATTACK) +Debug.AddCard(12525049, 0, 0, LOCATION_DECK, 2, POS_FACEUP_ATTACK) +--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) +Debug.AddCard(12247206, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(88392300,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(49267971, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +Debug.AddCard(27753563, 0, 0, LOCATION_DECK, 4, POS_FACEUP_ATTACK) +--~ Debug.AddCard(56585883,0,0,LOCATION_DECK,3,POS_FACEUP_ATTACK) +--~ Debug.AddCard(67775894,0,0,LOCATION_DECK,5,POS_FACEUP_ATTACK) +Debug.AddCard(80161395, 0, 0, LOCATION_DECK, 6, POS_FACEUP_ATTACK) +Debug.AddCard(31178212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(33776734, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +Debug.AddCard(60643553, 1, 1, LOCATION_HAND, 0, POS_FACEUP_ATTACK) +--~ Debug.AddCard(24731453,1,1,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) +Debug.AddCard(12247206, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) +--~ Debug.AddCard(5833312,1,1,LOCATION_SZONE,5,POS_FACEUP_ATTACK) +Debug.AddCard(71829750, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(14342283, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(67616300, 1, 1, LOCATION_SZONE, 5, POS_FACEUP_ATTACK) +Debug.AddCard(44405066, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(46247516, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(29401950, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) + +Debug.AddCard(64554883, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(7198399, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) +Debug.AddCard(67949763, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) +Debug.ReloadFieldEnd("绿宝石龙") +aux.BeginPuzzle(8) Index: single/简化版_24.lua ================================================================== --- single/简化版_24.lua +++ single/简化版_24.lua @@ -1,69 +1,69 @@ ---[[message -维护:2024-06-25 -简语:幽厉塔诗莉安 -标签:#有人打不过 #Fedo-03 #枯岳说书人 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 19200, 0, 0) - ---自己的怪兽区 -Debug.AddCard(91903221, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 -Debug.AddCard(3283679, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 ---对方的怪兽区 -Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --进化帝·翔龙 -Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --进化帝·半鸟龙 -Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --进化帝·索德斯龙 ---自己的魔陷区 -Debug.AddCard(74100225, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --进化的特异点 -Debug.AddCard(37421075, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强制退化 -Debug.AddCard(98596596, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 -Debug.AddCard(44612603, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --生存境界 ---对方的魔陷区 -Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- -Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --魔女的一击 -Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --魔女的一击 ---自己的手卡 ---~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 -Debug.AddCard(5338223, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --强制进化 ---对方的手卡 ---自己的墓地 -Debug.AddCard(13173832, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --转生炎兽 狼獾 ---对方的墓地 -Debug.AddCard(86039057, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --帮一把骑士 -Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --超电磁龟 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(1295111, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的圣域 -Debug.AddCard(64178424, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的意志 -Debug.AddCard(26889158, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 羚羊 -Debug.AddCard(56003780, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 灯火美洲豹 -Debug.AddCard(88095331, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·乃者史蛇 -Debug.AddCard(28877602, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 -Debug.AddCard(81873903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 -Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 -Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 -Debug.AddCard(27198001, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --九尾狐 -Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 -Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 -Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 - -Debug.AddCard(2830693, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --彩虹栗子球 ---自己的额外 -Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 -Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 -Debug.AddCard(37880706, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --小懒奇美拉 -Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 -Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 -Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 -Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁 -Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙 -Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(2) +--[[message +维护:2024-06-25 +简语:Fedo-03 +标签:#幽厉塔诗莉安 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 19200, 0, 0) + +--自己的怪兽区 +Debug.AddCard(91903221, 0, 0, LOCATION_MZONE, 3, POS_FACEUP_DEFENSE) --进化虫·埃尔金螈 +Debug.AddCard(3283679, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) --进化虫·兔鳄 +--对方的怪兽区 +Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) --进化帝·翔龙 +Debug.AddCard(6588580, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) --进化帝·半鸟龙 +Debug.AddCard(71594310, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --进化帝·索德斯龙 +--自己的魔陷区 +Debug.AddCard(74100225, 0, 0, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --进化的特异点 +Debug.AddCard(37421075, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK) --强制退化 +Debug.AddCard(98596596, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --灵魂游荡的墓场 +Debug.AddCard(44612603, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --生存境界 +--对方的魔陷区 +Debug.AddCard(44095762, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK) --神圣防护罩 -反射镜力- +Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN_ATTACK) --魔女的一击 +Debug.AddCard(36458063, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN_ATTACK) --魔女的一击 +--自己的手卡 +--~ Debug.AddCard(27198001,0,0,LOCATION_DECK,4,POS_FACEUP_ATTACK) --九尾狐 +Debug.AddCard(5338223, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --强制进化 +--对方的手卡 +--自己的墓地 +Debug.AddCard(13173832, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --转生炎兽 狼獾 +--对方的墓地 +Debug.AddCard(86039057, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --帮一把骑士 +Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --超电磁龟 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(1295111, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的圣域 +Debug.AddCard(64178424, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽的意志 +Debug.AddCard(26889158, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 羚羊 +Debug.AddCard(56003780, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --转生炎兽 灯火美洲豹 +Debug.AddCard(88095331, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·乃者史蛇 +Debug.AddCard(28877602, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 +Debug.AddCard(81873903, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化虫·半甲齿龟 +Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 +Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 +Debug.AddCard(27198001, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) --九尾狐 +Debug.AddCard(17045014, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·梁龙 +Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 +Debug.AddCard(54266211, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --进化龙·火山齿龙 + +Debug.AddCard(2830693, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP_ATTACK) --彩虹栗子球 +--自己的额外 +Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 +Debug.AddCard(41463182, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 炽热多头狮 +Debug.AddCard(37880706, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --小懒奇美拉 +Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 +Debug.AddCard(87871125, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 +Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 日光狼 +Debug.AddCard(14812471, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 烽火猞猁 +Debug.AddCard(42752141, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --进化帝·翔龙 +Debug.AddCard(87327776, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --转生炎兽 蜃景雄马 + +Debug.ReloadFieldEnd("乃者史蛇") +aux.BeginPuzzle(2) Index: single/简化版_25.lua ================================================================== --- single/简化版_25.lua +++ single/简化版_25.lua @@ -1,67 +1,57 @@ ---[[message -维护:2024-06-26 -简语:z2001jx -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 11800, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 ---自己的魔陷区 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q -Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者 -Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者 ---对方的手卡 - -Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者 -Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 -Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精 -Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精 -Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精 -Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32 -Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 -Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 -Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 -Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 -Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K -Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 -Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 -Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 -Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N -Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机 ---对方的卡组 ---自己的额外 -Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω -Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 -Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔 -Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士 -Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 -Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C -Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - ---[[ -原局是用《超重武者》来削 5 手,不过作为残局来说,5 手的《消战者》实在太多了。 -最后三张《消战者》是靠《春化精》复活《XX-剑士 加特姆士》来削手的,而《春化精》之间又是可以互相检索的,因此实际只需要用《春化精》复活一次《XX-剑士 加特姆士》来扔消战者即可。 -剩下的两个《春化精》用来提高攻击力。 -毕竟,如果卡组里《春化精》启动了,那么就有《春化精》削 3 手的心理预期了。 -关键在于有没有用《块斩机 算子达朗贝尔》检索《丘与发芽的春化精》的这个意识在。 -《消战者》多了,反而掩盖了其他一些卡的亮点,例如《春化精》的大范围复活,例如《古代的机械弩士》的降攻。 -去掉两个《消战者》,并在卡组里增加一个《超重武者装留 双角》,再在对方场上放一只比零攻高的攻击表示的通常怪兽,可以影响 8 张卡的配合,并且让最终的操作回归《超重武者》。 -]] +--[[message +维护:2024-06-26 +简语:z2001jx +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 11800, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +--自己的魔陷区 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(83334932, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --超重武者 摩托-Q +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --PSY骨架驱动者 +Debug.AddCard(49036338, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --PSY骨架驱动者 +--对方的手卡 + +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 1, POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --消战者 +Debug.AddCard(19665973, 1, 1, LOCATION_HAND, 5, POS_FACEUP_ATTACK) --消战者 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(60953949, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --古代的机械箱 +Debug.AddCard(9350312, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --丘与发芽的春化精 +Debug.AddCard(81519836, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --苗与霞的春化精 +Debug.AddCard(62133026, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --花与原野的春化精 +Debug.AddCard(10333641, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 隐密-32 +Debug.AddCard(95500396, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 仲裁 +Debug.AddCard(34496660, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 +Debug.AddCard(14624296, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 大八-8 +Debug.AddCard(56727340, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 地铠推进器 +Debug.AddCard(19510093, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重僧兵 大弁庆-K +Debug.AddCard(82112494, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重神童 牛若-U4 +Debug.AddCard(90361010, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者装留 岩融 +Debug.AddCard(10604644, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --兽带斗神“王者”轩辕十四 +Debug.AddCard(78391364, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --超重武者 天秤B-N +Debug.AddCard(61912252, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --无限起动 挖沟机 +--对方的卡组 +--自己的额外 +Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --PSY骨架王·Ω +Debug.AddCard(10547580, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --古代的机械弩士 +Debug.AddCard(85692042, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --块斩机 算子达朗贝尔 +Debug.AddCard(52352005, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --XX-剑士 