Index: single/简化版_53_100.lua ================================================================== --- single/简化版_53_100.lua +++ single/简化版_53_100.lua @@ -1,28 +1,28 @@ --[[message -元素英雄 +#MH-20210116 +#棉花 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 4000, 0, 0) -Debug.SetPlayerInfo(1, 4200, 0, 0) +Debug.SetPlayerInfo(0, 16200, 0, 0) +Debug.SetPlayerInfo(1, 16200, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(9327502, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(58932615, 1, 1, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(20721928, 1, 1, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK) +Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK) +Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN) -Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("假面英雄 光牙") +Debug.ReloadFieldEnd("武器手套") aux.BeginPuzzle() Index: single/简化版_53_100_1.lua ================================================================== --- single/简化版_53_100_1.lua +++ single/简化版_53_100_1.lua @@ -1,28 +1,28 @@ --[[message -#MH-20210116 -#棉花 +元素英雄 ]] Debug.SetAIName("QQ群181175613") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 16200, 0, 0) -Debug.SetPlayerInfo(1, 16200, 0, 0) +Debug.SetPlayerInfo(0, 4000, 0, 0) +Debug.SetPlayerInfo(1, 4200, 0, 0) local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(29071332, 0, 0, k1, 0, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 1, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 3, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 4, POS_FACEUP_ATTACK) -Debug.AddCard(29071332, 0, 0, k1, 5, POS_FACEUP_ATTACK) -Debug.AddCard(33878931, 1, 1, k1, 0, POS_FACEUP_ATTACK) +Debug.AddCard(9327502, 0, 0, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(20721928, 0, 0, k1, 3, POS_FACEUP_ATTACK) +Debug.AddCard(58932615, 1, 1, k1, 1, POS_FACEUP_ATTACK) +Debug.AddCard(89631139, 1, 1, k1, 2, POS_FACEUP_ATTACK) +Debug.AddCard(20721928, 1, 1, k1, 3, POS_FACEUP_ATTACK) local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(37412656, 0, 0, k1, 1, POS_FACEDOWN) +Debug.AddCard(21143940, 0, 0, k1, 3, POS_FACEDOWN) local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(50608164, 0, 0, k1, 0, POS_FACEDOWN) local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.ReloadFieldEnd("武器手套") +Debug.ReloadFieldEnd("假面英雄 光牙") aux.BeginPuzzle()