Index: single/简化版1_500_12.lua ================================================================== --- single/简化版1_500_12.lua +++ single/简化版1_500_12.lua @@ -5,27 +5,28 @@ Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) Debug.SetPlayerInfo(0, 100, 0, 0) Debug.SetPlayerInfo(1, 9750, 0, 0) ---怪兽区域 -Debug.AddCard(61528025, 0, 0, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -Debug.AddCard(04392470, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) ---魔陷区域 ---卡组区域 -Debug.AddCard(72989439, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN) ---外组区域 ---墓地区域 -Debug.AddCard(12493482, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) -Debug.AddCard(14898066, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN) ---除外区域 ---手卡区域 -Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(23701465, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(79759861, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) -Debug.AddCard(35183584, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN) +local k1 = LOCATION_MZONE +Debug.AddCard(61528025, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(04392470, 1, 1, k1, 4, POS_FACEUP_ATTACK) +local k1 = LOCATION_SZONE +local k1 = LOCATION_PZONE +local k1 = LOCATION_DECK +Debug.AddCard(72989439, 0, 0, k1, 0, POS_FACEDOWN) +local k1 = LOCATION_EXTRA +local k1 = LOCATION_GRAVE +Debug.AddCard(12493482, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(14898066, 0, 0, k1, 0, POS_FACEUP) +local k1 = LOCATION_REMOVED +local k1 = LOCATION_HAND +Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(23701465, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(79759861, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(35183584, 0, 0, k1, 0, POS_FACEDOWN) Debug.ReloadFieldEnd("混沌战士 -开辟的使者-") aux.BeginPuzzle(1)