DELETED single/简化版_0500_43.lua Index: single/简化版_0500_43.lua ================================================================== --- single/简化版_0500_43.lua +++ /dev/null @@ -1,28 +0,0 @@ ---[[message -#z2001jx -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 7800, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(89631139, 1, 1, k1, 4, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(56727340, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(14624296, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(82112494, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("超重神童 牛若-U4") -aux.BeginPuzzle(1) DELETED single/简化版_0500_44.lua Index: single/简化版_0500_44.lua ================================================================== --- single/简化版_0500_44.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -连接召唤入门 -#sample7 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 3000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(62279055, 1, 1, k1, 2, POS_FACEDOWN) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53932291, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("牲祭栗子球") -aux.BeginPuzzle(1) ADDED single/简化版_43_100_1.lua Index: single/简化版_43_100_1.lua ================================================================== --- /dev/null +++ single/简化版_43_100_1.lua @@ -0,0 +1,29 @@ +--[[message +连接召唤入门 +#sample7 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 3000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(46986414, 1, 1, k1, 2, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(62279055, 1, 1, k1, 2, POS_FACEDOWN) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53932291, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(59546797, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(81275020, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(1861629, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(50185950, 0, 0, k1, 0, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(645087, 0, 0, k1, 0, POS_FACEDOWN) + +Debug.ReloadFieldEnd("牲祭栗子球") +aux.BeginPuzzle(1) ADDED single/简化版_52_100_4.lua Index: single/简化版_52_100_4.lua ================================================================== --- /dev/null +++ single/简化版_52_100_4.lua @@ -0,0 +1,28 @@ +--[[message +]] +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 1100, 0, 0) +Debug.SetPlayerInfo(1, 3900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(27134689, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(73081602, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(33178416, 1, 1, k1, 3, POS_FACEUP_ATTACK) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(63941210, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 + +Debug.ReloadFieldEnd("森之番人 绿狒狒") +aux.BeginPuzzle(1) Index: single/简化版_53_100_4.lua ================================================================== --- single/简化版_53_100_4.lua +++ single/简化版_53_100_4.lua @@ -1,28 +1,29 @@ --[[message +#z2001jx ]] + Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 1100, 0, 0) -Debug.SetPlayerInfo(1, 3900, 0, 0) +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 7800, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(27134689, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(73081602, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(33178416, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 4, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(63941210, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(55063751, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(5087128, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(99330325, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(68464358, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(56727340, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(14624296, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(82112494, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(19510093, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(3117804, 0, 0, k1, 0, POS_FACEDOWN) +Debug.AddCard(34496660, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(28912357, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(46668237, 0, 0, k1, 0, POS_FACEUP) local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.ReloadFieldEnd("森之番人 绿狒狒") +Debug.ReloadFieldEnd("超重神童 牛若-U4") aux.BeginPuzzle(1)