ADDED   32.Enemy Controlled Heraldry_衍生-1.lua
Index: 32.Enemy Controlled Heraldry_衍生-1.lua
==================================================================
--- /dev/null
+++ 32.Enemy Controlled Heraldry_衍生-1.lua
@@ -0,0 +1,84 @@
+--[[message
+卡数:41
+规则:大师3
+控敌的纹章
+]]
+Debug.SetAIName("四妹")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
+Debug.SetPlayerInfo(0,2200,0,0)
+Debug.SetPlayerInfo(1,168150,0,0)
+
+local e0=Effect.GlobalEffect()
+e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e0:SetCode(EVENT_ADJUST)
+e0:SetCountLimit(1)
+e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
+e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
+if g:GetCount()>0 then
+  Duel.SendtoHand(g,nil,REASON_RULE)
+end end)
+Duel.RegisterEffect(e0,0)
+
+Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
+Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("在这个回合取得胜利!")
+Debug.ShowHint("从卡组中选择六张卡加入手卡!")
+aux.BeginPuzzle()

ADDED   32.Enemy Controlled Heraldry_衍生-2.lua
Index: 32.Enemy Controlled Heraldry_衍生-2.lua
==================================================================
--- /dev/null
+++ 32.Enemy Controlled Heraldry_衍生-2.lua
@@ -0,0 +1,85 @@
+--[[message
+卡数:42
+规则:大师3
+控敌的纹章
+]]
+Debug.SetAIName("四妹")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
+Debug.SetPlayerInfo(0,2200,0,0)
+Debug.SetPlayerInfo(1,12595900,0,0)
+
+local e0=Effect.GlobalEffect()
+e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e0:SetCode(EVENT_ADJUST)
+e0:SetCountLimit(1)
+e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
+e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
+if g:GetCount()>0 then
+  Duel.SendtoHand(g,nil,REASON_RULE)
+end end)
+Duel.RegisterEffect(e0,0)
+
+Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
+Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
+Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("在这个回合取得胜利!")
+Debug.ShowHint("从卡组中选择六张卡加入手卡!")
+aux.BeginPuzzle()

ADDED   32.Enemy Controlled Heraldry_衍生-3.lua
Index: 32.Enemy Controlled Heraldry_衍生-3.lua
==================================================================
--- /dev/null
+++ 32.Enemy Controlled Heraldry_衍生-3.lua
@@ -0,0 +1,84 @@
+--[[message
+卡数:41
+规则:大师3
+控敌的纹章
+]]
+Debug.SetAIName("四妹")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
+Debug.SetPlayerInfo(0,2200,0,0)
+Debug.SetPlayerInfo(1,109125,0,0)
+
+local e0=Effect.GlobalEffect()
+e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e0:SetCode(EVENT_ADJUST)
+e0:SetCountLimit(1)
+e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
+e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
+if g:GetCount()>0 then
+  Duel.SendtoHand(g,nil,REASON_RULE)
+end end)
+Duel.RegisterEffect(e0,0)
+
+Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+--~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+g1:CompleteProcedure()
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
+Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("在这个回合取得胜利!")
+Debug.ShowHint("从卡组中选择六张卡加入手卡!")
+aux.BeginPuzzle()

DELETED 32.Enemy Controlled Heraldry衍生-1.lua
Index: 32.Enemy Controlled Heraldry衍生-1.lua
==================================================================
--- 32.Enemy Controlled Heraldry衍生-1.lua
+++ /dev/null
@@ -1,84 +0,0 @@
---[[message
-卡数:41
-规则:大师3
-控敌的纹章
-]]
-Debug.SetAIName("四妹")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
-Debug.SetPlayerInfo(0,2200,0,0)
-Debug.SetPlayerInfo(1,168150,0,0)
-
-local e0=Effect.GlobalEffect()
-e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e0:SetCode(EVENT_ADJUST)
-e0:SetCountLimit(1)
-e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
-e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
-if g:GetCount()>0 then
-  Duel.SendtoHand(g,nil,REASON_RULE)
-end end)
-Duel.RegisterEffect(e0,0)
-
-Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
-Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
-Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("在这个回合取得胜利!")
-Debug.ShowHint("从卡组中选择六张卡加入手卡!")
-aux.BeginPuzzle()

DELETED 32.Enemy Controlled Heraldry衍生-2.lua
Index: 32.Enemy Controlled Heraldry衍生-2.lua
==================================================================
--- 32.Enemy Controlled Heraldry衍生-2.lua
+++ /dev/null
@@ -1,85 +0,0 @@
---[[message
-卡数:42
-规则:大师3
-控敌的纹章
-]]
-Debug.SetAIName("四妹")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
-Debug.SetPlayerInfo(0,2200,0,0)
-Debug.SetPlayerInfo(1,12595900,0,0)
-
-local e0=Effect.GlobalEffect()
-e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e0:SetCode(EVENT_ADJUST)
-e0:SetCountLimit(1)
-e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
-e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
-if g:GetCount()>0 then
-  Duel.SendtoHand(g,nil,REASON_RULE)
-end end)
-Duel.RegisterEffect(e0,0)
-
-Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(37364101,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
-Debug.AddCard(40971261,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
-Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
-Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("在这个回合取得胜利!")
-Debug.ShowHint("从卡组中选择六张卡加入手卡!")
-aux.BeginPuzzle()

