Index: script/c0.lua ================================================================== --- script/c0.lua +++ script/c0.lua @@ -1,8 +1,9 @@ local str = {} local string = string local table = table +local s = {} _G.fun = {} str["效果卡的种类表"] = { TYPE_SPELL, TYPE_TRAP, TYPE_EFFECT, @@ -73,11 +74,11 @@ local h1, h2 --~ 原解邀请 h1 = "残局群181175613" --~ 二解邀请,备用:圣魔术师 h2 = "爆貘团:「你居然二解了,请加群告诉我怎么二解。」" - fun["一_通关邀请"] = function() + function s["通关之邀"]() local h3, h4 --~ 效果 h3 = Effect.GlobalEffect() h3:SetType(EFFECT_TYPE_FIELD + EFFECT_TYPE_CONTINUOUS) h3:SetCode(EVENT_DAMAGE) @@ -244,13 +245,13 @@ end if u2 then fun["一_禁格"](u2) end fun["二_开局说明"]() - fun["一_通关邀请"]() + s["通关之邀"]() end --兼容层------------------------------- fun["印卡"] = fun["二_印卡"] fun["开局添加手卡"] = fun["一_开局添加手卡"] fun["是否效果卡"] = fun["一_是否效果卡"] fun["禁格"] = fun["一_禁格"] fun["随机抽卡"] = fun["一_随机抽卡"]