ADDED [WCS2006]10_gilford.lua Index: [WCS2006]10_gilford.lua ================================================================== --- /dev/null +++ [WCS2006]10_gilford.lua @@ -0,0 +1,51 @@ +--[[message +卡数:7 +规则:大师3 +]] +Debug.SetAIName("[WCS2006]10_gilford") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) + +Debug.SetPlayerInfo(0,100,0,0) +Debug.SetPlayerInfo(1,5600,0,0) + +Debug.AddCard(69933858,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +local m01 = Debug.AddCard(21015833,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) +local m02 = Debug.AddCard(00423705,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) +local m03 = Debug.AddCard(84430950,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +Debug.AddCard(65957473,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) + +local s01 = Debug.AddCard(55226821,0,0,LOCATION_SZONE,1,POS_FACEUP) +local s02 = Debug.AddCard(37684215,0,0,LOCATION_SZONE,2,POS_FACEUP) +local s03 = Debug.AddCard(31423101,0,0,LOCATION_SZONE,3,POS_FACEUP) + +Debug.PreEquip(s01, m01) +Debug.PreEquip(s02, m02) +Debug.PreEquip(s03, m03) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local str = {} +local fun = {} + +local cache1 + +fun["通关邀请"]=function() + local e100 + e100=Effect.GlobalEffect() + e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) + e100:SetCode(EVENT_DAMAGE) + function cache1(e,tp,eg,ep,ev,re,r,rp) + return Duel.GetLP(1)<=0 + end + e100:SetCondition(cache1) + function cache1(e,tp,eg,ep,ev,re,r,rp) + Debug.ShowHint("残局群181175613") + return + end + e100:SetOperation(cache1) + Duel.RegisterEffect(e100,0) + end + +fun["通关邀请"]() ADDED [WCS2006]11_remove.lua Index: [WCS2006]11_remove.lua ================================================================== --- /dev/null +++ [WCS2006]11_remove.lua @@ -0,0 +1,61 @@ +--[[message +卡数:11 +规则:大师3 +]] +Debug.SetAIName("[WCS2006]11_remove") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) + +Debug.SetPlayerInfo(0,600,0,0) +Debug.SetPlayerInfo(1,100,0,0) + +Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) +Debug.AddCard(89631139,0,0,LOCATION_DECK,0,POS_FACEDOWN) + +Debug.AddCard(05758500,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(80887952,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(42703248,0,0,LOCATION_HAND,0,POS_FACEDOWN) +Debug.AddCard(54493213,0,0,LOCATION_HAND,0,POS_FACEDOWN) + +Debug.AddCard(61528025,0,0,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) +Debug.AddCard(27408609,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) +local m1=Debug.AddCard(99267150,1,1,LOCATION_MZONE,2,POS_FACEUP_DEFENSE) + +Debug.AddCard(81843628,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) + +Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(08628798,0,0,LOCATION_GRAVE,0,POS_FACEDOWN) +Debug.AddCard(89631139,1,1,LOCATION_GRAVE,0,POS_FACEDOWN) + +Debug.ReloadFieldEnd() +aux.BeginPuzzle() + +local str = {} +local fun = {} + +local cache1 + +fun["通关邀请"]=function() + local e100 + e100=Effect.GlobalEffect() + e100:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) + e100:SetCode(EVENT_DAMAGE) + function cache1(e,tp,eg,ep,ev,re,r,rp) + return Duel.GetLP(1)<=0 + end + e100:SetCondition(cache1) + function cache1(e,tp,eg,ep,ev,re,r,rp) + Debug.ShowHint("残局群181175613") + return + end + e100:SetOperation(cache1) + Duel.RegisterEffect(e100,0) + end + +fun["通关邀请"]() +