ADDED single/简化版_30_011_1.lua Index: single/简化版_30_011_1.lua ================================================================== --- /dev/null +++ single/简化版_30_011_1.lua @@ -0,0 +1,31 @@ +--[[message +#LV067 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1600, 0, 0) +Debug.SetPlayerInfo(1, 3400, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(11384280, 0, 0, k1, 1, k2) +Debug.AddCard(64631466, 0, 0, k1, 2, k2) +Debug.AddCard(1929294, 0, 0, k1, 3, k2) +Debug.AddCard(1929294, 0, 0, k1, 4, k2) +Debug.AddCard(31305911, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(23205979, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(13945283, 1, 1, k1, 3, k2) +Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(75560629, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(22537443, 0, 0, k1, 0, k2) +Debug.AddCard(79575620, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) ADDED single/简化版_30_011_2.lua Index: single/简化版_30_011_2.lua ================================================================== --- /dev/null +++ single/简化版_30_011_2.lua @@ -0,0 +1,31 @@ +--[[message +#LV-044 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 2000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(60082869, 0, 0, k1, 1, k2) +Debug.AddCard(37011715, 0, 0, k1, 2, k2) +Debug.AddCard(41420027, 0, 0, k1, 3, k2) +Debug.AddCard(51452091, 1, 1, k1, 2, k2) +local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(71413901, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(22046459, 1, 1, k1, 0, k2) +Debug.AddCard(64389297, 1, 1, k1, 0, k2) +Debug.AddCard(73891874, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) +Debug.PreEquip(s01, m01) ADDED single/简化版_30_011_3.lua Index: single/简化版_30_011_3.lua ================================================================== --- /dev/null +++ single/简化版_30_011_3.lua @@ -0,0 +1,35 @@ +--[[message +#「DMI2」_Guardian Sphinx +#z2001jx +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7200, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(40659562, 0, 0, k1, 1, k2) +Debug.AddCard(69579761, 0, 0, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 1, k2) +Debug.AddCard(89631139, 1, 1, k1, 2, k2) +Debug.AddCard(89631139, 1, 1, k1, 3, k2) +Debug.AddCard(84636823, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(29401950, 1, 1, k1, 0, k2) +Debug.AddCard(29401950, 1, 1, k1, 1, k2) +Debug.AddCard(27053506, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(85562745, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(14087893, 0, 0, k1, 0, k2) +Debug.AddCard(42703248, 0, 0, k1, 0, k2) +Debug.AddCard(14898066, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle(1) DELETED single/简化版__31_011_001.lua Index: single/简化版__31_011_001.lua ================================================================== --- single/简化版__31_011_001.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#LV067 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1600, 0, 0) -Debug.SetPlayerInfo(1, 3400, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(11384280, 0, 0, k1, 1, k2) -Debug.AddCard(64631466, 0, 0, k1, 2, k2) -Debug.AddCard(1929294, 0, 0, k1, 3, k2) -Debug.AddCard(1929294, 0, 0, k1, 4, k2) -Debug.AddCard(31305911, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(23205979, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(13945283, 1, 1, k1, 3, k2) -Debug.AddCard(1929294, 1, 1, k1, 4, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(75560629, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(22537443, 0, 0, k1, 0, k2) -Debug.AddCard(79575620, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) DELETED single/简化版__31_011_002.lua Index: single/简化版__31_011_002.lua ================================================================== --- single/简化版__31_011_002.lua +++ /dev/null @@ -1,31 +0,0 @@ ---[[message -#LV-044 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 2000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local m01 = Debug.AddCard(89631139, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(60082869, 0, 0, k1, 1, k2) -Debug.AddCard(37011715, 0, 0, k1, 2, k2) -Debug.AddCard(41420027, 0, 0, k1, 3, k2) -Debug.AddCard(51452091, 1, 1, k1, 2, k2) -local s01 = Debug.AddCard(1435851, 1, 1, k1, 3, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(71413901, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(22046459, 1, 1, k1, 0, k2) -Debug.AddCard(64389297, 1, 1, k1, 0, k2) -Debug.AddCard(73891874, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1) -Debug.PreEquip(s01, m01) DELETED single/简化版__31_011_003.lua Index: single/简化版__31_011_003.lua ================================================================== --- single/简化版__31_011_003.lua +++ /dev/null @@ -1,35 +0,0 @@ ---[[message -#「DMI2」_Guardian Sphinx -#z2001jx -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 7200, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(40659562, 0, 0, k1, 1, k2) -Debug.AddCard(69579761, 0, 0, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 0, k2) -Debug.AddCard(89631139, 1, 1, k1, 1, k2) -Debug.AddCard(89631139, 1, 1, k1, 2, k2) -Debug.AddCard(89631139, 1, 1, k1, 3, k2) -Debug.AddCard(84636823, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(29401950, 1, 1, k1, 0, k2) -Debug.AddCard(29401950, 1, 1, k1, 1, k2) -Debug.AddCard(27053506, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(85562745, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(14087893, 0, 0, k1, 0, k2) -Debug.AddCard(42703248, 0, 0, k1, 0, k2) -Debug.AddCard(14898066, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd() -aux.BeginPuzzle(1)