游戏王残局简化版

Check-in [db6dc64bd9]
Login

Check-in [db6dc64bd9]

Overview
Comment:0
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: db6dc64bd937754eb59b90697d7b37bd4ab1487b0be8b03150a46bb680a729e7
User & Date: 顽雨沉风 on 2024-08-06 14:58:15
Other Links: manifest | tags
Context
2024-08-06
14:59
0 check-in: 2901d759a1 user: 顽雨沉风 tags: trunk
14:58
0 check-in: db6dc64bd9 user: 顽雨沉风 tags: trunk
14:58
0 check-in: 652a317f61 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版_40_040_1.lua from [3953f657a3] to [33366c6525].

43
44
45
46
47
48
49
50
51
52
53
54
55
56
57








58
59
60
43
44
45
46
47
48
49








50
51
52
53
54
55
56
57
58
59
60







-
-
-
-
-
-
-
-
+
+
+
+
+
+
+
+



Debug.AddCard(04280258, 0, 0, k1, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
Debug.AddCard(05133471, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(64382839, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(47126872, 0, 0, k1, 0, POS_FACEUP_ATTACK)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(03298689, 0, 0, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 0, 0, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(67723438, 0, 0, k1, 4, POS_FACEUP_ATTACK)
Debug.AddCard(52430902, 0, 0, k1, 1, POS_FACEUP_ATTACK)
Debug.AddCard(11047543, 0, 0, k1, 5, POS_FACEUP_ATTACK)
Debug.AddCard(64107820, 0, 0, k1, 6, POS_FACEUP_ATTACK)
Debug.AddCard(13313278, 1, 1, k1, 3, POS_FACEUP_ATTACK)
Debug.AddCard(13313278, 1, 1, k1, 2, POS_FACEUP_ATTACK)
Debug.AddCard(03298689, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(12247206, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(67723438, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(52430902, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(11047543, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(64107820, 0, 0, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(13313278, 1, 1, k1, 0, POS_FACEUP_ATTACK)
Debug.AddCard(13313278, 1, 1, k1, 0, POS_FACEUP_ATTACK)

Debug.ReloadFieldEnd()
aux.BeginPuzzle()