Overview
Comment: | 0.0.263 |
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Timelines: | family | ancestors | descendants | both | trunk |
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ddd0a340200fda9425748c540ac5f10c |
User & Date: | 顽雨沉风 on 2023-10-07 10:34:58 |
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Context
2023-10-07
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11:50 | 0.0.2632 check-in: d7216b8978 user: 顽雨沉风 tags: trunk | |
10:34 | 0.0.263 check-in: ddd0a34020 user: 顽雨沉风 tags: trunk | |
10:23 | 0.0.2630 check-in: 3ed2716a65 user: 顽雨沉风 tags: trunk | |
Changes
Modified single_doc/场景.html from [5e4585837d] to [75dd24cdb5].
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47 48 49 50 51 52 53 54 55 56 | <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li> <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li> <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> | > < | | | | | | | | | | | | | | | | | | | | | | | | | | > | 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 | <li><a href="#section-11" id="toc-section-11"><span class="toc-section-number">1.1.12</span> </a></li> <li><a href="#section-12" id="toc-section-12"><span class="toc-section-number">1.1.13</span> </a></li> <li><a href="#section-13" id="toc-section-13"><span class="toc-section-number">1.1.14</span> </a></li> <li><a href="#section-14" id="toc-section-14"><span class="toc-section-number">1.1.15</span> </a></li> <li><a href="#section-15" id="toc-section-15"><span class="toc-section-number">1.1.16</span> </a></li> <li><a href="#section-16" id="toc-section-16"><span class="toc-section-number">1.1.17</span> </a></li> <li><a href="#section-17" id="toc-section-17"><span class="toc-section-number">1.1.18</span> </a></li> <li><a href="#section-18" id="toc-section-18"><span class="toc-section-number">1.1.19</span> </a></li> </ul></li> <li><a href="#异常" id="toc-异常"><span class="toc-section-number">1.2</span> 异常</a> <ul> <li><a href="#section-19" id="toc-section-19"><span class="toc-section-number">1.2.1</span> </a></li> <li><a href="#section-20" id="toc-section-20"><span class="toc-section-number">1.2.2</span> </a></li> <li><a href="#section-21" id="toc-section-21"><span class="toc-section-number">1.2.3</span> </a></li> <li><a href="#section-22" id="toc-section-22"><span class="toc-section-number">1.2.4</span> </a></li> <li><a href="#section-23" id="toc-section-23"><span class="toc-section-number">1.2.5</span> </a></li> <li><a href="#section-24" id="toc-section-24"><span class="toc-section-number">1.2.6</span> </a></li> <li><a href="#section-25" id="toc-section-25"><span class="toc-section-number">1.2.7</span> </a></li> <li><a href="#section-26" id="toc-section-26"><span class="toc-section-number">1.2.8</span> </a></li> <li><a href="#section-27" id="toc-section-27"><span class="toc-section-number">1.2.9</span> </a></li> <li><a href="#section-28" id="toc-section-28"><span class="toc-section-number">1.2.10</span> </a></li> <li><a href="#section-29" id="toc-section-29"><span class="toc-section-number">1.2.11</span> </a></li> <li><a href="#section-30" id="toc-section-30"><span class="toc-section-number">1.2.12</span> </a></li> <li><a href="#section-31" id="toc-section-31"><span class="toc-section-number">1.2.13</span> </a></li> <li><a href="#section-32" id="toc-section-32"><span class="toc-section-number">1.2.14</span> </a></li> <li><a href="#section-33" id="toc-section-33"><span class="toc-section-number">1.2.15</span> </a></li> <li><a href="#section-34" id="toc-section-34"><span class="toc-section-number">1.2.16</span> </a></li> <li><a href="#section-35" id="toc-section-35"><span class="toc-section-number">1.2.17</span> </a></li> <li><a href="#section-36" id="toc-section-36"><span class="toc-section-number">1.2.18</span> </a></li> <li><a href="#section-37" id="toc-section-37"><span class="toc-section-number">1.2.19</span> </a></li> <li><a href="#section-38" id="toc-section-38"><span class="toc-section-number">1.2.20</span> </a></li> <li><a href="#section-39" id="toc-section-39"><span class="toc-section-number">1.2.21</span> </a></li> <li><a href="#section-40" id="toc-section-40"><span class="toc-section-number">1.2.22</span> </a></li> <li><a href="#section-41" id="toc-section-41"><span class="toc-section-number">1.2.23</span> </a></li> <li><a href="#section-42" id="toc-section-42"><span class="toc-section-number">1.2.24</span> </a></li> <li><a href="#section-43" id="toc-section-43"><span class="toc-section-number">1.2.25</span> </a></li> <li><a href="#section-44" id="toc-section-44"><span class="toc-section-number">1.2.26</span> </a></li> <li><a href="#section-45" id="toc-section-45"><span class="toc-section-number">1.2.27</span> </a></li> </ul></li> </ul></li> </ul> </nav> <h1 data-number="1" id="场景"><span class="header-section-number">1</span> 场景</h1> <h2 data-number="1.1" id="正常"><span class="header-section-number">1.1</span> 正常</h2> <h3 data-number="1.1.1" id="section"><span class="header-section-number">1.1.1</span> </h3> |
