Index: single/残局-六王寻胜.lua
==================================================================
--- single/残局-六王寻胜.lua
+++ single/残局-六王寻胜.lua
@@ -1,9 +1,10 @@
 --[[message
-卡数:21
-规则:新大师
 ]]
+--~ 必须位于残局文件顶部
+--~ 加载残局函数库
+Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP)
 Debug.SetAIName("突击核")
 Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4) -- 4 = new master rule
 Debug.SetPlayerInfo(0,8000,0,0)
 Debug.SetPlayerInfo(1,21150,0,0)
 Debug.AddCard(89943723,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
@@ -28,14 +29,8 @@
 Debug.AddCard(645087,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK)
 Debug.AddCard(10000000,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
 Debug.AddCard(4392470,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
 Debug.AddCard(77622396,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
 Debug.ReloadFieldEnd()
-Debug.ShowHint("在这个回合取得胜利!")
 aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)
+fun["开局说明"]()
+