Index: single/特殊局_4.lua ================================================================== --- single/特殊局_4.lua +++ single/特殊局_4.lua @@ -105,11 +105,11 @@ 罔顾逻辑与想象力,自顾自地去翻卡池,就是翻卡池翻吐了,也解不开! 这就像一条有窒息感的绞绳,越挣扎,就越紧。 越盲目翻卡池,就越难解开。 关于印卡残局中的超模卡,大可以寄希望于禁卡表,也可以寄希望于《奥利哈钢天神荡》之类的卡,但到底能不能靠它们解开呢? 就自求多福吧。 -没加《安全地带》的 NH-04 涌现出了两种值得一提的突破性方法。 +没加《安全地带》之前涌现出了两种值得一提的突破性方法。 一种是从手卡发动的取对象无效类效果,例如《黑羽-雪击之奇努克》。 一种是从手卡发动的战破类思路,例如《白骨公主》《暗黑欧尼斯特》。 没关系,它们只是盯着《异星的最终战士》好欺负而已,那只需加上一张《安全地带》即可全数封禁。 《终结之阿努比斯》无效墓地,而不是无效手卡。 小学时就觉得这卡特帅! DELETED single_doc/副_容冗/关于NH-04.md Index: single_doc/副_容冗/关于NH-04.md ================================================================== --- single_doc/副_容冗/关于NH-04.md +++ /dev/null @@ -1,1 +0,0 @@ -似羊动物与一种文物有关,如四羊方尊。 DELETED single_doc/副_容冗/失败得分.lua Index: single_doc/副_容冗/失败得分.lua ================================================================== --- single_doc/副_容冗/失败得分.lua +++ /dev/null @@ -1,63 +0,0 @@ -fun["一_失败得分"] = function() --{ - str["失败得分表"] = { - [0] = "神龙之圣刻印", - [100] = "调和支援士", - [200] = "深渊的暗杀者", - [300] = "救援猫", - [400] = "注射天使 莉莉", - [500] = "不知火的隐者", - [600] = "影依猎鹰", - [700] = "铁兽战线 姬特", - [800] = "召唤僧", - [900] = "恩底弥翁的仆从", - [1000] = "机壳工具 丑恶", - [1100] = "欧尼斯特", - [1200] = "次元吸引者", - [1300] = "黑羽-疾风之盖尔", - [1400] = "加农炮兵", - [1500] = "教导的大神祗官", - [1600] = "地中族导师", - [1700] = "相剑师-莫邪", - [1800] = "宝玉兽-青玉飞马", - [1900] = "命运英雄 血魔-D", - [2000] = "流离的狮鹫骑手", - [2100] = "电子龙", - [2200] = "古遗物-死镰", - [2300] = "能朋克 调狐", - [2400] = "俱舍怒威族·芬里尔狼", - [2500] = "黑魔术师", - [2600] = "雅典娜", - [2700] = "暗黑界的龙神 格拉法", - [2800] = "魔导兽 刻耳柏洛斯尊主", - [2900] = "元素英雄 永生侠", - [3000] = "青眼白龙", - } - str["对方玩家的初始生命值"] = Duel.GetLP(1) - str["效果"] = Effect.GlobalEffect() - str["效果"]:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) - str["效果"]:SetCode(EVENT_PHASE_START + PHASE_END) - function cache_1(effect_event, player_who_activate_the_effect) --{ - cache_1 = Duel.GetLP(1) - str["对方玩家的初始生命值"] - if cache_1 > 0 then --{ - return - --} - else --{ - cache_1 = math.abs(cache_1) / (str["对方玩家的初始生命值"] - 100) - cache_1 = math.tointeger(cache_1 * 3000 // 100 * 100) - end --} - if cache_1 > 3000 then --{ - --} - else --{ - Debug.ShowHint( - "这局,您的得分是 " - .. cache_1 - .. " 分!\n处于「" - .. str["失败得分表"][cache_1] - .. "」级别!" - ) - end --} - effect_event:Reset() - end --} - str["效果"]:SetOperation(cache_1) - Duel.RegisterEffect(str["效果"], 0) -end --} DELETED single_doc/副_容冗/字段名.lua Index: single_doc/副_容冗/字段名.lua ================================================================== --- single_doc/副_容冗/字段名.lua +++ /dev/null @@ -1,514 +0,0 @@ -local h1_0 = {} -h1_0[0x1]="正义盟军" -h1_0[0x2]="次世代" -h1_0[0x1002]="真次世代" -h1_0[0x4]="亚马逊" -h1_0[0x5]="秘仪之力" -h1_0[0x6]="暗黑界" -h1_0[0x7]="古代的机械" -h1_0[0x8]="英雄" -h1_0[0x3008]="元素英雄" -h1_0[0x5008]="幻影英雄" -h1_0[0x6008]="邪心英雄" -h1_0[0xa008]="假面英雄" -h1_0[0xc008]="命运英雄" -h1_0[0x9]="新宇" -h1_0[0xa]="入魔" -h1_0[0x100a]="侵入魔鬼" -h1_0[0xb]="永火" -h1_0[0xc]="外星" -h1_0[0xd]="剑士" -h1_0[0x100d]="X-剑士" -h1_0[0x400d]="元素灵剑士" -h1_0[0xe]="电气" -h1_0[0xf]="扰乱" -h1_0[0x10]="薰风" -h1_0[0x11]="机巧" -h1_0[0x12]="青蛙" -h1_0[0x13]="机皇" -h1_0[0x3013]="机皇帝" -h1_0[0x5013]="机皇神" -h1_0[0x6013]="机皇兵" -h1_0[0x15]="巨大战舰" -h1_0[0x16]="机人" -h1_0[0x1016]="交通机人" -h1_0[0x2016]="疾行机人" -h1_0[0x17]="同调" -h1_0[0x1017]="同调士" -h1_0[0x2017]="同调龙" -h1_0[0x18]="云魔物" -h1_0[0x19]="剑斗兽" -h1_0[0x1a]="黑蝎" -h1_0[0x1b]="幻兽" -h1_0[0x101b]="幻兽机" -h1_0[0x1c]="死之信息" -h1_0[0x1d]="核成" -h1_0[0x1e]="茧状体" -h1_0[0x1f]="新空间侠" -h1_0[0x20]="紫炎" -h1_0[0x21]="地缚" -h1_0[0x1021]="地缚神" -h1_0[0x22]="朱罗纪" -h1_0[0x23]="罪" -h1_0[0x24]="废铁" -h1_0[0x25]="链" -h1_0[0x26]="变形斗士" -h1_0[0x27]="科技属" -h1_0[0x28]="电池人" -h1_0[0x29]="龙骑兵团" -h1_0[0x2a]="自然" -h1_0[0x2b]="忍者" -h1_0[0x2c]="炎狱" -h1_0[0x2e]="守墓" -h1_0[0x2f]="冰结界" -h1_0[0x30]="大日" -h1_0[0x31]="命运女郎" -h1_0[0x32]="火山" -h1_0[0x33]="黑羽" -h1_0[0x1033]="强袭黑羽" -h1_0[0x34]="宝玉" -h1_0[0x1034]="宝玉兽" -h1_0[0x2034]="究极宝玉神" -h1_0[0x5034]="高等宝玉兽" -h1_0[0x35]="魔轰神" -h1_0[0x36]="机甲" -h1_0[0x37]="霞之谷" -h1_0[0x38]="光道" -h1_0[0x39]="熔岩" -h1_0[0x3a]="遗式" -h1_0[0x3b]="真红眼" -h1_0[0x3c]="爬虫妖" -h1_0[0x3d]="六武众" -h1_0[0x103d]="影六武众" -h1_0[0x3e]="异虫" -h1_0[0x3f]="救世" -h1_0[0x40]="被封印" -h1_0[0x41]="LV" -h1_0[0x42]="极星" -h1_0[0x3042]="极星天" -h1_0[0x5042]="极星宝" -h1_0[0x6042]="极星兽" -h1_0[0xa042]="极星灵" -h1_0[0x43]="废品" -h1_0[0x44]="代行者" -h1_0[0x45]="恶魔" -h1_0[0x1045]="红莲魔" -h1_0[0x46]="融合" -h1_0[0x1046]="融合龙" -h1_0[0x47]="宝石" -h1_0[0x1047]="宝石骑士" -h1_0[0x48]="No." -h1_0[0x1048]="混沌No." -h1_0[0x49]="铳士" -h1_0[0x4a]="时械神" -h1_0[0x4b]="极神" -h1_0[0x4c]="落穴" -h1_0[0x304e]="进化虫" -h1_0[0x504e]="进化帝" -h1_0[0x604e]="进化龙" -h1_0[0x104f]="/爆裂体" -h1_0[0x50]="蛇毒" -h1_0[0x1050]="凶饿毒" -h1_0[0x51]="零件" -h1_0[0x52]="守护者" -h1_0[0x1052]="门之守护神" -h1_0[0x53]="星圣" -h1_0[0x54]="我我我" -h1_0[0x55]="光子" -h1_0[0x56]="甲虫装机" -h1_0[0x57]="共鸣者" -h1_0[0x58]="发条" -h1_0[0x59]="隆隆隆" -h1_0[0x5a]="企鹅" -h1_0[0x5b]="番茄小子" -h1_0[0x5c]="斯芬克斯" -h1_0[0x60]="竹光" -h1_0[0x61]="忍法" -h1_0[0x62]="卡通" -h1_0[0x63]="反应机" -h1_0[0x64]="鹰身" -h1_0[0x65]="侵略的" -h1_0[0x66]="战士" -h1_0[0x1066]="音响战士" -h1_0[0x2066]="磁石战士" -h1_0[0x69]="圣刻" -h1_0[0x6a]="幻蝶刺客" -h1_0[0x6b]="保镖" -h1_0[0x6d]="魔人" -h1_0[0x6e]="魔导" -h1_0[0x106e]="魔导书" -h1_0[0x6f]="英豪" -h1_0[0x106f]="英豪挑战者" -h1_0[0x70]="先史遗产" -h1_0[0x71]="魔偶甜点" -h1_0[0x72]="齿轮齿轮" -h1_0[0x1072]="齿轮齿轮人" -h1_0[0x73]="超量" -h1_0[0x1073]="混沌超量" -h1_0[0x2073]="超量龙" -h1_0[0x4073]="铠装超量" -h1_0[0x74]="水精鳞" -h1_0[0x75]="深渊" -h1_0[0x76]="纹章兽" -h1_0[0x77]="海皇" -h1_0[0x78]="迅捷" -h1_0[0x79]="炎星" -h1_0[0x107a]="圣骑士" -h1_0[0x207a]="圣剑" -h1_0[0x507a]="焰圣骑士" -h1_0[0x607a]="焰圣剑" -h1_0[0x7b]="银河" -h1_0[0x107b]="银河眼" -h1_0[0x307b]="银河眼时空龙" -h1_0[0x7c]="炎舞" -h1_0[0x7d]="阳炎" -h1_0[0x107d]="阳炎兽" -h1_0[0x7e]="异热同心" -h1_0[0x107e]="异热同心武器" -h1_0[0x207e]="异热同心从者" -h1_0[0x7f]="霍普" -h1_0[0x107f]="希望皇 