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690 691 692 693 694 695 696 697 698 | ----------------- Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | | 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 | ----------------- Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.1.19" id="section-18"><span class="header-section-number">1.1.19</span> </h3> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h2 data-number="1.2" id="异常"><span class="header-section-number">1.2</span> 异常</h2> <h3 data-number="1.2.1" id="section-19"><span class="header-section-number">1.2.1</span> </h3> <p>应该不能发动加速同调星尘龙。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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729 730 731 732 733 734 735 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.2" id="section-20"><span class="header-section-number">1.2.2</span> </h3> <p>应该不能特召火焰手。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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764 765 766 767 768 769 770 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 | ----------------- Debug.AddCard(95929069,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(3096468,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.3" id="section-21"><span class="header-section-number">1.2.3</span> </h3> <p>应该可以发动痛苦伯劳效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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798 799 800 801 802 803 804 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.4" id="section-22"><span class="header-section-number">1.2.4</span> </h3> <p>应该可以自己选择适用哪只缺陷编译器的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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831 832 833 834 835 836 837 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 | ----------------- Debug.AddCard(27053506,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.5" id="section-23"><span class="header-section-number">1.2.5</span> </h3> <p>应该可以把连接 3 吹回去。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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870 871 872 873 874 875 876 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 | Debug.AddCard(6061630,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(6061630,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.6" id="section-24"><span class="header-section-number">1.2.6</span> </h3> <p>应该在对方受到伤害后也可以适用黑羽的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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908 909 910 911 912 913 914 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 | Debug.AddCard(48202661,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(44430454,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.7" id="section-25"><span class="header-section-number">1.2.7</span> </h3> <p>应该在适用仪式的供物的效果后不需要再满足流星辉巧群的攻击力条件。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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948 949 950 951 952 953 954 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.8" id="section-26"><span class="header-section-number">1.2.8</span> </h3> <p>应该可以发动反骨王的效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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984 985 986 987 988 989 990 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.9" id="section-27"><span class="header-section-number">1.2.9</span> </h3> <p>应该否定企鹅会被永恒混沌限制。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1022 1023 1024 1025 1026 1027 1028 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 | ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.10" id="section-28"><span class="header-section-number">1.2.10</span> </h3> <p>应该可以特召海神。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1057 1058 1059 1060 1061 1062 1063 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 | Debug.AddCard(30241314,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.11" id="section-29"><span class="header-section-number">1.2.11</span> </h3> <p>应该仇恨裂缝可以发动。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1091 1092 1093 1094 1095 1096 1097 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 | Debug.AddCard(20721759,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(27240101,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.12" id="section-30"><span class="header-section-number">1.2.12</span> </h3> <p>锈龙不应该被召唤兽除外。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1127 1128 1129 1130 1131 1132 1133 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.13" id="section-31"><span class="header-section-number">1.2.13</span> </h3> <p>应该能特召冰水。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1162 1163 1164 1165 1166 1167 1168 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | | | 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 | ----------------- Debug.AddCard(32623004,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.14" id="section-32"><span class="header-section-number">1.2.14</span> </h3> <p>应该英雄假面改名后不算剑斗兽怪兽了。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(75141056,0,0,LOCATION_HAND,0,POS_FACEDOWN) Debug.AddCard(78868776,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) Debug.AddCard(92373006,0,0,LOCATION_MZONE,3,POS_FACEUP_ATTACK) Debug.AddCard(89943724,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(41470137,0,0,LOCATION_DECK,1,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.15" id="section-33"><span class="header-section-number">1.2.15</span> </h3> <p>应该喷气龙不能特召。</p> <pre><code>Debug.SetAIName("AI") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_PSEUDO_SHUFFLE+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) Debug.AddCard(89631139,0,0,LOCATION_GRAVE,0,POS_FACEUP) Debug.AddCard(46986414,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(88120966,0,0,LOCATION_MZONE,2,POS_FACEUP_ATTACK) Debug.AddCard(30576089,0,0,LOCATION_MZONE,2,POS_FACEDOWN) Debug.AddCard(53129443,0,0,LOCATION_HAND,0,POS_FACEUP) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.16" id="section-34"><span class="header-section-number">1.2.16</span> </h3> <p>应该不能发动简易融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,1400,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ | |||
