Index: single/16.Flip Illusions.lua ================================================================== --- single/16.Flip Illusions.lua +++ single/16.Flip Illusions.lua @@ -34,23 +34,15 @@ Debug.AddCard(54702678,0,0,LOCATION_EXTRA,0,POS_FACEDOWN) Debug.AddCard(57844634,1,1,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(44330098,1,1,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(15175429,1,1,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(52286175,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENCE) -Debug.AddCard(57844634,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENCE) -Debug.AddCard(87340664,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENCE) -Debug.AddCard(44789585,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENCE) +Debug.AddCard(57844634,1,1,LOCATION_MZONE,1,POS_FACEDOWN_DEFENSE) +Debug.AddCard(87340664,1,1,LOCATION_MZONE,2,POS_FACEDOWN_DEFENSE) +Debug.AddCard(44789585,1,1,LOCATION_MZONE,3,POS_FACEDOWN_DEFENSE) Debug.AddCard(44095762,1,1,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(35686187,1,1,LOCATION_SZONE,2,POS_FACEDOWN) Debug.AddCard(20522190,1,1,LOCATION_SZONE,3,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() - - -local e1=Effect.GlobalEffect() -e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) -e1:SetCode(EVENT_PHASE_START+PHASE_END) -e1:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetTurnPlayer()==0 end) -e1:SetOperation(function(e,tp,eg,ep,ev,re,r,rp) -Debug.ShowHint("提示:攻击的时机") end) -Duel.RegisterEffect(e1,0) +fun["开局说明"]()