DELETED 32.Enemy Controlled Heraldry衍生-3.lua
Index: 32.Enemy Controlled Heraldry衍生-3.lua
==================================================================
--- 32.Enemy Controlled Heraldry衍生-3.lua
+++ /dev/null
@@ -1,84 +0,0 @@
---[[message
-卡数:41
-规则:大师3
-控敌的纹章
-]]
-Debug.SetAIName("四妹")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
-Debug.SetPlayerInfo(0,2200,0,0)
-Debug.SetPlayerInfo(1,109125,0,0)
-
-local e0=Effect.GlobalEffect()
-e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e0:SetCode(EVENT_ADJUST)
-e0:SetCountLimit(1)
-e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
-e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,6,6,nil)
-if g:GetCount()>0 then
-  Duel.SendtoHand(g,nil,REASON_RULE)
-end end)
-Duel.RegisterEffect(e0,0)
-
-Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(19310321,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(98045062,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(76862289,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(73048641,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(45705025,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(60316373,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82315772,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(47660516,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(12247206,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82293134,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(9622164,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(89399912,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(45725480,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(90411554,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(81385346,0,0,LOCATION_DECK,0,POS_FACEDOWN)
---~ Debug.AddCard(53804307,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(90470931,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(98045062,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(94770493,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(26400609,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(23649496,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(2061963,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(11522979,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(80117527,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(60802233,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(45869829,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(74519184,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
-Debug.AddCard(12510878,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(29948642,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(4392470,1,1,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(17238333,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-local g1=Debug.AddCard(47017574,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-local g1=Debug.AddCard(97403510,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-Debug.AddCard(89189982,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(41218256,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-local g1=Debug.AddCard(11522979,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-local g1=Debug.AddCard(2407234,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-local g1=Debug.AddCard(6165656,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-g1:CompleteProcedure()
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-Debug.AddCard(00473469,1,1,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(57115864,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(98139712,1,1,LOCATION_SZONE,4,POS_FACEUP)
-Debug.AddCard(56433456,1,1,LOCATION_SZONE,5,POS_FACEUP)
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("在这个回合取得胜利!")
-Debug.ShowHint("从卡组中选择六张卡加入手卡!")
-aux.BeginPuzzle()

ADDED   Furtie_Hubo_01_Dark_Synchro_衍生-1.lua
Index: Furtie_Hubo_01_Dark_Synchro_衍生-1.lua
==================================================================
--- /dev/null
+++ Furtie_Hubo_01_Dark_Synchro_衍生-1.lua
@@ -0,0 +1,70 @@
+--[[message
+卡数:23
+规则:大师2020
+Have you ever wondered why Level Eater is banned?
+]]
+
+
+--Dark Synchro
+Debug.SetAIName("Furtie_Hubo")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+Debug.SetPlayerInfo(0,500,0,0)
+Debug.SetPlayerInfo(1,23600,0,0)
+
+--Furtie_Hubo's Hand
+
+--Furtie_Hubo's Grave
+
+--Challenger's Deck
+Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+
+
+--Challenger's Extra Deck
+Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+--Challenger's Hand
+Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
+local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
+local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow
+Debug.PreEquip(s1,m1)
+Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+
+local e1=Effect.GlobalEffect()
+e1:SetType(EFFECT_TYPE_FIELD)
+e1:SetCode(EFFECT_USE_EXTRA_MZONE)
+e1:SetValue(1)
+Duel.RegisterEffect(e1,0)
+
+--Start the Puzzle
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED Furtie_Hubo_01_Dark_Synchro衍生-1.lua
Index: Furtie_Hubo_01_Dark_Synchro衍生-1.lua
==================================================================
--- Furtie_Hubo_01_Dark_Synchro衍生-1.lua
+++ /dev/null
@@ -1,70 +0,0 @@
---[[message
-卡数:23
-规则:大师2020
-Have you ever wondered why Level Eater is banned?
-]]
-
-
---Dark Synchro
-Debug.SetAIName("Furtie_Hubo")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-Debug.SetPlayerInfo(0,500,0,0)
-Debug.SetPlayerInfo(1,23600,0,0)
-
---Furtie_Hubo's Hand
-
---Furtie_Hubo's Grave
-
---Challenger's Deck
-Debug.AddCard(99946920,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(63977008,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(25935625,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(57421866,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(9742784,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-
-
---Challenger's Extra Deck
-Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(35952884,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(97836203,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(83755611,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(68084557,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(53389254,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(37675907,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(65536818,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(70913714,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(55863245,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(81846453,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(37038993,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(62560742,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
---Challenger's Hand
-Debug.AddCard(9929398,0,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
-local m1=Debug.AddCard(89631139,1,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)--Blackwing - Gofu the Vague Shadow
-local s1=Debug.AddCard(65169794,1,1,LOCATION_SZONE,2,POS_FACEUP)--Blackwing - Gofu the Vague Shadow
-Debug.PreEquip(s1,m1)
-Debug.AddCard(63595262,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(58538870,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(58538870,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(58538870,1,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(58538870,0,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-Debug.AddCard(58538870,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-
-local e1=Effect.GlobalEffect()
-e1:SetType(EFFECT_TYPE_FIELD)
-e1:SetCode(EFFECT_USE_EXTRA_MZONE)
-e1:SetValue(1)
-Duel.RegisterEffect(e1,0)
-
---Start the Puzzle
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)

