游戏王残局简化版

Check-in [f14a8c6840]
Login

Check-in [f14a8c6840]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: f14a8c684020c7b09c3488afbfbaae8cb85051ca5b1ff07531ccd938005d76ad
User & Date: 顽雨沉风 on 2024-07-03 12:14:23
Other Links: manifest | tags
Context
2024-07-03
13:00
0 check-in: c8322ffe62 user: 顽雨沉风 tags: trunk
12:14
0 check-in: f14a8c6840 user: 顽雨沉风 tags: trunk
06:09
0 check-in: cade07265e user: 顽雨沉风 tags: trunk
Changes

Modified single/印卡局_1.lua from [a706b3d539] to [b15ab4de16].

9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24









25
26
27
28
29
30
31
9
10
11
12
13
14
15









16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31







-
-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+
+







Debug.SetPlayerInfo(0, 621543, 0, 0)
Debug.SetPlayerInfo(1, 231370, 0, 0)
local d = {}
local f = {}
--~ 卡
--~ 攻
f["提攻"] = function(o1, o2)
  local k1
  --~ 效果
  k1 = Effect.CreateEffect(o1)
  k1:SetType(EFFECT_TYPE_SINGLE)
  k1:SetCode(EFFECT_UPDATE_ATTACK)
  k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
  k1:SetValue(o2)
  o1:RegisterEffect(k1)
  end
	local k1
	--~ 效果
	k1 = Effect.CreateEffect(o1)
	k1:SetType(EFFECT_TYPE_SINGLE)
	k1:SetCode(EFFECT_UPDATE_ATTACK)
	k1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE)
	k1:SetValue(o2)
	o1:RegisterEffect(k1)
end
d["卡_印卡源"] = Debug.AddCard(5758500, 1, 1, LOCATION_EXTRA, 0, POS_FACEUP_ATTACK)

Debug.AddCard(77622396, 0, 0, LOCATION_SZONE, 1, POS_FACEDOWN_ATTACK)
Debug.AddCard(49658464, 0, 0, LOCATION_SZONE, 2, POS_FACEUP_ATTACK)
Debug.AddCard(22205600, 0, 0, LOCATION_SZONE, 3, POS_FACEDOWN_ATTACK)

Debug.AddCard(13758665, 1, 1, LOCATION_SZONE, 1, POS_FACEUP_ATTACK)

Modified single/简化版_431_07.lua from [cafb9d71fd] to [edd7455f8d].

Added single/简化版_536_01.lua version [af5820b52a].














































































1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
--[[message
时间:2024-07-03
简语:You can play Kozmo without Card of Demise. Who'd have thought?
标签:#Furtie_Hubo_07_Kozmo
]]

-- Kozmo
Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI + DUEL_PSEUDO_SHUFFLE, 3)
Debug.SetPlayerInfo(0, 8000, 0, 0)
Debug.SetPlayerInfo(1, 21000, 0, 0)

-- Furtie_Hubo's Hand
Debug.AddCard(40640057, 1, 1, LOCATION_HAND, 0, POS_FACEUP) -- Kuriboh

-- Furtie_Hubo's Field
Debug.AddCard(02460565, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK) -- Marauding Captain
Debug.AddCard(02460565, 1, 1, LOCATION_MZONE, 1, POS_FACEUP_ATTACK) -- Marauding Captain
Debug.AddCard(23093604, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK) -- X-Saber Pashuul
Debug.AddCard(02460565, 1, 1, LOCATION_MZONE, 3, POS_FACEUP_ATTACK) -- Marauding Captain
Debug.AddCard(02460565, 1, 1, LOCATION_MZONE, 4, POS_FACEUP_ATTACK) -- Marauding Captain
Debug.AddCard(76375976, 1, 1, LOCATION_FZONE, 0, POS_FACEUP) -- Mystic Mine
Debug.AddCard(35037880, 1, 1, LOCATION_SZONE, 0, POS_FACEDOWN) -- Saber Reflection
Debug.AddCard(35037880, 1, 1, LOCATION_SZONE, 1, POS_FACEDOWN) -- Saber Reflection
Debug.AddCard(35037880, 1, 1, LOCATION_SZONE, 2, POS_FACEDOWN) -- Saber Reflection
Debug.AddCard(35037880, 1, 1, LOCATION_SZONE, 3, POS_FACEDOWN) -- Saber Reflection
Debug.AddCard(35037880, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN) -- Saber Reflection

-- Furtie_Hubo's Grave
Debug.AddCard(34710660, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP) -- Electromagnetic Turtle

-- Challenger's Deck
Debug.AddCard(54149433, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(55885348, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(55885348, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(85991529, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(85991529, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(37679169, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(31061682, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(20849090, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(94454495, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(01274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(01274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(01274455, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56907986, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(56907986, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(12408276, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(74122412, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

-- Challenger's Extra Deck
Debug.AddCard(10443957, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(58069384, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(02766877, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(58600555, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(10002346, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(91949988, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(01249315, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(95992081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(47805931, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(29669359, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(65305468, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(85252081, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(62709239, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(62709239, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(77334267, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

-- Challenger's Hand
Debug.AddCard(55885348, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67723438, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(57554544, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(67237709, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)

-- Start the Puzzle
Debug.ReloadFieldEnd()
aux.BeginPuzzle()