DELETED single/简化版_0510_45.lua Index: single/简化版_0510_45.lua ================================================================== --- single/简化版_0510_45.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -#[WCS2006]11_remove -]] -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 600, 0, 0) -Debug.SetPlayerInfo(1, 100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(61528025, 0, 0, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(27408609, 0, 0, k1, 3, POS_FACEUP_ATTACK) -local m1 = Debug.AddCard(99267150, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(81843628, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(05758500, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(89631139, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(08628798, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(89631139, 1, 1, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(80887952, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(42703248, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(54493213, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("魂之解放") -aux.BeginPuzzle(1) ADDED single/简化版_31_010_01.lua Index: single/简化版_31_010_01.lua ================================================================== --- /dev/null +++ single/简化版_31_010_01.lua @@ -0,0 +1,34 @@ +--[[message +#LV-051 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 1900, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(63259351, 0, 0, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(22587018, 0, 0, k1, 3, k2) +Debug.AddCard(12829151, 1, 1, k1, 1, k2) +Debug.AddCard(23995346, 1, 1, k1, 2, k2) +Debug.AddCard(23995346, 1, 1, k1, 3, k2) +Debug.AddCard(12829151, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(85520851, 0, 0, k1, 0, k2) +Debug.AddCard(22587018, 0, 0, k1, 0, k2) +Debug.AddCard(22587018, 0, 0, k1, 0, k2) +Debug.AddCard(79759861, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(58071123, 0, 0, k1, 0, k2) +Debug.AddCard(75390004, 0, 0, k1, 0, k2) +Debug.AddCard(13069066, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("超传导恐兽") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_02.lua Index: single/简化版_31_010_02.lua ================================================================== --- /dev/null +++ single/简化版_31_010_02.lua @@ -0,0 +1,33 @@ +--[[message +#[WCS2006]20_Beginning of the End +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) + +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 5600, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(31560081, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(48659020, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(15025844, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(29843091, 0, 0, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(72426662, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(08198712, 0, 0, k1, 0, k2) +Debug.AddCard(22493811, 0, 0, k1, 0, k2) +Debug.AddCard(58192742, 0, 0, k1, 0, k2) +Debug.AddCard(46427957, 0, 0, k1, 0, k2) +Debug.AddCard(80161395, 0, 0, k1, 0, k2) +Debug.AddCard(99171160, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("终焉之王 迪米斯") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_03.lua Index: single/简化版_31_010_03.lua ================================================================== --- /dev/null +++ single/简化版_31_010_03.lua @@ -0,0 +1,38 @@ +--[[message +#[WCS2006]15_charmer +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 1000, 0, 0) +Debug.SetPlayerInfo(1, 8100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(00759393, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) +Debug.AddCard(37970940, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) +Debug.AddCard(74364659, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) +Debug.AddCard(37744402, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) +Debug.AddCard(75356564, 1, 1, k1, 0, POS_FACEUP_DEFENSE) +Debug.AddCard(53776525, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(75889523, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(48202661, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +Debug.AddCard(31305911, 1, 1, k1, 4, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(42945701, 0, 0, k1, 1, k2) +Debug.AddCard(70156997, 0, 0, k1, 2, k2) +Debug.AddCard(06540606, 0, 0, k1, 3, k2) +Debug.AddCard(79333300, 0, 0, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(31887905, 0, 0, k1, 0, k2) +Debug.AddCard(68881649, 0, 0, k1, 