Index: 残局文料/lua_lib/常用库.lua ================================================================== --- 残局文料/lua_lib/常用库.lua +++ 残局文料/lua_lib/常用库.lua @@ -5,30 +5,30 @@ --~ 办排中值的能 --~ 入参2 --~ 入参3 --~ 入参4 function s.历排(u1_0, u1, u2, u3, u4) - local k1_0 + local h1_0 --~ 集排 - k1_0 = {} + h1_0 = {} for o5 = 1, #u1_0 do - k1_0[#k1_0 + 1] = u1(u1_0[o5], u2, u3, u4) + h1_0[#h1_0 + 1] = u1(u1_0[o5], u2, u3, u4) end - return k1_0 + return h1_0 end --~ 文 --~ 历文的能 --~ 入参2 --~ 入参3 function s.历文(u1, u2, u3, u4) - local k1_0 + local h1_0 --~ 集排 - k1_0 = {} + h1_0 = {} for o5 in u2(u1, u3, u4) do - k1_0[#k1_0 + 1] = o5 + h1_0[#h1_0 + 1] = o5 end - return k1_0 + return h1_0 end --~ 排 --~ 能 function s.历排取一(u1_0, u1) local k1 @@ -69,23 +69,23 @@ return u1, u2 end end function s.历对(u1_0, u1, u2) local k1 - local k1_0, k2_0 + local h1_0, k2_0 --~ 对 - k1_0 = {} + h1_0 = {} for u3, u2_0 in pairs(u1_0) do --~ 键 --~ 值 k1, k2_0 = u1(u3, u2_0, u2) if k1 then - k1_0[k1] = k2_0 + h1_0[k1] = k2_0 else end end - return k1_0 + return h1_0 end --~ 排中值 --~ 值类 --~ 办值的能 function s.操类(u1_0, u1, u2) @@ -161,12 +161,12 @@ k1_3:close() return k1 end --~ 常量排 function s.加对限(u1_0) - table.insert(u1_0, 1, "local k1_0 = {}") - table.insert(u1_0, "return k1_0") + table.insert(u1_0, 1, "local h1_0 = {}") + table.insert(u1_0, "return h1_0") return table.concat(u1_0, "\n") end --~ 文 --~ 文件路 --~ 式 Index: 残局文料/lua_lib/游戏王_则拟器_原版_卡档.lua ================================================================== --- 残局文料/lua_lib/游戏王_则拟器_原版_卡档.lua +++ 残局文料/lua_lib/游戏王_则拟器_原版_卡档.lua @@ -4,16 +4,16 @@ local 对库 = require(字集库.u8_to_a("算机_程语_月_基类_表_对")) local s = {} local 卡档 --~ 卡编 function s.取卡对(u1) - local k1_0, k2_0 + local h1_0, k2_0 --~ 卡文对 - k1_0 = s.取卡文(u1) + h1_0 = s.取卡文(u1) --~ 卡数据对 k2_0 = s.取卡数据(u1) - return 对库.连两对(k1_0, k2_0) + return 对库.连两对(h1_0, k2_0) end --~ 卡编 function s._取卡对(u1, u2) for o1_4 in 卡档:nrows(文库.连(u2, u1)) do return o1_4 Index: 残局文料/lua_lib/算机_程语_月_基类_数.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_数.lua +++ 残局文料/lua_lib/算机_程语_月_基类_数.lua @@ -65,20 +65,20 @@ return u1 end end -- 递加 do - local k1_0 + local h1_0 --~ 数表 - k1_0 = {} + h1_0 = {} function s.递加(u1) - if k1_0[u1] then + if h1_0[u1] then else - k1_0[u1] = 0 + h1_0[u1] = 0 end - k1_0[u1] = k1_0[u1] + 1 - return k1_0[u1] + h1_0[u1] = h1_0[u1] + 1 + return h1_0[u1] end end -- 最值 function s.最大值() return math.huge Index: 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_文_取全.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_文_取全.lua +++ 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_文_取全.lua @@ -3,14 +3,14 @@ --~ 文 --~ 历文的能 --~ 入参2 --~ 入参3 function s.历文(u1, u2, u3, u4) - local k1_0 + local h1_0 --~ 集排 - k1_0 = {} + h1_0 = {} for o5 in u2(u1, u3, u4) do - k1_0[#k1_0 + 1] = o5 + h1_0[#h1_0 + 1] = o5 end - return k1_0 + return h1_0 end return s Index: 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取全.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取全.lua +++ 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_对_取全.lua @@ -3,36 +3,36 @@ --~ 对 --~ 能 --~ 入参3 function s.历对(u1_0, u1, u2) local k1, k2 - local k1_0 + local h1_0 --~ 对 - k1_0 = {} + h1_0 = {} for u3, u4 in pairs(u1_0) do --~ 键 --~ 值 k1, k2 = u1(u3, u4, u2) if k1 then - k1_0[k1] = k2 + h1_0[k1] = k2 else end end - return k1_0 + return h1_0 end --~ 对 --~ 能 --~ 入参2 --~ 入参3 function s.历值(u1_0, u1, u2, u3) - local k1_0 + local h1_0 --~ 对 - k1_0 = {} + h1_0 = {} for u4, o5 in pairs(u1_0) do - k1_0[u4] = u1(o5, u2, u3) + h1_0[u4] = u1(o5, u2, u3) end - return k1_0 + return h1_0 end --~ 键 --~ 值 --~ 要找的值 function s.全等筛值(u1, u2, u3) Index: 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取全.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取全.lua +++ 残局文料/lua_lib/算机_程语_月_基类_能_传能_历_基类_表_排_取全.lua @@ -5,45 +5,45 @@ --~ 办排中值的能 --~ 入参2 --~ 入参3 --~ 入参4 function s.历排(u1_0, u1, u2, u3, u4) - local k1_0 + local h1_0 --~ 集排 - k1_0 = {} + h1_0 = {} for o5 = 1, #u1_0 do - k1_0[#k1_0 + 1] = u1(u1_0[o5], u2, u3, u4) + h1_0[#h1_0 + 1] = u1(u1_0[o5], u2, u3, u4) end - return k1_0 + return h1_0 end --~ 排 --~ 排 --~ 办排中值的能 --~ 入参3 --~ 入参4 --~ 入参5 function s.历二排(u1_0, u2_0, u1, u2, u3, u4) - local k1_0 + local h1_0 --~ 集排 - k1_0 = {} + h1_0 = {} for o5 = 1, #u1_0 do - k1_0[#k1_0 + 1] = u1(u1_0[o5], u2_0[o5], u2, u3, u4) + h1_0[#h1_0 + 1] = u1(u1_0[o5], u2_0[o5], u2, u3, u4) end - return k1_0 + return h1_0 end --~ 排 --~ 排 --~ 排 --~ 办排中值的能 --~ 入参4 --~ 入参5 --~ 入参6 function s.历三排(u1_0, u2_0, u3_0, u1, u2, u3, u4) - local k1_0 + local h1_0 --~ 集排 - k1_0 = {} + h1_0 = {} for o5 = 1, #u1_0 do - k1_0[#k1_0 + 1] = u1(u1_0[o5], u2_0[o5], u3_0[o5], u2, u3, u4) + h1_0[#h1_0 + 1] = u1(u1_0[o5], u2_0[o5], u3_0[o5], u2, u3, u4) end - return k1_0 + return h1_0 end return s Index: 残局文料/lua_lib/算机_程语_月_基类_表_对.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_表_对.lua +++ 残局文料/lua_lib/算机_程语_月_基类_表_对.lua @@ -4,17 +4,17 @@ local s = {} -- 连对 --~ 对 --~ 对 function s.连两对(u1_0, u2_0) - local k1_0 + local h1_0 --~ 合对 - k1_0 = 历对库.历对(u1_0, 返参库.二参) + h1_0 = 历对库.历对(u1_0, 返参库.二参) for u1, u2 in pairs(u2_0) do - k1_0[u1] = u2 + h1_0[u1] = u2 end - return k1_0 + return h1_0 end -- 对长 --~ 对 function s.对长(u1_0) local k1 Index: 残局文料/lua_lib/算机_程语_月_基类_表_排_基类_数.lua ================================================================== --- 残局文料/lua_lib/算机_程语_月_基类_表_排_基类_数.lua +++ 残局文料/lua_lib/算机_程语_月_基类_表_排_基类_数.lua @@ -18,18 +18,18 @@ end --~ 排 --~ 标准值 function s.方差(u1_0, u1) local k1, k2 - local k1_0 + local h1_0 --~ 标准值 k1 = u1 or s.均值(u1_0) --~ 排,用于算方差 - k1_0 = 历排库.历排(u1_0, 基算库.减法, k1) - k1_0 = 历排库.历排(k1_0, 数库.指数, 2) + h1_0 = 历排库.历排(u1_0, 基算库.减法, k1) + h1_0 = 历排库.历排(h1_0, 数库.指数, 2) --~ 方差 - k2 = 基算库.除法(s.总和(k1_0), #k1_0) + k2 = 基算库.除法(s.总和(h1_0), #h1_0) return k2 end --~ 排 --~ 标准值 function s.标准差(u1_0, u1) @@ -40,16 +40,16 @@ end --~ 排 --~ 标准值 function s.均差(u1_0, u1) local k1, k2 - local k1_0 + local h1_0 --~ 标准值 k1 = u1 or s.均值(u1_0) --~ 排,用于算均差 - k1_0 = 历排库.历排(u1_0, 基算库.减法, k1) - k1_0 = 历排库.历排(k1_0, 数库.正数) + h1_0 = 历排库.历排(u1_0, 基算库.减法, k1) + h1_0 = 历排库.历排(h1_0, 数库.正数) --~ 均差 - k2 = 基算库.除法(s.总和(k1_0), #k1_0) + k2 = 基算库.除法(s.总和(h1_0), #h1_0) return k2 end return s Index: 残局文料/副_容冗/字段名.lua ================================================================== --- 残局文料/副_容冗/字段名.lua +++ 残局文料/副_容冗/字段名.lua @@ -1,514 +1,514 @@ -local k1_0 = {} -k1_0[0x1]="正义盟军" -k1_0[0x2]="次世代" -k1_0[0x1002]="真次世代" -k1_0[0x4]="亚马逊" -k1_0[0x5]="秘仪之力" -k1_0[0x6]="暗黑界" -k1_0[0x7]="古代的机械" -k1_0[0x8]="英雄" -k1_0[0x3008]="元素英雄" -k1_0[0x5008]="幻影英雄" -k1_0[0x6008]="邪心英雄" -k1_0[0xa008]="假面英雄" -k1_0[0xc008]="命运英雄" -k1_0[0x9]="新宇" -k1_0[0xa]="入魔" -k1_0[0x100a]="侵入魔鬼" -k1_0[0xb]="永火" -k1_0[0xc]="外星" -k1_0[0xd]="剑士" -k1_0[0x100d]="X-剑士" -k1_0[0x400d]="元素灵剑士" -k1_0[0xe]="电气" -k1_0[0xf]="扰乱" -k1_0[0x10]="薰风" -k1_0[0x11]="机巧" -k1_0[0x12]="青蛙" -k1_0[0x13]="机皇" -k1_0[0x3013]="机皇帝" -k1_0[0x5013]="机皇神" -k1_0[0x6013]="机皇兵" -k1_0[0x15]="巨大战舰" -k1_0[0x16]="机人" -k1_0[0x1016]="交通机人" -k1_0[0x2016]="疾行机人" -k1_0[0x17]="同调" -k1_0[0x1017]="同调士" -k1_0[0x2017]="同调龙" -k1_0[0x18]="云魔物" -k1_0[0x19]="剑斗兽" -k1_0[0x1a]="黑蝎" -k1_0[0x1b]="幻兽" -k1_0[0x101b]="幻兽机" -k1_0[0x1c]="死之信息" -k1_0[0x1d]="核成" -k1_0[0x1e]="茧状体" -k1_0[0x1f]="新空间侠" -k1_0[0x20]="紫炎" -k1_0[0x21]="地缚" -k1_0[0x1021]="地缚神" -k1_0[0x22]="朱罗纪" -k1_0[0x23]="罪" -k1_0[0x24]="废铁" -k1_0[0x25]="链" -k1_0[0x26]="变形斗士" -k1_0[0x27]="科技属" -k1_0[0x28]="电池人" -k1_0[0x29]="龙骑兵团" -k1_0[0x2a]="自然" -k1_0[0x2b]="忍者" -k1_0[0x2c]="炎狱" -k1_0[0x2e]="守墓" -k1_0[0x2f]="冰结界" -k1_0[0x30]="大日" -k1_0[0x31]="命运女郎" -k1_0[0x32]="火山" -k1_0[0x33]="黑羽" -k1_0[0x1033]="强袭黑羽" -k1_0[0x34]="宝玉" -k1_0[0x1034]="宝玉兽" -k1_0[0x2034]="究极宝玉神" -k1_0[0x5034]="高等宝玉兽" -k1_0[0x35]="魔轰神" -k1_0[0x36]="机甲" -k1_0[0x37]="霞之谷" -k1_0[0x38]="光道" -k1_0[0x39]="熔岩" -k1_0[0x3a]="遗式" -k1_0[0x3b]="真红眼" -k1_0[0x3c]="爬虫妖" -k1_0[0x3d]="六武众" -k1_0[0x103d]="影六武众" -k1_0[0x3e]="异虫" -k1_0[0x3f]="救世" -k1_0[0x40]="被封印" -k1_0[0x41]="LV" -k1_0[0x42]="极星" -k1_0[0x3042]="极星天" -k1_0[0x5042]="极星宝" -k1_0[0x6042]="极星兽" -k1_0[0xa042]="极星灵" -k1_0[0x43]="废品" -k1_0[0x44]="代行者" -k1_0[0x45]="恶魔" -k1_0[0x1045]="红莲魔" -k1_0[0x46]="融合" -k1_0[0x1046]="融合龙" -k1_0[0x47]="宝石" -k1_0[0x1047]="宝石骑士" -k1_0[0x48]="No." -k1_0[0x1048]="混沌No." -k1_0[0x49]="铳士" -k1_0[0x4a]="时械神" -k1_0[0x4b]="极神" -k1_0[0x4c]="落穴" -k1_0[0x304e]="进化虫" -k1_0[0x504e]="进化帝" -k1_0[0x604e]="进化龙" -k1_0[0x104f]="/爆裂体" -k1_0[0x50]="蛇毒" -k1_0[0x1050]="凶饿毒" -k1_0[0x51]="零件" -k1_0[0x52]="守护者" -k1_0[0x1052]="门之守护神" -k1_0[0x53]="星圣" -k1_0[0x54]="我我我" -k1_0[0x55]="光子" -k1_0[0x56]="甲虫装机" -k1_0[0x57]="共鸣者" -k1_0[0x58]="发条" -k1_0[0x59]="隆隆隆" -k1_0[0x5a]="企鹅" -k1_0[0x5b]="番茄小子" -k1_0[0x5c]="斯芬克斯" -k1_0[0x60]="竹光" -k1_0[0x61]="忍法" -k1_0[0x62]="卡通" -k1_0[0x63]="反应机" -k1_0[0x64]="鹰身" -k1_0[0x65]="侵略的" -k1_0[0x66]="战士" -k1_0[0x1066]="音响战士" -k1_0[0x2066]="磁石战士" -k1_0[0x69]="圣刻" -k1_0[0x6a]="幻蝶刺客" -k1_0[0x6b]="保镖" -k1_0[0x6d]="魔人" -k1_0[0x6e]="魔导" -k1_0[0x106e]="魔导书" -k1_0[0x6f]="英豪" -k1_0[0x106f]="英豪挑战者" -k1_0[0x70]="先史遗产" -k1_0[0x71]="魔偶甜点" -k1_0[0x72]="齿轮齿轮" -k1_0[0x1072]="齿轮齿轮人" -k1_0[0x73]="超量" -k1_0[0x1073]="混沌超量" -k1_0[0x2073]="超量龙" -k1_0[0x4073]="铠装超量" -k1_0[0x74]="水精鳞" -k1_0[0x75]="深渊" -k1_0[0x76]="纹章兽" -k1_0[0x77]="海皇" -k1_0[0x78]="迅捷" -k1_0[0x79]="炎星" -k1_0[0x107a]="圣骑士" -k1_0[0x207a]="圣剑" -k1_0[0x507a]="焰圣骑士" -k1_0[0x607a]="焰圣剑" -k1_0[0x7b]="银河" -k1_0[0x107b]="银河眼" -k1_0[0x307b]="银河眼时空龙" -k1_0[0x7c]="炎舞" -k1_0[0x7d]="阳炎" -k1_0[0x107d]="阳炎兽" -k1_0[0x7e]="异热同心" -k1_0[0x107e]="异热同心武器" -k1_0[0x207e]="异热同心从者" -k1_0[0x7f]="霍普" -k1_0[0x107f]="希望皇 霍普" -k1_0[0x207f]="未来皇 霍普" -k1_0[0x80]="尘妖" -k1_0[0x81]="炎王" -k1_0[0x1081]="炎王兽" -k1_0[0x82]="怒怒怒" -k1_0[0x83]="人偶" -k1_0[0x1083]="机关傀儡" -k1_0[0x1084]="燃烧拳击手" -k1_0[0x2084]="燃烧拳" -k1_0[0x85]="超级防卫机器人" -k1_0[0x86]="光天使" -k1_0[0x87]="阴影" -k1_0[0x88]="武神" -k1_0[0x89]="洞" -k1_0[0x108a]="虫惑魔" -k1_0[0x8b]="食恶" -k1_0[0x8d]="鬼计" -k1_0[0x8e]="吸血鬼" -k1_0[0x8f]="刷拉拉" -k1_0[0x90]="森罗" -k1_0[0x91]="王家长眠之谷" -k1_0[0x92]="纹章" -k1_0[0x93]="电子" -k1_0[0x1093]="电子龙" -k1_0[0x2093]="电子化天使" -k1_0[0x4093]="电子暗黑" -k1_0[0x94]="电子科技" -k1_0[0x95]="升阶魔法" -k1_0[0x96]="电子鱼人" -k1_0[0x97]="古遗物" -k1_0[0x98]="魔术师" -k1_0[0x99]="异色眼" -k1_0[0x9a]="超重武者" -k1_0[0x109a]="超重武者装留" -k1_0[0x9b]="幻奏" -k1_0[0x109b]="幻奏的音姬" -k1_0[0x9c]="星骑士" -k1_0[0x109c]="星辉士" -k1_0[0x9d]="影依" -k1_0[0x9e]="龙星" -k1_0[0x9f]="娱乐伙伴" -k1_0[0xa0]="传说的骑士" -k1_0[0xa1]="传说之龙" -k1_0[0x10a2]="黑魔术" -k1_0[0x20a2]="魔术少女" -k1_0[0x30a2]="黑魔术少女" -k1_0[0xa3]="星尘" -k1_0[0xa4]="栗子球" -k1_0[0x10a4]="羽翼栗子球" -k1_0[0xa5]="变化" -k1_0[0xa6]="幼芽" -k1_0[0xa7]="阿托利斯" -k1_0[0xa8]="兰斯洛特" -k1_0[0xa9]="毛绒动物" -k1_0[0xaa]="机壳" -k1_0[0x10aa]="隐藏的机壳" -k1_0[0xab]="文具电子人" -k1_0[0xac]="哥布林" -k1_0[0xad]="魔玩具" -k1_0[0xae]="契约书" -k1_0[0xaf]="DD" -k1_0[0x10af]="DDD" -k1_0[0xb0]="加特姆士" -k1_0[0xb1]="彼岸" -k1_0[0xb2]="超级运动员" -k1_0[0xb3]="妖仙兽" -k1_0[0xb4]="影灵衣" -k1_0[0xb5]="灵兽" -k1_0[0x10b5]="灵兽使" -k1_0[0x20b5]="精灵兽" -k1_0[0x40b5]="圣灵兽骑" -k1_0[0xb6]="外神" -k1_0[0xb7]="旧神" -k1_0[0xb8]="古神" -k1_0[0xb9]="烈焰加农炮" -k1_0[0xba]="急袭猛禽" -k1_0[0xbb]="狱火机" -k1_0[0xbc]="人造人" -k1_0[0xbd]="暗黑骑士 