加特姆士 +Debug.AddCard(27381364, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --卫星闪灵·淘气精灵 +Debug.AddCard(33918636, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --超重武者 案山子-C +Debug.AddCard(22423493, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) --机壳守护神 路径灵 + +Debug.ReloadFieldEnd("机械弩士") +aux.BeginPuzzle() Index: single/简化版_331.lua ================================================================== --- single/简化版_331.lua +++ single/简化版_331.lua @@ -1,24 +1,23 @@ ---[[message -维护:2024-06-26 -简语:十卡让你体验极致翻翻乐! -标签:#枯岳说书人 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 2500, 0, 0) -Debug.SetPlayerInfo(1, 20200, 0, 0) - -Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(31759689, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) -Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) -Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) -Debug.AddCard(65976795, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(16719140, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(74762582, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +维护:2024-06-26 +简语:十卡让你体验极致翻翻乐! +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2500, 0, 0) +Debug.SetPlayerInfo(1, 20200, 0, 0) + +Debug.AddCard(16428514, 0, 0, LOCATION_MZONE, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(78202553, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(31759689, 0, 0, LOCATION_MZONE, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(52503575, 0, 0, LOCATION_SZONE, 2, POS_FACEUP) +Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN) +Debug.AddCard(68001309, 0, 0, LOCATION_SZONE, 0, POS_FACEUP) +Debug.AddCard(65976795, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(42713844, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16719140, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74762582, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(74640994, 0, 0, LOCATION_SZONE, 0, POS_FACEDOWN) +Debug.ReloadFieldEnd("地中族妖魔") +aux.BeginPuzzle() Index: single/简化版_332.lua ================================================================== --- single/简化版_332.lua +++ single/简化版_332.lua @@ -1,31 +1,30 @@ ---[[message -维护:2024-06-26 -简语:Scrap -标签:#有人打不过 -]] ---puzzle1 -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5900, 0, 0) -Debug.AddCard(8783685, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(16638212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(56746202, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(76774528, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) -Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) -Debug.AddCard(19139516, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) -Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(77336644, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(67030233, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +维护:2024-06-26 +简语:Scrap +]] +--puzzle1 +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5900, 0, 0) +Debug.AddCard(8783685, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16638212, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(56746202, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(16638212, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(96930127, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(57421866, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(19139516, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(50091196, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(62560742, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(76774528, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(90953320, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(44508094, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(24696097, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(35952884, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(77336644, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(67030233, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(70902743, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd("流天") +aux.BeginPuzzle() Index: single/简化版_333.lua ================================================================== --- single/简化版_333.lua +++ single/简化版_333.lua @@ -1,42 +1,42 @@ ---[[message -维护:2024-06-25 -简语:#MH-87 -标签:#棉花 #甲虫装机 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) -Debug.AddCard(30587695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(68184115, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(69207766, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(65192027, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(2407234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(69610924, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) -Debug.AddCard(5288597, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) -Debug.AddCard(2461031, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) -Debug.ReloadFieldEnd() -aux.BeginPuzzle() +--[[message +维护:2024-06-25 +简语:MH-87 +标签:#棉花 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) +Debug.AddCard(30587695, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(16550875, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21790410, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(21977828, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(2461031, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(68184115, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(69207766, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(94573223, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(52601736, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(65192027, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(34086406, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(56910167, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(9161357, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(38495396, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(2407234, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(69610924, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(96965364, 0, 0, LOCATION_HAND, 1, POS_FACEUP_ATTACK) +Debug.AddCard(5288597, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) +Debug.AddCard(2461031, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) +Debug.ReloadFieldEnd() +aux.BeginPuzzle() Index: single/简化版_334.lua ================================================================== --- single/简化版_334.lua +++ single/简化版_334.lua @@ -1,63 +1,61 @@ ---[[message -维护: 2024-06-24 -简语:永恒进化 -标签:#有人打不过 #37.Eternal Evolution #四妹 -]] - -Debug.SetAIName("QQ 群 181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 23900, 0, 0) - -Debug.AddCard(25774450, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(86686671, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(70095155, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(3405259, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(77411244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(30012506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(63941210, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(63737050, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(46659709, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) -Debug.AddCard(23893227, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(8783685, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(43202238, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(89112729, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(84058253, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(1561110, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(98850929, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(32104431, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) -Debug.AddCard(78193831, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(97940434, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(86240887, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) -Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) -Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) - ---[[ -这个残局具有开创性意义,即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。 -有点类似于混沌系统,即初始的微小扰动将在发展过程的传递下对整个系统的走向产生重大影响。 -使用此方法可以简单地将残局难度提升一个档次。 -不过,对于大部分残局而言,不宜滥用该功能。 -只需要开局选 1~2 张卡入手卡就行了。 -]] +--[[message +维护: 2024-06-24 +简语:永恒进化 + +这个残局具有开创性意义,即率先引入了在残局一开始由玩家从卡组中选择固定数量的卡加入手卡的玩法。 + +使用此方法可以简单地将残局难度提升一个档次。 +不过,对于大部分残局而言,不宜滥用该功能。 +只需要开局选 1~2 张卡入手卡就行了。 +标签:#37.Eternal Evolution #四妹 +]] + +Debug.SetAIName("QQ 群 181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 23900, 0, 0) + +Debug.AddCard(25774450, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(86686671, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(59281922, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(70095155, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(3405259, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(77411244, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(30012506, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(63941210, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(63737050, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(11066358, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(46659709, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(62651957, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) +Debug.AddCard(23893227, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(8783685, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(43202238, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74586817, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(80532587, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(89112729, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(84058253, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(79229522, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(74157028, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1561110, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(3897065, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(1546124, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(98850929, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(32104431, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) +Debug.AddCard(78193831, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(97940434, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN) +Debug.AddCard(23995346, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(86240887, 1, 1, LOCATION_EXTRA, 0, POS_FACEDOWN) +Debug.AddCard(59822133, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(53347303, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) +Debug.AddCard(56532353, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) +Debug.AddCard(55410871, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) +Debug.AddCard(20960340, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) +Debug.AddCard(15155568, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) Index: single/简化版_340.lua ================================================================== --- single/简化版_340.lua +++ single/简化版_340.lua @@ -1,35 +1,29 @@ ---[[message -维护:2024-06-26 -简语:剑圣之技! -标签:#枯岳说书人 -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) -Debug.SetPlayerInfo(0, 1400, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - ---自己的怪兽区 ---对方的怪兽区 -Debug.AddCard(47946130, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔 ---自己的魔陷区 -Debug.AddCard(62878208, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --装备喷射球 ---对方的魔陷区 ---自己的手卡 -Debug.AddCard(61127349, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --爆炎穿击 -Debug.AddCard(22091647, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德 -Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士 ---对方的手卡 ---自己的墓地 ---对方的墓地 ---自己除外的卡 ---对方除外的卡 ---自己的卡组 -Debug.AddCard(3918345, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle() - ---[[ -《神威凤凰剑圣 基亚·弗里德》身为剑圣,它不应该只是强,还应该有洞若观火的观察力。 -为此,这局特意营造了一个有趣的局面,蛮力使剑赢不了,巧力使剑也赢不了,舍身一击还是赢不了,赠剑伤人照样赢不了,非得玩家洞察到一线生机不可。 -]] +--[[message +维护:2024-06-26 +简语:剑圣之技! +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 1400, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +--自己的怪兽区 +--对方的怪兽区 +Debug.AddCard(47946130, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) --刚鬼 大巨人食人魔 +--自己的魔陷区 +Debug.AddCard(62878208, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN_ATTACK) --装备喷射球 +--对方的魔陷区 +--自己的手卡 +Debug.AddCard(61127349, 0, 0, LOCATION_HAND, 4, POS_FACEUP_ATTACK) --爆炎穿击 +Debug.AddCard(22091647, 0, 0, LOCATION_HAND, 3, POS_FACEUP_ATTACK) --神威凤凰剑圣 基亚·弗里德 +Debug.AddCard(54485355, 0, 0, LOCATION_HAND, 2, POS_FACEUP_ATTACK) --升华骑士 +--对方的手卡 +--自己的墓地 +--对方的墓地 +--自己除外的卡 +--对方除外的卡 +--自己的卡组 +Debug.AddCard(3918345, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) --凤凰剑圣 基亚·弗里德 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle()