Index: single_doc/场景.html ================================================================== --- single_doc/场景.html +++ single_doc/场景.html @@ -25,76 +25,76 @@ +
+

场景

+
-

1 场景

-

1.1 正常

-

1.1.1

+

1 正常

+

1.1

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -124,11 +124,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.2

+

1.2

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -160,11 +160,11 @@
 Debug.AddCard(79858629,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.3

+

1.3

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -196,11 +196,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.4

+

1.4

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -229,11 +229,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.5

+

1.5

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -262,11 +262,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.6

+

1.6

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -303,11 +303,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.7

+

1.7

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -337,11 +337,11 @@
 
 
 Debug.ReloadFieldEnd()
 --~ aux.BeginPuzzle()
 
-

1.1.8

+

1.8

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -370,11 +370,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.9

+

1.9

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -405,11 +405,11 @@
 Debug.AddCard(83011277,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.10

+

1.10

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -438,11 +438,11 @@
 Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.11

+

1.11

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -472,11 +472,11 @@
 Debug.AddCard(82065276,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.12

+

1.12

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -504,11 +504,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.13

+

1.13

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -538,11 +538,11 @@
 
 
 Debug.ReloadFieldEnd()
 --~ aux.BeginPuzzle()
 
-

1.1.14

+

1.14

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -569,11 +569,11 @@
 
 
 Debug.ReloadFieldEnd()
 --~ aux.BeginPuzzle()
 
-

1.1.15

+

1.15

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,800,0,0)
@@ -602,11 +602,11 @@
 Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.16

+

1.16

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -635,11 +635,11 @@
 Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.17

+

1.17

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -666,11 +666,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.18

+

1.18

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -698,11 +698,11 @@
 Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.19

+

1.19

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -734,11 +734,11 @@
 Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.20

+

1.20

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -767,11 +767,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.1.21

+

1.21

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
 Debug.SetPlayerInfo(0,8000,0,0)
@@ -802,12 +802,12 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2 异常

-

1.2.1

+

2 异常

+

2.1

应该不能发动加速同调星尘龙。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -840,11 +840,11 @@
 -----------------
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.2

+

2.2

应该不能特召火焰手。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -875,11 +875,11 @@
 Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.3

+

2.3

应该可以发动痛苦伯劳效果。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -909,11 +909,11 @@
 -----------------
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.4

+

2.4

应该可以自己选择适用哪只缺陷编译器的效果。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -942,11 +942,11 @@
 
 Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.5

+

2.5

应该可以把连接 3 吹回去。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
 
@@ -981,11 +981,11 @@
 Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.6

+

2.6

应该在对方受到伤害后也可以适用黑羽的效果。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1019,11 +1019,11 @@
 Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.7

+

2.7

应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1059,11 +1059,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.8

+

2.8

应该可以发动反骨王的效果。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1095,11 +1095,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.9

+

2.9

应该否定企鹅会被永恒混沌限制。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1133,11 +1133,11 @@
 Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.10

+

2.10

应该可以特召海神。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1168,11 +1168,11 @@
 Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.11

+

2.11

应该仇恨裂缝可以发动。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1202,11 +1202,11 @@
 Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.12

+

2.12

锈龙不应该被召唤兽除外。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1238,11 +1238,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.13

+

2.13

应该能特召冰水。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1273,11 +1273,11 @@
 Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.14

+

2.14

应该英雄假面改名后不算剑斗兽怪兽了。

Debug.SetAIName("AI")
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5)
 Debug.SetPlayerInfo(0,8000,0,0)
 Debug.SetPlayerInfo(1,8000,0,0)
@@ -1291,11 +1291,11 @@
 Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.15

+

2.15

应该喷气龙不能特召。

Debug.SetAIName("AI")
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5)
 Debug.SetPlayerInfo(0,8000,0,0)
 Debug.SetPlayerInfo(1,8000,0,0)
@@ -1310,11 +1310,11 @@
 Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.16

+

2.16

应该不能发动简易融合。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1343,11 +1343,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.17

+

2.17

应该不能羽衣精效果。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1377,11 +1377,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.18

+

2.18

应该不能以被无效的双龙为代价。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1410,11 +1410,11 @@
 Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.19

+

2.19

应该不能以技能抽取为代价。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1443,11 +1443,11 @@
 Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.20

+

2.20

应该不能发动超银河。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1477,11 +1477,11 @@
 Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.21

+

2.21

应该不能发动六武众效果。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1511,11 +1511,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.22

+

2.22

应该可以发动新宇融合。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1545,11 +1545,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.23

+

2.23

应该对方恢复 1800 基本分。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1584,11 +1584,11 @@
 Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.24

+

2.24

应该不是1000伤害。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1618,11 +1618,11 @@
 Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.25

+

2.25

应该我方不受伤害。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1653,11 +1653,11 @@
 Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.26

+

2.26

应该衍生物不被破坏。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1688,11 +1688,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.27

+

2.27

应该有一次特召机会。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1725,11 +1725,11 @@
 
 
 Debug.ReloadFieldEnd()
 --~ aux.BeginPuzzle()
 
-

1.2.28

+

2.28

应该不回到卡组。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1757,11 +1757,11 @@
 
 
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()
 
-

1.2.29

+

2.29

应该要用龙星作为素材。

Debug.SetAIName("base-2")
 
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
 
@@ -1790,10 +1790,45 @@
 
 
 -----------------
 
 
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+
+

2.30

+

应该不能召唤魔王。

+
Debug.SetAIName("base-2")
+
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8000,0,0)
+
+-----------------
+
+Debug.AddCard(29424328,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(68005187,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(18108166,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(18108166,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
+-----------------
+
+
+-----------------
+
+
+-----------------
+
+Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+
 Debug.ReloadFieldEnd()
 aux.BeginPuzzle()