游戏王残局简化版

Check-in [e8e04034cf]
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Check-in [e8e04034cf]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e8e04034cf69674eab9eda6155b14463a5979ab76bc9714dcaf5061c3aeadbf1
User & Date: 顽雨沉风 on 2024-08-05 12:51:40
Other Links: manifest | tags
Context
2024-08-05
12:52
0 check-in: aae9265972 user: 顽雨沉风 tags: trunk
12:51
0 check-in: e8e04034cf user: 顽雨沉风 tags: trunk
12:50
0 check-in: 2d52809542 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版_50_000_2.lua from [5a65db5c66] to [1d41cb8a96].

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--[[message
灵摆召唤入门2
#sample6
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(17390179, 0, 0, k1, 1, k2)

Debug.AddCard(17390179, 0, 0, k1, 2, k2)

Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53129443, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组



local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外

local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(17390179, 0, 0, k1, 0, k2)
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(28363749, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

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--[[message
综合残局1
#sample8
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(37955049, 0, 0, k1, 1, k2)
Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, k1, 3, k2)
Debug.AddCard(24311372, 1, 1, k1, 1, k2)
Debug.AddCard(6740720, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(99748883, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, k2)
Debug.AddCard(95992081, 0, 0, k1, 1, k2)
Debug.AddCard(26563200, 0, 0, k1, 2, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28637168, 0, 0, k1, 0, k2)




Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Added single/简化版_51_000_2.lua version [5a65db5c66].



























































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--[[message
灵摆召唤入门2
#sample6
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 2800, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(17390179, 0, 0, k1, 1, k2)
Debug.AddCard(17390179, 0, 0, k1, 2, k2)
Debug.AddCard(67284908, 1, 1, k1, 1, POS_FACEUP_DEFENSE)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(53129443, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(17390179, 0, 0, k1, 0, k2)
Debug.AddCard(35322812, 0, 0, k1, 0, k2)
Debug.AddCard(28363749, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)

Deleted single/简化版__52_000_5.lua version [1d41cb8a96].

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--[[message
综合残局1
#sample8
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_PSEUDO_SHUFFLE + DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 11500, 0, 0)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(37955049, 0, 0, k1, 1, k2)
Debug.AddCard(15341821, 0, 0, k1, 2, POS_FACEUP_DEFENSE)
Debug.AddCard(58932615, 0, 0, k1, 3, k2)
Debug.AddCard(24311372, 1, 1, k1, 1, k2)
Debug.AddCard(6740720, 1, 1, k1, 2, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(99748883, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
Debug.AddCard(97204936, 0, 0, k1, 0, k2)
Debug.AddCard(95992081, 0, 0, k1, 1, k2)
Debug.AddCard(26563200, 0, 0, k1, 2, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
Debug.AddCard(87979586, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(28637168, 0, 0, k1, 0, k2)

Debug.ReloadFieldEnd()
aux.BeginPuzzle(1)
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