DELETED 残局文料/README.html Index: 残局文料/README.html ================================================================== --- 残局文料/README.html +++ /dev/null @@ -1,70 +0,0 @@ - - -
- - - -游戏王残局简化版,随缘更新。
-http://chiselapp.com/user/kkk/repository/canju
- - - DELETED 残局文料/README.md Index: 残局文料/README.md ================================================================== --- 残局文料/README.md +++ /dev/null @@ -1,5 +0,0 @@ -# 游戏王残局简化版 -## 正文 -游戏王残局简化版,「随缘」更新。 -## 游戏王残局简化版源码托管网站 -http://chiselapp.com/user/kkk/repository/canju DELETED 残局文料/三个绑定函数.html Index: 残局文料/三个绑定函数.html ================================================================== --- 残局文料/三个绑定函数.html +++ /dev/null @@ -1,176 +0,0 @@ - - - - - - -Debug.PreSummon(卡, 召唤类型[, 从哪个区域特召到场上])
-● void Debug.PreSummon(Card c, int sum_type[, int sum_location=0])
-设置卡片 c 的召唤信息:以 sum_type 方法(通常召唤、特殊召唤等)[从 sum_location]出场
-SUMMON_TYPE_NORMAL
SUMMON_TYPE_ADVANCE
SUMMON_TYPE_DUAL
SUMMON_TYPE_FLIP
SUMMON_TYPE_SPECIAL
SUMMON_TYPE_FUSION
SUMMON_TYPE_RITUAL
SUMMON_TYPE_SYNCHRO
SUMMON_TYPE_XYZ
SUMMON_TYPE_PENDULUM
SUMMON_TYPE_LINK
--Summon Type --召唤类型
-
-SUMMON_TYPE_NORMAL =0x10000000 --通常召唤(EFFECT_SUMMON_PROC,EFFECT_SET_PROC 可用 Value 修改數值)
-
-SUMMON_TYPE_ADVANCE =0x11000000 --上级召唤
-
-SUMMON_TYPE_DUAL =0x12000000 --再度召唤(二重)
-
-SUMMON_TYPE_FLIP =0x20000000 --翻转召唤
-
-SUMMON_TYPE_SPECIAL =0x40000000 --特殊召唤(EFFECT_SPSUMMON_PROC,EFFECT_SPSUMMON_PROC_G 可用 Value 修改數值)
-
-SUMMON_TYPE_FUSION =0x43000000 --融合召唤
-
-SUMMON_TYPE_RITUAL =0x45000000 --仪式召唤
-
-SUMMON_TYPE_SYNCHRO =0x46000000 --同调召唤
-
-SUMMON_TYPE_XYZ =0x49000000 --超量召唤
-
-SUMMON_TYPE_PENDULUM =0x4a000000 --灵摆召唤
-
-SUMMON_TYPE_LINK =0x4c000000 --连接召唤
-LOCATION_DECK
LOCATION_HAND
LOCATION_GRAVE
LOCATION_REMOVED
LOCATION_EXTRA
LOCATION_DECK =0x01 --卡组
-
-LOCATION_HAND =0x02 --手牌
-
-LOCATION_MZONE =0x04 --主要怪兽区(0~4)+额外怪兽区(5~6)
-
-LOCATION_SZONE =0x08 --魔陷区(0~4)+场地区(5)
-
-LOCATION_GRAVE =0x10 --墓地
-
-LOCATION_REMOVED =0x20 --除外区
-
-LOCATION_EXTRA =0x40 --额外
-
-LOCATION_OVERLAY =0x80 --超量素材
-
-LOCATION_ONFIELD =0x0c --场上(LOCATION_MZONE+LOCATION_SZONE)
-可参考 X-LV-48 。
-Debug.PreEquip(装备魔法卡, 怪兽卡)
-● bool Debug.PreEquip(Card equip_card, Card target)
-为 target 添加装备 equip_card ,返回值表示是否成功
-可参考 NH-04
不能以怪兽装备怪兽
Debug.PreSetTarget(保护卡, 被保护的卡)
-● void Debug.PreSetTarget(Card c, Card target)
-
-把 target 选为 c 的永续对象
-必须在布局完成之后再使用。
可参考 NH-04 。
有人想用残局,进行卡组测试。
-鄙人在此提供些微帮助。
-先安装「游戏王残局简化版」。
-
-fun["开局添加手卡"](6)
-
-数字可改。
-aux.BeginPuzzle()
-
-它注册了三个效果:
-去掉这一代码,便可开启多回合。
-Debug.ReloadFieldBegin(
-DUEL_ATTACK_FIRST_TURN
-+ DUEL_SIMPLE_AI
-, 5)
-
-去除特定参数即可。
-Debug.ReloadFieldBegin(
-DUEL_ATTACK_FIRST_TURN
-, 5)
-
-Debug.SetPlayerInfo(0,0,0,0)
-
-最后一个参数控制每回合抽卡数量。
-Debug.ReloadFieldBegin(
-DUEL_ATTACK_FIRST_TURN
-+ DUEL_SIMPLE_AI
-, 5)
-
-添加特定参数即可。
-Debug.ReloadFieldBegin(
-DUEL_ATTACK_FIRST_TURN
-+ DUEL_SIMPLE_AI
-+ DUEL_PSEUDO_SHUFFLE
-, 5)
-
-fun["随机抽卡"](6)
-
-数字可改。
- - - DELETED 残局文料/四妹系列.html Index: 残局文料/四妹系列.html ================================================================== --- 残局文料/四妹系列.html +++ /dev/null @@ -1,70 +0,0 @@ - - - - - - -这个残局具有开创性意义。
-它率先引入了在残局一开始由玩家从卡组中选卡加入手卡的玩法。
- - - DELETED 残局文料/场景.html Index: 残局文料/场景.html ================================================================== --- 残局文料/场景.html +++ /dev/null @@ -1,3473 +0,0 @@ - - - - - - -Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(39454112,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(39454112,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(82308875,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(43096270,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(47870325,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(213326,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-Debug.AddCard(41524885,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(79858629,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(96540,1,1,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-Debug.AddCard(5530780,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(24094653,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(95286165,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(89631139,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(29491031,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(27279764,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(11321089,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(15150371,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(33846209,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(69884162,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(77449773,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(5183693,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(24154052,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(40619825,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(57143342,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(20758643,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(86498013,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(48202661,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(57308711,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(32012842,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(97843505,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(32012841,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(27094595,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(89631141,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(89631141,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(42338879,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-Debug.AddCard(79266769,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-Debug.AddCard(79176962,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
---~ aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(54447022,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(34250214,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-Debug.AddCard(37129797,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(14558127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(46820049,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(37160778,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(11021521,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(93332803,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(48770333,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(9720537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(12652643,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(24207889,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(52503575,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(3136426,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(73578229,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(31423101,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(12307878,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(67273917,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(9159938,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
---~ aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(9547962,0,0,LOCATION_SZONE,5,POS_FACEUP)