ADDED   Furtie_Hubo_14_Nekroz_衍生-1.lua
Index: Furtie_Hubo_14_Nekroz_衍生-1.lua
==================================================================
--- /dev/null
+++ Furtie_Hubo_14_Nekroz_衍生-1.lua
@@ -0,0 +1,82 @@
+--[[message
+卡数:29
+规则:大师3
+Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
+]]
+
+-- Nekroz
+Debug.SetAIName("Furtie_Hubo")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8400,0,0)
+
+local e0=Effect.GlobalEffect()
+e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e0:SetCode(EVENT_ADJUST)
+e0:SetCountLimit(1)
+e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
+e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
+if g:GetCount()>0 then
+  Duel.SendtoHand(g,nil,REASON_RULE)
+end end)
+Duel.RegisterEffect(e0,0)
+
+-- Furtie_Hubo's Hand
+Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
+Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
+
+-- Furtie_Hubo's Field
+Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force
+Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force
+
+-- Furtie_Hubo's Grave
+Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle
+
+-- Challenger's Deck
+Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
+Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
+Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+
+-- Challenger's Extra Deck
+Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+
+
+-- Challenger's Hand
+Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz
+Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra
+Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz
+--~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
+--~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
+Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites
+
+-- Start the Puzzle
+Debug.ReloadFieldEnd()
+
+Debug.ShowHint("从卡组中选择四张卡加入手卡!")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED Furtie_Hubo_14_Nekroz衍生-1.lua
Index: Furtie_Hubo_14_Nekroz衍生-1.lua
==================================================================
--- Furtie_Hubo_14_Nekroz衍生-1.lua
+++ /dev/null
@@ -1,82 +0,0 @@
---[[message
-卡数:29
-规则:大师3
-Be cautious! Nekroz of Trishula will punish you if you do not get rid of your whole hand.
-]]
-
--- Nekroz
-Debug.SetAIName("Furtie_Hubo")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,3)
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8400,0,0)
-
-local e0=Effect.GlobalEffect()
-e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e0:SetCode(EVENT_ADJUST)
-e0:SetCountLimit(1)
-e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
-e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
-if g:GetCount()>0 then
-  Duel.SendtoHand(g,nil,REASON_RULE)
-end end)
-Duel.RegisterEffect(e0,0)
-
--- Furtie_Hubo's Hand
-Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
-Debug.AddCard(18964575,1,1,LOCATION_HAND,0,POS_FACEUP) -- Swift Scarecrow
-
--- Furtie_Hubo's Field
-Debug.AddCard(47475363,1,1,LOCATION_SZONE,1,POS_FACEDOWN) -- Drowning Mirror Force
-Debug.AddCard(47475363,1,1,LOCATION_SZONE,3,POS_FACEDOWN) -- Drowning Mirror Force
-
--- Furtie_Hubo's Grave
-Debug.AddCard(34710660,1,1,LOCATION_GRAVE,0,POS_FACEUP) -- Electromagnetic Turtle
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) -- Electromagnetic Turtle
-
--- Challenger's Deck
-Debug.AddCard(31292357,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(90307777,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(84388461,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(26674724,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(99185129,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(88240999,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(74122412,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(52068432,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(25857246,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
-Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
-Debug.AddCard(51124303,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(14735698,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(97211663,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(32807846,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-
--- Challenger's Extra Deck
-Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(79606837,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(23995346,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(41517789,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(95169481,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(34086406,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-
-
--- Challenger's Hand
-Debug.AddCard(53180020,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Exa, Enforcer of the Nekroz
-Debug.AddCard(16229315,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Gale Dogra
-Debug.AddCard(27796375,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Great Sorcerer of the Nekroz
---~ Debug.AddCard(68819554,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Performage Damage Juggler
---~ Debug.AddCard(89463537,0,0,LOCATION_DECK,0,POS_FACEDOWN) -- Nekroz of Unicore
-Debug.AddCard(96729612,0,0,LOCATION_HAND,0,POS_FACEDOWN) -- Preparation of Rites
-
--- Start the Puzzle
-Debug.ReloadFieldEnd()
-
-Debug.ShowHint("从卡组中选择四张卡加入手卡!")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)

ADDED   MH-20150511_衍生-1.lua
Index: MH-20150511_衍生-1.lua
==================================================================
--- /dev/null
+++ MH-20150511_衍生-1.lua
@@ -0,0 +1,41 @@
+--[[message
+卡数:16
+规则:大师3
+]]
+--created by ygopro puzzle maker 
+Debug.SetAIName("棉花")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
+Debug.SetPlayerInfo(0,6600,0,0)
+Debug.SetPlayerInfo(1,10900,0,0)
+
+Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
+Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
+Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
+Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
+Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
+Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
+Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
+Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
+Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
+Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
+c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
+Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)
+
+Debug.ShowHint("爆龙剑士的攻击力已设置成2500!")
+
+
+
+e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e)

DELETED MH-20150511衍生-1.lua
Index: MH-20150511衍生-1.lua
==================================================================
--- MH-20150511衍生-1.lua
+++ /dev/null
@@ -1,41 +0,0 @@
---[[message
-卡数:16
-规则:大师3
-]]
---created by ygopro puzzle maker 
-Debug.SetAIName("棉花")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
-Debug.SetPlayerInfo(0,6600,0,0)
-Debug.SetPlayerInfo(1,10900,0,0)
-
-Debug.AddCard(3019642,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
-Debug.AddCard(41230939,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
-Debug.AddCard(77625948,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
-Debug.AddCard(24696097,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
-Debug.AddCard(40418351,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
-Debug.AddCard(21123811,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
-Debug.AddCard(16229315,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(57116033,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(15471265,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK)
-Debug.AddCard(70298454,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(68540059,0,0,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
-Debug.AddCard(5318639,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
-Debug.AddCard(80033124,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
-c3=Debug.AddCard(18239909,1,1,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK)
-Debug.AddCard(1686814,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(98427577,1,1,LOCATION_SZONE,2,POS_FACEDOWN_ATTACK)
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)
-
-Debug.ShowHint("爆龙剑士的攻击力已设置成2500!")
-
-
-
-e=Effect.CreateEffect(c3) e:SetType(EFFECT_TYPE_SINGLE) e:SetCode(EFFECT_SET_ATTACK) e:SetValue(2500) c3:RegisterEffect(e)

ADDED   MH54_衍生-1.lua
Index: MH54_衍生-1.lua
==================================================================
--- /dev/null
+++ MH54_衍生-1.lua
@@ -0,0 +1,29 @@
+--[[message
+卡数:10
+规则:大师3
+]]
+--created by ygopro puzzle maker 
+Debug.SetAIName("棉花")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,1000,0,0)
+Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
+Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
+Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
+Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("在这个回合取得胜利!")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED MH54衍生-1.lua
Index: MH54衍生-1.lua
==================================================================
--- MH54衍生-1.lua
+++ /dev/null
@@ -1,29 +0,0 @@
---[[message
-卡数:10
-规则:大师3
-]]
---created by ygopro puzzle maker 
-Debug.SetAIName("棉花")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,1000,0,0)
-Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(63487632,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(47297616,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(63477921,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(47297616,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(19230408,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK)
-Debug.AddCard(19230408,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK)
-Debug.AddCard(74701381,1,1,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK)
-Debug.AddCard(9995766,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(16762927,1,1,LOCATION_SZONE,3,POS_FACEUP_ATTACK)
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("在这个回合取得胜利!")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)

ADDED   NH-04_衍生-1.lua
Index: NH-04_衍生-1.lua
==================================================================
--- /dev/null
+++ NH-04_衍生-1.lua
@@ -0,0 +1,62 @@
+--[[message
+卡数:12
+规则:新大师
+让我看看还有谁不知道这个知识点
+]]
+--By OURYGO-YGO EZ manager
+Debug.SetAIName("蛋总")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
+Debug.SetPlayerInfo(0,1,0,0)
+Debug.SetPlayerInfo(1,2147483647,0,0)
+local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
+local n=0
+
+function print_hand(e,tp,eg,ep,ev,re,r,rp)
+  local ac=Duel.AnnounceCard(tp)
+  local c=Duel.CreateToken(tp,ac)
+  if n<2 then
+    Duel.SendtoHand(c,nil,REASON_RULE)
+    Duel.ShuffleHand(tp)
+    n=n+1
+  else
+    if n==3 then
+      Debug.ShowHint("印卡过多,审判降临!")
+      Duel.SetLP(0,0)
+    else
+      n=n+1
+      Duel.Remove(c,POS_FACEUP,REASON_RULE)
+      Duel.SendtoDeck(c,tp,0,REASON_RULE)
+    end
+  end
+end
+
+local e1=Effect.CreateEffect(c)
+e1:SetType(EFFECT_TYPE_IGNITION)
+e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
+e1:SetRange(LOCATION_EXTRA)
+e1:SetOperation(print_hand)
+c:RegisterEffect(e1)
+
+Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+local
+m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+local
+s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
+Debug.PreEquip(s1,m1)
+Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)
+
+
+Debug.ReloadFieldEnd()
+Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡或额外卡组。")
+--~ Debug.ShowHint("只能打印2张卡到手卡或额外卡组")
+aux.BeginPuzzle()
+
+
+

