Index: single/QB058.lua ================================================================== --- single/QB058.lua +++ single/QB058.lua @@ -1,35 +1,27 @@ --[[message -卡数:19 -规则:大师3 ]] + + +--~ 必须位于残局文件顶部 +--~ 加载残局函数库 +Debug.AddCard(0,0,0,LOCATION_MZONE,-1,POS_FACEUP) + Debug.SetAIName("QB058") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,3) Debug.SetPlayerInfo(0,1100,0,0) Debug.SetPlayerInfo(1,7100,0,0) Debug.AddCard(85682655,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(12299841,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) Debug.AddCard(53540729,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK) -local c1=Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -e1=Effect.CreateEffect(c1) -e1:SetType(EFFECT_TYPE_SINGLE) -e1:SetCode(EFFECT_SET_ATTACK) -e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e1:SetValue(2500) -c1:RegisterEffect(e1) +local c1=Debug.AddCard(68597372,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(47805931,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(81122844,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(77334267,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -local c2=Debug.AddCard(71594310,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) -e2=Effect.CreateEffect(c2) -e2:SetType(EFFECT_TYPE_SINGLE) -e2:SetCode(EFFECT_SET_ATTACK) -e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) -e2:SetValue(2500) -c2:RegisterEffect(e2) +local c2=Debug.AddCard(84013237,0,0,LOCATION_EXTRA,0,POS_FACEDOWN_ATTACK) Debug.AddCard(25789292,0,0,LOCATION_SZONE,1,POS_FACEDOWN_ATTACK) Debug.AddCard(12299841,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(95714077,0,0,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(80604091,0,0,LOCATION_SZONE,3,POS_FACEDOWN_ATTACK) Debug.AddCard(29999161,0,0,LOCATION_SZONE,4,POS_FACEDOWN_ATTACK) @@ -45,13 +37,6 @@ Debug.AddCard(44947065,1,1,LOCATION_SZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(89631139,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() -local e999=Effect.GlobalEffect() -e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e999:SetCode(EVENT_DAMAGE) -e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end) -e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("残局群181175613") end) -Duel.RegisterEffect(e999,0) -Debug.ShowHint("珍珠的攻击力已设置成2500!") +