-Debug.AddCard(11375683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
---~ aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,800,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(22046459,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
-Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(61127349,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(41927278,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(55410871,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(24207889,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(69884162,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(9433350,1,1,LOCATION_GRAVE,0,POS_FACEUP,true)
-
------------------
-
-
------------------
-
-Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(84012625,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(29549364,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(53129443,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(44508094,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(61488417,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(97489701,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(80666118,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
---~ Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(89631143,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(8240199,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(53309998,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(5402805,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(94142993,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(74937659,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(8842266,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(44155002,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
---~ aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(44874522,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(7171149,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(18486927,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(39303359,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(10509340,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(81269231,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(50933533,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(31557782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(80045583,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(42878636,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(1278431,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(56094445,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(1953925,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(86321248,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(51788412,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(12652643,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(37663536,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(87182127,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(64061284,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(83104731,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(83104731,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(83104731,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(95735217,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(95735217,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-Debug.AddCard(95735217,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-Debug.AddCard(45815891,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(87170768,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(21615956,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(6631034,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(53485634,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(74677426,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(74677426,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(74677426,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(34302287,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(34302287,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(34302287,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(5318639,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(5818294,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-Debug.AddCard(61740673,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(5318639,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(94096616,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(3897065,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(7165085,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(25542642,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(23288411,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(58820923,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(68396121,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(88177324,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(89631139,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(50287060,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(95515060,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(81439173,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(1621413,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(16195942,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(54693926,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(94793422,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(92481084,0,0,LOCATION_SZONE,5,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(44287299,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(99267150,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,500,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(5405695,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(61127349,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(32919136,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(16762927,1,1,LOCATION_SZONE,0,POS_FACEUP)
-Debug.AddCard(13945283,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(70781055,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(28016193,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(2061963,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(572850,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(81612598,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(77693536,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能发动加速同调星尘龙。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(21251800,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(21615956,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(44508094,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(16172067,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(30983281,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-local m1 = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.PreSummon(m1, SUMMON_TYPE_SYNCHRO)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能特召火焰手。