1232 1233 1234 1235 1236 1237 1238 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.17" id="section-35"><span class="header-section-number">1.2.17</span> </h3> <p>应该不能羽衣精效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1266 1267 1268 1269 1270 1271 1272 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.18" id="section-36"><span class="header-section-number">1.2.18</span> </h3> <p>应该不能以被无效的双龙为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1299 1300 1301 1302 1303 1304 1305 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 | ----------------- Debug.AddCard(25542642,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.19" id="section-37"><span class="header-section-number">1.2.19</span> </h3> <p>应该不能以技能抽取为代价。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1332 1333 1334 1335 1336 1337 1338 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 | ----------------- Debug.AddCard(31178212,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.20" id="section-38"><span class="header-section-number">1.2.20</span> </h3> <p>应该不能发动超银河。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1366 1367 1368 1369 1370 1371 1372 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 | ----------------- Debug.AddCard(9617996,1,1,LOCATION_MZONE,5,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.21" id="section-39"><span class="header-section-number">1.2.21</span> </h3> <p>应该不能发动六武众效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1400 1401 1402 1403 1404 1405 1406 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.22" id="section-40"><span class="header-section-number">1.2.22</span> </h3> <p>应该可以发动新宇融合。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1434 1435 1436 1437 1438 1439 1440 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 | ----------------- Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.23" id="section-41"><span class="header-section-number">1.2.23</span> </h3> <p>应该对方恢复 1800 基本分。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1473 1474 1475 1476 1477 1478 1479 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 | Debug.AddCard(34002992,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(28120197,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(31812496,1,1,LOCATION_MZONE,0,POS_FACEUP_DEFENSE) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.24" id="section-42"><span class="header-section-number">1.2.24</span> </h3> <p>应该不是1000伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,800,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1507 1508 1509 1510 1511 1512 1513 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 | Debug.AddCard(92481084,1,1,LOCATION_SZONE,5,POS_FACEUP) Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.25" id="section-43"><span class="header-section-number">1.2.25</span> </h3> <p>应该我方不受伤害。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1542 1543 1544 1545 1546 1547 1548 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 | ----------------- Debug.AddCard(94004268,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.26" id="section-44"><span class="header-section-number">1.2.26</span> </h3> <p>应该可以选择适用哪个效果。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
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1575 1576 1577 1578 1579 1580 1581 | ----------------- Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> | | | 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 | ----------------- Debug.AddCard(82742611,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() </code></pre> <h3 data-number="1.2.27" id="section-45"><span class="header-section-number">1.2.27</span> </h3> <p>应该衍生物不被破坏。</p> <pre><code>Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) |
︙ | ︙ |
Modified single_doc/场景.md from [eb196ec3f1] to [bf7e16f3cd].
︙ | ︙ | |||
673 674 675 676 677 678 679 680 681 682 683 684 685 686 | ----------------- ----------------- Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 | > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > | 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 | ----------------- ----------------- Debug.AddCard(2732323,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ### ~~~ Debug.SetAIName("base-2") Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN+DUEL_SIMPLE_AI,5) Debug.SetPlayerInfo(0,8000,0,0) Debug.SetPlayerInfo(1,8000,0,0) ----------------- Debug.AddCard(21495657,0,0,LOCATION_DECK,0,POS_FACEDOWN) Debug.AddCard(5405695,0,0,LOCATION_HAND,0,POS_FACEDOWN) ----------------- ----------------- Debug.AddCard(81489939,1,1,LOCATION_SZONE,0,POS_FACEDOWN) Debug.AddCard(5972394,0,0,LOCATION_SZONE,1,POS_FACEDOWN) Debug.AddCard(21495657,0,0,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.AddCard(58990362,0,0,LOCATION_MZONE,1,POS_FACEUP_ATTACK) ----------------- ----------------- ----------------- Debug.AddCard(5405695,1,1,LOCATION_MZONE,0,POS_FACEUP_ATTACK) Debug.ReloadFieldEnd() aux.BeginPuzzle() ~~~ ## 异常 |
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