ADDED LV-013.lua Index: LV-013.lua ================================================================== --- /dev/null +++ LV-013.lua @@ -0,0 +1,37 @@ +--puzzle1 +Debug.SetAIName("Level-013") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI) +Debug.SetPlayerInfo(0,2000,0,0) +Debug.SetPlayerInfo(1,4000,0,0) + +Debug.AddCard(3510565,0,0,LOCATION_MZONE,0,POS_FACEDOWN_DEFENCE) +Debug.AddCard(41872150,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENCE) +Debug.AddCard(41872150,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENCE) +Debug.AddCard(3510565,0,0,LOCATION_MZONE,4,POS_FACEDOWN_DEFENCE) + +Debug.AddCard(87430998,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(37120512,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(52097679,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(63102017,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(25880422,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(76909279,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(54098121,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(85639257,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(13039848,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENCE) +Debug.AddCard(14977074,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) + +Debug.AddCard(79323590,1,1,LOCATION_SZONE,1,POS_FACEUP_ATTACK) +Debug.AddCard(95220856,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) +Debug.AddCard(34646691,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK) + +Debug.ReloadFieldEnd() +Debug.ShowHint("GAME START!") +aux.BeginPuzzle() +local e999=Effect.GlobalEffect() +e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) +e999:SetCode(EVENT_DAMAGE) +e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) +e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) +Debug.ShowHint("残局群181175613") end) +Duel.RegisterEffect(e999,0)