盖亚" -k1_0[0xbe]="帝王" -k1_0[0xbf]="灵使" -k1_0[0xc0]="凭依" -k1_0[0x10c0]="凭依装着" -k1_0[0xc1]="PSY骨架" -k1_0[0x10c1]="PSY骨架装备" -k1_0[0xc2]="动力工具" -k1_0[0xc3]="锋利小鬼" -k1_0[0xc4]="神数" -k1_0[0xc5]="炼狱" -k1_0[0xc6]="娱乐法师" -k1_0[0xc7]="龙剑士" -k1_0[0xc8]="点火骑士" -k1_0[0xc9]="芳香" -k1_0[0xca]="魔装战士" -k1_0[0xcb]="以太神兵龙" -k1_0[0xcc]="占术姬" -k1_0[0xcd]="水伶女" -k1_0[0xce]="水族馆" -k1_0[0xcf]="混沌" -k1_0[0x10cf]="混沌战士" -k1_0[0xd0]="威风妖怪" -k1_0[0xd1]="灰篮" -k1_0[0xd2]="星际仙踪" -k1_0[0xd3]="坏兽" -k1_0[0xd4]="伯吉斯异兽" -k1_0[0xd5]="但丁" -k1_0[0xd6]="破坏剑" -k1_0[0xd7]="破坏之剑士" -k1_0[0xd8]="雾动机龙" -k1_0[0xd9]="不知火" -k1_0[0x10d9]="妖刀-不知火" -k1_0[0xda]="龙魔王" -k1_0[0xdb]="幻影" -k1_0[0x10db]="幻影骑士团" -k1_0[0xdc]="超级量子" -k1_0[0x10dc]="超级量子战士" -k1_0[0x20dc]="超级量子机兽" -k1_0[0xdd]="青眼" -k1_0[0xde]="艾克佐迪亚" -k1_0[0xdf]="月光" -k1_0[0xe0]="无形噬体" -k1_0[0xe1]="炼装" -k1_0[0xe2]="三形金字塔" -k1_0[0xe3]="方界" -k1_0[0xe4]="精灵剑士" -k1_0[0xe5]="光波" -k1_0[0x10e5]="光波龙" -k1_0[0xe6]="花札卫" -k1_0[0xe7]="沉默剑士" -k1_0[0xe8]="沉默魔术师" -k1_0[0xe9]="磁石战士" -k1_0[0xea]="水晶机巧" -k1_0[0xeb]="化合兽" -k1_0[0x10ec]="魔界剧团" -k1_0[0x20ec]="魔界台本" -k1_0[0xed]="地中族" -k1_0[0x10ed]="地中族邪界" -k1_0[0xee]="秘旋谍" -k1_0[0x10ee]="秘旋谍装备" -k1_0[0x20ee]="秘旋谍任务" -k1_0[0xef]="堕天使" -k1_0[0xf0]="风魔女" -k1_0[0xf1]="十二兽" -k1_0[0xf2]="灵摆" -k1_0[0x10f2]="灵摆龙" -k1_0[0x20f2]="灵摆读阵" -k1_0[0xf3]="捕食" -k1_0[0x10f3]="捕食植物" -k1_0[0xf4]="召唤兽" -k1_0[0xf5]="甘多拉" -k1_0[0xf6]="摩天楼" -k1_0[0xf7]="抒情歌鸲" -k1_0[0x10f8]="霸王门" -k1_0[0x20f8]="霸王眷龙" -k1_0[0xf9]="真龙" -k1_0[0xfa]="幻煌龙" -k1_0[0xfb]="淘气仙星" -k1_0[0xfc]="刚鬼" -k1_0[0xfd]="星杯" -k1_0[0xfe]="星遗物" -k1_0[0xff]="幻透翼" -k1_0[0x100]="化学结合" -k1_0[0x101]="码语者" -k1_0[0x102]="弹丸" -k1_0[0x103]="幻变骚灵" -k1_0[0x104]="机怪虫" -k1_0[0x105]="玄化" -k1_0[0x106]="复仇死者" -k1_0[0x107]="方程式运动员" -k1_0[0x108]="魔弹" -k1_0[0x109]="天气" -k1_0[0x10a]="珀耳修斯" -k1_0[0x10b]="廷达魔三角" -k1_0[0x10c]="机界骑士" -k1_0[0x10d]="魔导兽" -k1_0[0x10e]="进化药" -k1_0[0x10f]="枪管" -k1_0[0x110]="纳祭" -k1_0[0x1110]="眼纳祭神" -k1_0[0x111]="武装龙" -k1_0[0x112]="幻崩" -k1_0[0x113]="灵神" -k1_0[0x114]="空牙团" -k1_0[0x115]="闪刀" -k1_0[0x1115]="闪刀姬" -k1_0[0x116]="圣像骑士" -k1_0[0x117]="魔神仪" -k1_0[0x118]="电脑网" -k1_0[0x119]="转生炎兽" -k1_0[0x11a]="恐龙摔跤手" -k1_0[0x11b]="自奏圣乐" -k1_0[0x11c]="雷龙" -k1_0[0x11d]="禁忌的" -k1_0[0x11e]="未界域" -k1_0[0x11f]="奈芙提斯" -k1_0[0x120]="调皮宝贝" -k1_0[0x121]="魔妖" -k1_0[0x122]="女武神" -k1_0[0x123]="蔷薇" -k1_0[0x1123]="蔷薇龙" -k1_0[0x124]="机械天使" -k1_0[0x125]="笑容" -k1_0[0x126]="时间潜行者" -k1_0[0x127]="无限起动" -k1_0[0x128]="魔女术" -k1_0[0x129]="咒眼" -k1_0[0x12a]="恩底弥翁" -k1_0[0x12b]="海晶少女" -k1_0[0x12c]="天威" -k1_0[0x12d]="斯摩夫" -k1_0[0x12e]="占卜魔女" -k1_0[0x12f]="蜂军" -k1_0[0x130]="破械" -k1_0[0x1130]="破械神" -k1_0[0x131]="梦魔镜" -k1_0[0x132]="斩机" -k1_0[0x133]="半龙女仆" -k1_0[0x134]="王战" -k1_0[0x135]="@火灵天星" -k1_0[0x136]="“艾”" -k1_0[0x137]="战华" -k1_0[0x138]="巨石遗物" -k1_0[0x139]="守护神官" -k1_0[0x13a]="拟声" -k1_0[0x13b]="叛逆" -k1_0[0x13c]="代码破坏者" -k1_0[0x13d]="星义" -k1_0[0x13e]="巴巴罗斯" -k1_0[0x13f]="海造贼" -k1_0[0x140]="魔救" -k1_0[0x141]="六花" -k1_0[0x1142]="黄金国巫妖" -k1_0[0x2142]="黄金国永生药" -k1_0[0x143]="黄金乡" -k1_0[0x144]="幻魔" -k1_0[0x145]="教导" -k1_0[0x146]="童话动物" -k1_0[0x147]="波波" -k1_0[0x148]="罗兰" -k1_0[0x149]="化石" -k1_0[0x14a]="源数" -k1_0[0x114a]="源数之门" -k1_0[0x14b]="机块" -k1_0[0x314c]="地灵术" -k1_0[0x514c]="水灵术" -k1_0[0x614c]="火灵术" -k1_0[0x914c]="风灵术" -k1_0[0x14d]="铁兽" -k1_0[0x14e]="电脑堺" -k1_0[0x114e]="电脑堺门" -k1_0[0x14f]="双天" -k1_0[0x150]="大贤者" -k1_0[0x1151]="直播☆双子" -k1_0[0x2151]="邪恶★双子" -k1_0[0x152]="姬丝基勒" -k1_0[0x153]="璃拉" -k1_0[0x154]="龙辉巧" -k1_0[0x155]="护宝炮妖" -k1_0[0x156]="治安战警队" -k1_0[0x157]="秘异三变" -k1_0[0x1158]="圣蔓" -k1_0[0x2158]="圣天树" -k1_0[0x4158]="圣种" -k1_0[0x159]="圣夜骑士" -k1_0[0x15a]="人偶怪兽" -k1_0[0x15b]="惊乐" -k1_0[0x15c]="游乐设施" -k1_0[0x15d]="烙印" -k1_0[0x15e]="降阶魔法" -k1_0[0x15f]="战吼" -k1_0[0x160]="原质炉" -k1_0[0x161]="溟界" -k1_0[0x162]="七音服" -k1_0[0x1162]="大钢琴之七音服" -k1_0[0x163]="北极天熊" -k1_0[0x164]="死狱乡" -k1_0[0x165]="魔键" -k1_0[0x166]="军贯" -k1_0[0x1167]="森之圣兽" -k1_0[0x2167]="森之圣灵" -k1_0[0x168]="隐形水母怪" -k1_0[0x169]="原数天灵" -k1_0[0x16a]="编号系" -k1_0[0x16b]="相剑" -k1_0[0x16c]="冰水" -k1_0[0x16d]="随风旅鸟" -k1_0[0x16e]="拓扑" -k1_0[0x16f]="许珀里翁" -k1_0[0x170]="骑甲虫" -k1_0[0x171]="朋克" -k1_0[0x172]="救祓少女" -k1_0[0x173]="恐啡肽狂龙" -k1_0[0x174]="恶魔娘" -k1_0[0x175]="七皇" -k1_0[0x176]="异晶人的" -k1_0[0x177]="海龙神" -k1_0[0x178]="潜海" -k1_0[0x179]="兽带斗神" -k1_0[0x17a]="恐吓爪牙族" -k1_0[0x17b]="野蛮人" -k1_0[0x17c]="书灵师" -k1_0[0x17d]="群豪" -k1_0[0x17e]="拉比林斯迷宫" -k1_0[0x117e]="拉比林斯迷宫欢迎" -k1_0[0x17f]="神碑" -k1_0[0x180]="卫星闪灵" -k1_0[0x181]="珠泪哀歌族" -k1_0[0x182]="春化精" -k1_0[0x183]="悠悠" -k1_0[0x184]="翼侠" -k1_0[0x1185]="涂鸦兽" -k1_0[0x2185]="涂鸦本" -k1_0[0x186]="G石人" -k1_0[0x187]="桥梁" -k1_0[0x188]="深渊之兽" -k1_0[0x189]="俱舍怒威族" -k1_0[0x18a]="魊影" -k1_0[0x18b]="救援ACE队" -k1_0[0x18c]="纯爱妖精" -k1_0[0x18d]="御巫" -k1_0[0x18e]="仪水镜" -k1_0[0x18f]="防火" -k1_0[0x190]="末那愚子族" -k1_0[0x191]="妮穆蕾莉娅" -k1_0[0x192]="金傲大奖赛" -k1_0[0x193]="迷宫壁" -k1_0[0x194]="至爱" -k1_0[0x195]="征服斗魂" -k1_0[0x196]="新式魔厨" -k1_0[0x197]="食谱" -k1_0[0x198]="维萨斯" -k1_0[0x199]="反击" -k1_0[0x19a]="吠陀" -k1_0[0x19b]="迪亚贝尔斯塔尔" -k1_0[0x19c]="蛇眼" -k1_0[0x19d]="荷鲁斯" -k1_0[0x19e]="罪宝" -k1_0[0x19f]="圣菓使" -k1_0[0x1a0]="哈特" -k1_0[0x1a1]="莫忘" -k1_0[0x1a2]="百夫长骑士" -k1_0[0x1a3]="异响鸣" -k1_0[0x1a4]="蒂斯蒂娜" -return k1_0 +local h1_0 = {} +h1_0[0x1]="正义盟军" +h1_0[0x2]="次世代" +h1_0[0x1002]="真次世代" +h1_0[0x4]="亚马逊" +h1_0[0x5]="秘仪之力" +h1_0[0x6]="暗黑界" +h1_0[0x7]="古代的机械" +h1_0[0x8]="英雄" +h1_0[0x3008]="元素英雄" +h1_0[0x5008]="幻影英雄" +h1_0[0x6008]="邪心英雄" +h1_0[0xa008]="假面英雄" +h1_0[0xc008]="命运英雄" +h1_0[0x9]="新宇" +h1_0[0xa]="入魔" +h1_0[0x100a]="侵入魔鬼" +h1_0[0xb]="永火" +h1_0[0xc]="外星" +h1_0[0xd]="剑士" +h1_0[0x100d]="X-剑士" +h1_0[0x400d]="元素灵剑士" +h1_0[0xe]="电气" +h1_0[0xf]="扰乱" +h1_0[0x10]="薰风" +h1_0[0x11]="机巧" +h1_0[0x12]="青蛙" +h1_0[0x13]="机皇" +h1_0[0x3013]="机皇帝" +h1_0[0x5013]="机皇神" +h1_0[0x6013]="机皇兵" +h1_0[0x15]="巨大战舰" +h1_0[0x16]="机人" +h1_0[0x1016]="交通机人" +h1_0[0x2016]="疾行机人" +h1_0[0x17]="同调" +h1_0[0x1017]="同调士" +h1_0[0x2017]="同调龙" +h1_0[0x18]="云魔物" +h1_0[0x19]="剑斗兽" +h1_0[0x1a]="黑蝎" +h1_0[0x1b]="幻兽" +h1_0[0x101b]="幻兽机" +h1_0[0x1c]="死之信息" +h1_0[0x1d]="核成" +h1_0[0x1e]="茧状体" +h1_0[0x1f]="新空间侠" +h1_0[0x20]="紫炎" +h1_0[0x21]="地缚" +h1_0[0x1021]="地缚神" +h1_0[0x22]="朱罗纪" +h1_0[0x23]="罪" +h1_0[0x24]="废铁" +h1_0[0x25]="链" +h1_0[0x26]="变形斗士" +h1_0[0x27]="科技属" +h1_0[0x28]="电池人" +h1_0[0x29]="龙骑兵团" +h1_0[0x2a]="自然" +h1_0[0x2b]="忍者" +h1_0[0x2c]="炎狱" +h1_0[0x2e]="守墓" +h1_0[0x2f]="冰结界" +h1_0[0x30]="大日" +h1_0[0x31]="命运女郎" +h1_0[0x32]="火山" +h1_0[0x33]="黑羽" +h1_0[0x1033]="强袭黑羽" +h1_0[0x34]="宝玉" +h1_0[0x1034]="宝玉兽" +h1_0[0x2034]="究极宝玉神" +h1_0[0x5034]="高等宝玉兽" +h1_0[0x35]="魔轰神" +h1_0[0x36]="机甲" +h1_0[0x37]="霞之谷" +h1_0[0x38]="光道" +h1_0[0x39]="熔岩" +h1_0[0x3a]="遗式" +h1_0[0x3b]="真红眼" +h1_0[0x3c]="爬虫妖" +h1_0[0x3d]="六武众" +h1_0[0x103d]="影六武众" +h1_0[0x3e]="异虫" +h1_0[0x3f]="救世" +h1_0[0x40]="被封印" +h1_0[0x41]="LV" +h1_0[0x42]="极星" +h1_0[0x3042]="极星天" +h1_0[0x5042]="极星宝" +h1_0[0x6042]="极星兽" +h1_0[0xa042]="极星灵" +h1_0[0x43]="废品" +h1_0[0x44]="代行者" +h1_0[0x45]="恶魔" +h1_0[0x1045]="红莲魔" +h1_0[0x46]="融合" +h1_0[0x1046]="融合龙" +h1_0[0x47]="宝石" +h1_0[0x1047]="宝石骑士" +h1_0[0x48]="No." +h1_0[0x1048]="混沌No." +h1_0[0x49]="铳士" +h1_0[0x4a]="时械神" +h1_0[0x4b]="极神" +h1_0[0x4c]="落穴" +h1_0[0x304e]="进化虫" +h1_0[0x504e]="进化帝" +h1_0[0x604e]="进化龙" +h1_0[0x104f]="/爆裂体" +h1_0[0x50]="蛇毒" +h1_0[0x1050]="凶饿毒" +h1_0[0x51]="零件" +h1_0[0x52]="守护者" +h1_0[0x1052]="门之守护神" +h1_0[0x53]="星圣" +h1_0[0x54]="我我我" +h1_0[0x55]="光子" +h1_0[0x56]="甲虫装机" +h1_0[0x57]="共鸣者" +h1_0[0x58]="发条" +h1_0[0x59]="隆隆隆" +h1_0[0x5a]="企鹅" +h1_0[0x5b]="番茄小子" +h1_0[0x5c]="斯芬克斯" +h1_0[0x60]="竹光" +h1_0[0x61]="忍法" +h1_0[0x62]="卡通" +h1_0[0x63]="反应机" +h1_0[0x64]="鹰身" +h1_0[0x65]="侵略的" +h1_0[0x66]="战士" +h1_0[0x1066]="音响战士" +h1_0[0x2066]="磁石战士" +h1_0[0x69]="圣刻" +h1_0[0x6a]="幻蝶刺客" +h1_0[0x6b]="保镖" +h1_0[0x6d]="魔人" +h1_0[0x6e]="魔导" +h1_0[0x106e]="魔导书" +h1_0[0x6f]="英豪" +h1_0[0x106f]="英豪挑战者" +h1_0[0x70]="先史遗产" +h1_0[0x71]="魔偶甜点" +h1_0[0x72]="齿轮齿轮" +h1_0[0x1072]="齿轮齿轮人" +h1_0[0x73]="超量" +h1_0[0x1073]="混沌超量" +h1_0[0x2073]="超量龙" +h1_0[0x4073]="铠装超量" +h1_0[0x74]="水精鳞" +h1_0[0x75]="深渊" +h1_0[0x76]="纹章兽" +h1_0[0x77]="海皇" +h1_0[0x78]="迅捷" +h1_0[0x79]="炎星" +h1_0[0x107a]="圣骑士" +h1_0[0x207a]="圣剑" +h1_0[0x507a]="焰圣骑士" +h1_0[0x607a]="焰圣剑" +h1_0[0x7b]="银河" +h1_0[0x107b]="银河眼" +h1_0[0x307b]="银河眼时空龙" +h1_0[0x7c]="炎舞" +h1_0[0x7d]="阳炎" +h1_0[0x107d]="阳炎兽" +h1_0[0x7e]="异热同心" +h1_0[0x107e]="异热同心武器" +h1_0[0x207e]="异热同心从者" +h1_0[0x7f]="霍普" +h1_0[0x107f]="希望皇 霍普" +h1_0[0x207f]="未来皇 霍普" +h1_0[0x80]="尘妖" +h1_0[0x81]="炎王" +h1_0[0x1081]="炎王兽" +h1_0[0x82]="怒怒怒" +h1_0[0x83]="人偶" +h1_0[0x1083]="机关傀儡" +h1_0[0x1084]="燃烧拳击手" +h1_0[0x2084]="燃烧拳" +h1_0[0x85]="超级防卫机器人" +h1_0[0x86]="光天使" +h1_0[0x87]="阴影" +h1_0[0x88]="武神" +h1_0[0x89]="洞" +h1_0[0x108a]="虫惑魔" +h1_0[0x8b]="食恶" +h1_0[0x8d]="鬼计" +h1_0[0x8e]="吸血鬼" +h1_0[0x8f]="刷拉拉" +h1_0[0x90]="森罗" +h1_0[0x91]="王家长眠之谷" +h1_0[0x92]="纹章" +h1_0[0x93]="电子" +h1_0[0x1093]="电子龙" +h1_0[0x2093]="电子化天使" +h1_0[0x4093]="电子暗黑" +h1_0[0x94]="电子科技" +h1_0[0x95]="升阶魔法" +h1_0[0x96]="电子鱼人" +h1_0[0x97]="古遗物" +h1_0[0x98]="魔术师" +h1_0[0x99]="异色眼" +h1_0[0x9a]="超重武者" +h1_0[0x109a]="超重武者装留" +h1_0[0x9b]="幻奏" +h1_0[0x109b]="幻奏的音姬" +h1_0[0x9c]="星骑士" +h1_0[0x109c]="星辉士" +h1_0[0x9d]="影依" +h1_0[0x9e]="龙星" +h1_0[0x9f]="娱乐伙伴" +h1_0[0xa0]="传说的骑士" +h1_0[0xa1]="传说之龙" +h1_0[0x10a2]="黑魔术" +h1_0[0x20a2]="魔术少女" +h1_0[0x30a2]="黑魔术少女" +h1_0[0xa3]="星尘" +h1_0[0xa4]="栗子球" +h1_0[0x10a4]="羽翼栗子球" +h1_0[0xa5]="变化" +h1_0[0xa6]="幼芽" +h1_0[0xa7]="阿托利斯" +h1_0[0xa8]="兰斯洛特" +h1_0[0xa9]="毛绒动物" +h1_0[0xaa]="机壳" +h1_0[0x10aa]="隐藏的机壳" +h1_0[0xab]="文具电子人" +h1_0[0xac]="哥布林" +h1_0[0xad]="魔玩具" +h1_0[0xae]="契约书" +h1_0[0xaf]="DD" +h1_0[0x10af]="DDD" +h1_0[0xb0]="加特姆士" +h1_0[0xb1]="彼岸" +h1_0[0xb2]="超级运动员" +h1_0[0xb3]="妖仙兽" +h1_0[0xb4]="影灵衣" +h1_0[0xb5]="灵兽" +h1_0[0x10b5]="灵兽使" +h1_0[0x20b5]="精灵兽" +h1_0[0x40b5]="圣灵兽骑" +h1_0[0xb6]="外神" +h1_0[0xb7]="旧神" +h1_0[0xb8]="古神" +h1_0[0xb9]="烈焰加农炮" +h1_0[0xba]="急袭猛禽" +h1_0[0xbb]="狱火机" +h1_0[0xbc]="人造人" +h1_0[0xbd]="暗黑骑士 