ADDED   NH-04_衍生-2.lua
Index: NH-04_衍生-2.lua
==================================================================
--- /dev/null
+++ NH-04_衍生-2.lua
@@ -0,0 +1,68 @@
+--[[message
+卡数:12
+规则:新大师
+]]
+--By OURYGO-YGO EZ manager
+Debug.SetAIName("棉花")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
+Debug.SetPlayerInfo(0,500,0,0)
+Debug.SetPlayerInfo(1,30000,0,0)
+local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
+local n=0
+
+function print_hand(e,tp,eg,ep,ev,re,r,rp)
+  local ac=Duel.AnnounceCard(tp)
+  local c=Duel.CreateToken(tp,ac)
+  if n<3 then
+    Duel.SendtoHand(c,nil,REASON_RULE)
+    Duel.ShuffleHand(tp)
+    n=n+1
+  else
+    if n==3 then
+      Debug.ShowHint("印卡过多,审判降临!")
+      Duel.SetLP(0,0)
+    else
+      n=n+1
+      Duel.Remove(c,POS_FACEUP,REASON_RULE)
+      Duel.SendtoDeck(c,tp,0,REASON_RULE)
+    end
+  end
+end
+
+local e1=Effect.CreateEffect(c)
+e1:SetType(EFFECT_TYPE_IGNITION)
+e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
+e1:SetRange(LOCATION_EXTRA)
+e1:SetOperation(print_hand)
+c:RegisterEffect(e1)
+
+Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+local
+m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
+Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+local
+s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
+Debug.PreEquip(s1,m1)
+Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)
+
+Debug.ReloadFieldEnd()
+Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。")
+--~ Debug.ShowHint("只能打印3张卡到手卡或额外")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)
+
+
+
+

DELETED NH-04衍生-1.lua
Index: NH-04衍生-1.lua
==================================================================
--- NH-04衍生-1.lua
+++ /dev/null
@@ -1,62 +0,0 @@
---[[message
-卡数:12
-规则:新大师
-让我看看还有谁不知道这个知识点
-]]
---By OURYGO-YGO EZ manager
-Debug.SetAIName("蛋总")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
-Debug.SetPlayerInfo(0,1,0,0)
-Debug.SetPlayerInfo(1,2147483647,0,0)
-local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
-local n=0
-
-function print_hand(e,tp,eg,ep,ev,re,r,rp)
-  local ac=Duel.AnnounceCard(tp)
-  local c=Duel.CreateToken(tp,ac)
-  if n<2 then
-    Duel.SendtoHand(c,nil,REASON_RULE)
-    Duel.ShuffleHand(tp)
-    n=n+1
-  else
-    if n==3 then
-      Debug.ShowHint("印卡过多,审判降临!")
-      Duel.SetLP(0,0)
-    else
-      n=n+1
-      Duel.Remove(c,POS_FACEUP,REASON_RULE)
-      Duel.SendtoDeck(c,tp,0,REASON_RULE)
-    end
-  end
-end
-
-local e1=Effect.CreateEffect(c)
-e1:SetType(EFFECT_TYPE_IGNITION)
-e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
-e1:SetRange(LOCATION_EXTRA)
-e1:SetOperation(print_hand)
-c:RegisterEffect(e1)
-
-Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-local
-m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-local
-s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
-Debug.PreEquip(s1,m1)
-Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)
-
-
-Debug.ReloadFieldEnd()
-Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印2张卡到手卡或额外卡组。")
---~ Debug.ShowHint("只能打印2张卡到手卡或额外卡组")
-aux.BeginPuzzle()
-
-
-

DELETED NH-04衍生-2.lua
Index: NH-04衍生-2.lua
==================================================================
--- NH-04衍生-2.lua
+++ /dev/null
@@ -1,68 +0,0 @@
---[[message
-卡数:12
-规则:新大师
-]]
---By OURYGO-YGO EZ manager
-Debug.SetAIName("棉花")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,4)
-Debug.SetPlayerInfo(0,500,0,0)
-Debug.SetPlayerInfo(1,30000,0,0)
-local c=Debug.AddCard(55948544,1,1,LOCATION_EXTRA,0,POS_FACEUP_ATTACK) 
-local n=0
-
-function print_hand(e,tp,eg,ep,ev,re,r,rp)
-  local ac=Duel.AnnounceCard(tp)
-  local c=Duel.CreateToken(tp,ac)
-  if n<3 then
-    Duel.SendtoHand(c,nil,REASON_RULE)
-    Duel.ShuffleHand(tp)
-    n=n+1
-  else
-    if n==3 then
-      Debug.ShowHint("印卡过多,审判降临!")
-      Duel.SetLP(0,0)
-    else
-      n=n+1
-      Duel.Remove(c,POS_FACEUP,REASON_RULE)
-      Duel.SendtoDeck(c,tp,0,REASON_RULE)
-    end
-  end
-end
-
-local e1=Effect.CreateEffect(c)
-e1:SetType(EFFECT_TYPE_IGNITION)
-e1:SetProperty(EFFECT_FLAG_BOTH_SIDE)
-e1:SetRange(LOCATION_EXTRA)
-e1:SetOperation(print_hand)
-c:RegisterEffect(e1)
-
-Debug.AddCard(14558127,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-local
-m1=Debug.AddCard(65403020,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(67441435,0,0,LOCATION_GRAVE,0,POS_FACEUP_ATTACK)
-Debug.AddCard(81035362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(86099788,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-Debug.AddCard(11366199,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(41147577,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(26268488,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(17016362,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-local
-s1=Debug.AddCard(19508728,0,0,LOCATION_SZONE,2,POS_FACEUP)
-Debug.PreEquip(s1,m1)
-Debug.AddCard(68462976,1,1,LOCATION_SZONE,5,POS_FACEUP)
-
-Debug.ReloadFieldEnd()
-Debug.ShowHint("这是一个印卡残局,点击对方额外卡组可以发动《法老的审判》打印任意卡。\n只能打印3张卡到手卡或额外。")
---~ Debug.ShowHint("只能打印3张卡到手卡或额外")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)
-
-
-
-