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(36975314,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(89631139,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(68535320,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以发动痛苦伯劳效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(46589034,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(46589034,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(57043117,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以自己选择适用哪只缺陷编译器的效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(92327802,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(92327802,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以把连接 3 吹回去。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(84257640,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(59120809,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(1362589,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(1362589,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(1362589,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(28570310,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该在对方受到伤害后也可以适用黑羽的效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(46710683,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(48202661,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(48202661,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(34334692,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(49064413,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(69035382,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(22398665,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(87322377,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(64631466,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(6400512,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(74701381,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以发动反骨王的效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(40227329,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(92536468,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(9024198,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(19580308,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(19580308,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该否定企鹅会被永恒混沌限制。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(22026707,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(3985011,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(32623004,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(5628232,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-Debug.AddCard(25750986,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(76442347,0,0,LOCATION_MZONE,0,POS_FACEDOWN_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以特召海神。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(55063751,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该仇恨裂缝可以发动。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(70902743,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-锈龙不应该被召唤兽除外。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(90411554,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-Debug.AddCard(75286621,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该能特召冰水。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-Debug.AddCard(86682165,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
-
------------------
-
-Debug.AddCard(93920745,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(93920745,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该英雄假面改名后不算剑斗兽怪兽了。
-Debug.SetAIName("AI")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
-Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-
-Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该喷气龙不能特召。
-Debug.SetAIName("AI")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
-Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
-Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
-Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN)
-
-Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能发动简易融合。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,1400,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(1845204,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(79323590,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(41578483,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能羽衣精效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(89538537,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(25533642,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-Debug.AddCard(35146019,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能以被无效的双龙为代价。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(65711558,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能以技能抽取为代价。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(82732705,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(65711558,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能发动超银河。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(83512285,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(93717133,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能发动六武众效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(86780027,0,0,LOCATION_SZONE,0,POS_FACEUP)
-Debug.AddCard(6579928,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(1828513,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(44430454,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以发动新宇融合。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-Debug.AddCard(90307498,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(14088859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(89943723,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(6205579,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该对方恢复 1800 基本分。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(94793422,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(91665064,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(17285476,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(17285476,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(36211150,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP)
-Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不是 1000 伤害。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,800,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP)
-Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该我方不受伤害。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(41927278,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
---~ Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
---~ Debug.AddCard(55998462,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(17016362,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该衍生物不被破坏。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5318639,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(24081957,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(53451824,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(64631466,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(90884403,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该有一次特召机会。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(76145933,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(49928686,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
-Debug.AddCard(94977269,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