盖亚" +h1_0[0xbe]="帝王" +h1_0[0xbf]="灵使" +h1_0[0xc0]="凭依" +h1_0[0x10c0]="凭依装着" +h1_0[0xc1]="PSY骨架" +h1_0[0x10c1]="PSY骨架装备" +h1_0[0xc2]="动力工具" +h1_0[0xc3]="锋利小鬼" +h1_0[0xc4]="神数" +h1_0[0xc5]="炼狱" +h1_0[0xc6]="娱乐法师" +h1_0[0xc7]="龙剑士" +h1_0[0xc8]="点火骑士" +h1_0[0xc9]="芳香" +h1_0[0xca]="魔装战士" +h1_0[0xcb]="以太神兵龙" +h1_0[0xcc]="占术姬" +h1_0[0xcd]="水伶女" +h1_0[0xce]="水族馆" +h1_0[0xcf]="混沌" +h1_0[0x10cf]="混沌战士" +h1_0[0xd0]="威风妖怪" +h1_0[0xd1]="灰篮" +h1_0[0xd2]="星际仙踪" +h1_0[0xd3]="坏兽" +h1_0[0xd4]="伯吉斯异兽" +h1_0[0xd5]="但丁" +h1_0[0xd6]="破坏剑" +h1_0[0xd7]="破坏之剑士" +h1_0[0xd8]="雾动机龙" +h1_0[0xd9]="不知火" +h1_0[0x10d9]="妖刀-不知火" +h1_0[0xda]="龙魔王" +h1_0[0xdb]="幻影" +h1_0[0x10db]="幻影骑士团" +h1_0[0xdc]="超级量子" +h1_0[0x10dc]="超级量子战士" +h1_0[0x20dc]="超级量子机兽" +h1_0[0xdd]="青眼" +h1_0[0xde]="艾克佐迪亚" +h1_0[0xdf]="月光" +h1_0[0xe0]="无形噬体" +h1_0[0xe1]="炼装" +h1_0[0xe2]="三形金字塔" +h1_0[0xe3]="方界" +h1_0[0xe4]="精灵剑士" +h1_0[0xe5]="光波" +h1_0[0x10e5]="光波龙" +h1_0[0xe6]="花札卫" +h1_0[0xe7]="沉默剑士" +h1_0[0xe8]="沉默魔术师" +h1_0[0xe9]="磁石战士" +h1_0[0xea]="水晶机巧" +h1_0[0xeb]="化合兽" +h1_0[0x10ec]="魔界剧团" +h1_0[0x20ec]="魔界台本" +h1_0[0xed]="地中族" +h1_0[0x10ed]="地中族邪界" +h1_0[0xee]="秘旋谍" +h1_0[0x10ee]="秘旋谍装备" +h1_0[0x20ee]="秘旋谍任务" +h1_0[0xef]="堕天使" +h1_0[0xf0]="风魔女" +h1_0[0xf1]="十二兽" +h1_0[0xf2]="灵摆" +h1_0[0x10f2]="灵摆龙" +h1_0[0x20f2]="灵摆读阵" +h1_0[0xf3]="捕食" +h1_0[0x10f3]="捕食植物" +h1_0[0xf4]="召唤兽" +h1_0[0xf5]="甘多拉" +h1_0[0xf6]="摩天楼" +h1_0[0xf7]="抒情歌鸲" +h1_0[0x10f8]="霸王门" +h1_0[0x20f8]="霸王眷龙" +h1_0[0xf9]="真龙" +h1_0[0xfa]="幻煌龙" +h1_0[0xfb]="淘气仙星" +h1_0[0xfc]="刚鬼" +h1_0[0xfd]="星杯" +h1_0[0xfe]="星遗物" +h1_0[0xff]="幻透翼" +h1_0[0x100]="化学结合" +h1_0[0x101]="码语者" +h1_0[0x102]="弹丸" +h1_0[0x103]="幻变骚灵" +h1_0[0x104]="机怪虫" +h1_0[0x105]="玄化" +h1_0[0x106]="复仇死者" +h1_0[0x107]="方程式运动员" +h1_0[0x108]="魔弹" +h1_0[0x109]="天气" +h1_0[0x10a]="珀耳修斯" +h1_0[0x10b]="廷达魔三角" +h1_0[0x10c]="机界骑士" +h1_0[0x10d]="魔导兽" +h1_0[0x10e]="进化药" +h1_0[0x10f]="枪管" +h1_0[0x110]="纳祭" +h1_0[0x1110]="眼纳祭神" +h1_0[0x111]="武装龙" +h1_0[0x112]="幻崩" +h1_0[0x113]="灵神" +h1_0[0x114]="空牙团" +h1_0[0x115]="闪刀" +h1_0[0x1115]="闪刀姬" +h1_0[0x116]="圣像骑士" +h1_0[0x117]="魔神仪" +h1_0[0x118]="电脑网" +h1_0[0x119]="转生炎兽" +h1_0[0x11a]="恐龙摔跤手" +h1_0[0x11b]="自奏圣乐" +h1_0[0x11c]="雷龙" +h1_0[0x11d]="禁忌的" +h1_0[0x11e]="未界域" +h1_0[0x11f]="奈芙提斯" +h1_0[0x120]="调皮宝贝" +h1_0[0x121]="魔妖" +h1_0[0x122]="女武神" +h1_0[0x123]="蔷薇" +h1_0[0x1123]="蔷薇龙" +h1_0[0x124]="机械天使" +h1_0[0x125]="笑容" +h1_0[0x126]="时间潜行者" +h1_0[0x127]="无限起动" +h1_0[0x128]="魔女术" +h1_0[0x129]="咒眼" +h1_0[0x12a]="恩底弥翁" +h1_0[0x12b]="海晶少女" +h1_0[0x12c]="天威" +h1_0[0x12d]="斯摩夫" +h1_0[0x12e]="占卜魔女" +h1_0[0x12f]="蜂军" +h1_0[0x130]="破械" +h1_0[0x1130]="破械神" +h1_0[0x131]="梦魔镜" +h1_0[0x132]="斩机" +h1_0[0x133]="半龙女仆" +h1_0[0x134]="王战" +h1_0[0x135]="@火灵天星" +h1_0[0x136]="“艾”" +h1_0[0x137]="战华" +h1_0[0x138]="巨石遗物" +h1_0[0x139]="守护神官" +h1_0[0x13a]="拟声" +h1_0[0x13b]="叛逆" +h1_0[0x13c]="代码破坏者" +h1_0[0x13d]="星义" +h1_0[0x13e]="巴巴罗斯" +h1_0[0x13f]="海造贼" +h1_0[0x140]="魔救" +h1_0[0x141]="六花" +h1_0[0x1142]="黄金国巫妖" +h1_0[0x2142]="黄金国永生药" +h1_0[0x143]="黄金乡" +h1_0[0x144]="幻魔" +h1_0[0x145]="教导" +h1_0[0x146]="童话动物" +h1_0[0x147]="波波" +h1_0[0x148]="罗兰" +h1_0[0x149]="化石" +h1_0[0x14a]="源数" +h1_0[0x114a]="源数之门" +h1_0[0x14b]="机块" +h1_0[0x314c]="地灵术" +h1_0[0x514c]="水灵术" +h1_0[0x614c]="火灵术" +h1_0[0x914c]="风灵术" +h1_0[0x14d]="铁兽" +h1_0[0x14e]="电脑堺" +h1_0[0x114e]="电脑堺门" +h1_0[0x14f]="双天" +h1_0[0x150]="大贤者" +h1_0[0x1151]="直播☆双子" +h1_0[0x2151]="邪恶★双子" +h1_0[0x152]="姬丝基勒" +h1_0[0x153]="璃拉" +h1_0[0x154]="龙辉巧" +h1_0[0x155]="护宝炮妖" +h1_0[0x156]="治安战警队" +h1_0[0x157]="秘异三变" +h1_0[0x1158]="圣蔓" +h1_0[0x2158]="圣天树" +h1_0[0x4158]="圣种" +h1_0[0x159]="圣夜骑士" +h1_0[0x15a]="人偶怪兽" +h1_0[0x15b]="惊乐" +h1_0[0x15c]="游乐设施" +h1_0[0x15d]="烙印" +h1_0[0x15e]="降阶魔法" +h1_0[0x15f]="战吼" +h1_0[0x160]="原质炉" +h1_0[0x161]="溟界" +h1_0[0x162]="七音服" +h1_0[0x1162]="大钢琴之七音服" +h1_0[0x163]="北极天熊" +h1_0[0x164]="死狱乡" +h1_0[0x165]="魔键" +h1_0[0x166]="军贯" +h1_0[0x1167]="森之圣兽" +h1_0[0x2167]="森之圣灵" +h1_0[0x168]="隐形水母怪" +h1_0[0x169]="原数天灵" +h1_0[0x16a]="编号系" +h1_0[0x16b]="相剑" +h1_0[0x16c]="冰水" +h1_0[0x16d]="随风旅鸟" +h1_0[0x16e]="拓扑" +h1_0[0x16f]="许珀里翁" +h1_0[0x170]="骑甲虫" +h1_0[0x171]="朋克" +h1_0[0x172]="救祓少女" +h1_0[0x173]="恐啡肽狂龙" +h1_0[0x174]="恶魔娘" +h1_0[0x175]="七皇" +h1_0[0x176]="异晶人的" +h1_0[0x177]="海龙神" +h1_0[0x178]="潜海" +h1_0[0x179]="兽带斗神" +h1_0[0x17a]="恐吓爪牙族" +h1_0[0x17b]="野蛮人" +h1_0[0x17c]="书灵师" +h1_0[0x17d]="群豪" +h1_0[0x17e]="拉比林斯迷宫" +h1_0[0x117e]="拉比林斯迷宫欢迎" +h1_0[0x17f]="神碑" +h1_0[0x180]="卫星闪灵" +h1_0[0x181]="珠泪哀歌族" +h1_0[0x182]="春化精" +h1_0[0x183]="悠悠" +h1_0[0x184]="翼侠" +h1_0[0x1185]="涂鸦兽" +h1_0[0x2185]="涂鸦本" +h1_0[0x186]="G石人" +h1_0[0x187]="桥梁" +h1_0[0x188]="深渊之兽" +h1_0[0x189]="俱舍怒威族" +h1_0[0x18a]="魊影" +h1_0[0x18b]="救援ACE队" +h1_0[0x18c]="纯爱妖精" +h1_0[0x18d]="御巫" +h1_0[0x18e]="仪水镜" +h1_0[0x18f]="防火" +h1_0[0x190]="末那愚子族" +h1_0[0x191]="妮穆蕾莉娅" +h1_0[0x192]="金傲大奖赛" +h1_0[0x193]="迷宫壁" +h1_0[0x194]="至爱" +h1_0[0x195]="征服斗魂" +h1_0[0x196]="新式魔厨" +h1_0[0x197]="食谱" +h1_0[0x198]="维萨斯" +h1_0[0x199]="反击" +h1_0[0x19a]="吠陀" +h1_0[0x19b]="迪亚贝尔斯塔尔" +h1_0[0x19c]="蛇眼" +h1_0[0x19d]="荷鲁斯" +h1_0[0x19e]="罪宝" +h1_0[0x19f]="圣菓使" +h1_0[0x1a0]="哈特" +h1_0[0x1a1]="莫忘" +h1_0[0x1a2]="百夫长骑士" +h1_0[0x1a3]="异响鸣" +h1_0[0x1a4]="蒂斯蒂娜" +return h1_0 Index: 残局文料/副_容冗/普常量.lua ================================================================== --- 残局文料/副_容冗/普常量.lua +++ 残局文料/副_容冗/普常量.lua @@ -1,819 +1,819 @@ -local k1_0 = {} -k1_0.MIN_ID=1000 -k1_0.MAX_ID=268435455 -k1_0.MAX_COUNTER=65535 -k1_0.MAX_PARAMETER=0xffff -k1_0.LOCATION_DECK=0x01 -k1_0.LOCATION_HAND=0x02 -k1_0.LOCATION_MZONE=0x04 -k1_0.LOCATION_SZONE=0x08 -k1_0.LOCATION_GRAVE=0x10 -k1_0.LOCATION_REMOVED=0x20 -k1_0.LOCATION_EXTRA=0x40 -k1_0.LOCATION_OVERLAY=0x80 -k1_0.LOCATION_ONFIELD=0x0c -k1_0.LOCATION_DECKBOT=0x10001 -k1_0.LOCATION_DECKSHF=0x20001 -k1_0.SEQ_DECKTOP=0 -k1_0.SEQ_DECKBOTTOM=1 -k1_0.SEQ_DECKSHUFFLE=2 -k1_0.LOCATION_FZONE=0x100 -k1_0.LOCATION_PZONE=0x200 -k1_0.POS_FACEUP_ATTACK=0x1 -k1_0.POS_FACEDOWN_ATTACK=0x2 -k1_0.POS_FACEUP_DEFENSE=0x4 -k1_0.POS_FACEDOWN_DEFENSE=0x8 -k1_0.POS_FACEUP=0x5 -k1_0.POS_FACEDOWN=0xa -k1_0.POS_ATTACK=0x3 -k1_0.POS_DEFENSE=0xc -k1_0.NO_FLIP_EFFECT=0x10000 -k1_0.TYPE_MONSTER=0x1 -k1_0.TYPE_SPELL=0x2 -k1_0.TYPE_TRAP=0x4 -k1_0.TYPE_NORMAL=0x10 -k1_0.TYPE_EFFECT=0x20 -k1_0.TYPE_FUSION=0x40 -k1_0.TYPE_RITUAL=0x80 -k1_0.TYPE_TRAPMONSTER=0x100 -k1_0.TYPE_SPIRIT=0x200 -k1_0.TYPE_UNION=0x400 -k1_0.TYPE_DUAL=0x800 -k1_0.TYPE_TUNER=0x1000 -k1_0.TYPE_SYNCHRO=0x2000 -k1_0.TYPE_TOKEN=0x4000 -k1_0.TYPE_QUICKPLAY=0x10000 -k1_0.TYPE_CONTINUOUS=0x20000 -k1_0.TYPE_EQUIP=0x40000 -k1_0.TYPE_FIELD=0x80000 -k1_0.TYPE_COUNTER=0x100000 -k1_0.TYPE_FLIP=0x200000 -k1_0.TYPE_TOON=0x400000 -k1_0.TYPE_XYZ=0x800000 -k1_0.TYPE_PENDULUM=0x1000000 -k1_0.TYPE_SPSUMMON=0x2000000 -k1_0.TYPE_LINK=0x4000000 -k1_0.TYPES_TOKEN_MONSTER=0x4011 -k1_0.TYPES_NORMAL_TRAP_MONSTER=0x111 -k1_0.TYPES_EFFECT_TRAP_MONSTER=0x121 -k1_0.ATTRIBUTE_ALL=0x7f -k1_0.ATTRIBUTE_EARTH=0x01 -k1_0.ATTRIBUTE_WATER=0x02 -k1_0.ATTRIBUTE_FIRE=0x04 -k1_0.ATTRIBUTE_WIND=0x08 -k1_0.ATTRIBUTE_LIGHT=0x10 -k1_0.ATTRIBUTE_DARK=0x20 -k1_0.ATTRIBUTE_DIVINE=0x40 -k1_0.RACE_ALL=0x3ffffff -k1_0.RACE_WARRIOR=0x1 -k1_0.RACE_SPELLCASTER=0x2 -k1_0.RACE_FAIRY=0x4 -k1_0.RACE_FIEND=0x8 -k1_0.RACE_ZOMBIE=0x10 -k1_0.RACE_MACHINE=0x20 -k1_0.RACE_AQUA=0x40 -k1_0.RACE_PYRO=0x80 -k1_0.RACE_ROCK=0x100 -k1_0.RACE_WINDBEAST=0x200 -k1_0.RACE_PLANT=0x400 -k1_0.RACE_INSECT=0x800 -k1_0.RACE_THUNDER=0x1000 -k1_0.RACE_DRAGON=0x2000 -k1_0.RACE_BEAST=0x4000 -k1_0.RACE_BEASTWARRIOR=0x8000 -k1_0.RACE_DINOSAUR=0x10000 -k1_0.RACE_FISH=0x20000 -k1_0.RACE_SEASERPENT=0x40000 -k1_0.RACE_REPTILE=0x80000 -k1_0.RACE_PSYCHO=0x100000 -k1_0.RACE_DIVINE=0x200000 -k1_0.RACE_CREATORGOD=0x400000 -k1_0.RACE_WYRM=0x800000 -k1_0.RACE_CYBERSE=0x1000000 -k1_0.RACE_ILLUSION=0x2000000 -k1_0.REASON_DESTROY=0x1 -k1_0.REASON_RELEASE=0x2 -k1_0.REASON_TEMPORARY=0x4 -k1_0.REASON_MATERIAL=0x8 -k1_0.REASON_SUMMON=0x10 -k1_0.REASON_BATTLE=0x20 -k1_0.REASON_EFFECT=0x40 -k1_0.REASON_COST=0x80 -k1_0.REASON_ADJUST=0x100 -k1_0.REASON_LOST_TARGET=0x200 -k1_0.REASON_RULE=0x400 -k1_0.REASON_SPSUMMON=0x800 -k1_0.REASON_DISSUMMON=0x1000 -k1_0.REASON_FLIP=0x2000 -k1_0.REASON_DISCARD=0x4000 -k1_0.REASON_RDAMAGE=0x8000 -k1_0.REASON_RRECOVER=0x10000 -k1_0.REASON_RETURN=0x20000 -k1_0.REASON_FUSION=0x40000 -k1_0.REASON_SYNCHRO=0x80000 -k1_0.REASON_RITUAL=0x100000 -k1_0.REASON_XYZ=0x200000 -k1_0.REASON_REPLACE=0x1000000 -k1_0.REASON_DRAW=0x2000000 -k1_0.REASON_REDIRECT=0x4000000 -k1_0.REASON_REVEAL=0x8000000 -k1_0.REASON_LINK=0x10000000 -k1_0.REASON_LOST_OVERLAY=0x20000000 -k1_0.LOCATION_REASON_TOFIELD=0x1 -k1_0.LOCATION_REASON_CONTROL=0x2 -k1_0.SUMMON_TYPE_NORMAL=0x10000000 -k1_0.SUMMON_TYPE_ADVANCE=0x11000000 -k1_0.SUMMON_TYPE_DUAL=0x12000000 -k1_0.SUMMON_TYPE_FLIP=0x20000000 -k1_0.SUMMON_TYPE_SPECIAL=0x40000000 -k1_0.SUMMON_TYPE_FUSION=0x43000000 -k1_0.SUMMON_TYPE_RITUAL=0x45000000 -k1_0.SUMMON_TYPE_SYNCHRO=0x46000000 -k1_0.SUMMON_TYPE_XYZ=0x49000000 -k1_0.SUMMON_TYPE_PENDULUM=0x4a000000 -k1_0.SUMMON_TYPE_LINK=0x4c000000 -k1_0.SUMMON_VALUE_SELF=0x1 -k1_0.SUMMON_VALUE_BLACK_GARDEN=0x10 -k1_0.SUMMON_VALUE_SYNCHRO_MATERIAL=0x11 -k1_0.SUMMON_VALUE_DARK_SANCTUARY=0x12 -k1_0.SUMMON_VALUE_MONSTER_REBORN=0x13 -k1_0.SUMMON_VALUE_LV=0x1000 -k1_0.SUMMON_VALUE_GLADIATOR=0x2000 -k1_0.SUMMON_VALUE_EVOLTILE=0x4000 -k1_0.SUMMON_VALUE_NOUVELLEZ=0x8000 -k1_0.STATUS_DISABLED=0x0001 -k1_0.STATUS_TO_ENABLE=0x0002 -k1_0.STATUS_TO_DISABLE=0x0004 -k1_0.STATUS_PROC_COMPLETE=0x0008 -k1_0.STATUS_SET_TURN=0x0010 -k1_0.STATUS_NO_LEVEL=0x0020 -k1_0.STATUS_BATTLE_RESULT=0x0040 -k1_0.STATUS_SPSUMMON_STEP=0x0080 -k1_0.STATUS_FORM_CHANGED=0x0100 -k1_0.STATUS_SUMMONING=0x0200 -k1_0.STATUS_EFFECT_ENABLED=0x0400 -k1_0.STATUS_SUMMON_TURN=0x0800 -k1_0.STATUS_DESTROY_CONFIRMED=0x1000 -k1_0.STATUS_LEAVE_CONFIRMED=0x2000 -k1_0.STATUS_BATTLE_DESTROYED=0x4000 -k1_0.STATUS_COPYING_EFFECT=0x8000 -k1_0.STATUS_CHAINING=0x10000 -k1_0.STATUS_SUMMON_DISABLED=0x20000 -k1_0.STATUS_ACTIVATE_DISABLED=0x40000 -k1_0.STATUS_EFFECT_REPLACED=0x80000 -k1_0.STATUS_FUTURE_FUSION=0x100000 -k1_0.STATUS_ATTACK_CANCELED=0x200000 -k1_0.STATUS_INITIALIZING=0x400000 -k1_0.STATUS_TO_HAND_WITHOUT_CONFIRM=0x800000 -k1_0.STATUS_JUST_POS=0x1000000 -k1_0.STATUS_CONTINUOUS_POS=0x2000000 -k1_0.STATUS_FORBIDDEN=0x4000000 -k1_0.STATUS_ACT_FROM_HAND=0x8000000 -k1_0.STATUS_OPPO_BATTLE=0x10000000 -k1_0.STATUS_FLIP_SUMMON_TURN=0x20000000 -k1_0.STATUS_SPSUMMON_TURN=0x40000000 -k1_0.ASSUME_CODE=1 -k1_0.ASSUME_TYPE=2 -k1_0.ASSUME_LEVEL=3 -k1_0.ASSUME_RANK=4 -k1_0.ASSUME_ATTRIBUTE=5 -k1_0.ASSUME_RACE=6 -k1_0.ASSUME_ATTACK=7 -k1_0.ASSUME_DEFENSE=8 -k1_0.LINK_MARKER_BOTTOM_LEFT=0x001 -k1_0.LINK_MARKER_BOTTOM=0x002 -k1_0.LINK_MARKER_BOTTOM_RIGHT=0x004 -k1_0.LINK_MARKER_LEFT=0x008 -k1_0.LINK_MARKER_RIGHT=0x020 -k1_0.LINK_MARKER_TOP_LEFT=0x040 -k1_0.LINK_MARKER_TOP=0x080 -k1_0.LINK_MARKER_TOP_RIGHT=0x100 -k1_0.COUNTER_WITHOUT_PERMIT=0x1000 -k1_0.COUNTER_NEED_ENABLE=0x2000 -k1_0.PHASE_DRAW=0x01 -k1_0.PHASE_STANDBY=0x02 -k1_0.PHASE_MAIN1=0x04 -k1_0.PHASE_BATTLE_START=0x08 -k1_0.PHASE_BATTLE_STEP=0x10 -k1_0.PHASE_DAMAGE=0x20 -k1_0.PHASE_DAMAGE_CAL=0x40 -k1_0.PHASE_BATTLE=0x80 -k1_0.PHASE_MAIN2=0x100 -k1_0.PHASE_END=0x200 -k1_0.PLAYER_NONE=2 -k1_0.PLAYER_ALL=3 -k1_0.CHAININFO_CHAIN_COUNT=0x01 -k1_0.CHAININFO_TRIGGERING_EFFECT=0x02 -k1_0.CHAININFO_TRIGGERING_PLAYER=0x04 -k1_0.CHAININFO_TRIGGERING_CONTROLER=0x08 -k1_0.CHAININFO_TRIGGERING_LOCATION=0x10 -k1_0.CHAININFO_TRIGGERING_SEQUENCE=0x20 -k1_0.CHAININFO_TARGET_CARDS=0x40 -k1_0.CHAININFO_TARGET_PLAYER=0x80 -k1_0.CHAININFO_TARGET_PARAM=0x100 -k1_0.CHAININFO_DISABLE_REASON=0x200 -k1_0.CHAININFO_DISABLE_PLAYER=0x400 -k1_0.CHAININFO_CHAIN_ID=0x800 -k1_0.CHAININFO_TYPE=0x1000 -k1_0.CHAININFO_EXTTYPE=0x2000 -k1_0.CHAININFO_TRIGGERING_POSITION=0x4000 -k1_0.CHAININFO_TRIGGERING_CODE=0x8000 -k1_0.CHAININFO_TRIGGERING_CODE2=0x10000 -k1_0.CHAININFO_TRIGGERING_LEVEL=0x40000 -k1_0.CHAININFO_TRIGGERING_RANK=0x80000 -k1_0.CHAININFO_TRIGGERING_ATTRIBUTE=0x100000 -k1_0.CHAININFO_TRIGGERING_RACE=0x200000 -k1_0.CHAININFO_TRIGGERING_ATTACK=0x400000 -k1_0.CHAININFO_TRIGGERING_DEFENSE=0x800000 -k1_0.RESET_SELF_TURN=0x10000000 -k1_0.RESET_OPPO_TURN=0x20000000 -k1_0.RESET_PHASE=0x40000000 -k1_0.RESET_CHAIN=0x80000000 -k1_0.RESET_EVENT=0x1000 -k1_0.RESET_CARD=0x2000 -k1_0.RESET_CODE=0x4000 -k1_0.RESET_COPY=0x8000 -k1_0.RESET_DISABLE=0x00010000 -k1_0.RESET_TURN_SET=0x00020000 -k1_0.RESET_TOGRAVE=0x00040000 -k1_0.RESET_REMOVE=0x00080000 -k1_0.RESET_TEMP_REMOVE=0x00100000 -k1_0.RESET_TOHAND=0x00200000 -k1_0.RESET_TODECK=0x00400000 -k1_0.RESET_LEAVE=0x00800000 -k1_0.RESET_TOFIELD=0x01000000 -k1_0.RESET_CONTROL=0x02000000 -k1_0.RESET_OVERLAY=0x04000000 -k1_0.RESET_MSCHANGE=0x08000000 -k1_0.RESETS_STANDARD=0x1fe0000 -k1_0.RESETS_REDIRECT=0xc7e0000 -k1_0.RESETS_WITHOUT_TEMP_REMOVE=0x56e0000 -k1_0.EFFECT_TYPE_SINGLE=0x0001 -k1_0.EFFECT_TYPE_FIELD=0x0002 -k1_0.EFFECT_TYPE_EQUIP=0x0004 -k1_0.EFFECT_TYPE_ACTIONS=0x0008 -k1_0.EFFECT_TYPE_ACTIVATE=0x0010 -k1_0.EFFECT_TYPE_FLIP=0x0020 -k1_0.EFFECT_TYPE_IGNITION=0x0040 -k1_0.EFFECT_TYPE_TRIGGER_O=0x0080 -k1_0.EFFECT_TYPE_QUICK_O=0x0100 -k1_0.EFFECT_TYPE_TRIGGER_F=0x0200 -k1_0.EFFECT_TYPE_QUICK_F=0x0400 -k1_0.EFFECT_TYPE_CONTINUOUS=0x0800 -k1_0.EFFECT_TYPE_XMATERIAL=0x1000 -k1_0.EFFECT_TYPE_GRANT=0x2000 -k1_0.EFFECT_TYPE_TARGET=0x4000 -k1_0.EFFECT_FLAG_INITIAL=0x0001 -k1_0.EFFECT_FLAG_FUNC_VALUE=0x0002 -k1_0.EFFECT_FLAG_COUNT_LIMIT=0x0004 -k1_0.EFFECT_FLAG_FIELD_ONLY=0x0008 -k1_0.EFFECT_FLAG_CARD_TARGET=0x0010 -k1_0.EFFECT_FLAG_IGNORE_RANGE=0x0020 -k1_0.EFFECT_FLAG_ABSOLUTE_TARGET=0x0040 -k1_0.EFFECT_FLAG_IGNORE_IMMUNE=0x0080 -k1_0.EFFECT_FLAG_SET_AVAILABLE=0x0100 -k1_0.EFFECT_FLAG_CANNOT_NEGATE=0x0200 -k1_0.EFFECT_FLAG_CANNOT_DISABLE=0x0400 -k1_0.EFFECT_FLAG_PLAYER_TARGET=0x0800 -k1_0.EFFECT_FLAG_BOTH_SIDE=0x1000 -k1_0.EFFECT_FLAG_COPY_INHERIT=0x2000 -k1_0.EFFECT_FLAG_DAMAGE_STEP=0x4000 -k1_0.EFFECT_FLAG_DAMAGE_CAL=0x8000 -k1_0.EFFECT_FLAG_DELAY=0x10000 -k1_0.EFFECT_FLAG_SINGLE_RANGE=0x20000 -k1_0.EFFECT_FLAG_UNCOPYABLE=0x40000 -k1_0.EFFECT_FLAG_OATH=0x80000 -k1_0.EFFECT_FLAG_SPSUM_PARAM=0x100000 -k1_0.EFFECT_FLAG_REPEAT=0x200000 -k1_0.EFFECT_FLAG_NO_TURN_RESET=0x400000 -k1_0.EFFECT_FLAG_EVENT_PLAYER=0x800000 -k1_0.EFFECT_FLAG_OWNER_RELATE=0x1000000 -k1_0.EFFECT_FLAG_CANNOT_INACTIVATE=0x2000000 -k1_0.EFFECT_FLAG_CLIENT_HINT=0x4000000 -k1_0.EFFECT_FLAG_CONTINUOUS_TARGET=0x8000000 -k1_0.EFFECT_FLAG_LIMIT_ZONE=0x10000000 -k1_0.EFFECT_FLAG_COF=0x20000000 -k1_0.EFFECT_FLAG_CVAL_CHECK=0x40000000 -k1_0.EFFECT_FLAG_IMMEDIATELY_APPLY=0x80000000 -k1_0.EFFECT_FLAG2_REPEAT_UPDATE=0x0001 -k1_0.EFFECT_FLAG2_COF=0x0002 -k1_0.EFFECT_FLAG2_WICKED=0x0004 -k1_0.EFFECT_FLAG2_OPTION=0x0008 -k1_0.EFFECT_IMMUNE_EFFECT=1 -k1_0.EFFECT_DISABLE=2 -k1_0.EFFECT_CANNOT_DISABLE=3 -k1_0.EFFECT_SET_CONTROL=4 -k1_0.EFFECT_CANNOT_CHANGE_CONTROL=5 -k1_0.EFFECT_CANNOT_ACTIVATE=6 -k1_0.EFFECT_CANNOT_TRIGGER=7 -k1_0.EFFECT_DISABLE_EFFECT=8 -k1_0.EFFECT_DISABLE_CHAIN=9 -k1_0.EFFECT_DISABLE_TRAPMONSTER=10 -k1_0.EFFECT_CANNOT_INACTIVATE=12 -k1_0.EFFECT_CANNOT_DISEFFECT=13 -k1_0.EFFECT_CANNOT_CHANGE_POSITION=14 -k1_0.EFFECT_TRAP_ACT_IN_HAND=15 -k1_0.EFFECT_TRAP_ACT_IN_SET_TURN=16 -k1_0.EFFECT_REMAIN_FIELD=17 -k1_0.EFFECT_MONSTER_SSET=18 -k1_0.EFFECT_CANNOT_SUMMON=20 -k1_0.EFFECT_CANNOT_FLIP_SUMMON=21 -k1_0.EFFECT_CANNOT_SPECIAL_SUMMON=22 -k1_0.EFFECT_CANNOT_MSET=23 -k1_0.EFFECT_CANNOT_SSET=24 -k1_0.EFFECT_CANNOT_DRAW=25 -k1_0.EFFECT_CANNOT_DISABLE_SUMMON=26 -k1_0.EFFECT_CANNOT_DISABLE_SPSUMMON=27 -k1_0.EFFECT_SET_SUMMON_COUNT_LIMIT=28 -k1_0.EFFECT_EXTRA_SUMMON_COUNT=29 -k1_0.EFFECT_SPSUMMON_CONDITION=30 -k1_0.EFFECT_REVIVE_LIMIT=31 -k1_0.EFFECT_SUMMON_PROC=32 -k1_0.EFFECT_LIMIT_SUMMON_PROC=33 -k1_0.EFFECT_SPSUMMON_PROC=34 -k1_0.EFFECT_EXTRA_SET_COUNT=35 -k1_0.EFFECT_SET_PROC=36 -k1_0.EFFECT_LIMIT_SET_PROC=37 -k1_0.EFFECT_DIVINE_LIGHT=38 -k1_0.EFFECT_CANNOT_DISABLE_FLIP_SUMMON=39 -k1_0.EFFECT_INDESTRUCTABLE=40 -k1_0.EFFECT_INDESTRUCTABLE_EFFECT=41 -k1_0.EFFECT_INDESTRUCTABLE_BATTLE=42 -k1_0.EFFECT_UNRELEASABLE_SUM=43 -k1_0.EFFECT_UNRELEASABLE_NONSUM=44 -k1_0.EFFECT_DESTROY_SUBSTITUTE=45 -k1_0.EFFECT_CANNOT_RELEASE=46 -k1_0.EFFECT_INDESTRUCTABLE_COUNT=47 -k1_0.EFFECT_UNRELEASABLE_EFFECT=48 -k1_0.EFFECT_DESTROY_REPLACE=50 -k1_0.EFFECT_RELEASE_REPLACE=51 -k1_0.EFFECT_SEND_REPLACE=52 -k1_0.EFFECT_CANNOT_DISCARD_HAND=55 -k1_0.EFFECT_CANNOT_DISCARD_DECK=56 -k1_0.EFFECT_CANNOT_USE_AS_COST=57 -k1_0.EFFECT_CANNOT_PLACE_COUNTER=58 -k1_0.EFFECT_CANNOT_TO_GRAVE_AS_COST=59 -k1_0.EFFECT_LEAVE_FIELD_REDIRECT=60 -k1_0.EFFECT_TO_HAND_REDIRECT=61 -k1_0.EFFECT_TO_DECK_REDIRECT=62 -k1_0.EFFECT_TO_GRAVE_REDIRECT=63 -k1_0.EFFECT_REMOVE_REDIRECT=64 -k1_0.EFFECT_CANNOT_TO_HAND=65 -k1_0.EFFECT_CANNOT_TO_DECK=66 -k1_0.EFFECT_CANNOT_REMOVE=67 -k1_0.EFFECT_CANNOT_TO_GRAVE=68 -k1_0.EFFECT_CANNOT_TURN_SET=69 -k1_0.EFFECT_CANNOT_BE_BATTLE_TARGET=70 -k1_0.EFFECT_CANNOT_BE_EFFECT_TARGET=71 -k1_0.EFFECT_IGNORE_BATTLE_TARGET=72 -k1_0.EFFECT_CANNOT_DIRECT_ATTACK=73 -k1_0.EFFECT_DIRECT_ATTACK=74 -k1_0.EFFECT_DUAL_STATUS=75 -k1_0.EFFECT_EQUIP_LIMIT=76 -k1_0.EFFECT_DUAL_SUMMONABLE=77 -k1_0.EFFECT_UNION_LIMIT=78 -k1_0.EFFECT_REVERSE_DAMAGE=80 -k1_0.EFFECT_REVERSE_RECOVER=81 -k1_0.EFFECT_CHANGE_DAMAGE=82 -k1_0.EFFECT_REFLECT_DAMAGE=83 -k1_0.EFFECT_CANNOT_ATTACK=85 -k1_0.EFFECT_CANNOT_ATTACK_ANNOUNCE=86 -k1_0.EFFECT_CANNOT_CHANGE_POS_E=87 -k1_0.EFFECT_ACTIVATE_COST=90 -k1_0.EFFECT_SUMMON_COST=91 -k1_0.EFFECT_SPSUMMON_COST=92 -k1_0.EFFECT_FLIPSUMMON_COST=93 -k1_0.EFFECT_MSET_COST=94 -k1_0.EFFECT_SSET_COST=95 -k1_0.EFFECT_ATTACK_COST=96 -k1_0.EFFECT_UPDATE_ATTACK=100 -k1_0.EFFECT_SET_ATTACK=101 -k1_0.EFFECT_SET_ATTACK_FINAL=102 -k1_0.EFFECT_SET_BASE_ATTACK=103 -k1_0.EFFECT_UPDATE_DEFENSE=104 -k1_0.EFFECT_SET_DEFENSE=105 -k1_0.EFFECT_SET_DEFENSE_FINAL=106 -k1_0.EFFECT_SET_BASE_DEFENSE=107 -k1_0.EFFECT_REVERSE_UPDATE=108 -k1_0.EFFECT_SWAP_AD=109 -k1_0.EFFECT_SWAP_BASE_AD=110 -k1_0.EFFECT_SET_BASE_ATTACK_FINAL=111 -k1_0.EFFECT_SET_BASE_DEFENSE_FINAL=112 -k1_0.EFFECT_ADD_CODE=113 -k1_0.EFFECT_CHANGE_CODE=114 -k1_0.EFFECT_ADD_TYPE=115 -k1_0.EFFECT_REMOVE_TYPE=116 -k1_0.EFFECT_CHANGE_TYPE=117 -k1_0.EFFECT_ADD_RACE=120 -k1_0.EFFECT_REMOVE_RACE=121 -k1_0.EFFECT_CHANGE_RACE=122 -k1_0.EFFECT_ADD_ATTRIBUTE=125 -k1_0.EFFECT_REMOVE_ATTRIBUTE=126 -k1_0.EFFECT_CHANGE_ATTRIBUTE=127 -k1_0.EFFECT_UPDATE_LEVEL=130 -k1_0.EFFECT_CHANGE_LEVEL=131 -k1_0.EFFECT_UPDATE_RANK=132 -k1_0.EFFECT_CHANGE_RANK=133 -k1_0.EFFECT_UPDATE_LSCALE=134 -k1_0.EFFECT_CHANGE_LSCALE=135 -k1_0.EFFECT_UPDATE_RSCALE=136 -k1_0.EFFECT_CHANGE_RSCALE=137 -k1_0.EFFECT_SET_POSITION=140 -k1_0.EFFECT_SELF_DESTROY=141 -k1_0.EFFECT_SELF_TOGRAVE=142 -k1_0.EFFECT_DOUBLE_TRIBUTE=150 -k1_0.EFFECT_DECREASE_TRIBUTE=151 -k1_0.EFFECT_DECREASE_TRIBUTE_SET=152 -k1_0.EFFECT_EXTRA_RELEASE=153 -k1_0.EFFECT_TRIBUTE_LIMIT=154 -k1_0.EFFECT_EXTRA_RELEASE_SUM=155 -k1_0.EFFECT_TRIPLE_TRIBUTE=156 -k1_0.EFFECT_ADD_EXTRA_TRIBUTE=157 -k1_0.EFFECT_EXTRA_RELEASE_NONSUM=158 -k1_0.EFFECT_PUBLIC=160 -k1_0.EFFECT_COUNTER_PERMIT=0x10000 -k1_0.EFFECT_COUNTER_LIMIT=0x20000 -k1_0.EFFECT_RCOUNTER_REPLACE=0x30000 -k1_0.EFFECT_LPCOST_CHANGE=170 -k1_0.EFFECT_LPCOST_REPLACE=171 -k1_0.EFFECT_SKIP_DP=180 -k1_0.EFFECT_SKIP_SP=181 -k1_0.EFFECT_SKIP_M1=182 -k1_0.EFFECT_SKIP_BP=183 -k1_0.EFFECT_SKIP_M2=184 -k1_0.EFFECT_CANNOT_BP=185 -k1_0.EFFECT_CANNOT_M2=186 -k1_0.EFFECT_CANNOT_EP=187 -k1_0.EFFECT_SKIP_TURN=188 -k1_0.EFFECT_DEFENSE_ATTACK=190 -k1_0.EFFECT_MUST_ATTACK=191 -k1_0.EFFECT_FIRST_ATTACK=192 -k1_0.EFFECT_ATTACK_ALL=193 -k1_0.EFFECT_EXTRA_ATTACK=194 -k1_0.EFFECT_MUST_BE_ATTACKED=195 -k1_0.EFFECT_ONLY_BE_ATTACKED=196 -k1_0.EFFECT_ATTACK_DISABLED=197 -k1_0.EFFECT_NO_BATTLE_DAMAGE=200 -k1_0.EFFECT_AVOID_BATTLE_DAMAGE=201 -k1_0.EFFECT_REFLECT_BATTLE_DAMAGE=202 -k1_0.EFFECT_PIERCE=203 -k1_0.EFFECT_BATTLE_DESTROY_REDIRECT=204 -k1_0.EFFECT_BATTLE_DAMAGE_TO_EFFECT=205 -k1_0.EFFECT_BOTH_BATTLE_DAMAGE=206 -k1_0.EFFECT_ALSO_BATTLE_DAMAGE=207 -k1_0.EFFECT_CHANGE_BATTLE_DAMAGE=208 -k1_0.EFFECT_TOSS_COIN_REPLACE=220 -k1_0.EFFECT_TOSS_DICE_REPLACE=221 -k1_0.EFFECT_FUSION_MATERIAL=230 -k1_0.EFFECT_CHAIN_MATERIAL=231 -k1_0.EFFECT_EXTRA_SYNCHRO_MATERIAL=232 -k1_0.EFFECT_XYZ_MATERIAL=233 -k1_0.EFFECT_FUSION_SUBSTITUTE=234 -k1_0.EFFECT_CANNOT_BE_FUSION_MATERIAL=235 -k1_0.EFFECT_CANNOT_BE_SYNCHRO_MATERIAL=236 -k1_0.EFFECT_SYNCHRO_MATERIAL_CUSTOM=237 -k1_0.EFFECT_CANNOT_BE_XYZ_MATERIAL=238 -k1_0.EFFECT_CANNOT_BE_LINK_MATERIAL=239 -k1_0.EFFECT_SYNCHRO_LEVEL=240 -k1_0.EFFECT_RITUAL_LEVEL=241 -k1_0.EFFECT_XYZ_LEVEL=242 -k1_0.EFFECT_EXTRA_RITUAL_MATERIAL=243 -k1_0.EFFECT_NONTUNER=244 -k1_0.EFFECT_OVERLAY_REMOVE_REPLACE=245 -k1_0.EFFECT_SCRAP_CHIMERA=246 -k1_0.EFFECT_TUNE_MAGICIAN_X=247 -k1_0.EFFECT_TUNE_MAGICIAN_F=248 -k1_0.EFFECT_PRE_MONSTER=250 -k1_0.EFFECT_MATERIAL_CHECK=251 -k1_0.EFFECT_DISABLE_FIELD=260 -k1_0.EFFECT_USE_EXTRA_MZONE=261 -k1_0.EFFECT_USE_EXTRA_SZONE=262 -k1_0.EFFECT_MAX_MZONE=263 -k1_0.EFFECT_MAX_SZONE=264 -k1_0.EFFECT_MUST_USE_MZONE=265 -k1_0.EFFECT_HAND_LIMIT=270 -k1_0.EFFECT_DRAW_COUNT=271 -k1_0.EFFECT_SPIRIT_DONOT_RETURN=280 -k1_0.EFFECT_SPIRIT_MAYNOT_RETURN=281 -k1_0.EFFECT_CHANGE_ENVIRONMENT=290 -k1_0.EFFECT_NECRO_VALLEY=291 -k1_0.EFFECT_FORBIDDEN=292 -k1_0.EFFECT_NECRO_VALLEY_IM=293 -k1_0.EFFECT_REVERSE_DECK=294 -k1_0.EFFECT_REMOVE_BRAINWASHING=295 -k1_0.EFFECT_BP_TWICE=296 -k1_0.EFFECT_UNIQUE_CHECK=297 -k1_0.EFFECT_MATCH_KILL=300 -k1_0.EFFECT_SYNCHRO_CHECK=310 -k1_0.EFFECT_QP_ACT_IN_NTPHAND=311 -k1_0.EFFECT_MUST_BE_SMATERIAL=312 -k1_0.EFFECT_TO_GRAVE_REDIRECT_CB=313 -k1_0.EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE=314 -k1_0.EFFECT_CHANGE_RANK_FINAL=315 -k1_0.EFFECT_MUST_BE_FMATERIAL=316 -k1_0.EFFECT_MUST_BE_XMATERIAL=317 -k1_0.EFFECT_MUST_BE_LMATERIAL=318 -k1_0.EFFECT_SPSUMMON_PROC_G=320 -k1_0.EFFECT_SPSUMMON_COUNT_LIMIT=330 -k1_0.EFFECT_LEFT_SPSUMMON_COUNT=331 -k1_0.EFFECT_CANNOT_SELECT_BATTLE_TARGET=332 -k1_0.EFFECT_CANNOT_SELECT_EFFECT_TARGET=333 -k1_0.EFFECT_ADD_SETCODE=334 -k1_0.EFFECT_NO_EFFECT_DAMAGE=335 -k1_0.EFFECT_UNSUMMONABLE_CARD=336 -k1_0.EFFECT_DISABLE_CHAIN_FIELD=337 -k1_0.EFFECT_DISCARD_COST_CHANGE=338 -k1_0.EFFECT_HAND_SYNCHRO=339 -k1_0.EFFECT_ADD_FUSION_CODE=340 -k1_0.EFFECT_ADD_FUSION_SETCODE=341 -k1_0.EFFECT_RISE_TO_FULL_HEIGHT=342 -k1_0.EFFECT_ONLY_ATTACK_MONSTER=343 -k1_0.EFFECT_MUST_ATTACK_MONSTER=344 -k1_0.EFFECT_PATRICIAN_OF_DARKNESS=345 -k1_0.EFFECT_EXTRA_ATTACK_MONSTER=346 -k1_0.EFFECT_UNION_STATUS=347 -k1_0.EFFECT_OLDUNION_STATUS=348 -k1_0.EFFECT_ADD_FUSION_ATTRIBUTE=349 -k1_0.EFFECT_REMOVE_FUSION_ATTRIBUTE=350 -k1_0.EFFECT_CHANGE_FUSION_ATTRIBUTE=351 -k1_0.EFFECT_EXTRA_FUSION_MATERIAL=352 -k1_0.EFFECT_TUNER_MATERIAL_LIMIT=353 -k1_0.EFFECT_ADD_LINK_CODE=354 -k1_0.EFFECT_ADD_LINK_SETCODE=355 -k1_0.EFFECT_ADD_LINK_ATTRIBUTE=356 -k1_0.EFFECT_ADD_LINK_RACE=357 -k1_0.EFFECT_EXTRA_LINK_MATERIAL=358 -k1_0.EFFECT_QP_ACT_IN_SET_TURN=359 -k1_0.EFFECT_EXTRA_PENDULUM_SUMMON=360 -k1_0.EFFECT_MATERIAL_LIMIT=361 -k1_0.EFFECT_SET_BATTLE_ATTACK=362 -k1_0.EFFECT_SET_BATTLE_DEFENSE=363 -k1_0.EFFECT_OVERLAY_RITUAL_MATERIAL=364 -k1_0.EFFECT_CHANGE_GRAVE_ATTRIBUTE=365 -k1_0.EFFECT_CHANGE_GRAVE_RACE=366 -k1_0.EFFECT_ACTIVATION_COUNT_LIMIT=367 -k1_0.EFFECT_LIMIT_SPECIAL_SUMMON_POSITION=368 -k1_0.EFFECT_TUNER=369 -k1_0.EFFECT_KAISER_COLOSSEUM=370 -k1_0.EFFECT_REPLACE_DAMAGE=371 -k1_0.EFFECT_FLAG_EFFECT=0x20000000 -k1_0.EVENT_STARTUP=1000 -k1_0.EVENT_FLIP=1001 -k1_0.EVENT_FREE_CHAIN=1002 -k1_0.EVENT_DESTROY=1010 -k1_0.EVENT_REMOVE=1011 -k1_0.EVENT_TO_HAND=1012 -k1_0.EVENT_TO_DECK=1013 -k1_0.EVENT_TO_GRAVE=1014 -k1_0.EVENT_LEAVE_FIELD=1015 -k1_0.EVENT_CHANGE_POS=1016 -k1_0.EVENT_RELEASE=1017 -k1_0.EVENT_DISCARD=1018 -k1_0.EVENT_LEAVE_FIELD_P=1019 -k1_0.EVENT_CHAIN_SOLVING=1020 -k1_0.EVENT_CHAIN_ACTIVATING=1021 -k1_0.EVENT_CHAIN_SOLVED=1022 -k1_0.EVENT_CHAIN_ACTIVATED=1023 -k1_0.EVENT_CHAIN_NEGATED=1024 -k1_0.EVENT_CHAIN_DISABLED=1025 -k1_0.EVENT_CHAIN_END=1026 -k1_0.EVENT_CHAINING=1027 -k1_0.EVENT_BECOME_TARGET=1028 -k1_0.EVENT_DESTROYED=1029 -k1_0.EVENT_MOVE=1030 -k1_0.EVENT_LEAVE_GRAVE=1031 -k1_0.EVENT_LEAVE_DECK=1032 -k1_0.EVENT_ADJUST=1040 -k1_0.EVENT_BREAK_EFFECT=1050 -k1_0.EVENT_SUMMON_SUCCESS=1100 -k1_0.EVENT_FLIP_SUMMON_SUCCESS=1101 -k1_0.EVENT_SPSUMMON_SUCCESS=1102 -k1_0.EVENT_SUMMON=1103 -k1_0.EVENT_FLIP_SUMMON=1104 -k1_0.EVENT_SPSUMMON=1105 -k1_0.EVENT_MSET=1106 -k1_0.EVENT_SSET=1107 -k1_0.EVENT_BE_MATERIAL=1108 -k1_0.EVENT_BE_PRE_MATERIAL=1109 -k1_0.EVENT_DRAW=1110 -k1_0.EVENT_DAMAGE=1111 -k1_0.EVENT_RECOVER=1112 -k1_0.EVENT_PREDRAW=1113 -k1_0.EVENT_SUMMON_NEGATED=1114 -k1_0.EVENT_FLIP_SUMMON_NEGATED=1115 -k1_0.EVENT_SPSUMMON_NEGATED=1116 -k1_0.EVENT_CONTROL_CHANGED=1120 -k1_0.EVENT_EQUIP=1121 -k1_0.EVENT_ATTACK_ANNOUNCE=1130 -k1_0.EVENT_BE_BATTLE_TARGET=1131 -k1_0.EVENT_BATTLE_START=1132 -k1_0.EVENT_BATTLE_CONFIRM=1133 -k1_0.EVENT_PRE_DAMAGE_CALCULATE=1134 -k1_0.EVENT_DAMAGE_CALCULATING=1135 -k1_0.EVENT_PRE_BATTLE_DAMAGE=1136 -k1_0.EVENT_BATTLE_END=1137 -k1_0.EVENT_BATTLED=1138 -k1_0.EVENT_BATTLE_DESTROYING=1139 -k1_0.EVENT_BATTLE_DESTROYED=1140 -k1_0.EVENT_DAMAGE_STEP_END=1141 -k1_0.EVENT_ATTACK_DISABLED=1142 -k1_0.EVENT_BATTLE_DAMAGE=1143 -k1_0.EVENT_TOSS_DICE=1150 -k1_0.EVENT_TOSS_COIN=1151 -k1_0.EVENT_TOSS_COIN_NEGATE=1152 -k1_0.EVENT_TOSS_DICE_NEGATE=1153 -k1_0.EVENT_LEVEL_UP=1200 -k1_0.EVENT_PAY_LPCOST=1201 -k1_0.EVENT_DETACH_MATERIAL=1202 -k1_0.EVENT_RETURN_TO_GRAVE=1203 -k1_0.EVENT_TURN_END=1210 -k1_0.EVENT_PHASE=0x1000 -k1_0.EVENT_PHASE_START=0x2000 -k1_0.EVENT_ADD_COUNTER=0x10000 -k1_0.EVENT_REMOVE_COUNTER=0x20000 -k1_0.EVENT_CUSTOM=0x10000000 -k1_0.CATEGORY_DESTROY=0x1 -k1_0.CATEGORY_RELEASE=0x2 -k1_0.CATEGORY_REMOVE=0x4 -k1_0.CATEGORY_TOHAND=0x8 -k1_0.CATEGORY_TODECK=0x10 -k1_0.CATEGORY_TOGRAVE=0x20 -k1_0.CATEGORY_DECKDES=0x40 -k1_0.CATEGORY_HANDES=0x80 -k1_0.CATEGORY_SUMMON=0x100 -k1_0.CATEGORY_SPECIAL_SUMMON=0x200 -k1_0.CATEGORY_TOKEN=0x400 -k1_0.CATEGORY_GRAVE_ACTION=0x800 -k1_0.CATEGORY_POSITION=0x1000 -k1_0.CATEGORY_CONTROL=0x2000 -k1_0.CATEGORY_DISABLE=0x4000 -k1_0.CATEGORY_DISABLE_SUMMON=0x8000 -k1_0.CATEGORY_DRAW=0x10000 -k1_0.CATEGORY_SEARCH=0x20000 -k1_0.CATEGORY_EQUIP=0x40000 -k1_0.CATEGORY_DAMAGE=0x80000 -k1_0.CATEGORY_RECOVER=0x100000 -k1_0.CATEGORY_ATKCHANGE=0x200000 -k1_0.CATEGORY_DEFCHANGE=0x400000 -k1_0.CATEGORY_COUNTER=0x800000 -k1_0.CATEGORY_COIN=0x1000000 -k1_0.CATEGORY_DICE=0x2000000 -k1_0.CATEGORY_LEAVE_GRAVE=0x4000000 -k1_0.CATEGORY_GRAVE_SPSUMMON=0x8000000 -k1_0.CATEGORY_NEGATE=0x10000000 -k1_0.CATEGORY_ANNOUNCE=0x20000000 -k1_0.CATEGORY_FUSION_SUMMON=0x40000000 -k1_0.CATEGORY_TOEXTRA=0x80000000 -k1_0.HINT_EVENT=1 -k1_0.HINT_MESSAGE=2 -k1_0.HINT_SELECTMSG=3 -k1_0.HINT_OPSELECTED=4 -k1_0.HINT_EFFECT=5 -k1_0.HINT_RACE=6 -k1_0.HINT_ATTRIB=7 -k1_0.HINT_CODE=8 -k1_0.HINT_NUMBER=9 -k1_0.HINT_CARD=10 -k1_0.HINT_ZONE=11 -k1_0.CHINT_TURN=1 -k1_0.CHINT_CARD=2 -k1_0.CHINT_RACE=3 -k1_0.CHINT_ATTRIBUTE=4 -k1_0.CHINT_NUMBER=5 -k1_0.CHINT_DESC=6 -k1_0.OPCODE_ADD=0x40000000 -k1_0.OPCODE_SUB=0x40000001 -k1_0.OPCODE_MUL=0x40000002 -k1_0.OPCODE_DIV=0x40000003 -k1_0.OPCODE_AND=0x40000004 -k1_0.OPCODE_OR=0x40000005 -k1_0.OPCODE_NEG=0x40000006 -k1_0.OPCODE_NOT=0x40000007 -k1_0.OPCODE_ISCODE=0x40000100 -k1_0.OPCODE_ISSETCARD=0x40000101 -k1_0.OPCODE_ISTYPE=0x40000102 -k1_0.OPCODE_ISRACE=0x40000103 -k1_0.OPCODE_ISATTRIBUTE=0x40000104 -k1_0.DOUBLE_DAMAGE=0x80000000 -k1_0.HALF_DAMAGE=0x80000001 -k1_0.HINTMSG_RELEASE=500 -k1_0.HINTMSG_DISCARD=501 -k1_0.HINTMSG_DESTROY=502 -k1_0.HINTMSG_REMOVE=503 -k1_0.HINTMSG_TOGRAVE=504 -k1_0.HINTMSG_RTOHAND=505 -k1_0.HINTMSG_ATOHAND=506 -k1_0.HINTMSG_TODECK=507 -k1_0.HINTMSG_SUMMON=508 -k1_0.HINTMSG_SPSUMMON=509 -k1_0.HINTMSG_SET=510 -k1_0.HINTMSG_FMATERIAL=511 -k1_0.HINTMSG_SMATERIAL=512 -k1_0.HINTMSG_XMATERIAL=513 -k1_0.HINTMSG_FACEUP=514 -k1_0.HINTMSG_FACEDOWN=515 -k1_0.HINTMSG_ATTACK=516 -k1_0.HINTMSG_DEFENSE=517 -k1_0.HINTMSG_EQUIP=518 -k1_0.HINTMSG_REMOVEXYZ=519 -k1_0.HINTMSG_CONTROL=520 -k1_0.HINTMSG_DESREPLACE=521 -k1_0.HINTMSG_FACEUPATTACK=522 -k1_0.HINTMSG_FACEUPDEFENSE=523 -k1_0.HINTMSG_FACEDOWNATTACK=524 -k1_0.HINTMSG_FACEDOWNDEFENSE=525 -k1_0.HINTMSG_CONFIRM=526 -k1_0.HINTMSG_TOFIELD=527 -k1_0.HINTMSG_POSCHANGE=528 -k1_0.HINTMSG_SELF=529 -k1_0.HINTMSG_OPPO=530 -k1_0.HINTMSG_TRIBUTE=531 -k1_0.HINTMSG_DEATTACHFROM=532 -k1_0.HINTMSG_LMATERIAL=533 -k1_0.HINTMSG_ATTACKTARGET=549 -k1_0.HINTMSG_EFFECT=550 -k1_0.HINTMSG_TARGET=551 -k1_0.HINTMSG_COIN=552 -k1_0.HINTMSG_DICE=553 -k1_0.HINTMSG_CARDTYPE=554 -k1_0.HINTMSG_OPTION=555 -k1_0.HINTMSG_RESOLVEEFFECT=556 -k1_0.HINTMSG_SELECT=560 -k1_0.HINTMSG_POSITION=561 -k1_0.HINTMSG_ATTRIBUTE=562 -k1_0.HINTMSG_RACE=563 -k1_0.HINTMSG_CODE=564 -k1_0.HINGMSG_NUMBER=565 -k1_0.HINGMSG_LVRANK=567 -k1_0.HINTMSG_RESOLVECARD=568 -k1_0.HINTMSG_ZONE=569 -k1_0.HINTMSG_DISABLEZONE=570 -k1_0.HINTMSG_TOZONE=571 -k1_0.HINTMSG_COUNTER=572 -k1_0.HINTMSG_DISABLE=573 -k1_0.HINTMSG_OPERATECARD=574 -k1_0.SELECT_HEADS=60 -k1_0.SELECT_TAILS=61 -k1_0.TIMING_DRAW_PHASE=0x1 -k1_0.TIMING_STANDBY_PHASE=0x2 -k1_0.TIMING_MAIN_END=0x4 -k1_0.TIMING_BATTLE_START=0x8 -k1_0.TIMING_BATTLE_END=0x10 -k1_0.TIMING_END_PHASE=0x20 -k1_0.TIMING_SUMMON=0x40 -k1_0.TIMING_SPSUMMON=0x80 -k1_0.TIMING_FLIPSUMMON=0x100 -k1_0.TIMING_MSET=0x200 -k1_0.TIMING_SSET=0x400 -k1_0.TIMING_POS_CHANGE=0x800 -k1_0.TIMING_ATTACK=0x1000 -k1_0.TIMING_DAMAGE_STEP=0x2000 -k1_0.TIMING_DAMAGE_CAL=0x4000 -k1_0.TIMING_CHAIN_END=0x8000 -k1_0.TIMING_DRAW=0x10000 -k1_0.TIMING_DAMAGE=0x20000 -k1_0.TIMING_RECOVER=0x40000 -k1_0.TIMING_DESTROY=0x80000 -k1_0.TIMING_REMOVE=0x100000 -k1_0.TIMING_TOHAND=0x200000 -k1_0.TIMING_TODECK=0x400000 -k1_0.TIMING_TOGRAVE=0x800000 -k1_0.TIMING_BATTLE_PHASE=0x1000000 -k1_0.TIMING_EQUIP=0x2000000 -k1_0.TIMING_BATTLE_STEP_END=0x4000000 -k1_0.TIMING_BATTLED=0x8000000 -k1_0.TIMINGS_CHECK_MONSTER=0x1c0 -k1_0.GLOBALFLAG_DECK_REVERSE_CHECK=0x1 -k1_0.GLOBALFLAG_BRAINWASHING_CHECK=0x2 -k1_0.GLOBALFLAG_SCRAP_CHIMERA=0x4 -k1_0.GLOBALFLAG_DELAYED_QUICKEFFECT=0x8 -k1_0.GLOBALFLAG_DETACH_EVENT=0x10 -k1_0.GLOBALFLAG_MUST_BE_SMATERIAL=0x20 -k1_0.GLOBALFLAG_SPSUMMON_COUNT=0x40 -k1_0.GLOBALFLAG_XMAT_COUNT_LIMIT=0x80 -k1_0.GLOBALFLAG_SELF_TOGRAVE=0x100 -k1_0.GLOBALFLAG_SPSUMMON_ONCE=0x200 -k1_0.GLOBALFLAG_TUNE_MAGICIAN=0x400 -k1_0.EFFECT_COUNT_CODE_OATH=0x10000000 -k1_0.EFFECT_COUNT_CODE_DUEL=0x20000000 -k1_0.EFFECT_COUNT_CODE_CHAIN=0x40000000 -k1_0.EFFECT_COUNT_CODE_SINGLE=0x1 -k1_0.DUEL_TEST_MODE=0x01 -k1_0.DUEL_ATTACK_FIRST_TURN=0x02 -k1_0.DUEL_OLD_REPLAY=0x04 -k1_0.DUEL_OBSOLETE_RULING=0x08 -k1_0.DUEL_PSEUDO_SHUFFLE=0x10 -k1_0.DUEL_TAG_MODE=0x20 -k1_0.DUEL_SIMPLE_AI=0x40 -k1_0.DUEL_RETURN_DECK_TOP=0x80 -k1_0.ACTIVITY_SUMMON=1 -k1_0.ACTIVITY_NORMALSUMMON=2 -k1_0.ACTIVITY_SPSUMMON=3 -k1_0.ACTIVITY_FLIPSUMMON=4 -k1_0.ACTIVITY_ATTACK=5 -k1_0.ACTIVITY_BATTLE_PHASE=6 -k1_0.ACTIVITY_CHAIN=7 -k1_0.CARD_MARINE_DOLPHIN=78734254 -k1_0.CARD_TWINKLE_MOSS=13857930 -k1_0.CARD_QUESTION=38723936 -return k1_0 +local h1_0 = {} +h1_0.MIN_ID=1000 +h1_0.MAX_ID=268435455 +h1_0.MAX_COUNTER=65535 +h1_0.MAX_PARAMETER=0xffff +h1_0.LOCATION_DECK=0x01 +h1_0.LOCATION_HAND=0x02 +h1_0.LOCATION_MZONE=0x04 +h1_0.LOCATION_SZONE=0x08 +h1_0.LOCATION_GRAVE=0x10 +h1_0.LOCATION_REMOVED=0x20 +h1_0.LOCATION_EXTRA=0x40 +h1_0.LOCATION_OVERLAY=0x80 +h1_0.LOCATION_ONFIELD=0x0c +h1_0.LOCATION_DECKBOT=0x10001 +h1_0.LOCATION_DECKSHF=0x20001 +h1_0.SEQ_DECKTOP=0 +h1_0.SEQ_DECKBOTTOM=1 +h1_0.SEQ_DECKSHUFFLE=2 +h1_0.LOCATION_FZONE=0x100 +h1_0.LOCATION_PZONE=0x200 +h1_0.POS_FACEUP_ATTACK=0x1 +h1_0.POS_FACEDOWN_ATTACK=0x2 +h1_0.POS_FACEUP_DEFENSE=0x4 +h1_0.POS_FACEDOWN_DEFENSE=0x8 +h1_0.POS_FACEUP=0x5 +h1_0.POS_FACEDOWN=0xa +h1_0.POS_ATTACK=0x3 +h1_0.POS_DEFENSE=0xc +h1_0.NO_FLIP_EFFECT=0x10000 +h1_0.TYPE_MONSTER=0x1 +h1_0.TYPE_SPELL=0x2 +h1_0.TYPE_TRAP=0x4 +h1_0.TYPE_NORMAL=0x10 +h1_0.TYPE_EFFECT=0x20 +h1_0.TYPE_FUSION=0x40 +h1_0.TYPE_RITUAL=0x80 +h1_0.TYPE_TRAPMONSTER=0x100 +h1_0.TYPE_SPIRIT=0x200 +h1_0.TYPE_UNION=0x400 +h1_0.TYPE_DUAL=0x800 +h1_0.TYPE_TUNER=0x1000 +h1_0.TYPE_SYNCHRO=0x2000 +h1_0.TYPE_TOKEN=0x4000 +h1_0.TYPE_QUICKPLAY=0x10000 +h1_0.TYPE_CONTINUOUS=0x20000 +h1_0.TYPE_EQUIP=0x40000 +h1_0.TYPE_FIELD=0x80000 +h1_0.TYPE_COUNTER=0x100000 +h1_0.TYPE_FLIP=0x200000 +h1_0.TYPE_TOON=0x400000 +h1_0.TYPE_XYZ=0x800000 +h1_0.TYPE_PENDULUM=0x1000000 +h1_0.TYPE_SPSUMMON=0x2000000 +h1_0.TYPE_LINK=0x4000000 +h1_0.TYPES_TOKEN_MONSTER=0x4011 +h1_0.TYPES_NORMAL_TRAP_MONSTER=0x111 +h1_0.TYPES_EFFECT_TRAP_MONSTER=0x121 +h1_0.ATTRIBUTE_ALL=0x7f +h1_0.ATTRIBUTE_EARTH=0x01 +h1_0.ATTRIBUTE_WATER=0x02 +h1_0.ATTRIBUTE_FIRE=0x04 +h1_0.ATTRIBUTE_WIND=0x08 +h1_0.ATTRIBUTE_LIGHT=0x10 +h1_0.ATTRIBUTE_DARK=0x20 +h1_0.ATTRIBUTE_DIVINE=0x40 +h1_0.RACE_ALL=0x3ffffff +h1_0.RACE_WARRIOR=0x1 +h1_0.RACE_SPELLCASTER=0x2 +h1_0.RACE_FAIRY=0x4 +h1_0.RACE_FIEND=0x8 +h1_0.RACE_ZOMBIE=0x10 +h1_0.RACE_MACHINE=0x20 +h1_0.RACE_AQUA=0x40 +h1_0.RACE_PYRO=0x80 +h1_0.RACE_ROCK=0x100 +h1_0.RACE_WINDBEAST=0x200 +h1_0.RACE_PLANT=0x400 +h1_0.RACE_INSECT=0x800 +h1_0.RACE_THUNDER=0x1000 +h1_0.RACE_DRAGON=0x2000 +h1_0.RACE_BEAST=0x4000 +h1_0.RACE_BEASTWARRIOR=0x8000 +h1_0.RACE_DINOSAUR=0x10000 +h1_0.RACE_FISH=0x20000 +h1_0.RACE_SEASERPENT=0x40000 +h1_0.RACE_REPTILE=0x80000 +h1_0.RACE_PSYCHO=0x100000 +h1_0.RACE_DIVINE=0x200000 +h1_0.RACE_CREATORGOD=0x400000 +h1_0.RACE_WYRM=0x800000 +h1_0.RACE_CYBERSE=0x1000000 +h1_0.RACE_ILLUSION=0x2000000 +h1_0.REASON_DESTROY=0x1 +h1_0.REASON_RELEASE=0x2 +h1_0.REASON_TEMPORARY=0x4 +h1_0.REASON_MATERIAL=0x8 +h1_0.REASON_SUMMON=0x10 +h1_0.REASON_BATTLE=0x20 +h1_0.REASON_EFFECT=0x40 +h1_0.REASON_COST=0x80 +h1_0.REASON_ADJUST=0x100 +h1_0.REASON_LOST_TARGET=0x200 +h1_0.REASON_RULE=0x400 +h1_0.REASON_SPSUMMON=0x800 +h1_0.REASON_DISSUMMON=0x1000 +h1_0.REASON_FLIP=0x2000 +h1_0.REASON_DISCARD=0x4000 +h1_0.REASON_RDAMAGE=0x8000 +h1_0.REASON_RRECOVER=0x10000 +h1_0.REASON_RETURN=0x20000 +h1_0.REASON_FUSION=0x40000 +h1_0.REASON_SYNCHRO=0x80000 +h1_0.REASON_RITUAL=0x100000 +h1_0.REASON_XYZ=0x200000 +h1_0.REASON_REPLACE=0x1000000 +h1_0.REASON_DRAW=0x2000000 +h1_0.REASON_REDIRECT=0x4000000 +h1_0.REASON_REVEAL=0x8000000 +h1_0.REASON_LINK=0x10000000 +h1_0.REASON_LOST_OVERLAY=0x20000000 +h1_0.LOCATION_REASON_TOFIELD=0x1 +h1_0.LOCATION_REASON_CONTROL=0x2 +h1_0.SUMMON_TYPE_NORMAL=0x10000000 +h1_0.SUMMON_TYPE_ADVANCE=0x11000000 +h1_0.SUMMON_TYPE_DUAL=0x12000000 +h1_0.SUMMON_TYPE_FLIP=0x20000000 +h1_0.SUMMON_TYPE_SPECIAL=0x40000000 +h1_0.SUMMON_TYPE_FUSION=0x43000000 +h1_0.SUMMON_TYPE_RITUAL=0x45000000 +h1_0.SUMMON_TYPE_SYNCHRO=0x46000000 +h1_0.SUMMON_TYPE_XYZ=0x49000000 +h1_0.SUMMON_TYPE_PENDULUM=0x4a000000 +h1_0.SUMMON_TYPE_LINK=0x4c000000 +h1_0.SUMMON_VALUE_SELF=0x1 +h1_0.SUMMON_VALUE_BLACK_GARDEN=0x10 +h1_0.SUMMON_VALUE_SYNCHRO_MATERIAL=0x11 +h1_0.SUMMON_VALUE_DARK_SANCTUARY=0x12 +h1_0.SUMMON_VALUE_MONSTER_REBORN=0x13 +h1_0.SUMMON_VALUE_LV=0x1000 +h1_0.SUMMON_VALUE_GLADIATOR=0x2000 +h1_0.SUMMON_VALUE_EVOLTILE=0x4000 +h1_0.SUMMON_VALUE_NOUVELLEZ=0x8000 +h1_0.STATUS_DISABLED=0x0001 +h1_0.STATUS_TO_ENABLE=0x0002 +h1_0.STATUS_TO_DISABLE=0x0004 +h1_0.STATUS_PROC_COMPLETE=0x0008 +h1_0.STATUS_SET_TURN=0x0010 +h1_0.STATUS_NO_LEVEL=0x0020 +h1_0.STATUS_BATTLE_RESULT=0x0040 +h1_0.STATUS_SPSUMMON_STEP=0x0080 +h1_0.STATUS_FORM_CHANGED=0x0100 +h1_0.STATUS_SUMMONING=0x0200 +h1_0.STATUS_EFFECT_ENABLED=0x0400 +h1_0.STATUS_SUMMON_TURN=0x0800 +h1_0.STATUS_DESTROY_CONFIRMED=0x1000 +h1_0.STATUS_LEAVE_CONFIRMED=0x2000 +h1_0.STATUS_BATTLE_DESTROYED=0x4000 +h1_0.STATUS_COPYING_EFFECT=0x8000 +h1_0.STATUS_CHAINING=0x10000 +h1_0.STATUS_SUMMON_DISABLED=0x20000 +h1_0.STATUS_ACTIVATE_DISABLED=0x40000 +h1_0.STATUS_EFFECT_REPLACED=0x80000 +h1_0.STATUS_FUTURE_FUSION=0x100000 +h1_0.STATUS_ATTACK_CANCELED=0x200000 +h1_0.STATUS_INITIALIZING=0x400000 +h1_0.STATUS_TO_HAND_WITHOUT_CONFIRM=0x800000 +h1_0.STATUS_JUST_POS=0x1000000 +h1_0.STATUS_CONTINUOUS_POS=0x2000000 +h1_0.STATUS_FORBIDDEN=0x4000000 +h1_0.STATUS_ACT_FROM_HAND=0x8000000 +h1_0.STATUS_OPPO_BATTLE=0x10000000 +h1_0.STATUS_FLIP_SUMMON_TURN=0x20000000 +h1_0.STATUS_SPSUMMON_TURN=0x40000000 +h1_0.ASSUME_CODE=1 +h1_0.ASSUME_TYPE=2 +h1_0.ASSUME_LEVEL=3 +h1_0.ASSUME_RANK=4 +h1_0.ASSUME_ATTRIBUTE=5 +h1_0.ASSUME_RACE=6 +h1_0.ASSUME_ATTACK=7 +h1_0.ASSUME_DEFENSE=8 +h1_0.LINK_MARKER_BOTTOM_LEFT=0x001 +h1_0.LINK_MARKER_BOTTOM=0x002 +h1_0.LINK_MARKER_BOTTOM_RIGHT=0x004 +h1_0.LINK_MARKER_LEFT=0x008 +h1_0.LINK_MARKER_RIGHT=0x020 +h1_0.LINK_MARKER_TOP_LEFT=0x040 +h1_0.LINK_MARKER_TOP=0x080 +h1_0.LINK_MARKER_TOP_RIGHT=0x100 +h1_0.COUNTER_WITHOUT_PERMIT=0x1000 +h1_0.COUNTER_NEED_ENABLE=0x2000 +h1_0.PHASE_DRAW=0x01 +h1_0.PHASE_STANDBY=0x02 +h1_0.PHASE_MAIN1=0x04 +h1_0.PHASE_BATTLE_START=0x08 +h1_0.PHASE_BATTLE_STEP=0x10 +h1_0.PHASE_DAMAGE=0x20 +h1_0.PHASE_DAMAGE_CAL=0x40 +h1_0.PHASE_BATTLE=0x80 +h1_0.PHASE_MAIN2=0x100 +h1_0.PHASE_END=0x200 +h1_0.PLAYER_NONE=2 +h1_0.PLAYER_ALL=3 +h1_0.CHAININFO_CHAIN_COUNT=0x01 +h1_0.CHAININFO_TRIGGERING_EFFECT=0x02 +h1_0.CHAININFO_TRIGGERING_PLAYER=0x04 +h1_0.CHAININFO_TRIGGERING_CONTROLER=0x08 +h1_0.CHAININFO_TRIGGERING_LOCATION=0x10 +h1_0.CHAININFO_TRIGGERING_SEQUENCE=0x20 +h1_0.CHAININFO_TARGET_CARDS=0x40 +h1_0.CHAININFO_TARGET_PLAYER=0x80 +h1_0.CHAININFO_TARGET_PARAM=0x100 +h1_0.CHAININFO_DISABLE_REASON=0x200 +h1_0.CHAININFO_DISABLE_PLAYER=0x400 +h1_0.CHAININFO_CHAIN_ID=0x800 +h1_0.CHAININFO_TYPE=0x1000 +h1_0.CHAININFO_EXTTYPE=0x2000 +h1_0.CHAININFO_TRIGGERING_POSITION=0x4000 +h1_0.CHAININFO_TRIGGERING_CODE=0x8000 +h1_0.CHAININFO_TRIGGERING_CODE2=0x10000 +h1_0.CHAININFO_TRIGGERING_LEVEL=0x40000 +h1_0.CHAININFO_TRIGGERING_RANK=0x80000 +h1_0.CHAININFO_TRIGGERING_ATTRIBUTE=0x100000 +h1_0.CHAININFO_TRIGGERING_RACE=0x200000 +h1_0.CHAININFO_TRIGGERING_ATTACK=0x400000 +h1_0.CHAININFO_TRIGGERING_DEFENSE=0x800000 +h1_0.RESET_SELF_TURN=0x10000000 +h1_0.RESET_OPPO_TURN=0x20000000 +h1_0.RESET_PHASE=0x40000000 +h1_0.RESET_CHAIN=0x80000000 +h1_0.RESET_EVENT=0x1000 +h1_0.RESET_CARD=0x2000 +h1_0.RESET_CODE=0x4000 +h1_0.RESET_COPY=0x8000 +h1_0.RESET_DISABLE=0x00010000 +h1_0.RESET_TURN_SET=0x00020000 +h1_0.RESET_TOGRAVE=0x00040000 +h1_0.RESET_REMOVE=0x00080000 +h1_0.RESET_TEMP_REMOVE=0x00100000 +h1_0.RESET_TOHAND=0x00200000 +h1_0.RESET_TODECK=0x00400000 +h1_0.RESET_LEAVE=0x00800000 +h1_0.RESET_TOFIELD=0x01000000 +h1_0.RESET_CONTROL=0x02000000 +h1_0.RESET_OVERLAY=0x04000000 +h1_0.RESET_MSCHANGE=0x08000000 +h1_0.RESETS_STANDARD=0x1fe0000 +h1_0.RESETS_REDIRECT=0xc7e0000 +h1_0.RESETS_WITHOUT_TEMP_REMOVE=0x56e0000 +h1_0.EFFECT_TYPE_SINGLE=0x0001 +h1_0.EFFECT_TYPE_FIELD=0x0002 +h1_0.EFFECT_TYPE_EQUIP=0x0004 +h1_0.EFFECT_TYPE_ACTIONS=0x0008 +h1_0.EFFECT_TYPE_ACTIVATE=0x0010 +h1_0.EFFECT_TYPE_FLIP=0x0020 +h1_0.EFFECT_TYPE_IGNITION=0x0040 +h1_0.EFFECT_TYPE_TRIGGER_O=0x0080 +h1_0.EFFECT_TYPE_QUICK_O=0x0100 +h1_0.EFFECT_TYPE_TRIGGER_F=0x0200 +h1_0.EFFECT_TYPE_QUICK_F=0x0400 +h1_0.EFFECT_TYPE_CONTINUOUS=0x0800 +h1_0.EFFECT_TYPE_XMATERIAL=0x1000 +h1_0.EFFECT_TYPE_GRANT=0x2000 +h1_0.EFFECT_TYPE_TARGET=0x4000 +h1_0.EFFECT_FLAG_INITIAL=0x0001 +h1_0.EFFECT_FLAG_FUNC_VALUE=0x0002 +h1_0.EFFECT_FLAG_COUNT_LIMIT=0x0004 +h1_0.EFFECT_FLAG_FIELD_ONLY=0x0008 +h1_0.EFFECT_FLAG_CARD_TARGET=0x0010 +h1_0.EFFECT_FLAG_IGNORE_RANGE=0x0020 +h1_0.EFFECT_FLAG_ABSOLUTE_TARGET=0x0040 +h1_0.EFFECT_FLAG_IGNORE_IMMUNE=0x0080 +h1_0.EFFECT_FLAG_SET_AVAILABLE=0x0100 +h1_0.EFFECT_FLAG_CANNOT_NEGATE=0x0200 +h1_0.EFFECT_FLAG_CANNOT_DISABLE=0x0400 +h1_0.EFFECT_FLAG_PLAYER_TARGET=0x0800 +h1_0.EFFECT_FLAG_BOTH_SIDE=0x1000 +h1_0.EFFECT_FLAG_COPY_INHERIT=0x2000 +h1_0.EFFECT_FLAG_DAMAGE_STEP=0x4000 +h1_0.EFFECT_FLAG_DAMAGE_CAL=0x8000 +h1_0.EFFECT_FLAG_DELAY=0x10000 +h1_0.EFFECT_FLAG_SINGLE_RANGE=0x20000 +h1_0.EFFECT_FLAG_UNCOPYABLE=0x40000 +h1_0.EFFECT_FLAG_OATH=0x80000 +h1_0.EFFECT_FLAG_SPSUM_PARAM=0x100000 +h1_0.EFFECT_FLAG_REPEAT=0x200000 +h1_0.EFFECT_FLAG_NO_TURN_RESET=0x400000 +h1_0.EFFECT_FLAG_EVENT_PLAYER=0x800000 +h1_0.EFFECT_FLAG_OWNER_RELATE=0x1000000 +h1_0.EFFECT_FLAG_CANNOT_INACTIVATE=0x2000000 +h1_0.EFFECT_FLAG_CLIENT_HINT=0x4000000 +h1_0.EFFECT_FLAG_CONTINUOUS_TARGET=0x8000000 +h1_0.EFFECT_FLAG_LIMIT_ZONE=0x10000000 +h1_0.EFFECT_FLAG_COF=0x20000000 +h1_0.EFFECT_FLAG_CVAL_CHECK=0x40000000 +h1_0.EFFECT_FLAG_IMMEDIATELY_APPLY=0x80000000 +h1_0.EFFECT_FLAG2_REPEAT_UPDATE=0x0001 +h1_0.EFFECT_FLAG2_COF=0x0002 +h1_0.EFFECT_FLAG2_WICKED=0x0004 +h1_0.EFFECT_FLAG2_OPTION=0x0008 +h1_0.EFFECT_IMMUNE_EFFECT=1 +h1_0.EFFECT_DISABLE=2 +h1_0.EFFECT_CANNOT_DISABLE=3 +h1_0.EFFECT_SET_CONTROL=4 +h1_0.EFFECT_CANNOT_CHANGE_CONTROL=5 +h1_0.EFFECT_CANNOT_ACTIVATE=6 +h1_0.EFFECT_CANNOT_TRIGGER=7 +h1_0.EFFECT_DISABLE_EFFECT=8 +h1_0.EFFECT_DISABLE_CHAIN=9 +h1_0.EFFECT_DISABLE_TRAPMONSTER=10 +h1_0.EFFECT_CANNOT_INACTIVATE=12 +h1_0.EFFECT_CANNOT_DISEFFECT=13 +h1_0.EFFECT_CANNOT_CHANGE_POSITION=14 +h1_0.EFFECT_TRAP_ACT_IN_HAND=15 +h1_0.EFFECT_TRAP_ACT_IN_SET_TURN=16 +h1_0.EFFECT_REMAIN_FIELD=17 +h1_0.EFFECT_MONSTER_SSET=18 +h1_0.EFFECT_CANNOT_SUMMON=20 +h1_0.EFFECT_CANNOT_FLIP_SUMMON=21 +h1_0.EFFECT_CANNOT_SPECIAL_SUMMON=22 +h1_0.EFFECT_CANNOT_MSET=23 +h1_0.EFFECT_CANNOT_SSET=24 +h1_0.EFFECT_CANNOT_DRAW=25 +h1_0.EFFECT_CANNOT_DISABLE_SUMMON=26 +h1_0.EFFECT_CANNOT_DISABLE_SPSUMMON=27 +h1_0.EFFECT_SET_SUMMON_COUNT_LIMIT=28 +h1_0.EFFECT_EXTRA_SUMMON_COUNT=29 +h1_0.EFFECT_SPSUMMON_CONDITION=30 +h1_0.EFFECT_REVIVE_LIMIT=31 +h1_0.EFFECT_SUMMON_PROC=32 +h1_0.EFFECT_LIMIT_SUMMON_PROC=33 +h1_0.EFFECT_SPSUMMON_PROC=34 +h1_0.EFFECT_EXTRA_SET_COUNT=35 +h1_0.EFFECT_SET_PROC=36 +h1_0.EFFECT_LIMIT_SET_PROC=37 +h1_0.EFFECT_DIVINE_LIGHT=38 +h1_0.EFFECT_CANNOT_DISABLE_FLIP_SUMMON=39 +h1_0.EFFECT_INDESTRUCTABLE=40 +h1_0.EFFECT_INDESTRUCTABLE_EFFECT=41 +h1_0.EFFECT_INDESTRUCTABLE_BATTLE=42 +h1_0.EFFECT_UNRELEASABLE_SUM=43 +h1_0.EFFECT_UNRELEASABLE_NONSUM=44 +h1_0.EFFECT_DESTROY_SUBSTITUTE=45 +h1_0.EFFECT_CANNOT_RELEASE=46 +h1_0.EFFECT_INDESTRUCTABLE_COUNT=47 +h1_0.EFFECT_UNRELEASABLE_EFFECT=48 +h1_0.EFFECT_DESTROY_REPLACE=50 +h1_0.EFFECT_RELEASE_REPLACE=51 +h1_0.EFFECT_SEND_REPLACE=52 +h1_0.EFFECT_CANNOT_DISCARD_HAND=55 +h1_0.EFFECT_CANNOT_DISCARD_DECK=56 +h1_0.EFFECT_CANNOT_USE_AS_COST=57 +h1_0.EFFECT_CANNOT_PLACE_COUNTER=58 +h1_0.EFFECT_CANNOT_TO_GRAVE_AS_COST=59 +h1_0.EFFECT_LEAVE_FIELD_REDIRECT=60 +h1_0.EFFECT_TO_HAND_REDIRECT=61 +h1_0.EFFECT_TO_DECK_REDIRECT=62 +h1_0.EFFECT_TO_GRAVE_REDIRECT=63 +h1_0.EFFECT_REMOVE_REDIRECT=64 +h1_0.EFFECT_CANNOT_TO_HAND=65 +h1_0.EFFECT_CANNOT_TO_DECK=66 +h1_0.EFFECT_CANNOT_REMOVE=67 +h1_0.EFFECT_CANNOT_TO_GRAVE=68 +h1_0.EFFECT_CANNOT_TURN_SET=69 +h1_0.EFFECT_CANNOT_BE_BATTLE_TARGET=70 +h1_0.EFFECT_CANNOT_BE_EFFECT_TARGET=71 +h1_0.EFFECT_IGNORE_BATTLE_TARGET=72 +h1_0.EFFECT_CANNOT_DIRECT_ATTACK=73 +h1_0.EFFECT_DIRECT_ATTACK=74 +h1_0.EFFECT_DUAL_STATUS=75 +h1_0.EFFECT_EQUIP_LIMIT=76 +h1_0.EFFECT_DUAL_SUMMONABLE=77 +h1_0.EFFECT_UNION_LIMIT=78 +h1_0.EFFECT_REVERSE_DAMAGE=80 +h1_0.EFFECT_REVERSE_RECOVER=81 +h1_0.EFFECT_CHANGE_DAMAGE=82 +h1_0.EFFECT_REFLECT_DAMAGE=83 +h1_0.EFFECT_CANNOT_ATTACK=85 +h1_0.EFFECT_CANNOT_ATTACK_ANNOUNCE=86 +h1_0.EFFECT_CANNOT_CHANGE_POS_E=87 +h1_0.EFFECT_ACTIVATE_COST=90 +h1_0.EFFECT_SUMMON_COST=91 +h1_0.EFFECT_SPSUMMON_COST=92 +h1_0.EFFECT_FLIPSUMMON_COST=93 +h1_0.EFFECT_MSET_COST=94 +h1_0.EFFECT_SSET_COST=95 +h1_0.EFFECT_ATTACK_COST=96 +h1_0.EFFECT_UPDATE_ATTACK=100 +h1_0.EFFECT_SET_ATTACK=101 +h1_0.EFFECT_SET_ATTACK_FINAL=102 +h1_0.EFFECT_SET_BASE_ATTACK=103 +h1_0.EFFECT_UPDATE_DEFENSE=104 +h1_0.EFFECT_SET_DEFENSE=105 +h1_0.EFFECT_SET_DEFENSE_FINAL=106 +h1_0.EFFECT_SET_BASE_DEFENSE=107 +h1_0.EFFECT_REVERSE_UPDATE=108 +h1_0.EFFECT_SWAP_AD=109 +h1_0.EFFECT_SWAP_BASE_AD=110 +h1_0.EFFECT_SET_BASE_ATTACK_FINAL=111 +h1_0.EFFECT_SET_BASE_DEFENSE_FINAL=112 +h1_0.EFFECT_ADD_CODE=113 +h1_0.EFFECT_CHANGE_CODE=114 +h1_0.EFFECT_ADD_TYPE=115 +h1_0.EFFECT_REMOVE_TYPE=116 +h1_0.EFFECT_CHANGE_TYPE=117 +h1_0.EFFECT_ADD_RACE=120 +h1_0.EFFECT_REMOVE_RACE=121 +h1_0.EFFECT_CHANGE_RACE=122 +h1_0.EFFECT_ADD_ATTRIBUTE=125 +h1_0.EFFECT_REMOVE_ATTRIBUTE=126 +h1_0.EFFECT_CHANGE_ATTRIBUTE=127 +h1_0.EFFECT_UPDATE_LEVEL=130 +h1_0.EFFECT_CHANGE_LEVEL=131 +h1_0.EFFECT_UPDATE_RANK=132 +h1_0.EFFECT_CHANGE_RANK=133 +h1_0.EFFECT_UPDATE_LSCALE=134 +h1_0.EFFECT_CHANGE_LSCALE=135 +h1_0.EFFECT_UPDATE_RSCALE=136 +h1_0.EFFECT_CHANGE_RSCALE=137 +h1_0.EFFECT_SET_POSITION=140 +h1_0.EFFECT_SELF_DESTROY=141 +h1_0.EFFECT_SELF_TOGRAVE=142 +h1_0.EFFECT_DOUBLE_TRIBUTE=150 +h1_0.EFFECT_DECREASE_TRIBUTE=151 +h1_0.EFFECT_DECREASE_TRIBUTE_SET=152 +h1_0.EFFECT_EXTRA_RELEASE=153 +h1_0.EFFECT_TRIBUTE_LIMIT=154 +h1_0.EFFECT_EXTRA_RELEASE_SUM=155 +h1_0.EFFECT_TRIPLE_TRIBUTE=156 +h1_0.EFFECT_ADD_EXTRA_TRIBUTE=157 +h1_0.EFFECT_EXTRA_RELEASE_NONSUM=158 +h1_0.EFFECT_PUBLIC=160 +h1_0.EFFECT_COUNTER_PERMIT=0x10000 +h1_0.EFFECT_COUNTER_LIMIT=0x20000 +h1_0.EFFECT_RCOUNTER_REPLACE=0x30000 +h1_0.EFFECT_LPCOST_CHANGE=170 +h1_0.EFFECT_LPCOST_REPLACE=171 +h1_0.EFFECT_SKIP_DP=180 +h1_0.EFFECT_SKIP_SP=181 +h1_0.EFFECT_SKIP_M1=182 +h1_0.EFFECT_SKIP_BP=183 +h1_0.EFFECT_SKIP_M2=184 +h1_0.EFFECT_CANNOT_BP=185 +h1_0.EFFECT_CANNOT_M2=186 +h1_0.EFFECT_CANNOT_EP=187 +h1_0.EFFECT_SKIP_TURN=188 +h1_0.EFFECT_DEFENSE_ATTACK=190 +h1_0.EFFECT_MUST_ATTACK=191 +h1_0.EFFECT_FIRST_ATTACK=192 +h1_0.EFFECT_ATTACK_ALL=193 +h1_0.EFFECT_EXTRA_ATTACK=194 +h1_0.EFFECT_MUST_BE_ATTACKED=195 +h1_0.EFFECT_ONLY_BE_ATTACKED=196 +h1_0.EFFECT_ATTACK_DISABLED=197 +h1_0.EFFECT_NO_BATTLE_DAMAGE=200 +h1_0.EFFECT_AVOID_BATTLE_DAMAGE=201 +h1_0.EFFECT_REFLECT_BATTLE_DAMAGE=202 +h1_0.EFFECT_PIERCE=203 +h1_0.EFFECT_BATTLE_DESTROY_REDIRECT=204 +h1_0.EFFECT_BATTLE_DAMAGE_TO_EFFECT=205 +h1_0.EFFECT_BOTH_BATTLE_DAMAGE=206 +h1_0.EFFECT_ALSO_BATTLE_DAMAGE=207 +h1_0.EFFECT_CHANGE_BATTLE_DAMAGE=208 +h1_0.EFFECT_TOSS_COIN_REPLACE=220 +h1_0.EFFECT_TOSS_DICE_REPLACE=221 +h1_0.EFFECT_FUSION_MATERIAL=230 +h1_0.EFFECT_CHAIN_MATERIAL=231 +h1_0.EFFECT_EXTRA_SYNCHRO_MATERIAL=232 +h1_0.EFFECT_XYZ_MATERIAL=233 +h1_0.EFFECT_FUSION_SUBSTITUTE=234 +h1_0.EFFECT_CANNOT_BE_FUSION_MATERIAL=235 +h1_0.EFFECT_CANNOT_BE_SYNCHRO_MATERIAL=236 +h1_0.EFFECT_SYNCHRO_MATERIAL_CUSTOM=237 +h1_0.EFFECT_CANNOT_BE_XYZ_MATERIAL=238 +h1_0.EFFECT_CANNOT_BE_LINK_MATERIAL=239 +h1_0.EFFECT_SYNCHRO_LEVEL=240 +h1_0.EFFECT_RITUAL_LEVEL=241 +h1_0.EFFECT_XYZ_LEVEL=242 +h1_0.EFFECT_EXTRA_RITUAL_MATERIAL=243 +h1_0.EFFECT_NONTUNER=244 +h1_0.EFFECT_OVERLAY_REMOVE_REPLACE=245 +h1_0.EFFECT_SCRAP_CHIMERA=246 +h1_0.EFFECT_TUNE_MAGICIAN_X=247 +h1_0.EFFECT_TUNE_MAGICIAN_F=248 +h1_0.EFFECT_PRE_MONSTER=250 +h1_0.EFFECT_MATERIAL_CHECK=251 +h1_0.EFFECT_DISABLE_FIELD=260 +h1_0.EFFECT_USE_EXTRA_MZONE=261 +h1_0.EFFECT_USE_EXTRA_SZONE=262 +h1_0.EFFECT_MAX_MZONE=263 +h1_0.EFFECT_MAX_SZONE=264 +h1_0.EFFECT_MUST_USE_MZONE=265 +h1_0.EFFECT_HAND_LIMIT=270 +h1_0.EFFECT_DRAW_COUNT=271 +h1_0.EFFECT_SPIRIT_DONOT_RETURN=280 +h1_0.EFFECT_SPIRIT_MAYNOT_RETURN=281 +h1_0.EFFECT_CHANGE_ENVIRONMENT=290 +h1_0.EFFECT_NECRO_VALLEY=291 +h1_0.EFFECT_FORBIDDEN=292 +h1_0.EFFECT_NECRO_VALLEY_IM=293 +h1_0.EFFECT_REVERSE_DECK=294 +h1_0.EFFECT_REMOVE_BRAINWASHING=295 +h1_0.EFFECT_BP_TWICE=296 +h1_0.EFFECT_UNIQUE_CHECK=297 +h1_0.EFFECT_MATCH_KILL=300 +h1_0.EFFECT_SYNCHRO_CHECK=310 +h1_0.EFFECT_QP_ACT_IN_NTPHAND=311 +h1_0.EFFECT_MUST_BE_SMATERIAL=312 +h1_0.EFFECT_TO_GRAVE_REDIRECT_CB=313 +h1_0.EFFECT_CHANGE_INVOLVING_BATTLE_DAMAGE=314 +h1_0.EFFECT_CHANGE_RANK_FINAL=315 +h1_0.EFFECT_MUST_BE_FMATERIAL=316 +h1_0.EFFECT_MUST_BE_XMATERIAL=317 +h1_0.EFFECT_MUST_BE_LMATERIAL=318 +h1_0.EFFECT_SPSUMMON_PROC_G=320 +h1_0.EFFECT_SPSUMMON_COUNT_LIMIT=330 +h1_0.EFFECT_LEFT_SPSUMMON_COUNT=331 +h1_0.EFFECT_CANNOT_SELECT_BATTLE_TARGET=332 +h1_0.EFFECT_CANNOT_SELECT_EFFECT_TARGET=333 +h1_0.EFFECT_ADD_SETCODE=334 +h1_0.EFFECT_NO_EFFECT_DAMAGE=335 +h1_0.EFFECT_UNSUMMONABLE_CARD=336 +h1_0.EFFECT_DISABLE_CHAIN_FIELD=337 +h1_0.EFFECT_DISCARD_COST_CHANGE=338 +h1_0.EFFECT_HAND_SYNCHRO=339 +h1_0.EFFECT_ADD_FUSION_CODE=340 +h1_0.EFFECT_ADD_FUSION_SETCODE=341 +h1_0.EFFECT_RISE_TO_FULL_HEIGHT=342 +h1_0.EFFECT_ONLY_ATTACK_MONSTER=343 +h1_0.EFFECT_MUST_ATTACK_MONSTER=344 +h1_0.EFFECT_PATRICIAN_OF_DARKNESS=345 +h1_0.EFFECT_EXTRA_ATTACK_MONSTER=346 +h1_0.EFFECT_UNION_STATUS=347 +h1_0.EFFECT_OLDUNION_STATUS=348 +h1_0.EFFECT_ADD_FUSION_ATTRIBUTE=349 +h1_0.EFFECT_REMOVE_FUSION_ATTRIBUTE=350 +h1_0.EFFECT_CHANGE_FUSION_ATTRIBUTE=351 +h1_0.EFFECT_EXTRA_FUSION_MATERIAL=352 +h1_0.EFFECT_TUNER_MATERIAL_LIMIT=353 +h1_0.EFFECT_ADD_LINK_CODE=354 +h1_0.EFFECT_ADD_LINK_SETCODE=355 +h1_0.EFFECT_ADD_LINK_ATTRIBUTE=356 +h1_0.EFFECT_ADD_LINK_RACE=357 +h1_0.EFFECT_EXTRA_LINK_MATERIAL=358 +h1_0.EFFECT_QP_ACT_IN_SET_TURN=359 +h1_0.EFFECT_EXTRA_PENDULUM_SUMMON=360 +h1_0.EFFECT_MATERIAL_LIMIT=361 +h1_0.EFFECT_SET_BATTLE_ATTACK=362 +h1_0.EFFECT_SET_BATTLE_DEFENSE=363 +h1_0.EFFECT_OVERLAY_RITUAL_MATERIAL=364 +h1_0.EFFECT_CHANGE_GRAVE_ATTRIBUTE=365 +h1_0.EFFECT_CHANGE_GRAVE_RACE=366 +h1_0.EFFECT_ACTIVATION_COUNT_LIMIT=367 +h1_0.EFFECT_LIMIT_SPECIAL_SUMMON_POSITION=368 +h1_0.EFFECT_TUNER=369 +h1_0.EFFECT_KAISER_COLOSSEUM=370 +h1_0.EFFECT_REPLACE_DAMAGE=371 +h1_0.EFFECT_FLAG_EFFECT=0x20000000 +h1_0.EVENT_STARTUP=1000 +h1_0.EVENT_FLIP=1001 +h1_0.EVENT_FREE_CHAIN=1002 +h1_0.EVENT_DESTROY=1010 +h1_0.EVENT_REMOVE=1011 +h1_0.EVENT_TO_HAND=1012 +h1_0.EVENT_TO_DECK=1013 +h1_0.EVENT_TO_GRAVE=1014 +h1_0.EVENT_LEAVE_FIELD=1015 +h1_0.EVENT_CHANGE_POS=1016 +h1_0.EVENT_RELEASE=1017 +h1_0.EVENT_DISCARD=1018 +h1_0.EVENT_LEAVE_FIELD_P=1019 +h1_0.EVENT_CHAIN_SOLVING=1020 +h1_0.EVENT_CHAIN_ACTIVATING=1021 +h1_0.EVENT_CHAIN_SOLVED=1022 +h1_0.EVENT_CHAIN_ACTIVATED=1023 +h1_0.EVENT_CHAIN_NEGATED=1024 +h1_0.EVENT_CHAIN_DISABLED=1025 +h1_0.EVENT_CHAIN_END=1026 +h1_0.EVENT_CHAINING=1027 +h1_0.EVENT_BECOME_TARGET=1028 +h1_0.EVENT_DESTROYED=1029 +h1_0.EVENT_MOVE=1030 +h1_0.EVENT_LEAVE_GRAVE=1031 +h1_0.EVENT_LEAVE_DECK=1032 +h1_0.EVENT_ADJUST=1040 +h1_0.EVENT_BREAK_EFFECT=1050 +h1_0.EVENT_SUMMON_SUCCESS=1100 +h1_0.EVENT_FLIP_SUMMON_SUCCESS=1101 +h1_0.EVENT_SPSUMMON_SUCCESS=1102 +h1_0.EVENT_SUMMON=1103 +h1_0.EVENT_FLIP_SUMMON=1104 +h1_0.EVENT_SPSUMMON=1105 +h1_0.EVENT_MSET=1106 +h1_0.EVENT_SSET=1107 +h1_0.EVENT_BE_MATERIAL=1108 +h1_0.EVENT_BE_PRE_MATERIAL=1109 +h1_0.EVENT_DRAW=1110 +h1_0.EVENT_DAMAGE=1111 +h1_0.EVENT_RECOVER=1112 +h1_0.EVENT_PREDRAW=1113 +h1_0.EVENT_SUMMON_NEGATED=1114 +h1_0.EVENT_FLIP_SUMMON_NEGATED=1115 +h1_0.EVENT_SPSUMMON_NEGATED=1116 +h1_0.EVENT_CONTROL_CHANGED=1120 +h1_0.EVENT_EQUIP=1121 +h1_0.EVENT_ATTACK_ANNOUNCE=1130 +h1_0.EVENT_BE_BATTLE_TARGET=1131 +h1_0.EVENT_BATTLE_START=1132 +h1_0.EVENT_BATTLE_CONFIRM=1133 +h1_0.EVENT_PRE_DAMAGE_CALCULATE=1134 +h1_0.EVENT_DAMAGE_CALCULATING=1135 +h1_0.EVENT_PRE_BATTLE_DAMAGE=1136 +h1_0.EVENT_BATTLE_END=1137 +h1_0.EVENT_BATTLED=1138 +h1_0.EVENT_BATTLE_DESTROYING=1139 +h1_0.EVENT_BATTLE_DESTROYED=1140 +h1_0.EVENT_DAMAGE_STEP_END=1141 +h1_0.EVENT_ATTACK_DISABLED=1142 +h1_0.EVENT_BATTLE_DAMAGE=1143 +h1_0.EVENT_TOSS_DICE=1150 +h1_0.EVENT_TOSS_COIN=1151 +h1_0.EVENT_TOSS_COIN_NEGATE=1152 +h1_0.EVENT_TOSS_DICE_NEGATE=1153 +h1_0.EVENT_LEVEL_UP=1200 +h1_0.EVENT_PAY_LPCOST=1201 +h1_0.EVENT_DETACH_MATERIAL=1202 +h1_0.EVENT_RETURN_TO_GRAVE=1203 +h1_0.EVENT_TURN_END=1210 +h1_0.EVENT_PHASE=0x1000 +h1_0.EVENT_PHASE_START=0x2000 +h1_0.EVENT_ADD_COUNTER=0x10000 +h1_0.EVENT_REMOVE_COUNTER=0x20000 +h1_0.EVENT_CUSTOM=0x10000000 +h1_0.CATEGORY_DESTROY=0x1 +h1_0.CATEGORY_RELEASE=0x2 +h1_0.CATEGORY_REMOVE=0x4 +h1_0.CATEGORY_TOHAND=0x8 +h1_0.CATEGORY_TODECK=0x10 +h1_0.CATEGORY_TOGRAVE=0x20 +h1_0.CATEGORY_DECKDES=0x40 +h1_0.CATEGORY_HANDES=0x80 +h1_0.CATEGORY_SUMMON=0x100 +h1_0.CATEGORY_SPECIAL_SUMMON=0x200 +h1_0.CATEGORY_TOKEN=0x400 +h1_0.CATEGORY_GRAVE_ACTION=0x800 +h1_0.CATEGORY_POSITION=0x1000 +h1_0.CATEGORY_CONTROL=0x2000 +h1_0.CATEGORY_DISABLE=0x4000 +h1_0.CATEGORY_DISABLE_SUMMON=0x8000 +h1_0.CATEGORY_DRAW=0x10000 +h1_0.CATEGORY_SEARCH=0x20000 +h1_0.CATEGORY_EQUIP=0x40000 +h1_0.CATEGORY_DAMAGE=0x80000 +h1_0.CATEGORY_RECOVER=0x100000 +h1_0.CATEGORY_ATKCHANGE=0x200000 +h1_0.CATEGORY_DEFCHANGE=0x400000 +h1_0.CATEGORY_COUNTER=0x800000 +h1_0.CATEGORY_COIN=0x1000000 +h1_0.CATEGORY_DICE=0x2000000 +h1_0.CATEGORY_LEAVE_GRAVE=0x4000000 +h1_0.CATEGORY_GRAVE_SPSUMMON=0x8000000 +h1_0.CATEGORY_NEGATE=0x10000000 +h1_0.CATEGORY_ANNOUNCE=0x20000000 +h1_0.CATEGORY_FUSION_SUMMON=0x40000000 +h1_0.CATEGORY_TOEXTRA=0x80000000 +h1_0.HINT_EVENT=1 +h1_0.HINT_MESSAGE=2 +h1_0.HINT_SELECTMSG=3 +h1_0.HINT_OPSELECTED=4 +h1_0.HINT_EFFECT=5 +h1_0.HINT_RACE=6 +h1_0.HINT_ATTRIB=7 +h1_0.HINT_CODE=8 +h1_0.HINT_NUMBER=9 +h1_0.HINT_CARD=10 +h1_0.HINT_ZONE=11 +h1_0.CHINT_TURN=1 +h1_0.CHINT_CARD=2 +h1_0.CHINT_RACE=3 +h1_0.CHINT_ATTRIBUTE=4 +h1_0.CHINT_NUMBER=5 +h1_0.CHINT_DESC=6 +h1_0.OPCODE_ADD=0x40000000 +h1_0.OPCODE_SUB=0x40000001 +h1_0.OPCODE_MUL=0x40000002 +h1_0.OPCODE_DIV=0x40000003 +h1_0.OPCODE_AND=0x40000004 +h1_0.OPCODE_OR=0x40000005 +h1_0.OPCODE_NEG=0x40000006 +h1_0.OPCODE_NOT=0x40000007 +h1_0.OPCODE_ISCODE=0x40000100 +h1_0.OPCODE_ISSETCARD=0x40000101 +h1_0.OPCODE_ISTYPE=0x40000102 +h1_0.OPCODE_ISRACE=0x40000103 +h1_0.OPCODE_ISATTRIBUTE=0x40000104 +h1_0.DOUBLE_DAMAGE=0x80000000 +h1_0.HALF_DAMAGE=0x80000001 +h1_0.HINTMSG_RELEASE=500 +h1_0.HINTMSG_DISCARD=501 +h1_0.HINTMSG_DESTROY=502 +h1_0.HINTMSG_REMOVE=503 +h1_0.HINTMSG_TOGRAVE=504 +h1_0.HINTMSG_RTOHAND=505 +h1_0.HINTMSG_ATOHAND=506 +h1_0.HINTMSG_TODECK=507 +h1_0.HINTMSG_SUMMON=508 +h1_0.HINTMSG_SPSUMMON=509 +h1_0.HINTMSG_SET=510 +h1_0.HINTMSG_FMATERIAL=511 +h1_0.HINTMSG_SMATERIAL=512 +h1_0.HINTMSG_XMATERIAL=513 +h1_0.HINTMSG_FACEUP=514 +h1_0.HINTMSG_FACEDOWN=515 +h1_0.HINTMSG_ATTACK=516 +h1_0.HINTMSG_DEFENSE=517 +h1_0.HINTMSG_EQUIP=518 +h1_0.HINTMSG_REMOVEXYZ=519 +h1_0.HINTMSG_CONTROL=520 +h1_0.HINTMSG_DESREPLACE=521 +h1_0.HINTMSG_FACEUPATTACK=522 +h1_0.HINTMSG_FACEUPDEFENSE=523 +h1_0.HINTMSG_FACEDOWNATTACK=524 +h1_0.HINTMSG_FACEDOWNDEFENSE=525 +h1_0.HINTMSG_CONFIRM=526 +h1_0.HINTMSG_TOFIELD=527 +h1_0.HINTMSG_POSCHANGE=528 +h1_0.HINTMSG_SELF=529 +h1_0.HINTMSG_OPPO=530 +h1_0.HINTMSG_TRIBUTE=531 +h1_0.HINTMSG_DEATTACHFROM=532 +h1_0.HINTMSG_LMATERIAL=533 +h1_0.HINTMSG_ATTACKTARGET=549 +h1_0.HINTMSG_EFFECT=550 +h1_0.HINTMSG_TARGET=551 +h1_0.HINTMSG_COIN=552 +h1_0.HINTMSG_DICE=553 +h1_0.HINTMSG_CARDTYPE=554 +h1_0.HINTMSG_OPTION=555 +h1_0.HINTMSG_RESOLVEEFFECT=556 +h1_0.HINTMSG_SELECT=560 +h1_0.HINTMSG_POSITION=561 +h1_0.HINTMSG_ATTRIBUTE=562 +h1_0.HINTMSG_RACE=563 +h1_0.HINTMSG_CODE=564 +h1_0.HINGMSG_NUMBER=565 +h1_0.HINGMSG_LVRANK=567 +h1_0.HINTMSG_RESOLVECARD=568 +h1_0.HINTMSG_ZONE=569 +h1_0.HINTMSG_DISABLEZONE=570 +h1_0.HINTMSG_TOZONE=571 +h1_0.HINTMSG_COUNTER=572 +h1_0.HINTMSG_DISABLE=573 +h1_0.HINTMSG_OPERATECARD=574 +h1_0.SELECT_HEADS=60 +h1_0.SELECT_TAILS=61 +h1_0.TIMING_DRAW_PHASE=0x1 +h1_0.TIMING_STANDBY_PHASE=0x2 +h1_0.TIMING_MAIN_END=0x4 +h1_0.TIMING_BATTLE_START=0x8 +h1_0.TIMING_BATTLE_END=0x10 +h1_0.TIMING_END_PHASE=0x20 +h1_0.TIMING_SUMMON=0x40 +h1_0.TIMING_SPSUMMON=0x80 +h1_0.TIMING_FLIPSUMMON=0x100 +h1_0.TIMING_MSET=0x200 +h1_0.TIMING_SSET=0x400 +h1_0.TIMING_POS_CHANGE=0x800 +h1_0.TIMING_ATTACK=0x1000 +h1_0.TIMING_DAMAGE_STEP=0x2000 +h1_0.TIMING_DAMAGE_CAL=0x4000 +h1_0.TIMING_CHAIN_END=0x8000 +h1_0.TIMING_DRAW=0x10000 +h1_0.TIMING_DAMAGE=0x20000 +h1_0.TIMING_RECOVER=0x40000 +h1_0.TIMING_DESTROY=0x80000 +h1_0.TIMING_REMOVE=0x100000 +h1_0.TIMING_TOHAND=0x200000 +h1_0.TIMING_TODECK=0x400000 +h1_0.TIMING_TOGRAVE=0x800000 +h1_0.TIMING_BATTLE_PHASE=0x1000000 +h1_0.TIMING_EQUIP=0x2000000 +h1_0.TIMING_BATTLE_STEP_END=0x4000000 +h1_0.TIMING_BATTLED=0x8000000 +h1_0.TIMINGS_CHECK_MONSTER=0x1c0 +h1_0.GLOBALFLAG_DECK_REVERSE_CHECK=0x1 +h1_0.GLOBALFLAG_BRAINWASHING_CHECK=0x2 +h1_0.GLOBALFLAG_SCRAP_CHIMERA=0x4 +h1_0.GLOBALFLAG_DELAYED_QUICKEFFECT=0x8 +h1_0.GLOBALFLAG_DETACH_EVENT=0x10 +h1_0.GLOBALFLAG_MUST_BE_SMATERIAL=0x20 +h1_0.GLOBALFLAG_SPSUMMON_COUNT=0x40 +h1_0.GLOBALFLAG_XMAT_COUNT_LIMIT=0x80 +h1_0.GLOBALFLAG_SELF_TOGRAVE=0x100 +h1_0.GLOBALFLAG_SPSUMMON_ONCE=0x200 +h1_0.GLOBALFLAG_TUNE_MAGICIAN=0x400 +h1_0.EFFECT_COUNT_CODE_OATH=0x10000000 +h1_0.EFFECT_COUNT_CODE_DUEL=0x20000000 +h1_0.EFFECT_COUNT_CODE_CHAIN=0x40000000 +h1_0.EFFECT_COUNT_CODE_SINGLE=0x1 +h1_0.DUEL_TEST_MODE=0x01 +h1_0.DUEL_ATTACK_FIRST_TURN=0x02 +h1_0.DUEL_OLD_REPLAY=0x04 +h1_0.DUEL_OBSOLETE_RULING=0x08 +h1_0.DUEL_PSEUDO_SHUFFLE=0x10 +h1_0.DUEL_TAG_MODE=0x20 +h1_0.DUEL_SIMPLE_AI=0x40 +h1_0.DUEL_RETURN_DECK_TOP=0x80 +h1_0.ACTIVITY_SUMMON=1 +h1_0.ACTIVITY_NORMALSUMMON=2 +h1_0.ACTIVITY_SPSUMMON=3 +h1_0.ACTIVITY_FLIPSUMMON=4 +h1_0.ACTIVITY_ATTACK=5 +h1_0.ACTIVITY_BATTLE_PHASE=6 +h1_0.ACTIVITY_CHAIN=7 +h1_0.CARD_MARINE_DOLPHIN=78734254 +h1_0.CARD_TWINKLE_MOSS=13857930 +h1_0.CARD_QUESTION=38723936 +return h1_0 Index: 残局文料/副_容冗/游戏王_则拟器_原版_残局_局名_字段.lua ================================================================== --- 残局文料/副_容冗/游戏王_则拟器_原版_残局_局名_字段.lua +++ 残局文料/副_容冗/游戏王_则拟器_原版_残局_局名_字段.lua @@ -1,27 +1,27 @@ -- 不用这套方案了 --~ 卡对排 function d.荐名(o1_0) - local k1_0 + local h1_0 --~ 卡名对 - k1_0 = 历对库.历对(o1_0, d.卡对消重) - return 对库.对长(k1_0) + h1_0 = 历对库.历对(o1_0, d.卡对消重) + return 对库.对长(h1_0) end --~ 卡对 function d.卡对消重(o1, o1_0) return o1_0.name, true end --~ 卡对排 function d.荐名(o1_0) local k1, k2 - local k1_0 + local h1_0 --~ 攻击力排 - k1_0 = 历排库.历排(o1_0, 筛卡库.筛怪兽卡) - k1_0 = 历排库.历排(k1_0, 筛卡库.筛攻击力) - if k1_0[1] then + h1_0 = 历排库.历排(o1_0, 筛卡库.筛怪兽卡) + h1_0 = 历排库.历排(h1_0, 筛卡库.筛攻击力) + if h1_0[1] then --~ 攻击力均差阶 - k1 = 排算库.均差(k1_0) + k1 = 排算库.均差(h1_0) if k1 > 0 then --~ 补值 k2 = 数库.指数(100, 基算库.除法(k1, 300)) k1 = 基算库.除法(基算库.加法(k1, k2), 100) if k1 > 1 then @@ -52,25 +52,25 @@ return "请便" end end --~ 卡对排 function d.荐卡名(o1_0) - local k1_0 + local h1_0 --~ 卡名排 - k1_0 = 历排库.历排(o1_0, d.取卡名) - return 历排取一库.筛最短文(k1_0) + h1_0 = 历排库.历排(o1_0, d.取卡名) + return 历排取一库.筛最短文(h1_0) end --~ 卡对 function d.取卡名(o1_0) return o1_0.name end --~ 卡对排 function d.取字段对(o1_0) local k1, k2, k3, k4 - local k1_0 + local h1_0 --~ 字段对 - k1_0 = {} + h1_0 = {} for o1 = 1, #o1_0 do --~ 字段数 k1 = 字节库.to_uint64(o1_0[o1].setcode) if k1 < 1 then else @@ -85,24 +85,24 @@ k2 = 位算库.位和(k1, 0xffff) k1 = 位算库.位右移(k1, 基算库.乘法(4, 4)) --~ 字段名 k3 = 字段名对[tonumber(k2)] if k3 then - if k1_0[k3] then - k1_0[k3] = 基算库.加法(k1_0[k3], 1) + if h1_0[k3] then + h1_0[k3] = 基算库.加法(h1_0[k3], 1) else - k1_0[k3] = 1 + h1_0[k3] = 1 end if k2 > 0xfff then --~ 小字段号 k4 = 位算库.位和(k2, 0xfff) k3 = 字段名对[tonumber(k4)] if k3 then - if k1_0[k3] then - k1_0[k3] = 基算库.加法(k1_0[k3], 1) + if h1_0[k3] then + h1_0[k3] = 基算库.加法(h1_0[k3], 1) else - k1_0[k3] = 1 + h1_0[k3] = 1 end else end else end @@ -111,19 +111,19 @@ end end end end end - return k1_0 + return h1_0 end --~ 卡对排 function d.荐字段名(o1_0) local k1 - local k1_0 + local h1_0 --~ 字段对 - k1_0 = d.取字段对(o1_0) + h1_0 = d.取字段对(o1_0) --~ 最大的字段名数量 - _, k1 = 历对取一库.筛最大值(k1_0) + _, k1 = 历对取一库.筛最大值(h1_0) --~ 最高频字段名对 - k2_0 = 历对库.历对(k1_0, 历对库.全等筛值, k1) + k2_0 = 历对库.历对(h1_0, 历对库.全等筛值, k1) return 历对取一库.筛最短键(k2_0) end Index: 残局文料/副_容冗/集YGOPro常量并据此产lua文件.lua ================================================================== --- 残局文料/副_容冗/集YGOPro常量并据此产lua文件.lua +++ 残局文料/副_容冗/集YGOPro常量并据此产lua文件.lua @@ -6,43 +6,43 @@ local d_3 = {} --~ 文件路 --~ 普常量文件名 function d_3.产普常量文件(o1, o2) local k1, k2 - local k1_0 + local h1_0 --~ 文 k1 = f.读文件(o1) k1 = string.gsub(k1, "%-%-" .. "[^\n]*", "") k1 = string.gsub(k1, "[ \t]", "") --~ 常量排 - k1_0 = f.历文(k1, string.gmatch, "[^\n]+") - for o1 = 1, #k1_0 do - k1_0[o1] = f.加前缀(k1_0[o1], [[k1_0.]]) + h1_0 = f.历文(k1, string.gmatch, "[^\n]+") + for o1 = 1, #h1_0 do + h1_0[o1] = f.加前缀(h1_0[o1], [[h1_0.]]) end --~ 文 - k2 = f.加对限(k1_0) + k2 = f.加对限(h1_0) f.写文件(k2, o2) end --~ 文件路 --~ 字段名文件名 function d_3.产字段名文件(o1, o2) local k1, k2 - local k1_0 + local h1_0 --~ 文 k1 = f.读文件(o1) --~ 常量排 - k1_0 = f.历文(k1, string.gmatch, "[^\n]+") - k1_0 = f.历排(k1_0, f.全筛文, "^!setname") - for o3 = 1, #k1_0 do - k1_0[o3] = f.删左右空白(k1_0[o3]) - k1_0[o3] = string.gsub(k1_0[o3], "^!setname ", "") - k1_0[o3] = string.gsub(k1_0[o3], "[|\t].+", "") - k1_0[o3] = string.gsub(k1_0[o3], " ", "=", 1) - k1_0[o3] = string.gsub(k1_0[o3], "[0-9a-z]+", "k1_0[%1]", 1) - k1_0[o3] = string.gsub(k1_0[o3], "=([^\n]+)", [[="%1"]], 1) + h1_0 = f.历文(k1, string.gmatch, "[^\n]+") + h1_0 = f.历排(h1_0, f.全筛文, "^!setname") + for o3 = 1, #h1_0 do + h1_0[o3] = f.删左右空白(h1_0[o3]) + h1_0[o3] = string.gsub(h1_0[o3], "^!setname ", "") + h1_0[o3] = string.gsub(h1_0[o3], "[|\t].+", "") + h1_0[o3] = string.gsub(h1_0[o3], " ", "=", 1) + h1_0[o3] = string.gsub(h1_0[o3], "[0-9a-z]+", "h1_0[%1]", 1) + h1_0[o3] = string.gsub(h1_0[o3], "=([^\n]+)", [[="%1"]], 1) end --~ 文 - k2 = f.加对限(k1_0) + k2 = f.加对限(h1_0) f.写文件(k2, o2) end d_3.产普常量文件([[D:\install\YGOPro/script/constant.lua]], u8("普常量.lua")) d_3.产字段名文件([[D:\install\YGOPro/strings.conf]], u8("字段名.lua")) Index: 残局文料/游戏王_则拟器_原版_残局_局名_改名.lua ================================================================== --- 残局文料/游戏王_则拟器_原版_残局_局名_改名.lua +++ 残局文料/游戏王_则拟器_原版_残局_局名_改名.lua @@ -37,15 +37,15 @@ k2 = "Debug%.AddCard.+" --~ 卡编 k3 = "[0-9]+" --~ 文 function d.局筛卡编(o1) - local k1_0 + local h1_0 --~ 卡编排 - k1_0 = 历文库.历文(o1, string.gmatch, k1) - k1_0 = 历排库.历排(k1_0, string.match, k2) - return 历排库.历排(k1_0, string.match, k3) + h1_0 = 历文库.历文(o1, string.gmatch, k1) + h1_0 = 历排库.历排(h1_0, string.match, k2) + return 历排库.历排(h1_0, string.match, k3) end end do local k1, k2, k3, k4 --~ 非空单行,且无换行符 @@ -56,16 +56,16 @@ k3 = "[0-9]+" --~ 玩家血量 k4 = "[0-9]+" --~ 文 function d.局筛血(o1) - local k1_0 + local h1_0 --~ 血排 - k1_0 = 历文库.历文(o1, string.gmatch, k1) - k1_0 = 历排库.历排(k1_0, string.match, k2) - k1_0 = 历排库.历排(k1_0, string.gsub, k3, "", 1) - return 历排库.历排(k1_0, string.match, k4) + h1_0 = 历文库.历文(o1, string.gmatch, k1) + h1_0 = 历排库.历排(h1_0, string.match, k2) + h1_0 = 历排库.历排(h1_0, string.gsub, k3, "", 1) + return 历排库.历排(h1_0, string.match, k4) end end do local k1, k2, k3 --~ 非空单行,且无换行符 @@ -75,30 +75,30 @@ --~ 则数 k3 = "[0-9]" --~ 文 function d.局筛则数(o1) local k4 - local k1_0 + local h1_0 --~ 则数排 - k1_0 = 历文库.历文(o1, string.gmatch, k1) - k1_0 = 历排库.历排(k1_0, string.match, k2) + h1_0 = 历文库.历文(o1, string.gmatch, k1) + h1_0 = 历排库.历排(h1_0, string.match, k2) --~ 则数 - k4 = string.match(k1_0[1], k3) + k4 = string.match(h1_0[1], k3) assert(k4, o1) return k4 or 5 end end --~ 卡对排 --~ 血排 function d.荐名(o1_0, o2_0) local k1, k2, k3 - local k1_0 + local h1_0 --~ 攻击力排 - k1_0 = 历排库.历排(o1_0, 筛卡库.筛怪兽卡) - k1_0 = 历排库.历排(k1_0, 筛卡库.筛攻击力) + h1_0 = 历排库.历排(o1_0, 筛卡库.筛怪兽卡) + h1_0 = 历排库.历排(h1_0, 筛卡库.筛攻击力) --~ 总攻 - k1 = 排算库.总和(k1_0) + k1 = 排算库.总和(h1_0) --~ 总血 k2 = 排算库.总和(o2_0) --~ 荐名 k3 = 基算库.除法(k1, k2) k3 = 数库.指数次(k3, 2) @@ -120,17 +120,17 @@ 写文件库.写文件(o3, k1) end end --~ 目对 function d.残局改名(o1_0) - local k1_0, k2_0, k3_0, k4_0, k5_0, k6_0, k7_0, k8_0, k9_0 + local h1_0, k2_0, k3_0, k4_0, k5_0, k6_0, k7_0, k8_0, k9_0 local k10_0, k11_0, k12_0 --~ 文件名排 - k1_0 = 历文库.历文(o1_0.文件目, 文件系库.dir) - k1_0 = 历排库.历排(k1_0, 后缀库.全筛后缀, ".lua") + h1_0 = 历文库.历文(o1_0.文件目, 文件系库.dir) + h1_0 = 历排库.历排(h1_0, 后缀库.全筛后缀, ".lua") --~ 文件排 - k2_0 = 历排库.历排(k1_0, 后缀库.全筛后缀, ".lua") + k2_0 = 历排库.历排(h1_0, 后缀库.全筛后缀, ".lua") k2_0 = 历排库.历排(k2_0, 前缀库.加前缀, o1_0.文件目) k2_0 = 历排库.历排(k2_0, 读文件库.读文件) k2_0 = 历排库.历排(k2_0, 删注库.删注) --~ 则数排 k3_0 = 历排库.历排(k2_0, d.局筛则数) @@ -145,25 +145,25 @@ --~ 血排 k11_0 = 历排库.历排(k2_0, d.局筛血) --~ 荐名排 k8_0 = 历排库.历二排(k6_0, k11_0, d.荐名) --~ 新名排 - k9_0 = 历排库.历排(k1_0, string.gsub, 字集库.u8_to_a(文库.连(" ", ".+")), "") + k9_0 = 历排库.历排(h1_0, string.gsub, 字集库.u8_to_a(文库.连(" ", ".+")), "") --~ 编号排 - k10_0 = 历排库.历排(k1_0, string.gsub, 字集库.u8_to_a(文库.连(" ", ".+")), "") + k10_0 = 历排库.历排(h1_0, string.gsub, 字集库.u8_to_a(文库.连(" ", ".+")), "") k9_0 = 历排库.历排(k9_0, string.gsub, 文库.连("%.", "lua", "$"), "") - for o1 = 1, #k1_0 do + for o1 = 1, #h1_0 do k9_0[o1] = 文库.连(字集库.a_to_u8(o1_0.文件目), 字集库.a_to_u8(k9_0[o1]), " ", k3_0[o1], "_", 数库.几位整数(k7_0[o1], 2)) if k8_0[o1] == 0 then k9_0[o1] = 文库.连(k9_0[o1], ".", "lua") else k9_0[o1] = 文库.连(k9_0[o1], "_", k8_0[o1], ".", "lua") end end - k1_0 = 历排库.历排(k1_0, 前缀库.加前缀, o1_0.文件目) + h1_0 = 历排库.历排(h1_0, 前缀库.加前缀, o1_0.文件目) k9_0 = 历排库.历排(k9_0, 字集库.u8_to_a) - 历排库.历二排(k1_0, k9_0, os.rename) + 历排库.历二排(h1_0, k9_0, os.rename) k10_0 = 历排库.历排(k10_0, 字集库.a_to_u8) --~ 文排 k12_0 = 历排库.历排(k9_0, 读文件库.读文件) 历排库.历三排(k12_0, k10_0, k9_0, d.察编号) end