ADDED   Naim_DDD_衍生-1.lua
Index: Naim_DDD_衍生-1.lua
==================================================================
--- /dev/null
+++ Naim_DDD_衍生-1.lua
@@ -0,0 +1,60 @@
+--[[message
+卡数:11
+规则:大师3
+Inspired by this page (http://roadoftheking.com/dd-advance-combo).
+]]
+Debug.SetAIName("Naim")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
+Debug.SetPlayerInfo(0,100,0,0)
+Debug.SetPlayerInfo(1,11000,0,0)
+
+local e0=Effect.GlobalEffect()
+e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e0:SetCode(EVENT_ADJUST)
+e0:SetCountLimit(1)
+e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
+e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
+if g:GetCount()>0 then
+  Duel.SendtoHand(g,nil,REASON_RULE)
+end end)
+Duel.RegisterEffect(e0,0)
+
+--your hand
+Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--ragnarok
+--~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
+--~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
+Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--kepler
+
+--your deck
+Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--swamp
+Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
+Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
+Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--lamia
+
+--your extra deck
+Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--beowulf
+Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--genghis
+Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--crystal
+Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--sieg
+Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--alex
+
+--opponent's
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--graydle dragon
+
+
+--Insert any message here
+--insert additional message here
+Debug.ReloadFieldEnd()
+
+Debug.ShowHint("从卡组中选择四张卡加入手卡!")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)
+
+--~ Debug.ShowHint("Win this turn!!")

DELETED Naim_DDD衍生-1.lua
Index: Naim_DDD衍生-1.lua
==================================================================
--- Naim_DDD衍生-1.lua
+++ /dev/null
@@ -1,60 +0,0 @@
---[[message
-卡数:11
-规则:大师3
-Inspired by this page (http://roadoftheking.com/dd-advance-combo).
-]]
-Debug.SetAIName("Naim")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
-Debug.SetPlayerInfo(0,100,0,0)
-Debug.SetPlayerInfo(1,11000,0,0)
-
-local e0=Effect.GlobalEffect()
-e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e0:SetCode(EVENT_ADJUST)
-e0:SetCountLimit(1)
-e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
-e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,4,4,nil)
-if g:GetCount()>0 then
-  Duel.SendtoHand(g,nil,REASON_RULE)
-end end)
-Duel.RegisterEffect(e0,0)
-
---your hand
-Debug.AddCard(74069667,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--ragnarok
---~ Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
---~ Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
-Debug.AddCard(11609969,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--kepler
-
---your deck
-Debug.AddCard(73360025,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--swamp
-Debug.AddCard(45206713,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--swirl
-Debug.AddCard(46372010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)		--gate
-Debug.AddCard(19580308,0,0,LOCATION_DECK,0,POS_FACEDOWN)			--lamia
-
---your extra deck
-Debug.AddCard(8463720,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--beowulf
-Debug.AddCard(74583607,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--genghis
-Debug.AddCard(50954680,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--crystal
-Debug.AddCard(44852429,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--sieg
-Debug.AddCard(987311,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)		--alex
-
---opponent's
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)		--graydle dragon
-
-
---Insert any message here
---insert additional message here
-Debug.ReloadFieldEnd()
-
-Debug.ShowHint("从卡组中选择四张卡加入手卡!")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)
-
---~ Debug.ShowHint("Win this turn!!")

ADDED   X-LV-32_衍生-1.lua
Index: X-LV-32_衍生-1.lua
==================================================================
--- /dev/null
+++ X-LV-32_衍生-1.lua
@@ -0,0 +1,31 @@
+--[[message
+卡数:9
+规则:大师3
+]]
+--By OURYGO-YGO EZ manager
+Debug.SetAIName("顽雨沉风")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
+Debug.SetPlayerInfo(0,2500,0,0)
+Debug.SetPlayerInfo(1,16500,0,0)
+local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
+local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
+Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
+Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
+Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
+Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
+Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
+Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)
+
+
+

ADDED   X-LV-32_衍生-2.lua
Index: X-LV-32_衍生-2.lua
==================================================================
--- /dev/null
+++ X-LV-32_衍生-2.lua
@@ -0,0 +1,31 @@
+--[[message
+卡数:9
+规则:大师3
+]]
+--By OURYGO-YGO EZ manager
+Debug.SetAIName("顽雨沉风")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
+Debug.SetPlayerInfo(0,2500,0,0)
+Debug.SetPlayerInfo(1,17400,0,0)
+local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
+local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
+Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
+Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
+Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
+Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
+Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
+Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)
+
+
+

DELETED X-LV-32衍生-1.lua
Index: X-LV-32衍生-1.lua
==================================================================
--- X-LV-32衍生-1.lua
+++ /dev/null
@@ -1,31 +0,0 @@
---[[message
-卡数:9
-规则:大师3
-]]
---By OURYGO-YGO EZ manager
-Debug.SetAIName("顽雨沉风")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
-Debug.SetPlayerInfo(0,2500,0,0)
-Debug.SetPlayerInfo(1,16500,0,0)
-local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
-local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
-Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
-Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
-Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
-Debug.AddCard(16719140,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
-Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
-Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)
-
-
-

DELETED X-LV-32衍生-2.lua
Index: X-LV-32衍生-2.lua
==================================================================
--- X-LV-32衍生-2.lua
+++ /dev/null
@@ -1,31 +0,0 @@
---[[message
-卡数:9
-规则:大师3
-]]
---By OURYGO-YGO EZ manager
-Debug.SetAIName("顽雨沉风")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
-Debug.SetPlayerInfo(0,2500,0,0)
-Debug.SetPlayerInfo(1,17400,0,0)
-local g01=Debug.AddCard(16428514,0,0,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE)
-local g02=Debug.AddCard(78202553,0,0,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE)
-Debug.AddCard(31759689,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-local m02=Debug.AddCard(52503575,0,0,LOCATION_SZONE,2,POS_FACEUP)
-Debug.AddCard(74640994,0,0,LOCATION_SZONE,3,POS_FACEDOWN) m00=Debug.AddCard(68001309,0,0,LOCATION_SZONE,0,POS_FACEUP)
-Debug.AddCard(42713844,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
-Debug.AddCard(47556396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
-Debug.AddCard(74762582,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
-Debug.AddCard(74640994,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)
-
-
-