0, k2) +Debug.AddCard(04376658, 0, 0, k1, 0, k2) +Debug.AddCard(31764353, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(40640057, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("风灵使 薇茵") +aux.BeginPuzzle() ADDED single/简化版_31_010_04.lua Index: single/简化版_31_010_04.lua ================================================================== --- /dev/null +++ single/简化版_31_010_04.lua @@ -0,0 +1,41 @@ +--[[message +#增殖的G抽 #02.Maxx C Draw +#四妹 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) +Debug.SetPlayerInfo(0, 1200, 0, 0) +Debug.SetPlayerInfo(1, 4000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(34002992, 0, 0, k1, 1, k2) +Debug.AddCard(30834988, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(55465441, 0, 0, k1, 3, k2) +Debug.AddCard(80036543, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(7902349, 0, 0, k1, 0, k2) +Debug.AddCard(35112613, 0, 0, k1, 0, k2) +Debug.AddCard(8124921, 0, 0, k1, 0, k2) +Debug.AddCard(44519536, 0, 0, k1, 0, k2) +Debug.AddCard(70903634, 0, 0, k1, 0, k2) +Debug.AddCard(23434538, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 0, 0, k1, 0, k2) +Debug.AddCard(7526150, 0, 0, k1, 0, k2) +Debug.AddCard(33396948, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(74440055, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(65737274, 0, 0, k1, 0, k2) +Debug.AddCard(51630558, 0, 0, k1, 0, k2) +Debug.AddCard(7902349, 1, 1, k1, 0, k2) +Debug.AddCard(8124921, 1, 1, k1, 0, k2) +Debug.AddCard(44519536, 1, 1, k1, 0, k2) +Debug.AddCard(70903634, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("小仙人掌斗士") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_05.lua Index: single/简化版_31_010_05.lua ================================================================== --- /dev/null +++ single/简化版_31_010_05.lua @@ -0,0 +1,34 @@ +--[[message +#LV-143 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 20000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(30606547, 0, 0, k1, 0, POS_FACEUP) +Debug.AddCard(98045062, 0, 0, k1, 1, k2) +Debug.AddCard(42956963, 0, 0, k1, 2, k2) +Debug.AddCard(82324105, 0, 0, k1, 3, k2) +Debug.AddCard(31550470, 0, 0, k1, 4, k2) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(102380, 0, 0, k1, 0, k2) +Debug.AddCard(9391354, 0, 0, k1, 0, k2) +Debug.AddCard(90263923, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(15341821, 0, 0, k1, 0, k2) +Debug.AddCard(36629203, 0, 0, k1, 0, k2) +Debug.AddCard(93187568, 0, 0, k1, 0, k2) +Debug.AddCard(1475311, 0, 0, k1, 0, k2) +Debug.AddCard(10352095, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("闪光吸收") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_06.lua Index: single/简化版_31_010_06.lua ================================================================== --- /dev/null +++ single/简化版_31_010_06.lua @@ -0,0 +1,29 @@ +--[[message +#MH-54 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 1000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(47297616, 0, 0, k1, 2, k2) +Debug.AddCard(47297616, 0, 0, k1, 3, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP) +Debug.AddCard(74701381, 1, 1, k1, 1, k2) +Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(19230408, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(63487632, 0, 0, k1, 0, k2) +Debug.AddCard(63487632, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(19230408, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("电子召唤爆破器") +aux.BeginPuzzle(1) ADDED single/简化版_31_010_07.lua Index: single/简化版_31_010_07.lua ================================================================== --- /dev/null +++ single/简化版_31_010_07.lua @@ -0,0 +1,32 @@ +--[[message +#QB +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 8000, 0, 0) +Debug.SetPlayerInfo(1, 8000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(31477025, 1, 1, k1, 2, k2) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +Debug.AddCard(86170989, 0, 0, k1, 0, k2) +Debug.AddCard(70095154, 0, 0, k1, 0, k2) +Debug.AddCard(94667532, 0, 0, k1, 0, k2) +Debug.AddCard(86170989, 0, 0, k1, 0, k2) +Debug.AddCard(71645242, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(78835747, 0, 0, k1, 0, k2) +Debug.AddCard(96965364, 0, 0, k1, 0, k2) +Debug.AddCard(86686671, 0, 0, k1, 0, k2) +Debug.AddCard(19665973, 1, 1, k1, 0, k2) + +Debug.ReloadFieldEnd("大刀β") +aux.BeginPuzzle(1) DELETED single/简化版_31_010_1.lua Index: single/简化版_31_010_1.lua ================================================================== --- single/简化版_31_010_1.