霍普" -h1_0[0x207f]="未来皇 霍普" -h1_0[0x80]="尘妖" -h1_0[0x81]="炎王" -h1_0[0x1081]="炎王兽" -h1_0[0x82]="怒怒怒" -h1_0[0x83]="人偶" -h1_0[0x1083]="机关傀儡" -h1_0[0x1084]="燃烧拳击手" -h1_0[0x2084]="燃烧拳" -h1_0[0x85]="超级防卫机器人" -h1_0[0x86]="光天使" -h1_0[0x87]="阴影" -h1_0[0x88]="武神" -h1_0[0x89]="洞" -h1_0[0x108a]="虫惑魔" -h1_0[0x8b]="食恶" -h1_0[0x8d]="鬼计" -h1_0[0x8e]="吸血鬼" -h1_0[0x8f]="刷拉拉" -h1_0[0x90]="森罗" -h1_0[0x91]="王家长眠之谷" -h1_0[0x92]="纹章" -h1_0[0x93]="电子" -h1_0[0x1093]="电子龙" -h1_0[0x2093]="电子化天使" -h1_0[0x4093]="电子暗黑" -h1_0[0x94]="电子科技" -h1_0[0x95]="升阶魔法" -h1_0[0x96]="电子鱼人" -h1_0[0x97]="古遗物" -h1_0[0x98]="魔术师" -h1_0[0x99]="异色眼" -h1_0[0x9a]="超重武者" -h1_0[0x109a]="超重武者装留" -h1_0[0x9b]="幻奏" -h1_0[0x109b]="幻奏的音姬" -h1_0[0x9c]="星骑士" -h1_0[0x109c]="星辉士" -h1_0[0x9d]="影依" -h1_0[0x9e]="龙星" -h1_0[0x9f]="娱乐伙伴" -h1_0[0xa0]="传说的骑士" -h1_0[0xa1]="传说之龙" -h1_0[0x10a2]="黑魔术" -h1_0[0x20a2]="魔术少女" -h1_0[0x30a2]="黑魔术少女" -h1_0[0xa3]="星尘" -h1_0[0xa4]="栗子球" -h1_0[0x10a4]="羽翼栗子球" -h1_0[0xa5]="变化" -h1_0[0xa6]="幼芽" -h1_0[0xa7]="阿托利斯" -h1_0[0xa8]="兰斯洛特" -h1_0[0xa9]="毛绒动物" -h1_0[0xaa]="机壳" -h1_0[0x10aa]="隐藏的机壳" -h1_0[0xab]="文具电子人" -h1_0[0xac]="哥布林" -h1_0[0xad]="魔玩具" -h1_0[0xae]="契约书" -h1_0[0xaf]="DD" -h1_0[0x10af]="DDD" -h1_0[0xb0]="加特姆士" -h1_0[0xb1]="彼岸" -h1_0[0xb2]="超级运动员" -h1_0[0xb3]="妖仙兽" -h1_0[0xb4]="影灵衣" -h1_0[0xb5]="灵兽" -h1_0[0x10b5]="灵兽使" -h1_0[0x20b5]="精灵兽" -h1_0[0x40b5]="圣灵兽骑" -h1_0[0xb6]="外神" -h1_0[0xb7]="旧神" -h1_0[0xb8]="古神" -h1_0[0xb9]="烈焰加农炮" -h1_0[0xba]="急袭猛禽" -h1_0[0xbb]="狱火机" -h1_0[0xbc]="人造人" -h1_0[0xbd]="暗黑骑士 盖亚" -h1_0[0xbe]="帝王" -h1_0[0xbf]="灵使" -h1_0[0xc0]="凭依" -h1_0[0x10c0]="凭依装着" -h1_0[0xc1]="PSY骨架" -h1_0[0x10c1]="PSY骨架装备" -h1_0[0xc2]="动力工具" -h1_0[0xc3]="锋利小鬼" -h1_0[0xc4]="神数" -h1_0[0xc5]="炼狱" -h1_0[0xc6]="娱乐法师" -h1_0[0xc7]="龙剑士" -h1_0[0xc8]="点火骑士" -h1_0[0xc9]="芳香" -h1_0[0xca]="魔装战士" -h1_0[0xcb]="以太神兵龙" -h1_0[0xcc]="占术姬" -h1_0[0xcd]="水伶女" -h1_0[0xce]="水族馆" -h1_0[0xcf]="混沌" -h1_0[0x10cf]="混沌战士" -h1_0[0xd0]="威风妖怪" -h1_0[0xd1]="灰篮" -h1_0[0xd2]="星际仙踪" -h1_0[0xd3]="坏兽" -h1_0[0xd4]="伯吉斯异兽" -h1_0[0xd5]="但丁" -h1_0[0xd6]="破坏剑" -h1_0[0xd7]="破坏之剑士" -h1_0[0xd8]="雾动机龙" -h1_0[0xd9]="不知火" -h1_0[0x10d9]="妖刀-不知火" -h1_0[0xda]="龙魔王" -h1_0[0xdb]="幻影" -h1_0[0x10db]="幻影骑士团" -h1_0[0xdc]="超级量子" -h1_0[0x10dc]="超级量子战士" -h1_0[0x20dc]="超级量子机兽" -h1_0[0xdd]="青眼" -h1_0[0xde]="艾克佐迪亚" -h1_0[0xdf]="月光" -h1_0[0xe0]="无形噬体" -h1_0[0xe1]="炼装" -h1_0[0xe2]="三形金字塔" -h1_0[0xe3]="方界" -h1_0[0xe4]="精灵剑士" -h1_0[0xe5]="光波" -h1_0[0x10e5]="光波龙" -h1_0[0xe6]="花札卫" -h1_0[0xe7]="沉默剑士" -h1_0[0xe8]="沉默魔术师" -h1_0[0xe9]="磁石战士" -h1_0[0xea]="水晶机巧" -h1_0[0xeb]="化合兽" -h1_0[0x10ec]="魔界剧团" -h1_0[0x20ec]="魔界台本" -h1_0[0xed]="地中族" -h1_0[0x10ed]="地中族邪界" -h1_0[0xee]="秘旋谍" -h1_0[0x10ee]="秘旋谍装备" -h1_0[0x20ee]="秘旋谍任务" -h1_0[0xef]="堕天使" -h1_0[0xf0]="风魔女" -h1_0[0xf1]="十二兽" -h1_0[0xf2]="灵摆" -h1_0[0x10f2]="灵摆龙" -h1_0[0x20f2]="灵摆读阵" -h1_0[0xf3]="捕食" -h1_0[0x10f3]="捕食植物" -h1_0[0xf4]="召唤兽" -h1_0[0xf5]="甘多拉" -h1_0[0xf6]="摩天楼" -h1_0[0xf7]="抒情歌鸲" -h1_0[0x10f8]="霸王门" -h1_0[0x20f8]="霸王眷龙" -h1_0[0xf9]="真龙" -h1_0[0xfa]="幻煌龙" -h1_0[0xfb]="淘气仙星" -h1_0[0xfc]="刚鬼" -h1_0[0xfd]="星杯" -h1_0[0xfe]="星遗物" -h1_0[0xff]="幻透翼" -h1_0[0x100]="化学结合" -h1_0[0x101]="码语者" -h1_0[0x102]="弹丸" -h1_0[0x103]="幻变骚灵" -h1_0[0x104]="机怪虫" -h1_0[0x105]="玄化" -h1_0[0x106]="复仇死者" -h1_0[0x107]="方程式运动员" -h1_0[0x108]="魔弹" -h1_0[0x109]="天气" -h1_0[0x10a]="珀耳修斯" -h1_0[0x10b]="廷达魔三角" -h1_0[0x10c]="机界骑士" -h1_0[0x10d]="魔导兽" -h1_0[0x10e]="进化药" -h1_0[0x10f]="枪管" -h1_0[0x110]="纳祭" -h1_0[0x1110]="眼纳祭神" -h1_0[0x111]="武装龙" -h1_0[0x112]="幻崩" -h1_0[0x113]="灵神" -h1_0[0x114]="空牙团" -h1_0[0x115]="闪刀" -h1_0[0x1115]="闪刀姬" -h1_0[0x116]="圣像骑士" -h1_0[0x117]="魔神仪" -h1_0[0x118]="电脑网" -h1_0[0x119]="转生炎兽" -h1_0[0x11a]="恐龙摔跤手" -h1_0[0x11b]="自奏圣乐" -h1_0[0x11c]="雷龙" -h1_0[0x11d]="禁忌的" -h1_0[0x11e]="未界域" -h1_0[0x11f]="奈芙提斯" -h1_0[0x120]="调皮宝贝" -h1_0[0x121]="魔妖" -h1_0[0x122]="女武神" -h1_0[0x123]="蔷薇" -h1_0[0x1123]="蔷薇龙" -h1_0[0x124]="机械天使" -h1_0[0x125]="笑容" -h1_0[0x126]="时间潜行者" -h1_0[0x127]="无限起动" -h1_0[0x128]="魔女术" -h1_0[0x129]="咒眼" -h1_0[0x12a]="恩底弥翁" -h1_0[0x12b]="海晶少女" -h1_0[0x12c]="天威" -h1_0[0x12d]="斯摩夫" -h1_0[0x12e]="占卜魔女" -h1_0[0x12f]="蜂军" -h1_0[0x130]="破械" -h1_0[0x1130]="破械神" -h1_0[0x131]="梦魔镜" -h1_0[0x132]="斩机" -h1_0[0x133]="半龙女仆" -h1_0[0x134]="王战" -h1_0[0x135]="@火灵天星" -h1_0[0x136]="“艾”" -h1_0[0x137]="战华" -h1_0[0x138]="巨石遗物" -h1_0[0x139]="守护神官" -h1_0[0x13a]="拟声" -h1_0[0x13b]="叛逆" -h1_0[0x13c]="代码破坏者" -h1_0[0x13d]="星义" -h1_0[0x13e]="巴巴罗斯" -h1_0[0x13f]="海造贼" -h1_0[0x140]="魔救" -h1_0[0x141]="六花" -h1_0[0x1142]="黄金国巫妖" -h1_0[0x2142]="黄金国永生药" -h1_0[0x143]="黄金乡" -h1_0[0x144]="幻魔" -h1_0[0x145]="教导" -h1_0[0x146]="童话动物" -h1_0[0x147]="波波" -h1_0[0x148]="罗兰" -h1_0[0x149]="化石" -h1_0[0x14a]="源数" -h1_0[0x114a]="源数之门" -h1_0[0x14b]="机块" -h1_0[0x314c]="地灵术" -h1_0[0x514c]="水灵术" -h1_0[