ADDED   [WCS2011]-03_衍生-1.lua
Index: [WCS2011]-03_衍生-1.lua
==================================================================
--- /dev/null
+++ [WCS2011]-03_衍生-1.lua
@@ -0,0 +1,38 @@
+--[[message
+卡数:9
+规则:大师3
+]]
+--wcs2011-03
+Debug.SetAIName("[WCS2011]-03")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
+Debug.SetPlayerInfo(0,250,0,0)
+Debug.SetPlayerInfo(1,22000,0,0)
+Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
+Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+--~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
+Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+--~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+--~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+--~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
+--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+--~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP)
+--~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("在这个回合取得胜利!")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED [WCS2011]-03衍生-1.lua
Index: [WCS2011]-03衍生-1.lua
==================================================================
--- [WCS2011]-03衍生-1.lua
+++ /dev/null
@@ -1,38 +0,0 @@
---[[message
-卡数:9
-规则:大师3
-]]
---wcs2011-03
-Debug.SetAIName("[WCS2011]-03")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
-Debug.SetPlayerInfo(0,250,0,0)
-Debug.SetPlayerInfo(1,22000,0,0)
-Debug.AddCard(27869883,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(27572350,0,0,LOCATION_GRAVE,0,POS_FACEDOWN,true)
-Debug.AddCard(30312361,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(92719314,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(92719314,0,0,LOCATION_HAND,0,POS_FACEDOWN)
---~ Debug.AddCard(84968490,0,0,LOCATION_SZONE,0,POS_FACEDOWN)
-Debug.AddCard(27174286,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
---~ Debug.AddCard(49600724,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
---~ Debug.AddCard(48976825,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
---~ Debug.AddCard(85562745,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
---~ Debug.AddCard(32274490,0,0,LOCATION_GRAVE,0,POS_FACEUP)
---~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(6039967,0,0,LOCATION_HAND,0,POS_FACEUP)
---~ Debug.AddCard(66602787,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(86421986,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK)
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("在这个回合取得胜利!")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)

ADDED   [WCS2011]-09_衍生-1.lua
Index: [WCS2011]-09_衍生-1.lua
==================================================================
--- /dev/null
+++ [WCS2011]-09_衍生-1.lua
@@ -0,0 +1,39 @@
+--[[message
+卡数:14
+规则:大师3
+]]
+--wcs2011-09
+Debug.SetAIName("[WCS2011]-09")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
+Debug.SetPlayerInfo(0,8000,0,0)
+Debug.SetPlayerInfo(1,8400,0,0)
+
+Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+--~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("在这个回合取得胜利!")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED [WCS2011]-09衍生-1.lua
Index: [WCS2011]-09衍生-1.lua
==================================================================
--- [WCS2011]-09衍生-1.lua
+++ /dev/null
@@ -1,39 +0,0 @@
---[[message
-卡数:14
-规则:大师3
-]]
---wcs2011-09
-Debug.SetAIName("[WCS2011]-09")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
-Debug.SetPlayerInfo(0,8000,0,0)
-Debug.SetPlayerInfo(1,8400,0,0)
-
-Debug.AddCard(80825553,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(13474291,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(96947648,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(42709949,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(46652477,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(93369354,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(16197610,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(13474291,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(80825553,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(65749035,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(66698383,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(52687916,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(44508094,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
---~ Debug.AddCard(19665973,1,1,LOCATION_HAND,0,POS_FACEDOWN)
---~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(56120475,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("在这个回合取得胜利!")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)

ADDED   [WCS2011]-11_衍生-1.lua
Index: [WCS2011]-11_衍生-1.lua
==================================================================
--- /dev/null
+++ [WCS2011]-11_衍生-1.lua
@@ -0,0 +1,35 @@
+--[[message
+卡数:9
+规则:大师3
+]]
+--wcs2011-11
+Debug.SetAIName("[WCS2011]-11")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
+Debug.SetPlayerInfo(0,3000,0,0)
+Debug.SetPlayerInfo(1,10300,0,0)
+--~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+--~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+--~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
+Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
+Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("在这个回合取得胜利!")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED [WCS2011]-11衍生-1.lua
Index: [WCS2011]-11衍生-1.lua
==================================================================
--- [WCS2011]-11衍生-1.lua
+++ /dev/null
@@ -1,35 +0,0 @@
---[[message
-卡数:9
-规则:大师3
-]]
---wcs2011-11
-Debug.SetAIName("[WCS2011]-11")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
-Debug.SetPlayerInfo(0,3000,0,0)
-Debug.SetPlayerInfo(1,10300,0,0)
---~ Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(52768103,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(10315429,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(9748752,0,0,LOCATION_HAND,0,POS_FACEDOWN)
---~ Debug.AddCard(7672244,0,0,LOCATION_HAND,0,POS_FACEDOWN)
---~ Debug.AddCard(83011277,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(34016756,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(81823360,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(55465441,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(41398771,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
-Debug.AddCard(52768103,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(83011277,0,0,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE)
-Debug.AddCard(89189982,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(40575313,1,1,LOCATION_MZONE,3,POS_FACEUP_DEFENSE)
-Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("在这个回合取得胜利!")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)

ADDED   [WCS2011]-12_衍生-1.lua
Index: [WCS2011]-12_衍生-1.lua
==================================================================
--- /dev/null
+++ [WCS2011]-12_衍生-1.lua
@@ -0,0 +1,51 @@
+--[[message
+卡数:13
+规则:大师3
+]]
+--wcs2011-12
+Debug.SetAIName("[WCS2011]-12")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
+Debug.SetPlayerInfo(0,700,0,0)
+Debug.SetPlayerInfo(1,5100,0,0)
+
+local e0=Effect.GlobalEffect()
+e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e0:SetCode(EVENT_ADJUST)
+e0:SetCountLimit(1)
+e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
+e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
+if g:GetCount()>0 then
+  Duel.SendtoHand(g,nil,REASON_RULE)
+end end)
+Duel.RegisterEffect(e0,0)
+
+Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
+Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
+Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
+Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
+Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
+Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
+Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP)
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("在这个回合取得胜利!")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)
+
+Debug.ShowHint("从卡组中选择五张卡加入手卡!")

