游戏王残局简化版

Check-in [e5eefb24fd]
Login

Check-in [e5eefb24fd]

Overview
Comment:0.0.254
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: e5eefb24fd00120a7b3ce1b1920422658a4ca228ab214108098daf18ca6d8730
User & Date: 顽雨沉风 on 2023-06-26 03:45:30
Other Links: manifest | tags
Context
2023-06-26
22:51
0.0.255 check-in: 18c7f0599a user: 顽雨沉风 tags: trunk
03:45
0.0.254 check-in: e5eefb24fd user: 顽雨沉风 tags: trunk
03:43
0.0.253 check-in: 64e1ec616c user: 顽雨沉风 tags: trunk
Changes

Modified 19.Let's GaGaGa.lua from [a58c3e4c7b] to [0eb5db722a].

70
71
72
73
74
75
76

77
78
79
80
81
82
83
84
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1

  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end







>
|







70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect["GlobalEffect"]()
  --~ effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end
99
100
101
102
103
104
105
106
107
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](6)








|

100
101
102
103
104
105
106
107
108
    end
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["通关邀请"]()
fun["开局添加手卡"](1)

Modified 残局函数库/残局函数库.lua from [50b6232297] to [3723362dda].

28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1
  effect_1 = Effect["GlobalEffect"]()
  --~ effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end







<
|







28
29
30
31
32
33
34

35
36
37
38
39
40
41
42
  effect_1:SetOperation(cache_1)
  Duel.RegisterEffect(effect_1
    , 0)
  end

fun["开局添加手卡"] = function(str_1)
  local effect_1

  effect_1 = Effect.GlobalEffect()
  effect_1:SetType(EFFECT_TYPE_FIELD
    + EFFECT_TYPE_CONTINUOUS)
  effect_1:SetCode(EVENT_ADJUST)
  effect_1:SetCountLimit(1)
  function cache_1()
    return true
    end