游戏王残局简化版

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Check-in [d7d764f834]

Overview
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Downloads: Tarball | ZIP archive | SQL archive
Timelines: family | ancestors | descendants | both | trunk
Files: files | file ages | folders
SHA3-256: d7d764f8343ff9cf4e939559449977f1d5fb835da684fda10a60f804fd33bfcb
User & Date: 顽雨沉风 on 2024-07-20 08:40:11
Other Links: manifest | tags
Context
2024-07-20
08:46
0 check-in: 527f20300f user: 顽雨沉风 tags: trunk
08:40
0 check-in: d7d764f834 user: 顽雨沉风 tags: trunk
08:37
0 check-in: 88eb535404 user: 顽雨沉风 tags: trunk
Changes

Modified single/简化版1_520_16.lua from [80ab504866] to [c244057012].

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--[[message
维护:2024-07-03
简语:Ruin and Demise are deep into your deck, and so are their Ritual Spells.
Ruin and Demise are deep into your deck, and so are their Ritual Spells.
Can you still summon both of them?
Be careful on not locking yourself out of the combo!
标签:#RashFaustinho_04_Ruin_and_Demise
#RashFaustinho_04_Ruin_and_Demise
]]

Debug.SetAIName("QQ群181175613")
Debug.ReloadFieldBegin(DUEL_ATTACK_FIRST_TURN + DUEL_SIMPLE_AI, 5)
Debug.SetPlayerInfo(0, 2100, 0, 0)
Debug.SetPlayerInfo(1, 9000, 0, 0)

--Main Deck (yours)
Debug.AddCard(13518809, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(59913418, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(23635815, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(27520594, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(61441708, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(52904476, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(80701178, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(53303460, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8454126, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(88176533, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8198712, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)
Debug.AddCard(8198712, 0, 0, LOCATION_DECK, 0, POS_FACEDOWN)

local k1, k2 = LOCATION_MZONE, POS_FACEUP_ATTACK--怪兽
Debug.AddCard(1929294, 1, 1, k1, 0, k2)
local k1, k2 = LOCATION_SZONE, POS_FACEDOWN--魔陷
Debug.AddCard(82956214, 0, 0, k1, 2, k2)
Debug.AddCard(5650082, 1, 1, k1, 4, k2)
local k1, k2 = LOCATION_PZONE, POS_FACEUP--灵摆
local k1, k2 = LOCATION_DECK, POS_FACEDOWN--卡组
Debug.AddCard(13518809, 0, 0, k1, 0, k2)
Debug.AddCard(59913418, 0, 0, k1, 0, k2)
Debug.AddCard(23635815, 0, 0, k1, 0, k2)
Debug.AddCard(27520594, 0, 0, k1, 0, k2)
Debug.AddCard(61441708, 0, 0, k1, 0, k2)
Debug.AddCard(52904476, 0, 0, k1, 0, k2)
Debug.AddCard(80701178, 0, 0, k1, 0, k2)
Debug.AddCard(53303460, 0, 0, k1, 0, k2)
Debug.AddCard(8454126, 0, 0, k1, 0, k2)
Debug.AddCard(88176533, 0, 0, k1, 0, k2)
Debug.AddCard(8198712, 0, 0, k1, 0, k2)
Debug.AddCard(8198712, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_EXTRA, POS_FACEDOWN--外组
--Extra Deck (yours)
Debug.AddCard(79606837, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(21200905, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)
Debug.AddCard(50669347, 0, 0, LOCATION_EXTRA, 0, POS_FACEDOWN)

Debug.AddCard(79606837, 0, 0, k1, 0, k2)
Debug.AddCard(21200905, 0, 0, k1, 0, k2)
Debug.AddCard(50669347, 0, 0, k1, 0, k2)
local k1, k2 = LOCATION_GRAVE, POS_FACEUP--墓地
--Hand (yours)
Debug.AddCard(81587028, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(51782995, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(98999181, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(65877963, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(77235086, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
Debug.AddCard(23459650, 0, 0, LOCATION_HAND, 0, POS_FACEDOWN)
local k1, k2 = LOCATION_REMOVED, POS_FACEUP--除外
local k1, k2 = LOCATION_HAND, POS_FACEDOWN--手卡
Debug.AddCard(81587028, 0, 0, k1, 0, k2)
Debug.AddCard(51782995, 0, 0, k1, 0, k2)
Debug.AddCard(98999181, 0, 0, k1, 0, k2)
Debug.AddCard(65877963, 0, 0, k1, 0, k2)
Debug.AddCard(77235086, 0, 0, k1, 0, k2)
Debug.AddCard(23459650, 0, 0, k1, 0, k2)

--Spell & Trap Zones (yours)
--~ Debug.AddCard(65810489,0,0,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(82956214, 0, 0, LOCATION_SZONE, 2, POS_FACEDOWN)

--Monster Zones (opponent's)
Debug.AddCard(1929294, 1, 1, LOCATION_MZONE, 0, POS_FACEUP_ATTACK)
--~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,1,POS_FACEUP_ATTACK)
--~ Debug.AddCard(1929294,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK)
--~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK)
--~ Debug.AddCard(20541432,1,1,LOCATION_MZONE,4,POS_FACEUP_ATTACK)
--~ Debug.AddCard(33212663,1,1,LOCATION_MZONE,2,POS_FACEUP_ATTACK,true)
--~ Debug.AddCard(97204936,1,1,LOCATION_MZONE,3,POS_FACEUP_ATTACK,true)
--~ Debug.AddCard(27520594,1,1,LOCATION_MZONE,4,POS_FACEUP_DEFENSE,true)

--Spell & Trap Zones (opponent's)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,2,POS_FACEDOWN)
--~ Debug.AddCard(44095762,1,1,LOCATION_SZONE,3,POS_FACEDOWN)
--~ Debug.AddCard(21481146,1,1,LOCATION_SZONE,1,POS_FACEDOWN)
Debug.AddCard(5650082, 1, 1, LOCATION_SZONE, 4, POS_FACEDOWN)
--~ Debug.AddCard(47475363,1,1,LOCATION_SZONE,0,POS_FACEDOWN)

Debug.ReloadFieldEnd("护卫者")
aux.BeginPuzzle()