DELETED [WCS2011]-12衍生-1.lua
Index: [WCS2011]-12衍生-1.lua
==================================================================
--- [WCS2011]-12衍生-1.lua
+++ /dev/null
@@ -1,51 +0,0 @@
---[[message
-卡数:13
-规则:大师3
-]]
---wcs2011-12
-Debug.SetAIName("[WCS2011]-12")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI+DUEL_PSEUDO_SHUFFLE,3)
-Debug.SetPlayerInfo(0,700,0,0)
-Debug.SetPlayerInfo(1,5100,0,0)
-
-local e0=Effect.GlobalEffect()
-e0:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e0:SetCode(EVENT_ADJUST)
-e0:SetCountLimit(1)
-e0:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(0)>0 end)
-e0:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-local g=Duel.SelectMatchingCard(tp,Card.IsAbleToHand,tp,LOCATION_DECK,0,5,5,nil)
-if g:GetCount()>0 then
-  Duel.SendtoHand(g,nil,REASON_RULE)
-end end)
-Duel.RegisterEffect(e0,0)
-
-Debug.AddCard(43642620,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(75652080,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(35262428,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(37011715,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(81674782,0,0,LOCATION_DECK,0,POS_FACEDOWN)
-Debug.AddCard(82732705,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
-Debug.AddCard(21070956,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
-Debug.AddCard(27551,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
-Debug.AddCard(27174286,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
-Debug.AddCard(71717923,0,0,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(54541900,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(54541900,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(54541900,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(98139712,1,1,LOCATION_SZONE,2,POS_FACEUP)
-Debug.AddCard(84916669,1,1,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.AddCard(43642620,1,1,LOCATION_GRAVE,0,POS_FACEUP)
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("在这个回合取得胜利!")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)
-
-Debug.ShowHint("从卡组中选择五张卡加入手卡!")

ADDED   sample8_衍生-1.lua
Index: sample8_衍生-1.lua
==================================================================
--- /dev/null
+++ sample8_衍生-1.lua
@@ -0,0 +1,37 @@
+--[[message
+卡数:6
+规则:大师2020
+综合残局1
+]]
+Debug.SetAIName("sample8")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+Debug.SetPlayerInfo(0,100,0,0)
+Debug.SetPlayerInfo(1,11500,0,0)
+
+Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
+Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
+Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)
+
+Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+
+Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
+Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
+Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
+
+Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+--~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("GAME START!")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED sample8衍生-1.lua
Index: sample8衍生-1.lua
==================================================================
--- sample8衍生-1.lua
+++ /dev/null
@@ -1,37 +0,0 @@
---[[message
-卡数:6
-规则:大师2020
-综合残局1
-]]
-Debug.SetAIName("sample8")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-Debug.SetPlayerInfo(0,100,0,0)
-Debug.SetPlayerInfo(1,11500,0,0)
-
-Debug.AddCard(15341821,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE)
-Debug.AddCard(58932615,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(37955049,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
-Debug.AddCard(87979586,0,0,LOCATION_REMOVED,0,POS_FACEUP_ATTACK)
-
-Debug.AddCard(28637168,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(99748883,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
-Debug.AddCard(97204936,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
-Debug.AddCard(95992081,0,0,LOCATION_EXTRA,1,POS_FACEDOWN)
-Debug.AddCard(26563200,0,0,LOCATION_EXTRA,2,POS_FACEDOWN)
-
-Debug.AddCard(6740720,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
---~ Debug.AddCard(6740720,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(24311372,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("GAME START!")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)

ADDED   superheavy samurai 2_衍生-1.lua
Index: superheavy samurai 2_衍生-1.lua
==================================================================
--- /dev/null
+++ superheavy samurai 2_衍生-1.lua
@@ -0,0 +1,40 @@
+--[[message
+卡数:6
+规则:新大师
+]]
+--created by puzzle editor
+Debug.SetAIName("z2001jx")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
+Debug.SetPlayerInfo(0,100,0,0)
+Debug.SetPlayerInfo(1,5800,0,0)
+
+--自己的怪兽区
+--对方的怪兽区
+--自己的魔陷区
+--对方的魔陷区
+--自己的手卡
+Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
+Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K
+--对方的手卡
+--自己的墓地
+Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
+--对方的墓地
+--自己除外的卡
+--对方除外DOWN
+--自己的卡组
+Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
+Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q
+--对方的卡组
+--自己的额外
+Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
+Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED superheavy samurai 2衍生-1.lua
Index: superheavy samurai 2衍生-1.lua
==================================================================
--- superheavy samurai 2衍生-1.lua
+++ /dev/null
@@ -1,40 +0,0 @@
---[[message
-卡数:6
-规则:新大师
-]]
---created by puzzle editor
-Debug.SetAIName("z2001jx")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,4)
-Debug.SetPlayerInfo(0,100,0,0)
-Debug.SetPlayerInfo(1,5800,0,0)
-
---自己的怪兽区
---对方的怪兽区
---自己的魔陷区
---对方的魔陷区
---自己的手卡
-Debug.AddCard(46986414,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) --超重武者 大弁庆-K
-Debug.AddCard(4031928,0,0,LOCATION_SZONE,3,POS_FACEDOWN) --超重武者 大弁庆-K
---对方的手卡
---自己的墓地
-Debug.AddCard(90361010,0,0,LOCATION_HAND,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
---对方的墓地
---自己除外的卡
---对方除外DOWN
---自己的卡组
-Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
-Debug.AddCard(83334932,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 摩托-Q
---对方的卡组
---自己的额外
-Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
-Debug.AddCard(76471944,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重忍者 猿飞-B
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)