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -#LV-051 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 600, 0, 0) -Debug.SetPlayerInfo(1, 1900, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(63259351, 0, 0, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(22587018, 0, 0, k1, 3, k2) -Debug.AddCard(12829151, 1, 1, k1, 1, k2) -Debug.AddCard(23995346, 1, 1, k1, 2, k2) -Debug.AddCard(23995346, 1, 1, k1, 3, k2) -Debug.AddCard(12829151, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(80604091, 0, 0, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(85520851, 0, 0, k1, 0, k2) -Debug.AddCard(22587018, 0, 0, k1, 0, k2) -Debug.AddCard(22587018, 0, 0, k1, 0, k2) -Debug.AddCard(79759861, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(58071123, 0, 0, k1, 0, k2) -Debug.AddCard(75390004, 0, 0, k1, 0, k2) -Debug.AddCard(13069066, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("超传导恐兽") -aux.BeginPuzzle(1) ADDED single/简化版_31_010_10.lua Index: single/简化版_31_010_10.lua ================================================================== --- /dev/null +++ single/简化版_31_010_10.lua @@ -0,0 +1,39 @@ +--[[message +#[WCS2006]11_remove +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) +Debug.SetPlayerInfo(0, 600, 0, 0) +Debug.SetPlayerInfo(1, 100, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +Debug.AddCard(61528025, 0, 0, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(27408609, 0, 0, k1, 3, k2) +local m1 = Debug.AddCard(99267150, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(81843628, 1, 1, k1, 3, POS_FACEDOWN_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(05758500, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 0, 0, k1, 0, k2) +Debug.AddCard(08628798, 0, 0, k1, 0, k2) +Debug.AddCard(08628798, 0, 0, k1, 0, k2) +Debug.AddCard(08628798, 0, 0, k1, 0, k2) +Debug.AddCard(89631139, 1, 1, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(80887952, 0, 0, k1, 0, k2) +Debug.AddCard(42703248, 0, 0, k1, 0, k2) +Debug.AddCard(54493213, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("魂之解放") +aux.BeginPuzzle(1) DELETED single/简化版_31_010_2.lua Index: single/简化版_31_010_2.lua ================================================================== --- single/简化版_31_010_2.lua +++ /dev/null @@ -1,33 +0,0 @@ ---[[message -#[WCS2006]20_Beginning of the End -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) - -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 5600, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(31560081, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(48659020, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(15025844, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(29843091, 0, 0, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(72426662, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(21844576, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(08198712, 0, 0, k1, 0, k2) -Debug.AddCard(22493811, 0, 0, k1, 0, k2) -Debug.AddCard(58192742, 0, 0, k1, 0, k2) -Debug.AddCard(46427957, 0, 0, k1, 0, k2) -Debug.AddCard(80161395, 0, 0, k1, 0, k2) -Debug.AddCard(99171160, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("终焉之王 迪米斯") -aux.BeginPuzzle(1) DELETED single/简化版_31_010_3.lua Index: single/简化版_31_010_3.lua ================================================================== --- single/简化版_31_010_3.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -#[WCS2006]15_charmer -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 1000, 0, 0) -Debug.SetPlayerInfo(1, 8100, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(00759393, 0, 0, k1, 1, POS_FACEDOWN_DEFENSE) -Debug.AddCard(37970940, 0, 0, k1, 2, POS_FACEDOWN_DEFENSE) -Debug.AddCard(74364659, 0, 0, k1, 3, POS_FACEDOWN_DEFENSE) -Debug.AddCard(37744402, 0, 0, k1, 4, POS_FACEDOWN_DEFENSE) -Debug.AddCard(75356564, 1, 1, k1, 0, POS_FACEUP_DEFENSE) -Debug.AddCard(53776525, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(75889523, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(48202661, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -Debug.AddCard(31305911, 1, 1, k1, 4, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(42945701, 0, 0, k1, 1, k2) -Debug.AddCard(70156997, 0, 0, k1, 2, k2) -Debug.AddCard(06540606, 0, 0, k1, 3, k2) -Debug.AddCard(79333300, 0, 0, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(31887905, 0, 0, k1, 0, k2) -Debug.AddCard(68881649, 0, 0, k1, 0, k2) -Debug.AddCard(04376658, 