Index: single/NH-01.lua ================================================================== --- single/NH-01.lua +++ single/NH-01.lua @@ -9,21 +9,10 @@ Debug.SetAIName("顽雨沉风") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,1600,0,0) Debug.SetPlayerInfo(1,10900,0,0) -local e0=Effect.GlobalEffect() -e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e0:SetCode(EVENT_ADJUST) -e0:SetCountLimit(1) -e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end) -e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,3,3,nil) -if g:GetCount()>0 then - Duel.SendtoHand(g,nil,REASON_RULE) -end end) -Duel.RegisterEffect(e0,0) Debug.AddCard(82012319,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(17663375,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(37694547,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) @@ -53,15 +42,9 @@ Debug.AddCard(55410871,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(26268488,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(35125879,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() - -Debug.ShowHint("从卡组中选择三张卡加入手卡!") aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) + + +fun["开局添加手卡"](3)