Index: single/30.Inhuman Unicore.lua ================================================================== --- single/30.Inhuman Unicore.lua +++ single/30.Inhuman Unicore.lua @@ -1,10 +1,13 @@ --[[message -卡数:53 -规则:大师3 毫无人性的尤尼科 ]] + +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + + Debug.SetAIName("四妹") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3) Debug.SetPlayerInfo(0,2100,0,0) Debug.SetPlayerInfo(1,33400,0,0) @@ -65,70 +68,9 @@ Debug.AddCard(48130397,1,1,LOCATION_SZONE,4,POS_FACEDOWN) Debug.AddCard(37694547,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() -local str = {} -local fun = {} - -local cache_1 -local cache_2 - -fun["通关邀请"] = function() - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_DAMAGE) - function cache_1() - cache_1 = Duel.GetLP(1) - if cache_1 <= 0 then - cache_1 = true - else - cache_1 = false - end - return cache_1 - end - effect_1:SetCondition(cache_1) - function cache_1() - Debug.ShowHint("残局群181175613") - return - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["开局添加手卡"] = function(str_1) - local effect_1 - effect_1 = Effect.GlobalEffect() - effect_1:SetType(EFFECT_TYPE_FIELD - + EFFECT_TYPE_CONTINUOUS) - effect_1:SetCode(EVENT_ADJUST) - effect_1:SetCountLimit(1) - function cache_1() - return true - end - effect_1:SetCondition(cache_1) - function cache_1(effect_event - , player_who_activate_the_effect) - str["玩家选定的卡"] = Duel.SelectMatchingCard(player_who_activate_the_effect - , Card.IsAbleToHand - , player_who_activate_the_effect - , LOCATION_DECK - , 0 - , str_1 - , str_1 - , nil) - Duel.SendtoHand(str["玩家选定的卡"] - , nil - , REASON_RULE) - end - effect_1:SetOperation(cache_1) - Duel.RegisterEffect(effect_1 - , 0) - end - -fun["通关邀请"]() fun["开局添加手卡"](5) +fun["通关邀请"]()