-
------------------
-
-Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(32295838,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
---~ aux.BeginPuzzle()
-
-应该不回到卡组。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-Debug.AddCard(40080312,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
-
------------------
-
-Debug.AddCard(30312361,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该要用龙星作为素材。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(99946920,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(80666118,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(95004025,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-local c = Debug.AddCard(55863245,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.PreSummon(c, SUMMON_TYPE_SYNCHRO)
-Debug.AddCard(77783947,0,0,LOCATION_SZONE,1,POS_FACEUP)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能召唤魔王。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(29424328,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(18108166,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(18108166,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能特召野鸭。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(54813225,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(12958919,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能解放古怪恶魔。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(57624336,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该能发轰炸龙的效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
-Debug.AddCard(46247282,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(80770678,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(5821478,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以连续攻击。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-Debug.AddCard(68934651,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(42632209,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
-
------------------
-
-Debug.AddCard(52497105,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(73178098,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(72529749,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(72529749,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(72529749,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(60643553,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(62279055,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以特召紫翠玉龙。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(43096270,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(11765832,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(22888900,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(24094653,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(38982356,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(5265750,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(93665266,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
---~ aux.BeginPuzzle()
-
-应该可以发动特洛伊炸弹。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(45986603,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(63323539,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能发动废品收集者效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(97168905,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-Debug.AddCard(58242947,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以选择适用神殿还是适用狂时钟的效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(2511,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(3244563,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(29762407,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(73632127,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(94192409,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(2347656,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(43096270,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(43096270,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该游戏不崩溃。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(11510448,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(20155904,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(86937530,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(86937530,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以选择适用顺序。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,500,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(82003859,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(82199284,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不是如此分别计算。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(48814566,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(48814566,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(68073522,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(68073522,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995347,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(27134689,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(1641882,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(3544583,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该可以正常处理骚灵效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(47355498,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(52927340,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-Debug.AddCard(49032236,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(5405695,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(53143898,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能发动时钟蜥蜴的效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(5405695,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-Debug.AddCard(10817524,0,0,LOCATION_GRAVE,0,POS_FACEUP,true)
-
------------------
-
-Debug.AddCard(30398342,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(51476410,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-应该不能发动莫忘骨头派对的效果。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-Debug.AddCard(80722024,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-Debug.AddCard(81945676,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-异常出现的原因主要有:
-预测能力的缺失
-比如「异界共鸣-同调融合」,无法预测墓地
比如「战华盟将-双龙」,无法预测对象
适用顺序的缺失
-比如多个同级效果代价,应该可以选择先适用哪个效果代价
比如「缺陷编译器」,应该可以选择适用的卡
统一结算与分开结算的混淆
-效果执行过程中的判定区域改变
-效果的不固定
-素材范围的扩大
-字段的不变
-条件未附加
-暂时先小结这些吧。
-(在残局模式中)
-当我方召唤「悠悠」时,会有一个关于「悠悠」的卡名提示。
-当对方召唤「悠悠」时,不会有一个关于「悠悠」的卡名提示。
-在我方召唤「悠悠」时,会产生 MSG_HINT 和 MSG_SELECT_PLACE 。
-但在对方召唤「悠悠」时,只会产生 MSG_SELECT_PLACE 。
-这是因为 single_mode.cpp 的 SinglePlayAnalyze 在进行 MSG_HINT -的消息转发时会做一个多余的玩家判断。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(27288416,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(27288416,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-
---~ aux.BeginPuzzle()
-
-「糕冷的料理对决」应该可以把「圣菓使 -考维曲天使」特殊召唤到对方的额外怪兽区域,但现在,虽然出现了代表可选的背景线,但是却不能选择那个区域。
-同样的事情,也发生在残局模式中,比如当我方控制对方要特殊召唤怪兽到额外怪兽区域时,就也出现了代表可选的背景线,但是却不能选择那个区域。
-通过对残局模式的追踪,可以发现,当我方控制对方要特殊召唤怪兽到额外怪兽区域时, -MSG_SELECT_PLACE 有两个值是异常的:
-hovered_controler
selectable_field
当要确定 selectable_field 时, hovered_controler 的值会影响到 -selectable_field 的值,主要是让 selectable_field 的高 16 位与低 16 -位进行互换。
-也就是说,低 16 位用来表示我方可选区域,高 16 -位用来表示对方可选区域。
-之所以要用互换,而不是用直接移位,估计是因为我方与对方的视角不同。
-那么为什么 hovered_controler 的值会出现异常?