ADDED   superheavy samurai 3_衍生-1.lua
Index: superheavy samurai 3_衍生-1.lua
==================================================================
--- /dev/null
+++ superheavy samurai 3_衍生-1.lua
@@ -0,0 +1,67 @@
+--[[message
+卡数:26
+规则:大师2020
+这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?!
+]]
+--created by puzzle editor
+Debug.SetAIName("z2001jx")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
+Debug.SetPlayerInfo(0,100,0,0)
+Debug.SetPlayerInfo(1,11800,0,0)
+
+--自己的怪兽区
+--对方的怪兽区
+--自己的魔陷区
+--对方的魔陷区
+--自己的手卡
+Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
+Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
+Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
+Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者
+Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者
+Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者
+--对方的手卡
+
+
+Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者
+Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者
+Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者
+--自己的墓地
+--对方的墓地
+--自己除外的卡
+--对方除外的卡
+--自己的卡组
+Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱
+Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精
+Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精
+Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精
+Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32
+Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁
+Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
+Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
+Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
+Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
+Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
+Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
+Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四
+Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
+Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机
+--对方的卡组
+--自己的额外
+Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω
+Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士
+Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔
+Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士
+Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
+Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
+Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵
+
+Debug.ReloadFieldEnd()
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED superheavy samurai 3衍生-1.lua
Index: superheavy samurai 3衍生-1.lua
==================================================================
--- superheavy samurai 3衍生-1.lua
+++ /dev/null
@@ -1,67 +0,0 @@
---[[message
-卡数:26
-规则:大师2020
-这局竟然出现了一个反常情况,卡变少了,但是操作量竟然不降反升?!
-]]
---created by puzzle editor
-Debug.SetAIName("z2001jx")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5)
-Debug.SetPlayerInfo(0,100,0,0)
-Debug.SetPlayerInfo(1,11800,0,0)
-
---自己的怪兽区
---对方的怪兽区
---自己的魔陷区
---对方的魔陷区
---自己的手卡
-Debug.AddCard(49036338,0,0,LOCATION_HAND,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
-Debug.AddCard(49036338,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) --PSY骨架驱动者
-Debug.AddCard(83334932,0,0,LOCATION_HAND,3,POS_FACEUP_ATTACK) --超重武者 摩托-Q
-Debug.AddCard(49036338,0,0,LOCATION_HAND,4,POS_FACEUP_ATTACK) --PSY骨架驱动者
-Debug.AddCard(49036338,0,0,LOCATION_HAND,5,POS_FACEUP_ATTACK) --PSY骨架驱动者
-Debug.AddCard(49036338,0,0,LOCATION_HAND,1,POS_FACEUP_ATTACK) --PSY骨架驱动者
---对方的手卡
-
-
-Debug.AddCard(19665973,1,1,LOCATION_HAND,1,POS_FACEUP_ATTACK) --消战者
-Debug.AddCard(19665973,1,1,LOCATION_HAND,4,POS_FACEUP_ATTACK) --消战者
-Debug.AddCard(19665973,1,1,LOCATION_HAND,5,POS_FACEUP_ATTACK) --消战者
---自己的墓地
---对方的墓地
---自己除外的卡
---对方除外的卡
---自己的卡组
-Debug.AddCard(60953949,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --古代的机械箱
-Debug.AddCard(9350312,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --丘与发芽的春化精
-Debug.AddCard(81519836,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --苗与霞的春化精
-Debug.AddCard(62133026,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --花与原野的春化精
-Debug.AddCard(10333641,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 隐密-32
-Debug.AddCard(95500396,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 仲裁
-Debug.AddCard(34496660,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
-Debug.AddCard(14624296,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 大八-8
-Debug.AddCard(56727340,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 地铠推进器
-Debug.AddCard(19510093,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重僧兵 大弁庆-K
-Debug.AddCard(82112494,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重神童 牛若-U4
-Debug.AddCard(90361010,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者装留 岩融
-Debug.AddCard(10604644,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --兽带斗神“王者”轩辕十四
-Debug.AddCard(78391364,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --超重武者 天秤B-N
-Debug.AddCard(61912252,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) --无限起动 挖沟机
---对方的卡组
---自己的额外
-Debug.AddCard(74586817,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --PSY骨架王·Ω
-Debug.AddCard(10547580,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --古代的机械弩士
-Debug.AddCard(85692042,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --块斩机 算子达朗贝尔
-Debug.AddCard(52352005,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --XX-剑士 加特姆士
-Debug.AddCard(27381364,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --卫星闪灵·淘气精灵
-Debug.AddCard(33918636,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --超重武者 案山子-C
-Debug.AddCard(22423493,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) --机壳守护神 路径灵
-
-Debug.ReloadFieldEnd()
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)

ADDED   「DMI2」Primal Seed_衍生-1.lua
Index: 「DMI2」Primal Seed_衍生-1.lua
==================================================================
--- /dev/null
+++ 「DMI2」Primal Seed_衍生-1.lua
@@ -0,0 +1,37 @@
+--[[message
+卡数:6
+规则:大师3
+]]
+Debug.SetAIName("「DMI2」Primal Seed")
+Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
+
+Debug.SetPlayerInfo(0,100,0,0)
+Debug.SetPlayerInfo(1,9750,0,0)
+
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
+Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
+Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
+
+Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN)
+
+Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
+
+Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
+
+
+Debug.ReloadFieldEnd()
+--~ Debug.ShowHint("1回合內取得勝利")
+aux.BeginPuzzle()
+local e999=Effect.GlobalEffect()
+e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
+e999:SetCode(EVENT_DAMAGE)
+e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
+e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
+Debug.ShowHint("残局群181175613") end)
+Duel.RegisterEffect(e999,0)

DELETED 「DMI2」Primal Seed衍生-1.lua
Index: 「DMI2」Primal Seed衍生-1.lua
==================================================================
--- 「DMI2」Primal Seed衍生-1.lua
+++ /dev/null
@@ -1,37 +0,0 @@
---[[message
-卡数:6
-规则:大师3
-]]
-Debug.SetAIName("「DMI2」Primal Seed")
-Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3)
-
-Debug.SetPlayerInfo(0,100,0,0)
-Debug.SetPlayerInfo(1,9750,0,0)
-
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
-Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
-Debug.AddCard(04392470,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
-
-Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(23701465,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(79759861,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(72989439,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-Debug.AddCard(35183584,0,0,LOCATION_HAND,0,POS_FACEDOWN)
-
-Debug.AddCard(12493482,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-Debug.AddCard(14898066,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
-
-Debug.AddCard(61528025,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
-
-
-Debug.ReloadFieldEnd()
---~ Debug.ShowHint("1回合內取得勝利")
-aux.BeginPuzzle()
-local e999=Effect.GlobalEffect()
-e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
-e999:SetCode(EVENT_DAMAGE)
-e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
-e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
-Debug.ShowHint("残局群181175613") end)
-Duel.RegisterEffect(e999,0)