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--puzzle1
Debug.SetAIName("Level-143")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI)
Debug.SetPlayerInfo(0,100,0,0)
Debug.SetPlayerInfo(1,20000,0,0)
Debug.AddCard(30606547,0,0,LOCATION_SZONE,0,POS_FACEUP_ATTACK)
Debug.AddCard(98045062,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(42956963,0,0,LOCATION_SZONE,2,POS_FACEDOWN)
Debug.AddCard(82324105,0,0,LOCATION_SZONE,3,POS_FACEDOWN)
Debug.AddCard(31550470,0,0,LOCATION_SZONE,4,POS_FACEDOWN)
Debug.AddCard(102380,0,0,LOCATION_DECK,0,POS_FACEUP_ATTACK)
Debug.AddCard(9391354,0,0,LOCATION_DECK,1,POS_FACEUP_ATTACK)
Debug.AddCard(15341821,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(36629203,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(90263923,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(93187568,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(1475311,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(10352095,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(37742478,1,1,LOCATION_HAND,0,POS_FACEDOWN)
Debug.ReloadFieldEnd()
Debug.ShowHint("GAME START!")
aux.BeginPuzzle()
local e999=Effect.GlobalEffect()
e999:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e999:SetCode(EVENT_DAMAGE)
e999:SetCondition(function(e,tp,eg,ep,ev,re,r,rp) return Duel.GetLP(1)<=0 end)
e999:SetOperation(function(e,tp,eg,ep,ev,re,r,rp)
Debug.ShowHint("残局群181175613") end)
Duel.RegisterEffect(e999,0)
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