Index: single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua ================================================================== --- single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua +++ single/Furtie_Hubo_01_Dark_Synchro_衍生版_1.lua @@ -48,21 +48,13 @@ Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK) Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) -local e1=Effect.GlobalEffect() -e1:SetType(EFFECT_TYPE_FIELD) -e1:SetCode(EFFECT_USE_EXTRA_MZONE) -e1:SetValue(1) -Duel.RegisterEffect(e1,0) + --Start the Puzzle Debug.ReloadFieldEnd() aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) + +fun["禁格"](1) +fun["开局说明"]()