0x614c]="火灵术" -h1_0[0x914c]="风灵术" -h1_0[0x14d]="铁兽" -h1_0[0x14e]="电脑堺" -h1_0[0x114e]="电脑堺门" -h1_0[0x14f]="双天" -h1_0[0x150]="大贤者" -h1_0[0x1151]="直播☆双子" -h1_0[0x2151]="邪恶★双子" -h1_0[0x152]="姬丝基勒" -h1_0[0x153]="璃拉" -h1_0[0x154]="龙辉巧" -h1_0[0x155]="护宝炮妖" -h1_0[0x156]="治安战警队" -h1_0[0x157]="秘异三变" -h1_0[0x1158]="圣蔓" -h1_0[0x2158]="圣天树" -h1_0[0x4158]="圣种" -h1_0[0x159]="圣夜骑士" -h1_0[0x15a]="人偶怪兽" -h1_0[0x15b]="惊乐" -h1_0[0x15c]="游乐设施" -h1_0[0x15d]="烙印" -h1_0[0x15e]="降阶魔法" -h1_0[0x15f]="战吼" -h1_0[0x160]="原质炉" -h1_0[0x161]="溟界" -h1_0[0x162]="七音服" -h1_0[0x1162]="大钢琴之七音服" -h1_0[0x163]="北极天熊" -h1_0[0x164]="死狱乡" -h1_0[0x165]="魔键" -h1_0[0x166]="军贯" -h1_0[0x1167]="森之圣兽" -h1_0[0x2167]="森之圣灵" -h1_0[0x168]="隐形水母怪" -h1_0[0x169]="原数天灵" -h1_0[0x16a]="编号系" -h1_0[0x16b]="相剑" -h1_0[0x16c]="冰水" -h1_0[0x16d]="随风旅鸟" -h1_0[0x16e]="拓扑" -h1_0[0x16f]="许珀里翁" -h1_0[0x170]="骑甲虫" -h1_0[0x171]="朋克" -h1_0[0x172]="救祓少女" -h1_0[0x173]="恐啡肽狂龙" -h1_0[0x174]="恶魔娘" -h1_0[0x175]="七皇" -h1_0[0x176]="异晶人的" -h1_0[0x177]="海龙神" -h1_0[0x178]="潜海" -h1_0[0x179]="兽带斗神" -h1_0[0x17a]="恐吓爪牙族" -h1_0[0x17b]="野蛮人" -h1_0[0x17c]="书灵师" -h1_0[0x17d]="群豪" -h1_0[0x17e]="拉比林斯迷宫" -h1_0[0x117e]="拉比林斯迷宫欢迎" -h1_0[0x17f]="神碑" -h1_0[0x180]="卫星闪灵" -h1_0[0x181]="珠泪哀歌族" -h1_0[0x182]="春化精" -h1_0[0x183]="悠悠" -h1_0[0x184]="翼侠" -h1_0[0x1185]="涂鸦兽" -h1_0[0x2185]="涂鸦本" -h1_0[0x186]="G石人" -h1_0[0x187]="桥梁" -h1_0[0x188]="深渊之兽" -h1_0[0x189]="俱舍怒威族" -h1_0[0x18a]="魊影" -h1_0[0x18b]="救援ACE队" -h1_0[0x18c]="纯爱妖精" -h1_0[0x18d]="御巫" -h1_0[0x18e]="仪水镜" -h1_0[0x18f]="防火" -h1_0[0x190]="末那愚子族" -h1_0[0x191]="妮穆蕾莉娅" -h1_0[0x192]="金傲大奖赛" -h1_0[0x193]="迷宫壁" -h1_0[0x194]="至爱" -h1_0[0x195]="征服斗魂" -h1_0[0x196]="新式魔厨" -h1_0[0x197]="食谱" -h1_0[0x198]="维萨斯" -h1_0[0x199]="反击" -h1_0[0x19a]="吠陀" -h1_0[0x19b]="迪亚贝尔斯塔尔" -h1_0[0x19c]="蛇眼" -h1_0[0x19d]="荷鲁斯" -h1_0[0x19e]="罪宝" -h1_0[0x19f]="圣菓使" -h1_0[0x1a0]="哈特" -h1_0[0x1a1]="莫忘" -h1_0[0x1a2]="百夫长骑士" -h1_0[0x1a3]="异响鸣" -h1_0[0x1a4]="蒂斯蒂娜" -return h1_0 DELETED single_doc/副_容冗/普常量.lua Index: single_doc/副_容冗/普常量.lua ================================================================== --- single_doc/副_容冗/普常量.lua +++ /dev/null @@ -1,819 +0,0 @@ -local h1_0 = {} -h1_0.MIN_ID=1000 -h1_0.MAX_ID=268435455 -h1_0.MAX_COUNTER=65535 -h1_0.MAX_PARAMETER=0xffff -h1_0.LOCATION_DECK=0x01 -h1_0.LOCATION_HAND=0x02 -h1_0.LOCATION_MZONE=0x04 -h1_0.LOCATION_SZONE=0x08 -h1_0.LOCATION_GRAVE=0x10 -h1_0.LOCATION_REMOVED=0x20 -h1_0.LOCATION_EXTRA=0x40 -h1_0.LOCATION_OVERLAY=0x80 -h1_0.LOCATION_ONFIELD=0x0c -h1_0.LOCATION_DECKBOT=0x10001 -h1_0.LOCATION_DECKSHF=0x20001 -h1_0.SEQ_DECKTOP=0 -h1_0.SEQ_DECKBOTTOM=1 -h1_0.SEQ_DECKSHUFFLE=2 -h1_0.LOCATION_FZONE=0x100 -h1_0.LOCATION_PZONE=0x200 -h1_0.POS_FACEUP_ATTACK=0x1 -h1_0.POS_FACEDOWN_ATTACK=0x2 -h1_0.POS_FACEUP_DEFENSE=0x4 -h1_0.POS_FACEDOWN_DEFENSE=0x8 -h1_0.POS_FACEUP=0x5 -h1_0.POS_FACEDOWN=0xa -h1_0.POS_ATTACK=0x3 -h1_0.POS_DEFENSE=0xc -h1_0.NO_FLIP_EFFECT=0x10000 -h1_0.TYPE_MONSTER=0x1 -h1_0.TYPE_SPELL=0x2 -h1_0.TYPE_TRAP=0x4 -h1_0.TYPE_NORMAL=0x10 -h1_0.TYPE_EFFECT=0x20 -h1_0.TYPE_FUSION=0x40 -h1_0.TYPE_RITUAL=0x80 -h1_0.TYPE_TRAPMONSTER=0x100 -h1_0.TYPE_SPIRIT=0x200 -h1_0.TYPE_UNION=0x400 -h1_0.TYPE_DUAL=0x800 -h1_0.TYPE_TUNER=0x1000 -h1_0.TYPE_SYNCHRO=0x2000 -h1_0.TYPE_TOKEN=0x4000 -h1_0.TYPE_QUICKPLAY=0x10000 -h1_0.TYPE_CONTINUOUS=0x20000 -h1_0.TYPE_EQUIP=0x40000 -h1_0.TYPE_FIELD=0x80000 -h1_0.TYPE_COUNTER=0x100000 -h1_0.TYPE_FLIP=0x200000 -h1_0.TYPE_TOON=0x400000 -h1_0.TYPE_XYZ=0x800000 -h1_0.TYPE_PENDULUM=0x1000000 -h1_0.TYPE_SPSUMMON=0x2000000 -h1_0.TYPE_LINK=0x4000000 -h1_0.TYPES_TOKEN_MONSTER=0x4011 -h1_0.TYPES_NORMAL_TRAP_MONSTER=0x111 -h1_0.TYPES_EFFECT_TRAP_MONSTER=0x121 -h1_0.ATTRIBUTE_ALL=0x7f -h1_0.ATTRIBUTE_EARTH=0x01 -h1_0.ATTRIBUTE_WATER=0x02 -h1_0.ATTRIBUTE_FIRE=0x04 -h1_0.ATTRIBUTE_WIND=0x08 -h1_0.ATTRIBUTE_LIGHT=0x10 -h1_0.ATTRIBUTE_DARK=0x20 -h1_0.ATTRIBUTE_DIVINE=0x40 -h1_0.RACE_ALL=0x3ffffff -h1_0.RACE_WARRIOR=0x1 -h1_0.RACE_SPELLCASTER=0x2 -h1_0.RACE_FAIRY=0x4 -h1_0.RACE_FIEND=0x8 -h1_0.RACE_ZOMBIE=0x10 -h1_0.RACE_MACHINE=0x20 -h1_0.RACE_AQUA=0x40 -h1_0.RACE_PYRO=0x80 -h1_0.RACE_ROCK=0x100 -h1_0.RACE_WINDBEAST=0x200 -h1_0.RACE_PLANT=0x400 -h1_0.RACE_INSECT=0x800 -h1_0.RACE_THUNDER=0x1000 -h1_0.RACE_DRAGON=0x2000 -h1_0.RACE_BEAST=0x4000 -h1_0.RACE_BEASTWARRIOR=0x8000 -h1_0.RACE_DINOSAUR=0x10000 -h1_0.RACE_FISH=0x20000 -h1_0.RACE_SEASERPENT=0x40000 -h1_0.RACE_REPTILE=0x80000 -h1_0.RACE_PSYCHO=0x100000 -h1_0.RACE_DIVINE=0x200000 -h1_0.RACE_CREATORGOD=0x400000 -h1_0.RACE_WYRM=0x800000 -h1_0.RACE_CYBERSE=0x1000000 -h1_0.RACE_ILLUSION=0x2000000 -h1_0.REASON_DESTROY=0x1 -h1_0.REASON_RELEASE=0x2 -h1_0.REASON_TEMPORARY=0x4 -h1_0.REASON_MATERIAL=0x8 -h1_0.REASON_SUMMON=0x10 -h1_0.REASON_BATTLE=0x20 -h1_0.REASON_EFFECT=0x40 -h1_0.REASON_COST=0x80 -h1_0.REASON_ADJUST=0x100 -h1_0.REASON_LOST_TARGET=0x200 -h1_0.REASON_RULE=0x400 -h1_0.REASON_SPSUMMON=0x800 -h1_0.REASON_DISSUMMON=0x1000 -h1_0.REASON_FLIP=0x2000 -h1_0.REASON_DISCARD=0x4000 -h1_0.REASON_RDAMAGE=0x8000 -h1_0.REASON_RRECOVER=0x10000 -h1_0.REASON_RETURN=0x20000 -h1_0.REASON_FUSION=0x40000 -h1_0.REASON_SYNCHRO=0x80000 -h1_0.REASON_RITUAL=0x100000 -h1_0.REASON_XYZ=0x200000 -h1_0.REASON_REPLACE=0x1000000 -h1_0.REASON_DRAW=0x2000000 -h1_0.REASON_REDIRECT=0x4000000 -h1_0.REASON_REVEAL=0x8000000 -h1_0.REASON_LINK=0x10000000 -h1_0.REASON_LOST_OVERLAY=0x20000000 -h1_0.LOCATION_REASON_TOFIELD=0x1 -h1_0.LOCATION_REASON_CONTROL=0x2 -h1_0.SUMMON_TYPE_NORMAL=0x10000000 -h1_0.SUMMON_TYPE_ADVANCE=0x11000000 -h1_0.SUMMON_TYPE_DUAL=0x12000000 -h1_0.SUMMON_TYPE_FLIP=0x20000000 -h1_0.SUMMON_TYPE_SPECIAL=0x40000000 -h1_0.SUMMON_TYPE_FUSION=0x43000000 -h1_0.SUMMON_TYPE_RITUAL=0x45000000 -h1_0.SUMMON_TYPE_SYNCHRO=0x46000000 -h1_0.SUMMON_TYPE_XYZ=0x49000000 -h1_0.SUMMON_TYPE_PENDULUM=0x4a000000 -h1_0.SUMMON_TYPE_LINK=0x4c000000 -h1_0.SUMMON_VALUE_SELF=0x1 -h1_0.SUMMON_VALUE_BLACK_GARDEN=0x10 -h1_0.SUMMON_VALUE_SYNCHRO_MATERIAL=0x11 -h1_0.SUMMON_VALUE_DARK_SANCTUARY=0x12 -h1_0.SUMMON_VALUE_MONSTER_REBORN=0x13 -h1_0.SUMMON_VALUE_LV=0x1000 -h1_0.SUMMON_VALUE_GLADIATOR=0x2000 -h1_0.SUMMON_VALUE_EVOLTILE=0x4000 -h1_0.SUMMON_VALUE_NOUVELLEZ=0x8000 -h1_0.STATUS_DISABLED=0x0001 -h1_0.STATUS_TO_ENABLE=0x0002 -h1_0.STATUS_TO_DISABLE=0x0004 -h1_0.STATUS_PROC_COMPLETE=0x0008 -h1_0.STATUS_SET_TURN=0x0010 -h1_0.STATUS_NO_LEVEL=0x0020 -h1_0.STATUS_BATTLE_RESULT=0x0040 -h1_0.STATUS_SPSUMMON_STEP=0x0080 -h1_0.STATUS_FORM_CHANGED=0x0100 -h1_0.STATUS_SUMMONING=0x0200 -h1_0.STATUS_EFFECT_ENABLED=0x0400 -h1_0.STATUS_SUMMON_TURN=0x0800 -h1_0.STATUS_DESTROY_CONFIRMED=0x1000 -h1_0.STATUS_LEAVE_CONFIRMED=0x2000 -h1_0.STATUS_BATTLE_DESTROYED=0x4000 -h1_0.STATUS_COPYING_EFFECT=0x8000 -h1_0.STATUS_CHAINING=0x10000 -h1_0.STATUS_SUMMON_DISABLED=0x20000 -h1_0.STATUS_ACTIVATE_DISABLED=0x40000 -h1_0.STATUS_EFFECT_REPLACED=0x80000 -h1_0.STATUS_FUTURE_FUSION=0x100000 -h1_0.STATUS_ATTACK_CANCELED=0x200000 -h1_0.STATUS_INITIALIZING=0x400000 -h1_0.STATUS_TO_HAND_WITHOUT_CONFIRM=0x800000 -h1_0.STATUS_JUST_POS=0x1000000 -h1_0.STATUS_CONTINUOUS_POS=0x2000000 -h1_0.STATUS_FORBIDDEN=0x4000000 -h1_0.STATUS_ACT_FROM_HAND=0x8000000 -h1_0.STATUS_OPPO_BATTLE=0x10000000 -h1_0.STATUS_FLIP_SUMMON_TURN=0x20000000 -h1_0.STATUS_SPSUMMON_TURN=0x40000000 -h1_0.ASSUME_CODE=1 -h1_0.ASSUME_TYPE=2 -h1_0.ASSUME_LEVEL=3 -h1_0.ASSUME_RANK=4 -h1_0.ASSUME_ATTRIBUTE=5 -h1_0.ASSUME_RACE=6 -h1_0.ASSUME_ATTACK=7 -h1_0.ASSUME_DEFENSE=8 -h1_0.LINK_MARKER_BOTTOM_LEFT=0x001 -h1_0.LINK_MARKER_BOTTOM=0x002 -h1_0.LINK_MARKER_BOTTOM_RIGHT=0x004 -h1_0.LINK_MARKER_LEFT=0x008 -h1_0.LINK_MARKER_RIGHT=0x020 -h1_0.LINK_MARKER_TOP_LEFT=0x040 -h1_0.LINK_MARKER_TOP=0x080 -h1_0.LINK_MARKER_TOP_RIGHT=0x100 -h1_0.COUNTER_WITHOUT_PERMIT=0x1000 -h1_0.COUNTER_NEED_ENABLE=0x2000 -h1_0.PHASE_DRAW=0x01 -h1_0.PHASE_STANDBY=0x02 -h1_0.PHASE_MAIN1=0x04 -h1_0.PHASE_BATTLE_START=0x08 -h1_0.PHASE_BATTLE_STEP=0x10 -h1_0.PHASE_DAMAGE=0x20 -h1_0.PHASE_DAMAGE_CAL=0x40 -h1_0.PHASE_BATTLE=0x80 -h1_0.PHASE_MAIN2=0x100 -h1_0.PHASE_END=0x200 -h1_0.PLAYER_NONE=2 -h1_0.PLAYER_ALL=3 -h1_0.CHAININFO_CHAIN_COUNT=0x01 -h1_0.CHAININFO_TRIGGERING_EFFECT=0x02 -h1_0.CHAININFO_TRIGGERING_PLAYER=0x04 -h1_0.CHAININFO_TRIGGERING_CONTROLER=0x08 -h1_0.CHAININFO_TRIGGERING_LOCATION=0x10 -h1_0.CHAININFO_TRIGGERING_SEQUENCE=0x20 -h1_0.CHAININFO_TARGET_CARDS=0x40 -h1_0.CHAININFO_TARGET_PLAYER=0x80 -h1_0.CHAININFO_TARGET_PARAM=0x100 -h1_0.CHAININFO_DISABLE_REASON=0x200 -h1_0.CHAININFO_DISABLE_PLAYER=0x400 -h1_0.CHAININFO_CHAIN_ID=0x800 -h1_0.CHAININFO_TYPE=0x1000 -h1_0.CHAININFO_EXTTYPE=0x2000 -h1_0.CHAININFO_TRIGGERING_POSITION=0x4000 -h1_0.CHAININFO_TRIGGERING_CODE=0x8000 -h1_0.CHAININFO_TRIGGERING_CODE2=0x10000 -h1_0.CHAININFO_TRIGGERING_LEVEL=0x40000 -h1_0.CHAININFO_TRIGGERING_RANK=0x80000 -h1_0.CHAININFO_TRIGGERING_ATTRIBUTE=0x100000 -h1_0.CHAININFO_TRIGGERING_RACE=0x200000 -h1_0.CHAININFO_TRIGGERING_ATTACK=0x400000 -h1_0.CHAININFO_TRIGGERING_DEFENSE=0x800000 -h1_0.RESET_SELF_TURN=0x10000000 -h1_0.RESET_OPPO_TURN=0x20000000 -h1_0.RESET_PHASE=0x40000000 -h1_0.RESET_CHAIN=0x80000000 -h1_0.RESET_EVENT=0x1000 -h1_0.RESET_CARD=0x2000 -h1_0.RESET_CODE=0x4000 -h1_0.RESET_COPY=0x8000 -h1_0.RESET_DISABLE=0x00010000 -h1_0.RESET_TURN_SET=0x00020000 -h1_0.RESET_TOGRAVE=0x00040000 -h1_0.RESET_REMOVE=0x00080000 -h1_0.RESET_TEMP_REMOVE=0x00100000 -h1_0.RESET_TOHAND=0x00200000 -h1_0.RESET_TODECK=0x00400000 -h1_0.RESET_LEAVE=0x00800000 -h1_0.RESET_TOFIELD=0x01000000 -h1_0.RESET_CONTROL=0x02000000 -h1_0.RESET_OVERLAY=0x04000000 -h1_0.RESET_MSCHANGE=0x08000000 -h1_0.RESETS_STANDARD=0x1fe0000 -h1_0.RESETS_REDIRECT=0xc7e0000 -h1_0.RESETS_WITHOUT_TEMP_REMOVE=0x56e0000 -h1_0.EFFECT_TYPE_SINGLE=0x0001 -h1_0.EFFECT_TYPE_FIELD=0x0002 -h1_0.EFFECT_TYPE_EQUIP=0x0004 -h1_0.EFFECT_TYPE_ACTIONS=0x0008 -h1_0.EFFECT_TYPE_ACTIVATE=0x0010 -h1_0.EFFECT_TYPE_FLIP=0x0020 -h1_0.EFFECT_TYPE_IGNITION=0x0040 -h1_0.EFFECT_TYPE_TRIGGER_O=0x0080 -h1_0.EFFECT_TYPE_QUICK_O=0x0100 -h1_0.EFFECT_TYPE_TRIGGER_F=0x0200 -h1_0.EFFECT_TYPE_QUICK_F=0x0400 -h1_0.EFFECT_TYPE_CONTINUOUS=0x0800 -h1_0.EFFECT_TYPE_XMATERIAL=0x1000 -h1_0.EFFECT_TYPE_GRANT=0x2000 -h1_0.EFFECT_TYPE_TARGET=0x4000 -h1_0.EFFECT_FLAG_INITIAL=0x0001 -h1_0.EFFECT_FLAG_FUNC_VALUE=0x0002 -h1_0.EFFECT_FLAG_COUNT_LIMIT=0x0004 -h1_0.EFFECT_FLAG_FIELD_ONLY=0x0008 -h1_0.EFFECT_FLAG_CARD_TARGET=0x0010 -h1_0.EFFECT_FLAG_IGNORE_RANGE=0x0020 -h1_0.EFFECT_FLAG_ABSOLUTE_TARGET=0x0040 -h1_0.EFFECT_FLAG_IGNORE_IMMUNE=0x0080 -h1_0.EFFECT_FLAG_SET_AVAILABLE=0x0100 -h1_0.EFFECT_FLAG_CANNOT_NEGATE=0x0200 -h1_0.EFFECT_FLAG_CANNOT_DISABLE=0x0400 -h1_0.EFFECT_FLAG_PLAYER_TARGET=0x0800 -h1_0.EFFECT_FLAG_BOTH_SIDE=0x1000 -h1_0.EFFECT_FLAG_COPY_INHERIT=0x2000 -h1_0.EFFECT_FLAG_DAMAGE_STEP=0x4000 -h1_0.EFFECT_FLAG_DAMAGE_CAL=0x8000 -h1_0.EFFECT_FLAG_DELAY=0x10000 -h1_0.EFFECT_FLAG_SINGLE_RANGE=0x20000 -h1_0.EFFECT_FLAG_UNCOPYABLE=0x40000 -h1_0.EFFECT_FLAG_OATH=0x80000 -h1_0.EFFECT_FLAG_SPSUM_PARAM=0x100000 -h1_0.EFFECT_FLAG_REPEAT=0x200000 -h1_0.EFFECT_FLAG_NO_TURN_RESET=0x400000 -h1_0.EFFECT_FLAG_EVENT_PLAYER=0x800000 -h1_0.EFFECT_FLAG_OWNER_RELATE=0x1000000 -h1_0.EFFECT_FLAG_CANNOT_INACTIVATE=0x2000000 -h1_0.EFFECT_FLAG_CLIENT_HINT=0x4000000 -h1_0.EFFECT_FLAG_CONTINUOUS_TARGET=0x8000000 -h1_0.EFFECT_FLAG_LIMIT_ZONE=0x10000000 -h1_0.EFFECT_FLAG_COF=0x20000000 -h1_0.EFFECT_FLAG_CVAL_CHECK=0x40000000 -h1_0.EFFECT_FLAG_IMMEDIATELY_APPLY=0x80000000 -h1_0.EFFECT_FLAG2_REPEAT_UPDATE=0x0001 -h1_0.EFFECT_FLAG2_COF=0x0002 -h1_0.EFFECT_FLAG2_WICKED=0x0004 -h1_0.EFFECT_FLAG2_OPTION=0x0008 -h1_0.EFFECT_IMMUNE_EFFECT=1 -h1_0.EFFECT_DISABLE=2 -h1_0.EFFECT_CANNOT_DISABLE=3 -h1_0.EFFECT_SET_CONTROL=4 -h1_0.EFFECT_CANNOT_CHANGE_CONTROL=5 -h1_0.EFFECT_CANNOT_ACTIVATE=6 -h1_0.EFFECT_CANNOT_TRIGGER=7 -h1_0.EFFECT_DISABLE_EFFECT=8 -h1_0.EFFECT_DISABLE_CHAIN=9 -h1_0.EFFECT_DISABLE_TRAPMONSTER=10 -h1_0.EFFECT_CANNOT_INACTIVATE=12 -h1_0.EFFECT_CANNOT_DISEFFECT=13 -h1_0.EFFECT_CANNOT_CHANGE_POSITION=14 -h1_0.EFFECT_TRAP_ACT_IN_HAND=15 -h1_0.EFFECT_TRAP_ACT_IN_SET_TURN=16 -h1_0.EFFECT_REMAIN_FIELD=17 -h1_0.EFFECT_MONSTER_SSET=18 -h1_0.EFFECT_CANNOT_SUMMON=20 -h1_0.EFFECT_CANNOT_FLIP_SUMMON=21 -h1_0.EFFECT_CANNOT_SPECIAL_SUMMON=22 -h1_0.EFFECT_CANNOT_MSET=23 -h1_0.EFFECT_CANNOT_SSET=24 -h1_0.EFFECT_CANNOT_DRAW=25 -h1_0.EFFECT_CANNOT_DISABLE_SUMMON=26 -h1_0.EFFECT_CANNOT_DISABLE_SPSUMMON=27 -h1_0.EFFECT_SET_SUMMON_COUNT_LIMIT=28 -h1_0.EFFECT_EXTRA_SUMMON_COUNT=29 -h1_0.EFFECT_SPSUMMON_CONDITION=30 -h1_0.EFFECT_REVIVE_LIMIT=31 -h1_0.EFFECT_SUMMON_PROC=32 -h1_0.EFFECT_LIMIT_SUMMON_PROC=33 -h1_0.EFFECT_SPSUMMON_PROC=34 -h1_0.EFFECT_EXTRA_SET_COUNT=35 -h1_0.EFFECT_SET_PROC=36 -h1_0.EFFECT_LIMIT_SET_PROC=37 -h1_0.EFFECT_DIVINE_LIGHT=38 -h1_0.EFFECT_CANNOT_DISABLE_FLIP_SUMMON=39 -h1_0.EFFECT_INDESTRUCTABLE=40 -h1_0.EFFECT_INDESTRUCTABLE_EFFECT=41 -h1_0.EFFECT_INDESTRUCTABLE_BATTLE=42 -h1_0.EFFECT_UNRELEASABLE_SUM=43 -h1_0.EFFECT_UNRELEASABLE_NONSUM=44 -h1_0.EFFECT_DESTROY_SUBSTITUTE=45 -h1_0.EFFECT_CANNOT_RELEASE=46 -h1_0.EFFECT_INDESTRUCTABLE_COUNT=47 -h1_0.EFFECT_UNRELEASABLE_EFFECT=48 -h1_0.EFFECT_DESTROY_REPLACE=50 -h1_0.EFFECT_RELEASE_REPLACE=51 -h1_0.EFFECT_SEND_REPLACE=52 -h1_0.EFFECT_CANNOT_DISCARD_HAND=55 -h1_0.EFFECT_CANNOT_DISCARD_DECK=56 -h1_0.EFFECT_CANNOT_USE_AS_COST=57 -h1_0.EFFECT_CANNOT_PLACE_COUNTER=58 -h1_0.EFFECT_CANNOT_TO_GRAVE_AS_COST=59 -h1_0.EFFECT_LEAVE_FIELD_REDIRECT=60 -h1_0.EFFECT_TO_HAND_REDIRECT=61 -h1_0.EFFECT_TO_DECK_REDIRECT=62 -h1_0.EFFECT_TO_GRAVE_REDIRECT=63 -h1_0.EFFECT_REMOVE_REDIRECT=64 -h1_0.EFFECT_CANNOT_TO_HAND=65 -h1_0.EFFECT_CANNOT_TO_DECK=66 -h1_0.EFFECT_CANNOT_REMOVE=67 -h1_0.EFFECT_CANNOT_TO_GRAVE=68 -h1_0.EFFECT_CANNOT_TURN_SET=69 -h1_0.EFFECT_CANNOT_BE_BATTLE_TARGET=70 -h1_0.EFFECT_CANNOT_BE_EFFECT_TARGET=71 -h1_0.EFFECT_IGNORE_BATTLE_TARGET=72 -h1_0.EFFECT_CANNOT_DIRECT_ATTACK=73 -h1_0.EFFECT_DIRECT_ATTACK=74 -h1_0.EFFECT_DUAL_STATUS=75 -h1_0.EFFECT_EQUIP_LIMIT=76 -h1_0.EFFECT_DUAL_SUMMONABLE=77 -h1_0.EFFECT_UNION_LIMIT=78 -h1_0.EFFECT_REVERSE_DAMAGE=80 -h1_0.EFFECT_REVERSE_RECOVER=81 -h1_0.EFFECT_CHANGE_DAMAGE=82 -h1_0.EFFECT_REFLECT_DAMAGE=83 -h1_0.EFFECT_CANNOT_ATTACK=85 -h1_0.EFFECT_CANNOT_ATTACK_ANNOUNCE=86 -h1_0.EFFECT_CANNOT_CHANGE_POS_E=87 -h1_0.EFFECT_ACTIVATE_COST=90 -h1_0.EFFECT_SUMMON_COST=91 -h1_0.EFFECT_SPSUMMON_COST=92 -h1_0.EFFECT_FLIPSUMMON_COST=93 -h1_0.EFFECT_MSET_COST=94 -h1_0.EFFECT_SSET_COST=95 -h1_0.EFFECT_ATTACK_COST=96 -h1_0.EFFECT_UPDATE_ATTACK=100 -h1_0.EFFECT_SET_ATTACK=101 -h1_0.EFFECT_SET_ATTACK_FINAL=102 -h1_0.EFFECT_SET_BASE_ATTACK=103 -h1_0.EFFECT_UPDATE_DEFENSE=104 -h1_0.EFFECT_SET_DEFENSE=105 -h1_0.EFFECT_SET_DEFENSE_FINAL=106 -h1_0.EFFECT_SET_BASE_DEFENSE=107 -h1_0.EFFECT_REVERSE_UPDATE=108 -h1_0.EFFECT_SWAP_AD=109 -h1_0.EFFECT_SWAP_BASE_AD=110 -h1_0.EFFECT_SET_BASE_ATTACK_FINAL=111 -h1_0.EFFECT_SET_BASE_DEFENSE_FINAL=112 -h1_0.EFFECT_ADD_CODE=113 -h1_0.EFFECT_CHANGE_CODE=114 -h1_0.EFFECT_ADD_TYPE=115 -h1_0.EFFECT_REMOVE_TYPE=116 -h1_0.EFFECT_CHANGE_TYPE=117 -h1_0.EFFECT_ADD_RACE=120 -h1_0.EFFECT_REMOVE_RACE=121 -h1_0.EFFECT_CHANGE_RACE=122 -h1_0.EFFECT_ADD_ATTRIBUTE=125 -h1_0.EFFECT_REMOVE_ATTRIBUTE=126 -h1_0.EFFECT_CHANGE_ATTRIBUTE=127 -h1_0.EFFECT_UPDATE_LEVEL=130 -h1_0.EFFECT_CHANGE_LEVEL=131 -h1_0.EFFECT_UPDATE_RANK=132 -h1_0.EFFECT_CHANGE_RANK=133 -h1_0.EFFECT_UPDATE_LSCALE=134 -h1_0.EFFECT_CHANGE_LSCALE=135 -h1_0.EFFECT_UPDATE_RSCALE=136 -h1_0.EFFECT_CHANGE_RSCALE=137 -h1_0.EFFECT_SET_POSITION=140 -h1_0.EFFECT_SELF_DESTROY=141 -h1_0.EFFECT_SELF_TOGRAVE=142 -h1_0.EFFECT_DOUBLE_TRIBUTE=150 -h1_0.EFFECT_DECREASE_TRIBUTE=151 -h1_0.EFFECT_DECREASE_TRIBUTE_SET=152 -h1_0.EFFECT_EXTRA_RELEASE=153 -h1_0.EFFECT_TRIBUTE_LIMIT=154 -h1_0.EFFECT_EXTRA_RELEASE_SUM=155 -h1_0.EFFECT_TRIPLE_TRIBUTE=156 -h1_0.EFFECT_ADD_EXTRA_TRIBUTE=157 -h1_0.EFFECT_EXTRA_RELEASE_NONSUM=158 -h1_0.EFFECT_PUBLIC=160 -h1_0.EFFECT_COUNTER_PERMIT=0x10000 -h1_0.EFFECT_COUNTER_LIMIT=0x20000 -h1_0.EFFECT_RCOUNTER_REPLACE=0x30000 -h1_0.EFFECT_LPCOST_CHANGE=170 -h1_0.EFFECT_LPCOST_REPLACE=171 -h1_0.EFFECT_SKIP_DP=180 -h1_0.EFFECT_SKIP_SP=181 -h1_0.EFFECT_SKIP_M1=182 -h1_0.EFFECT_SKIP_BP=183 -h1_0.EFFECT_SKIP_M2=184 -h1_0.EFFECT_CANNOT_BP=185 -h1_0.EFFECT_CANNOT_M2=186 -h1_0.EFFECT_CANNOT_EP=187 -h1_0.EFFECT_SKIP_TURN=188 -h1_0.EFFECT_DEFENSE_ATTACK=190 -h1_0.EFFECT_MUST_ATTACK=191 -h1_0.EFFECT_FIRST_ATTACK=192 -h1_0.EFFECT_ATTACK_ALL=193 -h1_0.EFFECT_EXTRA_ATTACK=194 -h1_0.EFFECT_MUST_BE_ATTACKED=195 -h1_0.EFFECT_ONLY_BE_ATTACKED=196 -h1_0.EFFECT_ATTACK_DISABLED=197 -h1_0.EFFECT_NO_BATTLE_DAMAGE=200 -h1_0.EFFECT_AVOID_BATTLE_DAMAGE=201 -h1_0.EFFECT_REFLECT_BATTLE_DAMAGE=202 -h1_0.EFFECT_PIERCE=203 -h1_0.EFFECT_BATTLE_DESTROY_REDIRECT=204 -h1_0.EFFECT_BATTLE_DAMAGE_TO_EFFECT=205 -h1_0.EFFECT_BOTH_BATTLE_DAMAGE=206 -h1_0.EFFECT_ALSO_BATTLE_DAMAGE=207 -h1_0.EFFECT_CHANGE_BATTLE_DAMAGE=208 -h1_0.EFFECT_TOSS_COIN_REPLACE=220 -h1_0.EFFECT_TOSS_DICE_REPLACE=221 -h1_0.EFFECT_FUSION_MATERIAL=230 -h1_0.EFFECT_CHAIN_MATERIAL=231 -h1_0.EFFECT_EXTRA_SYNCHRO_MATERIAL=232 -h1_0.EFFECT_XYZ_MATERIAL=233 -h1_0.EFFECT_FUSION_SUBSTITUTE=234 -h1_0.EFFECT_CANNOT_BE_FUSION_MATERIAL=235 -h1_0.EFFECT_CANNOT_BE_SYNCHRO_MATERIAL=236 -h1_0.EFFECT_SYNCHRO_MATERIAL_CUSTOM=237 -h1_0.EFFECT_CANNOT_BE_XYZ_MATERIAL=238 -h1_0.EFFECT_CANNOT_BE_LINK_MATERIAL=239 -h1_0.EFFECT_SYNCHRO_LEVEL=240 -h1_0.EFFECT_RITUAL_LEVEL=241 -h1_0.EFFECT_XYZ_LEVEL=242 -h1_0.EFFECT_EXTRA_RITUAL_MATERIAL=243 -h1_0.EFFECT_NONTUNER=244 -h1_0.EFFECT_OVERLAY_REMOVE_REPLACE=245 -h1_0.EFFECT_SCRAP_CHIMERA=246 -h1_0.EFFECT_TUNE_MAGICIAN_X=247 -h1_0.EFFECT_TUNE_MAGICIAN_F=248 -h1_0.EFFECT_PRE_MONSTER=250 -h1_0.EFFECT_MATERIAL_CHECK=251 -h1_0.EFFECT_DISABLE_FIELD=260 -h1_0.EFFECT_USE_EXTRA_MZONE=261 -h1_0.EFFECT_USE_EXTRA_SZONE=262 -h1_0.EFFECT_MAX_MZONE=263 -h1_0.EFFECT_MAX_SZONE=264 -h1_0.EFFECT_MUST_USE_MZONE=265 -h1_0.EFFECT_HAND_LIMIT=270 -h1_0.EFFECT_DRAW_COUNT=271 -h1_0.EFFECT_SPIRIT_DONOT_RETURN=280 -h1_0.EFFECT_SPIRIT_MAYNOT_RETURN=281 -h1_0.EFFECT_CHANGE_ENVIRONMENT=290 -h1_0.EFFECT_NECRO_VALLEY=291 -h1_0.EFFECT_FORBIDDEN=292 -h1_0.EFFECT_NECRO_VALLEY_IM=293 -h1_0.EFFECT_REVERSE_DECK=294 -h1_0.EFFECT_REMOVE_BRAINWASHING=295 -h1_0.EFFECT_BP_TWICE=296 -h1_0.EFFECT_UNIQUE_CHECK=297 -h1_0.EFFECT_MATCH_KILL=300 -h1_0.EFFECT_SYNCHRO_CHECK=310 -h1_0.EFFECT_QP_ACT_IN_NTPHAND=311 -h1_0.EFFECT_MUST_BE_SMATERIAL=312 -h1_0.EFFECT_TO_GRAVE_REDIRECT_CB=313 -h1_0.EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE=314 -h1_0.EFFECT_CHANGE_RANK_FINAL=315 -h1_0.EFFECT_MUST_BE_FMATERIAL=316 -h1_0.EFFECT_MUST_BE_XMATERIAL=317 -h1_0.EFFECT_MUST_BE_LMATERIAL=318 -h1_0.EFFECT_SPSUMMON_PROC_G=320 -h1_0.EFFECT_SPSUMMON_COUNT_LIMIT=330 -h1_0.EFFECT_LEFT_SPSUMMON_COUNT=331 -h1_0.EFFECT_CANNOT_SELECT_BATTLE_TARGET=332 -h1_0.EFFECT_CANNOT_SELECT_EFFECT_TARGET=333 -h1_0.EFFECT_ADD_SETCODE=334 -h1_0.EFFECT_NO_EFFECT_DAMAGE=335 -h1_0.EFFECT_UNSUMMONABLE_CARD=336 -h1_0.EFFECT_DISABLE_CHAIN_FIELD=337 -h1_0.EFFECT_DISCARD_COST_CHANGE=338 -h1_0.EFFECT_HAND_SYNCHRO=339 -h1_0.EFFECT_ADD_FUSION_CODE=340 -h1_0.EFFECT_ADD_FUSION_SETCODE=341 -h1_0.EFFECT_RISE_TO_FULL_HEIGHT=342 -h1_0.EFFECT_ONLY_ATTACK_MONSTER=343 -h1_0.EFFECT_MUST_ATTACK_MONSTER=344 -h1_0.EFFECT_PATRICIAN_OF_DARKNESS=345 -h1_0.EFFECT_EXTRA_ATTACK_MONSTER=346 -h1_0.EFFECT_UNION_STATUS=347 -h1_0.EFFECT_OLDUNION_STATUS=348 -h1_0.EFFECT_ADD_FUSION_ATTRIBUTE=349 -h1_0.EFFECT_REMOVE_FUSION_ATTRIBUTE=350 -h1_0.EFFECT_CHANGE_FUSION_ATTRIBUTE=351 -h1_0.EFFECT_EXTRA_FUSION_MATERIAL=352 -h1_0.EFFECT_TUNER_MATERIAL_LIMIT=353 -h1_0.EFFECT_ADD_LINK_CODE=354 -h1_0.EFFECT_ADD_LINK_SETCODE=355 -h1_0.EFFECT_ADD_LINK_ATTRIBUTE=356 -h1_0.EFFECT_ADD_LINK_RACE=357 -h1_0.EFFECT_EXTRA_LINK_MATERIAL=358 -h1_0.EFFECT_QP_ACT_IN_SET_TURN=359 -h1_0.EFFECT_EXTRA_PENDULUM_SUMMON=360 -h1_0.EFFECT_MATERIAL_LIMIT=361 -h1_0.EFFECT_SET_BATTLE_ATTACK=362 -h1_0.EFFECT_SET_BATTLE_DEFENSE=363 -h1_0.EFFECT_OVERLAY_RITUAL_MATERIAL=364 -h1_0.EFFECT_CHANGE_GRAVE_ATTRIBUTE=365 -h1_0.EFFECT_CHANGE_GRAVE_RACE=366 -h1_0.EFFECT_ACTIVATION_COUNT_LIMIT=367 -h1_0.EFFECT_LIMIT_SPECIAL_SUMMON_POSITION=368 -h1_0.EFFECT_TUNER=369 -h1_0.EFFECT_KAISER_COLOSSEUM=370 -h1_0.EFFECT_REPLACE_DAMAGE=371 -h1_0.EFFECT_FLAG_EFFECT=0x20000000 -h1_0.EVENT_STARTUP=1000 -h1_0.EVENT_FLIP=1001 -h1_0.EVENT_FREE_CHAIN=1002 -h1_0.EVENT_DESTROY=1010 -h1_0.EVENT_REMOVE=1011 -h1_0.EVENT_TO_HAND=1012 -h1_0.EVENT_TO_DECK=1013 -h1_0.EVENT_TO_GRAVE=1014 -h1_0.EVENT_LEAVE_FIELD=1015 -h1_0.EVENT_CHANGE_POS=1016 -h1_0.EVENT_RELEASE=1017 -h1_0.EVENT_DISCARD=1018 -h1_0.EVENT_LEAVE_FIELD_P=1019 -h1_0.EVENT_CHAIN_SOLVING=1020 -h1_0.EVENT_CHAIN_ACTIVATING=1021 -h1_0.EVENT_CHAIN_SOLVED=1022 -h1_0.EVENT_CHAIN_ACTIVATED=1023 -h1_0.EVENT_CHAIN_NEGATED=1024 -h1_0.EVENT_CHAIN_DISABLED=1025 -h1_0.EVENT_CHAIN_END=1026 -h1_0.EVENT_CHAINING=1027 -h1_0.EVENT_BECOME_TARGET=1028 -h1_0.EVENT_DESTROYED=1029 -h1_0.EVENT_MOVE=1030 -h1_0.EVENT_LEAVE_GRAVE=1031 -h1_0.EVENT_LEAVE_DECK=1032 -h1_0.EVENT_ADJUST=1040 -h1_0.EVENT_BREAK_EFFECT=1050 -h1_0.EVENT_SUMMON_SUCCESS=1100 -h1_0.EVENT_FLIP_SUMMON_SUCCESS=1101 -h1_0.EVENT_SPSUMMON_SUCCESS=1102 -h1_0.EVENT_SUMMON=1103 -h1_0.EVENT_FLIP_SUMMON=1104 -h1_0.EVENT_SPSUMMON=1105 -h1_0.EVENT_MSET=1106 -h1_0.EVENT_SSET=1107 -h1_0.EVENT_BE_MATERIAL=1108 -h1_0.EVENT_BE_PRE_MATERIAL=1109 -h1_0.EVENT_DRAW=1110 -h1_0.EVENT_DAMAGE=1111 -h1_0.EVENT_RECOVER=1112 -h1_0.EVENT_PREDRAW=1113 -h1_0.EVENT_SUMMON_NEGATED=1114 -h1_0.EVENT_FLIP_SUMMON_NEGATED=1115 -h1_0.EVENT_SPSUMMON_NEGATED=1116 -h1_0.EVENT_CONTROL_CHANGED=1120 -h1_0.EVENT_EQUIP=1121 -h1_0.EVENT_ATTACK_ANNOUNCE=1130 -h1_0.EVENT_BE_BATTLE_TARGET=1131 -h1_0.EVENT_BATTLE_START=1132 -h1_0.EVENT_BATTLE_CONFIRM=1133 -h1_0.EVENT_PRE_DAMAGE_CALCULATE=1134 -h1_0.EVENT_DAMAGE_CALCULATING=1135 -h1_0.EVENT_PRE_BATTLE_DAMAGE=1136 -h1_0.EVENT_BATTLE_END=1137 -h1_0.EVENT_BATTLED=1138 -h1_0.EVENT_BATTLE_DESTROYING=1139 -h1_0.EVENT_BATTLE_DESTROYED=1140 -h1_0.EVENT_DAMAGE_STEP_END=1141 -h1_0.EVENT_ATTACK_DISABLED=1142 -h1_0.EVENT_BATTLE_DAMAGE=1143 -h1_0.EVENT_TOSS_DICE=1150 -h1_0.EVENT_TOSS_COIN=1151 -h1_0.EVENT_TOSS_COIN_NEGATE=1152 -h1_0.EVENT_TOSS_DICE_NEGATE=1153 -h1_0.EVENT_LEVEL_UP=1200 -h1_0.EVENT_PAY_LPCOST=1201 -h1_0.EVENT_DETACH_MATERIAL=1202 -h1_0.EVENT_RETURN_TO_GRAVE=1203 -h1_0.EVENT_TURN_END=1210 -h1_0.EVENT_PHASE=0x1000 -h1_0.EVENT_PHASE_START=0x2000 -h1_0.EVENT_ADD_COUNTER=0x10000 -h1_0.EVENT_REMOVE_COUNTER=0x20000 -h1_0.EVENT_CUSTOM=0x10000000 -h1_0.CATEGORY_DESTROY=0x1 -h1_0.CATEGORY_RELEASE=0x2 -h1_0.CATEGORY_REMOVE=0x4 -h1_0.CATEGORY_TOHAND=0x8 -h1_0.CATEGORY_TODECK=0x10 -h1_0.CATEGORY_TOGRAVE=0x20 -h1_0.CATEGORY_DECKDES=0x40 -h1_0.CATEGORY_HANDES=0x80 -h1_0.CATEGORY_SUMMON=0x100 -h1_0.CATEGORY_SPECIAL_SUMMON=0x200 -h1_0.CATEGORY_TOKEN=0x400 -h1_0.CATEGORY_GRAVE_ACTION=0x800 -h1_0.CATEGORY_POSITION=0x1000 -h1_0.CATEGORY_CONTROL=0x2000 -h1_0.CATEGORY_DISABLE=0x4000 -h1_0.CATEGORY_DISABLE_SUMMON=0x8000 -h1_0.CATEGORY_DRAW=0x10000 -h1_0.CATEGORY_SEARCH=0x20000 -h1_0.CATEGORY_EQUIP=0x40000 -h1_0.CATEGORY_DAMAGE=0x80000 -h1_0.CATEGORY_RECOVER=0x100000 -h1_0.CATEGORY_ATKCHANGE=0x200000 -h1_0.CATEGORY_DEFCHANGE=0x400000 -h1_0.CATEGORY_COUNTER=0x800000 -h1_0.CATEGORY_COIN=0x1000000 -h1_0.CATEGORY_DICE=0x2000000 -h1_0.CATEGORY_LEAVE_GRAVE=0x4000000 -h1_0.CATEGORY_GRAVE_SPSUMMON=0x8000000 -h1_0.CATEGORY_NEGATE=0x10000000 -h1_0.CATEGORY_ANNOUNCE=0x20000000 -h1_0.CATEGORY_FUSION_SUMMON=0x40000000 -h1_0.CATEGORY_TOEXTRA=0x80000000 -h1_0.HINT_EVENT=1 -h1_0.HINT_MESSAGE=2 -h1_0.HINT_SELECTMSG=3 -h1_0.HINT_OPSELECTED=4 -h1_0.HINT_EFFECT=5 -h1_0.HINT_RACE=6 -h1_0.HINT_ATTRIB=7 -h1_0.HINT_CODE=8 -h1_0.HINT_NUMBER=9 -h1_0.HINT_CARD=10 -h1_0.HINT_ZONE=11 -h1_0.CHINT_TURN=1 -h1_0.CHINT_CARD=2 -h1_0.CHINT_RACE=3 -h1_0.CHINT_ATTRIBUTE=4 -h1_0.CHINT_NUMBER=5 -h1_0.CHINT_DESC=6 -h1_0.OPCODE_ADD=0x40000000 -h1_0.OPCODE_SUB=0x40000001 -h1_0.OPCODE_MUL=0x40000002 -h1_0.OPCODE_DIV=0x40000003 -h1_0.OPCODE_AND=0x40000004 -h1_0.OPCODE_OR=0x40000005 -h1_0.OPCODE_NEG=0x40000006 -h1_0.OPCODE_NOT=0x40000007 -h1_0.OPCODE_ISCODE=0x40000100 -h1_0.OPCODE_ISSETCARD=0x40000101 -h1_0.OPCODE_ISTYPE=0x40000102 -h1_0.OPCODE_ISRACE=0x40000103 -h1_0.OPCODE_ISATTRIBUTE=0x40000104 -h1_0.DOUBLE_DAMAGE=0x80000000 -h1_0.HALF_DAMAGE=0x80000001 -h1_0.HINTMSG_RELEASE=500 -h1_0.HINTMSG_DISCARD=501 -h1_0.HINTMSG_DESTROY=502 -h1_0.HINTMSG_REMOVE=503 -h1_0.HINTMSG_TOGRAVE=504 -h1_0.HINTMSG_RTOHAND=505 -h1_0.HINTMSG_ATOHAND=506 -h1_0.HINTMSG_TODECK=507 -h1_0.HINTMSG_SUMMON=508 -h1_0.HINTMSG_SPSUMMON=509 -h1_0.HINTMSG_SET=510 -h1_0.HINTMSG_FMATERIAL=511 -h1_0.HINTMSG_SMATERIAL=512 -h1_0.HINTMSG_XMATERIAL=513 -h1_0.HINTMSG_FACEUP=514 -h1_0.HINTMSG_FACEDOWN=515 -h1_0.HINTMSG_ATTACK=516 -h1_0.HINTMSG_DEFENSE=517 -h1_0.HINTMSG_EQUIP=518 -h1_0.HINTMSG_REMOVEXYZ=519 -h1_0.HINTMSG_CONTROL=520 -h1_0.HINTMSG_DESREPLACE=521 -h1_0.HINTMSG_FACEUPATTACK=522 -h1_0.HINTMSG_FACEUPDEFENSE=523 -h1_0.HINTMSG_FACEDOWNATTACK=524 -h1_0.HINTMSG_FACEDOWNDEFENSE=525 -h1_0.HINTMSG_CONFIRM=526 -h1_0.HINTMSG_TOFIELD=527 -h1_0.HINTMSG_POSCHANGE=528 -h1_0.HINTMSG_SELF=529 -h1_0.HINTMSG_OPPO=530 -h1_0.HINTMSG_TRIBUTE=531 -h1_0.HINTMSG_DEATTACHFROM=532 -h1_0.HINTMSG_LMATERIAL=533 -h1_0.HINTMSG_ATTACKTARGET=549 -h1_0.HINTMSG_EFFECT=550 -h1_0.HINTMSG_TARGET=551 -h1_0.HINTMSG_COIN=552 -h1_0.HINTMSG_DICE=553 -h1_0.HINTMSG_CARDTYPE=554 -h1_0.HINTMSG_OPTION=555 -h1_0.HINTMSG_RESOLVEEFFECT=556 -h1_0.HINTMSG_SELECT=560 -h1_0.HINTMSG_POSITION=561 -h1_0.HINTMSG_ATTRIBUTE=562 -h1_0.HINTMSG_RACE=563 -h1_0.HINTMSG_CODE=564 -h1_0.HINGMSG_NUMBER=565 -h1_0.HINGMSG_LVRANK=567 -h1_0.HINTMSG_RESOLVECARD=568 -h1_0.HINTMSG_ZONE=569 -h1_0.HINTMSG_DISABLEZONE=570 -h1_0.HINTMSG_TOZONE=571 -h1_0.HINTMSG_COUNTER=572 -h1_0.HINTMSG_DISABLE=573 -h1_0.HINTMSG_OPERATECARD=574 -h1_0.SELECT_HEADS=60 -h1_0.SELECT_TAILS=61 -h1_0.TIMING_DRAW_PHASE=0x1 -h1_0.TIMING_STANDBY_PHASE=0x2 -h1_0.TIMING_MAIN_END=0x4 -h1_0.TIMING_BATTLE_START=0x8 -h1_0.TIMING_BATTLE_END=0x10 -h1_0.TIMING_END_PHASE=0x20 -h1_0.TIMING_SUMMON=0x40 -h1_0.TIMING_SPSUMMON=0x80 -h1_0.TIMING_FLIPSUMMON=0x100 -h1_0.TIMING_MSET=0x200 -h1_0.TIMING_SSET=0x400 -h1_0.TIMING_POS_CHANGE=0x800 -h1_0.TIMING_ATTACK=0x1000 -h1_0.TIMING_DAMAGE_STEP=0x2000 -h1_0.TIMING_DAMAGE_CAL=0x4000 -h1_0.TIMING_CHAIN_END=0x8000 -h1_0.TIMING_DRAW=0x10000 -h1_0.TIMING_DAMAGE=0x20000 -h1_0.TIMING_RECOVER=0x40000 -h1_0.TIMING_DESTROY=0x80000 -h1_0.TIMING_REMOVE=0x100000 -h1_0.TIMING_TOHAND=0x200000 -h1_0.TIMING_TODECK=0x400000 -h1_0.TIMING_TOGRAVE=0x800000 -h1_0.TIMING_BATTLE_PHASE=0x1000000 -h1_0.TIMING_EQUIP=0x2000000 -h1_0.TIMING_BATTLE_STEP_END=0x4000000 -h1_0.TIMING_BATTLED=0x8000000 -h1_0.TIMINGS_CHECK_MONSTER=0x1c0 -h1_0.GLOBALFLAG_DECK_REVERSE_CHECK=0x1 -h1_0.GLOBALFLAG_BRAINWASHING_CHECK=0x2 -h1_0.GLOBALFLAG_SCRAP_CHIMERA=0x4 -h1_0.GLOBALFLAG_DELAYED_QUICKEFFECT=0x8 -h1_0.GLOBALFLAG_DETACH_EVENT=0x10 -h1_0.GLOBALFLAG_MUST_BE_SMATERIAL=0x20 -h1_0.GLOBALFLAG_SPSUMMON_COUNT=0x40 -h1_0.GLOBALFLAG_XMAT_COUNT_LIMIT=0x80 -h1_0.GLOBALFLAG_SELF_TOGRAVE=0x100 -h1_0.GLOBALFLAG_SPSUMMON_ONCE=0x200 -h1_0.GLOBALFLAG_TUNE_MAGICIAN=0x400 -h1_0.EFFECT_COUNT_CODE_OATH=0x10000000 -h1_0.EFFECT_COUNT_CODE_DUEL=0x20000000 -h1_0.EFFECT_COUNT_CODE_CHAIN=0x40000000 -h1_0.EFFECT_COUNT_CODE_SINGLE=0x1 -h1_0.DUEL_TEST_MODE=0x01 -h1_0.DUEL_ATTACK_FIRST_TURN=0x02 -h1_0.DUEL_OLD_REPLAY=0x04 -h1_0.DUEL_OBSOLETE_RULING=0x08 -h1_0.DUEL_PSEUDO_SHUFFLE=0x10 -h1_0.DUEL_TAG_MODE=0x20 -h1_0.DUEL_SIMPLE_AI=0x40 -h1_0.DUEL_RETURN_DECK_TOP=0x80 -h1_0.ACTIVITY_SUMMON=1 -h1_0.ACTIVITY_NORMALSUMMON=2 -h1_0.ACTIVITY_SPSUMMON=3 -h1_0.ACTIVITY_FLIPSUMMON=4 -h1_0.ACTIVITY_ATTACK=5 -h1_0.ACTIVITY_BATTLE_PHASE=6 -h1_0.ACTIVITY_CHAIN=7 -h1_0.CARD_MARINE_DOLPHIN=78734254 -h1_0.CARD_TWINKLE_MOSS=13857930 -h1_0.CARD_QUESTION=38723936 -return h1_0 DELETED single_doc/副_容冗/游戏王_则拟器_原版_残局_局名_字段.lua Index: single_doc/副_容冗/游戏王_则拟器_原版_残局_局名_字段.lua ================================================================== --- single_doc/副_容冗/游戏王_则拟器_原版_残局_局名_字段.lua +++ /dev/null @@ -1,129 +0,0 @@ --- 不用这套方案了 ---~ 卡对排 -function d.荐名(u1_0) - local h1_0 - --~ 卡名对 - h1_0 = 历对库.历对(u1_0, d.卡对消重) - return 对库.对长(h1_0) - end ---~ 卡对 -function d.卡对消重(u1, u1_0) - return u1_0.name, true - end ---~ 卡对排 -function d.荐名(u1_0) - local h1, h2 - local h1_0 - --~ 攻击力排 - h1_0 = 历排库.历排(u1_0, 筛卡库.筛怪兽卡) - h1_0 = 历排库.历排(h1_0, 筛卡库.筛攻击力) - if h1_0[1] then - --~ 攻击力均差阶 - h1 = 排算库.均差(h1_0) - if h1 > 0 then - --~ 补值 - h2 = 数库.指数(100, 基算库.除法(h1, 300)) - h1 = 基算库.除法(基算库.加法(h1, h2), 100) - if h1 > 1 then - h1 = 数库.指数次(h1, 2) - return 数库.向下取整(h1) - else - return 0 - end - else - return 0 - end - else - return 0 - end - end ---~ 卡对排 -function d.荐名(u1_0) - local h1 - --~ 名 - h1 = d.荐字段名(u1_0) - if h1 then - else - h1 = d.荐卡名(u1_0) - end - if h1 then - return h1 - else - return "请便" - end - end ---~ 卡对排 -function d.荐卡名(u1_0) - local h1_0 - --~ 卡名排 - h1_0 = 历排库.历排(u1_0, d.取卡名) - return 历排取一库.筛最短文(h1_0) - end ---~ 卡对 -function d.取卡名(u1_0) - return u1_0.name - end ---~ 卡对排 -function d.取字段对(u1_0) - local h1, h2, h3, h4 - local h1_0 - --~ 字段对 - h1_0 = {} - for u1 = 1, #u1_0 do - --~ 字段数 - h1 = 字节库.to_uint64(u1_0[u1].setcode) - if h1 < 1 then - else - if h1 > 0xffffFFFFffff then - h1 = h1 - 1 - else - for u2 = 1, 11112222 do - if h1 < 1 then - break - else - --~ 大字段号 - h2 = 位算库.位和(h1, 0xffff) - h1 = 位算库.位右移(h1, 基算库.乘法(4, 4)) - --~ 字段名 - h3 = 字段名对[tonumber(h2)] - if h3 then - if h1_0[h3] then - h1_0[h3] = 基算库.加法(h1_0[h3], 1) - else - h1_0[h3] = 1 - end - if h2 > 0xfff then - --~ 小字段号 - h4 = 位算库.位和(h2, 0xfff) - h3 = 字段名对[tonumber(h4)] - if h3 then - if h1_0[h3] then - h1_0[h3] = 基算库.加法(h1_0[h3], 1) - else - h1_0[h3] = 1 - end - else - end - else - end - else - end - end - end - end - end - end - return h1_0 - end ---~ 卡对排 -function d.荐字段名(u1_0) - local h1 - local h1_0 - --~ 字段对 - h1_0 = d.取字段对(u1_0) - --~ 最大的字段名数量 - _, h1 = 历对取一库.筛最大值(h1_0) - --~ 最高频字段名对 - h2_0 = 历对库.历对(h1_0, 历对库.全等筛值, h1) - return 历对取一库.筛最短键(h2_0) - end DELETED single_doc/副_容冗/集YGOPro常量并据此产lua文件.lua Index: single_doc/副_容冗/集YGOPro常量并据此产lua文件.lua ================================================================== --- single_doc/副_容冗/集YGOPro常量并据此产lua文件.lua +++ /dev/null @@ -1,48 +0,0 @@ -package.path = [[.\lua_lib\?.lua;]] .. package.path -package.cpath = [[.\lua_lib\?.dll;]] .. package.cpath -local 字集码互转库 = require("u8_to_a") -local u8 = 字集码互转库.u8_to_a -local f = require(u8("常用库")) -local d_3 = {} ---~ 文件路 ---~ 普常量文件名 -function d_3.产普常量文件(u1, u2) - local h1, h2 - local h1_0 - --~ 文 - h1 = f.读文件(u1) - h1 = string.gsub(h1, "%-%-" .. "[^\n]*", "") - h1 = string.gsub(h1, "[ \t]", "") - --~ 常量排 - h1_0 = f.历文(h1, string.gmatch, "[^\n]+") - for u1 = 1, #h1_0 do - h1_0[u1] = f.加前缀(h1_0[u1], [[h1_0.]]) - end - --~ 文 - h2 = f.加对限(h1_0) - f.写文件(h2, u2) - end ---~ 文件路 ---~ 字段名文件名 -function d_3.产字段名文件(u1, u2) - local h1, h2 - local h1_0 - --~ 文 - h1 = f.读文件(u1) - --~ 常量排 - h1_0 = f.历文(h1, string.gmatch, "[^\n]+") - h1_0 = f.历排(h1_0, f.全筛文, "^!setname") - for u3 = 1, #h1_0 do - h1_0[u3] = f.删左右空白(h1_0[u3]) - h1_0[u3] = string.gsub(h1_0[u3], "^!setname ", "") - h1_0[u3] = string.gsub(h1_0[u3], "[|\t].+", "") - h1_0[u3] = string.gsub(h1_0[u3], " ", "=", 1) - h1_0[u3] = string.gsub(h1_0[u3], "[0-9a-z]+", "h1_0[%1]", 1) - h1_0[u3] = string.gsub(h1_0[u3], "=([^\n]+)", [[="%1"]], 1) - end - --~ 文 - h2 = f.加对限(h1_0) - f.写文件(h2, u2) - end -d_3.产普常量文件([[D:\install\YGOPro/script/constant.lua]], u8("普常量.lua")) -d_3.产字段名文件([[D:\install\YGOPro/strings.conf]], u8("字段名.lua"))