ADDED LV-014.lua Index: LV-014.lua ================================================================== --- /dev/null +++ LV-014.lua @@ -0,0 +1,30 @@ +--puzzle1 +Debug.SetAIName("Level-014") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) +Debug.SetPlayerInfo(0,2250,0,0) +Debug.SetPlayerInfo(1,100,0,0) + +Debug.AddCard(51275027,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENCE) +Debug.AddCard(30778711,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) + +Debug.AddCard(5318639,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(22046459,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(97687912,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(80161395,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(20871001,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(92377303,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE) + +Debug.AddCard(84970821,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +Debug.ShowHint("GAME START!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0)