游戏王残局简化版

Check-in [f2bb238bc9]
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Check-in [f2bb238bc9]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: f2bb238bc9637bb04d971f5d60b2517202550eeac6750e7a9f4b5c3db034ed3c
User & Date: 顽雨沉风 on 2024-06-24 02:09:33
Other Links: manifest | tags
Context
2024-06-24
02:09
0 check-in: 4e1f979d22 user: 顽雨沉风 tags: trunk
02:09
0 check-in: f2bb238bc9 user: 顽雨沉风 tags: trunk
02:08
0 check-in: 91972d9ffe user: 顽雨沉风 tags: trunk
Changes

Added single/LV_3B_03.lua version [24154e5b4f].

























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--[[message
维护:2024-02-10
简语:
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3050, 0, 0)

Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)

Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(29549364, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(78700060, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Deleted single/LV_a83 3_07_-100.lua version [24154e5b4f].

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--[[message
维护:2024-02-10
简语:
]]
--puzzle1
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1100, 0, 0)
Debug.SetPlayerInfo(1, 3050, 0, 0)

Debug.AddCard(54652250, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)

Debug.AddCard(82732705, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
Debug.AddCard(29549364, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN)

Debug.AddCard(71413901, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(31036355, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

Debug.AddCard(78700060, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)

Debug.AddCard(72302403, 1, 1, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()