ADDED single/简化版_30_000_6.lua Index: single/简化版_30_000_6.lua ================================================================== --- /dev/null +++ single/简化版_30_000_6.lua @@ -0,0 +1,36 @@ +--[[message +This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? +#AlphaKretin_05_Lullaby +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 2100, 0, 0) +Debug.SetPlayerInfo(1, 100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(97077563, 0, 0, k1, 1, k2) +Debug.AddCard(77561728, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(10000040, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(24221739, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(39238953, 0, 0, k1, 0, k2) +Debug.AddCard(5556668, 0, 0, k1, 0, k2) +Debug.AddCard(71564252, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__31_000_006.lua Index: single/简化版__31_000_006.lua ================================================================== --- single/简化版__31_000_006.lua +++ /dev/null @@ -1,36 +0,0 @@ ---[[message -This one's just a meme. Did you know that Lullaby of Obedience ignores summoning conditions? -#AlphaKretin_05_Lullaby -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 2100, 0, 0) -Debug.SetPlayerInfo(1, 100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(97077563, 0, 0, k1, 1, k2) -Debug.AddCard(77561728, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(10000040, 0, 0, k1, 0, k2) -Debug.AddCard(7902349, 1, 1, k1, 0, k2) -Debug.AddCard(8124921, 1, 1, k1, 0, k2) -Debug.AddCard(44519536, 1, 1, k1, 0, k2) -Debug.AddCard(70903634, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(24221739, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(39238953, 0, 0, k1, 0, k2) -Debug.AddCard(5556668, 0, 0, k1, 0, k2) -Debug.AddCard(71564252, 0, 0, k1, 0, k2) -Debug.AddCard(7902349, 1, 1, k1, 0, k2) -Debug.AddCard(8124921, 1, 1, k1, 0, k2) -Debug.AddCard(44519536, 1, 1, k1, 0, k2) -Debug.AddCard(70903634, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)