-这是因为 event_handler.cpp -在处理额外怪兽区域悬停消息的时候,只考虑到了这个区域是否有卡,而没有考虑到 -selectable_field 。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(46485778,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(14283055,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(26435595,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-
-aux.BeginPuzzle()
-
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(45815891,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-
---~ aux.BeginPuzzle()
-
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-
---~ aux.BeginPuzzle()
-
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(45815891,0,0,LOCATION_MZONE,6,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-
---~ aux.BeginPuzzle()
-
-
-当我方在残局模式控制对方并且到了对方回合时, act.png -并没有显示到对方区域,而是显示到了我方区域。
-这是由于 drawing.cpp 在绘制 act.png -时并没有考虑到残局模式的这一情况。
-也就是说,一般情况下是遇不到这个失误的。
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-
------------------
-
-
------------------
-
---~ Debug.AddCard(45815891,0,0,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-Debug.AddCard(98978921,1,1,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(98978921,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
------------------
-
-Debug.AddCard(27288416,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(27288416,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-
---~ aux.BeginPuzzle()
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(95448692,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(95448692,1,1,LOCATION_GRAVE,0,POS_FACEUP)
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-
---~ aux.BeginPuzzle()
-
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(28297833,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(49088914,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(34447918,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(4928565,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(94801854,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(62038047,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(75500286,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(28297833,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(49088914,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(34447918,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(4928565,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(94801854,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(62038047,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(75500286,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-
-Debug.ReloadFieldEnd()
-
---~ aux.BeginPuzzle()
-
-
-Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-
-Debug.SetPlayerInfo(1,8000,0,0)
-
-
------------------
-
-Debug.AddCard(68881650,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(74364659,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(53776525,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-Debug.AddCard(68881650,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-
------------------
-
-
------------------
-
-Debug.AddCard(74364659,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(53776525,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-
---~ aux.BeginPuzzle()
-
-
-
-
-
