游戏王残局简化版

Check-in [d87f7a17a8]
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Check-in [d87f7a17a8]

Overview
Comment:危险
Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: d87f7a17a8f24b834d45911b41f8add5d4c1197afc315badf5897373125a3ce7
User & Date: 顽雨沉风 on 2024-02-06 14:50:19
Other Links: manifest | tags
Context
2024-02-06
14:51
check-in: 20ef700ee0 user: 顽雨沉风 tags: trunk
14:50
危险 check-in: d87f7a17a8 user: 顽雨沉风 tags: trunk
14:49
开始危险了 check-in: 0738ba32c6 user: 顽雨沉风 tags: trunk
Changes

Deleted single/04.Destructive Draw_衍生版_1.lua version [26154f4e6f].

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--[[message
步向破灭的抽卡
]]

--puzzle1
Debug.SetAIName("04.Destructive Draw_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 100, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)
Debug.AddCard(41788781, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(96930127, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90508760, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
--~ Debug.AddCard(52346240,0,0,LOCATION_HAND,0,POS_FACEDOWN)
Debug.AddCard(14677495, 0, 0, LOCATION_MZONE, 2, POS_FACEDOWN_DEFENSE)
Debug.AddCard(35149085, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)
--~ Debug.AddCard(29905795,0,0,LOCATION_GRAVE,0,POS_FACEDOWN)
Debug.AddCard(23571046, 0, 0, LOCATION_GRAVE, 0, POS_FACEDOWN)
--~ Debug.AddCard(44155002,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(13995824, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(49389523, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
--~ Debug.AddCard(27315304,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(7902349, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(70903634, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(44519536, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(8124921, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(44330098, 1, 1, LOCATION_DECK, 0, POS_FACEUP)
Debug.AddCard(23434538, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(90953320, 1, 1, LOCATION_MZONE, 2, POS_FACEUP_ATTACK)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()

Deleted single/05.Snatch the Exodia_衍生版_1.lua version [6d5e1ad48a].

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--[[message
抢夺艾克佐迪亚
]]

--puzzle1
Debug.SetAIName("05.Snatch the Exodia_衍生版_1")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 3)
Debug.SetPlayerInfo(0, 1600, 0, 0)
Debug.SetPlayerInfo(1, 10000, 0, 0)
--~ Debug.AddCard(33396948,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
--~ Debug.AddCard(85431040,0,0,LOCATION_DECK,0,POS_FACEDOWN)
Debug.AddCard(48686504, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(70903634, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(61650133, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(71645242, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98494543, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(43434803, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(11747708, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(58242947, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(29654737, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(27174286, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(81665333, 0, 0, LOCATION_GRAVE, 0, POS_FACEUP)
--~ Debug.AddCard(25789292,0,0,LOCATION_GRAVE,0,POS_FACEUP)
Debug.AddCard(7902349, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(70903634, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(44519536, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
Debug.AddCard(8124921, 0, 0, LOCATION_REMOVED, 0, POS_FACEUP)
--~ Debug.AddCard(50091196,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
--~ Debug.AddCard(90953320,0,0,LOCATION_EXTRA,0,POS_FACEDOWN)
Debug.AddCard(33396948, 1, 1, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(30042158, 1, 1, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(92755808, 1, 1, LOCATION_GRAVE, 0, POS_FACEUP)
Debug.AddCard(30834988, 1, 1, LOCATION_SZONE, 2, POS_FACEUP)
Debug.ReloadFieldEnd()
aux.BeginPuzzle()