DELETED single/简化版_0510_57.lua Index: single/简化版_0510_57.lua ================================================================== --- single/简化版_0510_57.lua +++ /dev/null @@ -1,38 +0,0 @@ ---[[message -解法由「如果」提供。 -]] - -Debug.SetAIName("QQ群181175613") -Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 5) -Debug.SetPlayerInfo(0, 100, 0, 0) -Debug.SetPlayerInfo(1, 16000, 0, 0) - -local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 -local c1 = Debug.AddCard(92559258, 0, 0, k1, 2, POS_FACEUP_ATTACK) -Debug.PreAddCounter(c1, 0x1, 1) -Debug.AddCard(27288416, 1, 1, k1, 1, POS_FACEUP_DEFENSE) -Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_DEFENSE) -Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_DEFENSE) -local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 -Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) -local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 -local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 -Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(66104644, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(27354732, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(3611830, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(91182675, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(39910367, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 -Debug.AddCard(24094258, 0, 0, k1, 0, POS_FACEDOWN) -local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 -Debug.AddCard(5133471, 0, 0, k1, 0, POS_FACEUP) -local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 -local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 -Debug.AddCard(39000945, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(53842431, 0, 0, k1, 0, POS_FACEDOWN) -Debug.AddCard(94599451, 0, 0, k1, 0, POS_FACEDOWN) - -Debug.ReloadFieldEnd("魔导兽 胡狼") -aux.BeginPuzzle(1) ADDED single/简化版_43_010_4.lua Index: single/简化版_43_010_4.lua ================================================================== --- /dev/null +++ single/简化版_43_010_4.lua @@ -0,0 +1,38 @@ +--[[message +解法由「如果」提供。 +]] + +Debug.SetAIName("QQ群181175613") +Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_PSEUDO_SHUFFLE + DUEL_SIMPLE_AI, 4) +Debug.SetPlayerInfo(0, 100, 0, 0) +Debug.SetPlayerInfo(1, 16000, 0, 0) + +local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽 +local c1 = Debug.AddCard(92559258, 0, 0, k1, 2, k2) +Debug.PreAddCounter(c1, 0x1, 1) +Debug.AddCard(27288416, 1, 1, k1, 1, POS_FACEUP_DEFENSE) +Debug.AddCard(27288416, 1, 1, k1, 2, POS_FACEUP_DEFENSE) +Debug.AddCard(27288416, 1, 1, k1, 3, POS_FACEUP_DEFENSE) +local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷 +Debug.AddCard(72302403, 1, 1, k1, 2, POS_FACEUP) +local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆 +local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组 +Debug.AddCard(53842431, 0, 0, k1, 0, k2) +Debug.AddCard(66104644, 0, 0, k1, 0, k2) +Debug.AddCard(53842431, 0, 0, k1, 0, k2) +Debug.AddCard(27354732, 0, 0, k1, 0, k2) +Debug.AddCard(3611830, 0, 0, k1, 0, k2) +Debug.AddCard(91182675, 0, 0, k1, 0, k2) +Debug.AddCard(39910367, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组 +Debug.AddCard(24094258, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地 +Debug.AddCard(5133471, 0, 0, k1, 0, k2) +local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外 +local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡 +Debug.AddCard(39000945, 0, 0, k1, 0, k2) +Debug.AddCard(53842431, 0, 0, k1, 0, k2) +Debug.AddCard(94599451, 0, 0, k1, 0, k2) + +Debug.ReloadFieldEnd("魔导兽 胡狼") +aux.BeginPuzzle(1)