DELETED 残局文料/废案.html
Index: 残局文料/废案.html
==================================================================
--- 残局文料/废案.html
+++ /dev/null
@@ -1,95 +0,0 @@
-
-
-
-
-
-
- Debug.SetAIName("base-2")
-
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8000,0,0)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(11448373,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(89567993,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
------------------
-
-
------------------
-
-
------------------
-
-Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-
-
-
-
DELETED 残局文料/枯岳说书人.html
Index: 残局文料/枯岳说书人.html
==================================================================
--- 残局文料/枯岳说书人.html
+++ /dev/null
@@ -1,172 +0,0 @@
-
-
-
-
-
-
- 选用具有强制性效果的卡片,比如「娱乐决斗」。
-选用具有既能展开又能解场效果的卡片,如「风魔女」与「鹰身女郎」的配合。
-选用具有改变攻守型效果的卡片。
-选用具有能让血量进行浮动效果的卡片。
-选用能让 AI 在特定时刻延时发动的卡片。
-目前有且仅有一个参数能在残局列表界面进行更改。
-特意让解局过程对该参数产生依赖。
-故意给玩家具有保护效果的卡片。
-但真实目的是,让其掩盖一些特定卡的适用范围。
-比如「试胆竞速」。
-让玩家的资源超过场上格子数限制,迫使其对资源质量进行评估再加以提纯。
-提供多套独立又相互矛盾的资源,迫使玩家将本可用于打击对方的效果用于打击自身。
-特意加一些约束条件,使得自由时点效果需要在非常久之后发动才能利益最大化。
-这样子,玩家每进行一步操作就得接受一次自由时点效果的弹窗询问。
-使用多张卡片把对方喂养强大。
-最后使用具有夺取型效果的卡片把对方的强大力量夺取过来。
-选用需要在长期运营后处于特定位置才能获取最优收益的卡片。
-选用具有能对双方都产生封锁效果的卡片。
-制定约束条件,迫使玩家主动开启封锁再在适当时候自主关闭封锁。
-主题是黑魔导大战六武众,又名兽化六武众。
-这是原来 NH 系列最好的一局。
-烈烈炎火燃九幽
-先确定最重要的几张核心卡。
-其中,需要印卡的核心卡,数量不宜多,不然难以推演。
-然后围绕着这几张核心卡进行检查,通过增加辅助卡的方法来把意料之外的情况全数排除。
-最终形成全卡池只有少数几种解法,甚至唯一解的局面。
-越是大流的效果,比如墓地类效果,比如召唤类效果,比如攻守类效果,越应当在设计阶段予以一定的规避。
-召唤类效果必须彻底封死。因为它们太强了。
-墓地类效果无效化即可。
-魔法类效果可经由特定卡进行开启。
-将各效果划分为少数几个大类,要够粗放。
-将效果分类与当前局面进行比较,以求条件缩小至具体的名词术语。
-利用这些被筛选后的名词术语去进行查找,重点关注效果的副作用。
-把胜利方法以「次要封锁」的方式表达出来,形成贼喊捉贼的局面,干扰玩家判断。
-成功与失败来自于同一张卡。
-玩家需预知 AI 行为,将其导向渣操。
-前一个连锁点的处理结果成为下一个连锁点的适用条件,如同管道运输一般。
-这局攻击力在早期直接打穿了 YGOPro 的血量上限。
-X-LV-30 是 X-LV 系列新手教学的最后一关。
-它是无解的。
-这是原来 X-LV 系列最好的一局。
-对方干扰效果的发动时机与发动与否是由我方来进行触发的,因此主导权仍然在我方。
-主题是龙兽交锋,更是用「枪」打兽。
- - - DELETED 残局文料/残局简化.html Index: 残局文料/残局简化.html ================================================================== --- 残局文料/残局简化.html +++ /dev/null @@ -1,193 +0,0 @@ - - - - - - -在残局中,仅统计有效果卡的数量。
-这是因为读有效果的卡不仅比读没效果的卡要困难,而且还会带来更大的思维负担。
-一般来说,认知资源和思维负载之间成反比关系:当认知资源增加时,思维负载就减少,而当认知资源减少时,思维负载就增加。
-但这是因为较少的认知资源已经包含了思维推理所需的必要条件,而在此之上增加的认知资源提供了更多的思维推理所需要的中间步骤。
-在残局里,所有卡的效果加起来,其中已经包含了解局所需要的必要效果,但是那部分多出来的效果则并不能提供解局所需的中间步骤。
-因此,在残局里,思维负担与效果数量成正比,即效果数量越多,思维负担越重;效果数量越少,思维负担越轻(这里尚未考虑到效果的质量等其他属性)。
-残局简化是去掉了哪些“生态位”呢?当然是去掉了那些人畜无害的吃瓜群众卡啊。举个例子,当你在看球赛时,有大量的现场观众在球场内与球星近距离合影(但没有影响比赛运行),并且摄像头或者眼睛并没有对球星进行特写(你需要自己努力的在人海里寻找球星的身影),你会对此反感吗?
-干扰卡,可以划分为三类:
-参与解局过程并且效果得到发挥,但被删掉后,残局必要流程不变。
-把有效果的卡替换成无效果的卡。
-「3」指大师 3。
-「4」指新大师,从这一规则开始引入连接怪兽。
-若残局中有卡可能涉及到连接怪兽,则最低的规则参数将为「4」。
-新大师是 3 -个规则中约束最为严格的规则,对玩家的操作要求最高。
-「5」指大师 2020。
-相比于新大师,大师 2020 废除了新大师对额外怪兽的过度限制。
-在残局设计中,应根据不同残局的特点选择不同的规则参数,不需要非得追求最新的规则参数。
-普通残局与实战不同。
-练习残局,则残局方面的技术会提升;
-练习实战,则实战方面的技术会提升。
-不把残局与实战场面过度挂钩。
-历来一般的残局都是就残局而言残局,又称之为“排局”。
-
-意指系由人们随意安排而制成的残局,并非双方临局走出来的现场局面。
-可简;
-可难。
-残局对手一般分为三种层次:
-「二解」指超越了原残局作者设定血量的解局方法。
-一般情况下,残局设定血量就是目前最优解的解局血量。
-如果出现了二解,就表明残局设定血量需要更改了。
-很多。
-很多。
- - - ADDED 残局文料/简介.md Index: 残局文料/简介.md ================================================================== --- /dev/null +++ 残局文料/简介.md @@ -0,0 +1,5 @@ +# 游戏王残局简化版 +## 正文 +游戏王残局简化版,「随缘」更新。 +## 游戏王残局简化版源码托管网站 +http://chiselapp.com/user/kkk/repository/canju