0, 0, k1, 0, k2) -Debug.AddCard(31764353, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(40640057, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("风灵使 薇茵") -aux.BeginPuzzle() DELETED single/简化版_31_010_4.lua Index: single/简化版_31_010_4.lua ================================================================== --- single/简化版_31_010_4.lua +++ /dev/null @@ -1,41 +0,0 @@ ---[[message -#增殖的G抽 #02.Maxx C Draw -#四妹 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3) -Debug.SetPlayerInfo(0, 1200, 0, 0) -Debug.SetPlayerInfo(1, 4000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(34002992, 0, 0, k1, 1, k2) -Debug.AddCard(30834988, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(55465441, 0, 0, k1, 3, k2) -Debug.AddCard(80036543, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(7902349, 0, 0, k1, 0, k2) -Debug.AddCard(35112613, 0, 0, k1, 0, k2) -Debug.AddCard(8124921, 0, 0, k1, 0, k2) -Debug.AddCard(44519536, 0, 0, k1, 0, k2) -Debug.AddCard(70903634, 0, 0, k1, 0, k2) -Debug.AddCard(23434538, 0, 0, k1, 0, k2) -Debug.AddCard(33396948, 0, 0, k1, 0, k2) -Debug.AddCard(7526150, 0, 0, k1, 0, k2) -Debug.AddCard(33396948, 1, 1, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(74440055, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(65737274, 0, 0, k1, 0, k2) -Debug.AddCard(51630558, 0, 0, k1, 0, k2) -Debug.AddCard(7902349, 1, 1, k1, 0, k2) -Debug.AddCard(8124921, 1, 1, k1, 0, k2) -Debug.AddCard(44519536, 1, 1, k1, 0, k2) -Debug.AddCard(70903634, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("小仙人掌斗士") -aux.BeginPuzzle(1) DELETED single/简化版_31_010_5.lua Index: single/简化版_31_010_5.lua ================================================================== --- single/简化版_31_010_5.lua +++ /dev/null @@ -1,34 +0,0 @@ ---[[message -#LV-143 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 20000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(30606547, 0, 0, k1, 0, POS_FACEUP) -Debug.AddCard(98045062, 0, 0, k1, 1, k2) -Debug.AddCard(42956963, 0, 0, k1, 2, k2) -Debug.AddCard(82324105, 0, 0, k1, 3, k2) -Debug.AddCard(31550470, 0, 0, k1, 4, k2) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(102380, 0, 0, k1, 0, k2) -Debug.AddCard(9391354, 0, 0, k1, 0, k2) -Debug.AddCard(90263923, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(15341821, 0, 0, k1, 0, k2) -Debug.AddCard(36629203, 0, 0, k1, 0, k2) -Debug.AddCard(93187568, 0, 0, k1, 0, k2) -Debug.AddCard(1475311, 0, 0, k1, 0, k2) -Debug.AddCard(10352095, 0, 0, k1, 0, k2) -Debug.AddCard(89631139, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("闪光吸收") -aux.BeginPuzzle(1) DELETED single/简化版_31_010_6.lua Index: single/简化版_31_010_6.lua ================================================================== --- single/简化版_31_010_6.lua +++ /dev/null @@ -1,29 +0,0 @@ ---[[message -#MH-54 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 1000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(47297616, 0, 0, k1, 2, k2) -Debug.AddCard(47297616, 0, 0, k1, 3, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(63477921, 0, 0, k1, 2, POS_FACEUP) -Debug.AddCard(74701381, 1, 1, k1, 1, k2) -Debug.AddCard(9995766, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(19230408, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(63487632, 0, 0, k1, 0, k2) -Debug.AddCard(63487632, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(19230408, 0, 0, k1, 0, k2) - -Debug.ReloadFieldEnd("电子召唤爆破器") -aux.BeginPuzzle(1) DELETED single/简化版_31_010_7.lua Index: single/简化版_31_010_7.lua ================================================================== --- single/简化版_31_010_7.lua +++ /dev/null @@ -1,32 +0,0 @@ ---[[message -#QB -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3) -Debug.SetPlayerInfo(0, 8000, 0, 0) -Debug.SetPlayerInfo(1, 8000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -Debug.AddCard(31477025, 1, 1, k1, 2, k2) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -Debug.AddCard(86170989, 0, 0, k1, 0, k2) -Debug.AddCard(70095154, 0, 0, k1, 0, k2) -Debug.AddCard(94667532, 0, 0, k1, 0, k2) -Debug.AddCard(86170989, 0, 0, k1, 0, k2) -Debug.AddCard(71645242, 0, 0, k1, 0, k2) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(23893227, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(78835747, 0, 0, k1, 0, k2) -Debug.AddCard(96965364, 0, 0, k1, 0, k2) -Debug.AddCard(86686671, 0, 0, k1, 0, k2) -Debug.AddCard(19665973, 1, 1, k1, 0, k2) - -Debug.ReloadFieldEnd("大刀β") -aux.BeginPuzzle(1)